Which perspective do you find more immersive in an RPG, Sup Forums? Which do you find helps you lose yourself in the character and story?
The isometric style 3D perspective view from above, like neverwinter nights or diablo? (top)
The close up 3rd person view, like wow or archeage? (middle)
The first person view like skyrim? (bottom)
And most importantly, why?
Asher Robinson
isometric for party RPGs close up 3D for MMORPGs 1st person for single player open world RPGs
Robert Gonzalez
whats the game at the top
Elijah Rogers
Top game is Exanima for those curious. Very fun. Very unique combat.
David Sanchez
Isometric, probably. It leaves the most to the imagination in comparison to full-on 3D.
Liam Martin
this.
Oliver Peterson
Isometric!
Although I'm partial to tile-based as well.
Jayden Perez
3rd person view.
Isometric Style is ugly.
Leo Howard
First person, i like immersion so much that i managed to put 130+ hours in the abomination that is fallout 4 while i can't even bring myself to finish kotor first planet without falling asleep.
Isaiah Nguyen
more or less this
except mmorpgs are for lala retard gay fuccbois
Alexander Howard
Need more Exanima. Best combat in any RPG ever.
Jaxson Nguyen
both
Jeremiah Young
Is it an actual game now? Didn't this start out as combat testing grounds for their Sui Generis game or something?
Kevin Ortiz
first person i play with mouse and its more natural to me
Cooper Cooper
Third person.
I love to see my character move around in the world.
Nathan Phillips
If you think about the immersion provided by the choice of camera alone, I think close third person camera is the best as it offers close-to-natural degree of awareness of your surroundings and body (something that first-person view doesn't do, with limited FOV and all) without omniscience about your surroundings of a distant camera or top-down view.
However, if you instead think of games implementing those systems in real practise, there are many more factors at play and games with simpler display options generally can feature greater degree of simulation and freedom than games that have to visualize them in greater detail. While visuals are a factor in immersion, I think those other factors take precedence. Indeed, I think a game like UnReal World with its fairly simple tiles is among the most immersive, and high level of immersion can be achieved with ASCII graphics even.
Aaron Rogers
I'd love a good isometric MMO again. I haven't seen one of those since Ultima Online.
Elijah Clark
First person but the writing and atmosphere matter a lot more for immersion.
Oliver Flores
I've only seen a few videos of Exanima and they always seem to be in the same prison-like area. Is it even a full game? Are there more areas? Classes?
And this is the deal breaker for me - can the camera be rotated? I love the top down 3D view but only when the camera can be rotated. I hate when it's fixed like in Diablo.
James Torres
I don't really care, to be honest. There hasn't been a perspective so far that made it impossible for me to get immersed.
Although Ultima tried very, very hard.
Speaking of Underrail. Pardon by outburst, but
HOLY FUCKING SHIT I MAD SO MANY TRIES SO MANY MONTHS AND IT'S JUST IT'S JUST GOD FUCKING DAMN fuckingkillme
Julian Martin
beautiful isometric landscape like this was the one thing that hooked me in the RPG genre
Joseph Parker
The most immersive games I've played have been first person, but it hurts the experience if its stupid shit where your character makes stupid remarks and breathes heavily and waves his arms everywhere all the fucking time.
Austin Diaz
For some reason there's something incredibly immersive about games with minimalist isometric graphics and menu-heavy gameplay, possibly because it forces you to use your imagination more idk.
But generally speaking my preference/ideal would be closeup third person(close but not-quite over-the-shoulder) that pulls back to around your pic in combat, with a bit of fixed camera sprinkled in certain vistas/interiors(it's seriously a crime that fixed camera has become some kind of taboo).
Liam Lopez
My problem with first person in RPGs is that I never get the sense of who I am. Let's say I'm batman for example, I won't ever really know I'm batman because I'll never see it. I'll never see my clothing change as I find upgrades and become more powerful. That helmet I got from a legendary side quests that few people ever get, yep, I'll never see that either. I'll just be walking around in first person punching people. If I'm in some game and get a very rare mount, what's the point when I won't really see anything except the back of its head?
Daniel Gonzalez
Fixed cinematic camera.
Shame it was only really used for a few years and only in JRPGs.
Jaxson Martin
w-what's wrong with underrail?
Isaiah Stewart
Have you played Riddick?
Jack Hill
Nothing is wrong with Underrail. It's just that about an hour ago I finally found the Black Arrow. And it hurts. My god, it hurts.
Leo Rodriguez
Oh also first person is trash. Maybe for searching environments or something but frankly even that is often handled pretty poorly so I'd have to see a novel implementation of it.
Hunter Bell
1st person is good when you try to make and RPG that has more action and less real RPG like Fo4
Joshua Williams
It can be rotated. So far it's only set in the dungeon. No classes.
There was just an update but I'm not sure what it added or changed.
Charles Scott
I haven't
Luis Ramirez
Like Exanima.
I really, really liked the camera and movements and combat in Exanima (thought the physics is exaggerated).
RPG just doesn't fit 3D or first person, in my opinion. And I actually played close-up 3rd person view RPGs first. Only later I played isometric.
Gavin Peterson
Doesn't matter, as long as it's great and has a nice atmosphere I'll be immersed
Oliver Price
Bravely default is like this, right? You still see it every now and again.
Julian Turner
Exanima is less a game and more medieval dress up and drunken brawling simulator.
Michael Cooper
Exanima. Prologue/demo for a big RPG Sui Generis by same devs.
Josiah Bailey
First person or over the shoulder/behind the character. I can't stand isometric in RPGs. I just feel way too removed from the world and characters and can't enjoy the story.
Wyatt Murphy
exanima
Jaxon Roberts
Honestly, I used to feel the same way. It's pretty funny, because just like 5 years ago I was still writing tl;dr posts about how isometric was the worst perspective imaginable for immersion. And then one day it just clicked, and now I can't understand any of my old arguments.
Leo Hall
Well you should. In fact, everyone should. It's a really great FPS with bits of RPG and it handles immersion very well Many actions and cutscenes switch camera to cinematic angle but it feels very natural and serves the purpose of showing that "you" here are Riddick, this bald dude in a shiny new armor you bought just now.
Aiden Hernandez
Honestly probably the isometric style because it leaves more to the imagination and hides things like bad graphics and animations better. Doesn't matter much though, there's incredibly immersive games for each camera perspective.
Daniel Russell
that's beautiful, which game ?
Lincoln Martinez
3rd person view. Because when you are in 1st person you can't actually see the entire area around you like irl, and it's more close and personal than isometric view.
Jeremiah Murphy
Pillars of Eternity
Alexander Lopez
I don't think camera really matters at all. So long as you have a good story with choices that are more meaningful than four different ways of saying yes then it's not too hard to be immersed in a world.
Chase Lewis
>Single player open world RPGs >Bethesda games >RPGs
kek
Henry Watson
1st person is more immersive, but I prefer 3rd person.
Thomas Lee
You mean how shitty it is?
Yeah, it's pretty shitty for actual sniper builds since it has painfully low crit damage, but it can be useful on some niche builds.
Nathaniel Lewis
Isometric or fuck off
Nathan Bennett
Exanima's animations fells like drunk balerinas
Juan King
they've actually improved the animations in the newest update, it's much better now.
Joshua Perez
No, not really, I don't even need it for my build. It's the actual search that bothers me. I've been looking for it for so long that, searched the entire DC so many times for it, with different builds in case it was hidden that way, that in the end its actual location was like a slap in the face. To be fair this time I wasn't even looking for it. It was just a normal playthrough and I found it by complete accident.
Parker Roberts
What's so bad about it though? It's just cleverly hidden in plain sight.
You know what they say, the darkest place is under the candlestick.
Christian Gomez
The overthinking. When you know you are looking for a hidden item everyone believed wasn't even in the game because not a single person managed to find it until months after release, you begin to overthink the situation.
You know, maybe you need incredibly high PER to find it. Or you need to fish. Or it's related to those switches that apparently serve no function. Or at least it's in one of those intentionally placed unmarked containers,of which there are actually a few in DC. You know, something obscure.
And when you are looking for something obscure, you end up finding literally every small detail, bug, whatever about DC except the fucking rifle clearly visible lying next to a goddamn skeleton. It's maddening.
Gavin Wood
Third person.
First person anything just usually sucks
Oliver Johnson
>The overthinking But you (we) have only yourself (ourselves) to blame for that. Like I said, the darkest place is under the candlestick.
I spend like 2 hours looking for the four-cap mushroom oddity. I was sure it has to be inside that skeleton in the deeper parts of the mushroom forest but I didn't have enough PER to get to it.
Michael Gomez
Sui Genesis seems like the type of game that's never going to actually come out
Ayden Wright
Third and first person are about the same. Isometric requires a very interesting story and setting to feel immersed in it.
John Campbell
I think what DA:O had going on was pretty alright. You could get the camera in close and play it as 3rd person, and if you zoomed it all the way out it was almost like playing isometric. 1st person is only okay for aiming, I play fallout in 3rd person except when I need to take out the Ratslayer
Matthew Phillips
Either third person or first person. First person a HUGE factor is whether or not I can see my feet.
Brandon Cruz
kek, oddity hunting can be a pain in the ass at times.
Of course I'm not angry at the game, hence the whole "fuckingkillme" part. The Black Arrow is actually quite brilliant, I don't remember any other item being hidden this way, hence why it ends up being so surprising. Really though, the game sometimes follows some esoteric alien logic, so it's not like it was an unreasonable expectation. I mean, the spore overdosing was as retarded as it can get, compared to it looking for PER checks and such is perfectly logical.
And we know there are things still not a single person found yet. At least unless epeli is fucking with us with his hints.
Joseph Bailey
I don't think the perspective is necessarily the most important factor in regards to immersion.
Wild Hunt immersed me like no other RPG has, but I wouldn't say that third person is the reason why or that id prefer it.
Jackson Brooks
is it possible to kill things with a torch in exanima?
Brayden Lee
>kek, oddity hunting can be a pain in the ass at times. It paid off though, I found pretty much everything there was to find. The few things I'm missing are due to bad luck and errors in the game.
Brody Lee
suprisingly yes!
William Cooper
okay, just started a new game and cant kill the first zombie. wanted to know if i was just being a pleb
Charles Cook
Did you collect all of that in a single playthrough? Neat. How long did it take?
Landon Watson
For immersion it has to be 3D with free camera third person view without a doubt.
I'm not a fan of first person but you should have the choice, imo.
I actually really liked the look of Exanima but the game is never going to be more than it's initial concept (or ever get finished, most likely).
Isometric view kinda takes me out too much, even though pre-rendered backgrounds are nice.
Ryder Carter
>archeage Best MMO ever made. Shame about labor points
Benjamin Ward
its a bit difficult to kill things with a torch but yes it is possible. i'd recommend using something else other than a torch as a weapon though.
Isaiah Thompson
Pretty much this. Except that 1st person for MMORPGS is ten time more immersive.
Too bad modern mmorpgs aren't actually mmorpgs though.
Lucas Butler
What's the Korean game in the middle?
Adam Morales
only immersive experience is first person. Isometric RPGS can be cool but never are quite immersive and feel like you're in the world.
Levi Johnson
What an ugly inventory system
Xavier Price
archeage
Justin Davis
This. Isometric RPGs are often party based and provide immersion through dialogs and choices but first person is the most immersive by far.
Hudson Torres
>Did you collect all of that in a single playthrough? Yup.
>How long did it take? Maybe slightly longer that a normal playthrough, and those 2 hours spend on looking for the four-cap mushroom.
It's really not that hard if you know what to do. I already posted how to get the tricky ones on the offical forum.
Cameron Reyes
Should the ability to hit be tied to a stat, or should be be tied to level instead?
Austin Roberts
>Isometric party RPGs For some reason I actually thought for a second that you meant multiplayer isometric RPGs.
I don't know if it would work but that'd be neat with friends.
Blake Stewart
Stat.
Levels should just be means to increase the stats of your choice.
Blake Martinez
Ah, so that was you. I remember reading that post. Good job, mate.
Maybe I'll give it a go in some future run. Considered doing it a few times myself, but then I always remember that I'd hit the level cap long before getting everything, and that's a bit of a turn off, even if the hunt itself is nice.
Luke Russell
Honestly? Just have good character animation and shit. I don't care how first person and in your face Skyrim got, if the character animations are shit so is the immersion. Dark Souls third person worked just fine for me but I think it makes the combat and exploring just a better experience to see how your character reacts to things rather than some shakey cam with red all over the screen or some shit.
First person is overrated and shit. The only time I ever actually liked it was in the Dragon Quest / Wizardry games because you sort of imagined stuff based on the text and the fact that you could only really see the monster. But that's super subjective.
Tyler Bell
It should be tied to your ability to aim
Xavier Morales
>but then I always remember that I'd hit the level cap long before getting everything I hit the level cap only shortly before going down to DC so it's not that bad.
William Davis
Silver used fixed camera.
Aiden Morgan
Vaporwave
Colton Lopez
1st person is THE most immersive by far. I say this as someone who began gaming in the mid 90s, the height of isometric popularity. Fallout was my favorite, but after playing Half Life and Thief, I craved that first person experience so badly. Deus Ex filled a hole in my heart I had no idea existed.
I can appreciate third person and isometric RPGs, but if I want to truly feel like I am there in whatever living, breathing world, I need to be in first person. I need to experience the adventure through the eyes of myself and my character.
Leo Edwards
Was the source code for the Bioware CRPGs ever released?
Camden Mitchell
>Tasteful Tier Close-uo third-person
>Acceptable Tier First-person
>Autistic nostalgia Tier Isometric
Jayden Nelson
Scratch that, let me be more specific.
Can you name a first person open world RPG that isn't made by Bethesda?
Easton Allen
Top-down view is the way to go. Fps and 3rd person makes the game look more like a action game than a RPG.
Ayden Price
First person RPGs existed before anything else
Ethan Green
Both, with a bigger share to whichever is harder to advance.
Xavier Johnson
Not true. Top down games like pedit5 predate Wizardry
Jeremiah Thomas
boy I oughtta slap your shit
Jose Hill
Isometric, purely by nature of looking better 99% of the time and having more fun gameplay, but that's subjective.
Ryder White
The general consensus of Sup Forums seems to be towards first person. That means first person is objectively the worst perspective use in a RPG.
Adrian Morris
I like it for party based games. you could do a neverwinter knights approach, but isometric is much easier to make look nice and run smooth, especially since most maps are actually painted neverwinter, kotor, and dao are all starting to show their age, while most iso games still look nice
Brandon Morris
An well made isometric RPG is better than anything but a mediocre first or third person game is more playable than a mediocre isometric game.