Find a flaw

Find a flaw

not on ps4

Pretty much the only one.

Man that game is comfy.

This isn't a flaw

The combat is REALLY fucking annoying. Mashing X while trying to do loads of complex and quick platforming is very frustrating. Otherwise, it's pretty good.

>Jumping/Flying upwards through the tree to escape the rushing water while serenaded by amazing music the first time.

Such an amazing game.

There isn't one OP. It's one of the best games of all time.

>xbox only

No boss fights
Tons of combat utility in all the platforming options but nothing to actually use them against

Such a waste

As long as your mobility skills are on point, you almost never have to use combat.

Just use them and their projectiles as a jumping off point and leave them behind.

And PC.

I only watched it on yt but this game seems really difficult. I'm almost sure I wouldn't enjoy it if were to play it on my own

Near the end it can get difficult, but the learning curve is super smooth and you get plenty of opportunity to master mechanics before failure can kill you.

Even then, death is punished only by going back to last save.

>No boss fights.
>Makes games trash by default.

Okay user.

music was pretty bland

But that's bullshit, user. You absolutely need to kill stuff in this game while platforming. Don't defend the combat, it's garbage.

Ori is a good game, don't get me wrong, but mashing X while also having to mash A is pretty piss poor design. The combat is by far the weakest aspect of the game.

The level design never incorporates new abilities as well as the simpler but more engaging early parts of the game. This leads to you powering up, but the platforming simply getting easier, because the levels don't increase in difficulty to correspond with your increasingly large moveset.
The means the game's difficulty plateaus before the halfway point. You spend more time simply moving from point A to point B as the game "opens up" instead of actually having to platform.

I can't go back to certain areas to 100% the game. Other than that it's flawless, gorgeous, etc.

Oh yeah it's not amazing, just saying it's not necessary to use combat that often.

>Having taste this shit.

It;s used fairly often in the later levels, which also have the most compex platform elements.

Most of my deaths in Ori (And you die quite a lot in Ori) are from the piss the poor combat system. Mash X. That's all it is. It's very, very poor design.

>not even bothering to read the justification that was in fact just one line below those three words
That's a level of laziness I've never seen before

Riot did it better

The story had too little emotional buildup but acted like it was this emotional high. Bringingthe big guy back was a mistake and nullified the sadness of that, and yet there was not enough time spent with him for it to matter when he came back

it made me cry anyway

makes you kind of a pleb desu, other emotionally manipulative games actually put some effort and care into their scenes, this was just handled really poorly

combat was boring. i stopped playing shortly after that water tree level. might have been more fun if you actually had to aim but you just kinda had to be near them and hope the projectile didn't slam into the wall

I forget how did he even come back?

>I only watched it on yt
I only watched it on yt
>I only watched it on yt
I only watched it on yt
>I only watched it on yt
I only watched it on yt

just kys my man

indie

linear as fuck. metroidvania my ass

Tree magic. Also I was under the impression that the fat thing was female.

End game is all instant kills so health upgrades during cleanup are pointless.

the gameplay

how anyone can take this game seriously when super metroid did it better 22+ years ago is beyond me

There are several cocksucking orbs that can be permanently blocked off, preventing you from going back for a 100% completion.

Also, there was a graphical glitch update that actually started glitches on my machine. Wahh!

Very enjoyable game. Using projectiles and enemies to jump was pretty neat. Had a lot of movement options without making the game too easy as a result.

It does what it tries to do really well. It might have been better if they incenitivized backtracking more. The story was pretty much an afterthought too imo, which isn't necessarily a bad thing.