YOU HAVE LITERALLY NO EXCUSE TO NOT START DEVELOPING YOUR OWN VIDEO GAME

humblebundle.com/gamemaker-bundle

Other urls found in this thread:

youtube.com/watch?v=WB2alpO62GM
pastebin.com/0MCTDW7T
gamedev.stackexchange.com/questions/6721/implementing-a-2d-destructible-landscape-like-worms
twitter.com/SFWRedditImages

I got the free version. Literally no motivation to make another indy pixel shit emotion game.

I would but I have no artistic talent. I refuse to do stickman pixel like other indies do and say its retro.

i love gamemaker. i already have 2 games on Steam using the engine

why pay for this and not just download Unity for free?

game maker pro is $150? wow, didnt know that.

i kinda feel like just getting this for a dollar just for the hell of it.

>GameMaker

The market is already oversaturated with poor quality indie games

Can I make hipster pixel shit with this with no coding experience?

I don't want to.

i hate gamemaker for some reason. it's really easy to use, and you save tons of time on coding, but it feels awkward. i think i'd prefer to code more stuff myself

If I'm looking at this right, each of those modules are around that much each too.

Is there more of that pic?

yeah sure, but you still need to make the sprites and the music and all that shit

Cook Serve Delicious! is a fucking masterpiece and it's worth it just for that game alone.

Ilya Kuvshinov

Its a good place to start getting coding experience. But no.

Thanks, man.

...

>YOU HAVE LITERALLY NO EXCUSE TO NOT START DEVELOPING YOUR OWN VIDEO GAME
but I do
I don't want to make a game.
I'm not even that much into playing vidya anymore

>I don't have an reason to not start developing my own videogame.

I want to make money in my lifetime.

I want to be an Angel Investor, find promising games, providing funding with the clause that says they will repay me (with interest) and I get percentage of every single copy sold.

You have to spend money to make money and almost all developers have no money.

There's where I come in.

I have no creativity at all. I never even know what to do with map creation tools like Halo Forge or shit like Mario Maker.

Oh yes

Not codes for any of the games on this bundle but here you go:
LBFGE-CT075-AMMMP
LIMK4-PEYDQ-NERL7
HMYZN-MRLK2-AP334
GZDE6-6HXF6-G6DW3
3KABJ-5GWQG-HDCBF
TYMQ7-2XPMK-9HVD3
GDRHR-I76CJ-LQH8F
AK3KY-NVD3E-633E3
X7YRD-B8GKH-NA6AH

ps not sorry if no one in here likes the games

then make a good quality indie game

The fact that I don't give a shit about videogame development and I already have a job.

Are you saying you have nothing worthwhile to develop and contribute to the market? Or are you too afraid to create on your own?

Thanks for reminding me that I haven't worked on anything in the last month.

Isn't that like $300 of GameMaker stuff?
Or is that an older version compared to what's on Steam?

I have all the programming skills and time I need to make a game with a reasonable scope. Fuck creativity, though. I know exactly what I want to make abstractly, but for the life of me I can't bring the details out. I will only accept an idea if it slots perfectly into my other concepts, creating total deadlock. The status of my game mirrors the status of my life. Complete stagnation. Also: fuck art.

hey, that's my current wallpaper. What are the odds.

>Gamemaker
As if i would want to spend my time making some shitty 2d indie game.
Also 2lazy2learn

It is all fresh and up to date!

Does gamemaker have the ability to make a 3D game?

Yes, but you don't want to.

No undertale, no buy.

>Game Maker is $150 for Pro, $300 for each phone module, and $100 for each additional operating system

That's a pretty high barrier to entry for indies. It's nice that they're royalty free, but Unity lets you deploy to all those systems even in the free version. Does it at least handle conversion or do you have to rewrite code for each platform?

Reminder that undertale was made in gamemaker, you guys want to be rich and famous right?

Would Unity be better at 3D games?

>YOU HAVE LITERALLY NO EXCUSE TO NOT START DEVELOPING YOUR OWN VIDEO GAME
What if I don't like making games? Just because I enjoy playing them doesn't mean I will enjoy making them.

Technically yes, but Unity is ass.
If you're new to gamedev, jumping right into 3d is a bad idea anyway.

it's because you get overwhelmed by all the choices and you have 0 skill and experience

For 3D games:
Ue4 > Unity > Gamemaker

And how do you overcome that?

>tfw was about to buy the HTML5 module just one week ago for $150
FUCK YES

>It's the asset bundle all over again
Every week they keep hitting new lows. Next they'll have a bundle for Vita games for fucks sakes

What if my excuse is not wanting to be affiliated with a bunch of nu-male faggots?

What kind of maniac wants to sift through 600+ switch statements

Then you should get it and deliver on an actually good product.

Shit version phamalam

I'm terrible at math.

>shit version
>posts a shittier version

i already am, in unity

I'm already a business software developer.
I don't want to do any more coding after the work hours, man.

Can game maker into 3d?

Thanks for shit version, didn't have it!

>Really want the mobile export
> four fucking hundred dollars for just android
>contemplating for weeks
>this happens
I'm so fuckin happy holy shit I want to cry

...

I have like 6 ideas I've written down and have a workflow for each one, but process is really slow, took me 1 month to get a semi-functional demo, and I get like a sprite animation per week. Unless I save and then go unemployed and get lucky with a succesful kikestaters there's no way to make it quickly

>GameMaker
how about you develop yourself a noose and go hang yourself

Don't you need to buy that greenlight thing for like 150$ if you want to put the game on steam?

>want to start game dev
>no remotely relevant skill in the field
>have a good idea
>start to dream about doing it
>get some info about the code
>manage to code a tiny ass 5 second portion of the game
>hit a wall
>look at the placeholder textures
>you know you don't have any artistic skill
>you know you can't put any good ost
>drop the project
>you let it on your desktop, hoping
>you end up deleting it
>time pass
...
>want to start game dev

If you're literally brain-damaged but still want to make something semi-playable in GMS, you can follow this guy's series of beginner tutorials. They're idiot-proof, but the end result is still quite impressive:

youtube.com/watch?v=WB2alpO62GM

Yeah, there's a one-time payment to put shit on greenlight.
Once you have it, you can put as much shit up as you like.

Thanks for reminding me that Fitz will never come back

Fuck off with your ebin vaporwave meme, Sup Forums already beat that into the ground years ago

Why the fuck did it ever come back with normalfags I was glad it was dead

Hold on, so they first jew you for the program, then for every system, then for deploying to Steam?
Why on earth would I use Gamemaker instead of Unity or open-source engines like Godot?

I payed for it, but the key was invalid

You still pay the 100 dollar greenlight fee

It doesn't matter what shit you use to make it; you always pay for a license to sell shit on Steam.

I had that too. Just enter it again and it should work.

I did a few tutorials and got really hyped about making my game, started thinking up all sorts of shit

then I realized I had no idea how to implement my main mechanic (pixel dirt) in a way that didn't lag like shit and I lost all my hype

I've got so many proof-of-concept Unity projects lying around. I code the main mechanic and then get bored.

Your main mechanic was pixel dirt?

What's the problem? The creator can't handle too many individual objects?

>Have concept
>the game itself involves programming
>Have to write code to make the thing be able to interpret instructions
>It becomes one huge clusterfuck

every tiem

my guess would be either destructible terrain like liero or something like powdertoy

I heard you wanted to make a decent game but don't know shit about GameMaker Language. Let me save your day, famalam.
Here's some books: pastebin.com/0MCTDW7T

not him but i liked this type of style far before Sup Forums or or the normalfags came and shat it up, i never knew what to call it and still dont really

it makes me sad to see faggots be so obnoxious over it

yeah, destructible terrain, I didn't want to make it without it
I tried a quadtree model and one based on sending and receiving pixel information to one of gamemakers image types, I forgot what it was called. The first one was eventually bogged down the FPS with hundreds of thousands of dirt objects, and the other one couldn't handle the times I needed to rewrite the image or something.
yeah, I was going to make a liero clone

Sure, let me pull down my pants for a second

>pixel dirt

That's a shitload of objects. You could do it if you limited player movement speed and loaded/unloaded the dirt in large bands, but you're looking at some serious storage overhead either way.

You could invert the problem and say there's nothing there to begin with. Instead the player creates a structure piece by piece that tells the foreground not to render in that spot and disables collision there.

this sounds like terraria

>Computer software requires programming

You don't say?

I was just getting ready to post in this thread about tutorials.
Thank you based user

No but like, a major part of the gameplay involved programming.

The programmer wasn't the only one programming, the player would have to program as well.

What are the licenses on the source codes?

Uncanny Valley : 08FG7-0L9C5-EGV47
INK : MG25N-65GYW-JJDKB

I just wanted gamemaker and cook serve delicious
>gamemaker is $150 on steam

Use FUNCTIONS and keep them in separate file.

if you could spam hundreds of cluster bombs in real time in liero in 98' it should be possible to do it in 2016, but I just couldn't figure out how. The inverse quad-tree system would have the same problem as the normal quad-tree system by the way.

Thanks user, I got INK.

As for video tutorials, follow Shaun Spalding's "Your First Game" (Asteroids in GM, minor GML usage), then watch some Heartbeast (a /vg/ favorite).
IMHO the correct order for learning is:
>Watch the Shaun videos
>Read the first book and watch some Heartbeast
>Read the second book
And after that, you're ready to go. There's very little to learn about GML after the second book.

But that requires talent and actual skill.

enjoy the game man

I just want to make a side scroller akin to metal slug. That would never make me as much money as some tumblr style game.

I tried once in 2007. downloaded Fighter maker 2k2. it's kinda like rpg maker but for fighting games. wanted to make a mortal kombat style graphics with the game play of a classic capcom fighter.went as war as to film 4 character and making 2 stages.

This.
Who the fuck wouldn't want to get this software for dirt cheap?
I have fuck-all experience with projects like this and I still got it. The games in the basic package are good too.

I hadn't heard of Liero, so I just looked it up. Looks just like Worms' destructible terrain.

gamedev.stackexchange.com/questions/6721/implementing-a-2d-destructible-landscape-like-worms

Sounds like they just save a bitmap or image file and deform it on hit.

I get way too hung up on the actual spritework to even try to start making a game and actually learn the engine, anyone have any tips to get past this? Like is using stock sprites enough?

>extreme burger defense
so usa defending simulator? noice