Apologize.
Apologize
No?
For what
Woah, I just realized that, on the cover art, the castle is on a sphere, like those planetoids from Galaxy. That's weird, I always thought it was just floating in the sky.
guess it was worth the time to look up a high res image after all.
AN A PRESS IS AN A PRESS.
YOU CAN'T SAY IT'S ONLY A HALF.
I've always found Super Mario 64 as a whole to be rather unsettling and eerie. I think this has to do with being an obviously old game, and therefore many of its antiquated graphical and sound quirks can come off as uncanny to many. There's also the fact that it's the only Mario game to really put focus on atmosphere. Take the soundtrack: It stands in great contrast to most typical Mario music. There's usually a catchy melody and rhythms with bright and colorful instrumentation. However, most of Super Mario 64's soundtrack is heavily atmospheric. I mean, think about it: Are there really many tracks that you can hum? This is especially true for this music. This extends to my next point: Super Mario 64 has an overall sense of isolation that is not present in the other Mario games. In the games preceding and succeeding Super Mario 64, you always had other characters to talk to, but in this game you're all alone. From the serene silence of outside the castle, to when you walk inside, you're all alone. Save for a few Toads here and there, you're mostly completely alone. Inside the levels themselves, there aren't many NPCs to converse with and the enemies are pretty sparse as well. Jolly Roger Bay (favorite level and best music) brings a serene, beautiful sense of isolation. But levels like Wet-Dry World evoke the sense that it's some sort of abandoned ruins. The underground cave level is also especially creepy in this regard. The oddest thing about all of this is that I don't think this type of atmosphere was intentional; it was just the first 3D Mario game, and Nintendo had to work around their console's limitations. In fact, many N64 games had this eerie sense of isolation.
OK, but first
In order to do that, we need to talk about parallel universes.
An A-press is an A-press.
...
What a shitty pasta. I can hum most tracks from this game.
A NIGGER IS A NIGGER
YOU CAN'T SAY HE'S ONLY A HALF-NIGGER
...
And you're literally never alone. Lakitu is with you the entire time.
touch my dick
>you will never be so good at a game that not only do you learn more about it than even the developers knew, you also blow the speed running community out so fucking bad they ban you
...
What's wrong with her faaaaaace
thats pannenkoek and therefore a him
Is that him for real?
>Is that him for real?
>Solid evidence that there will never be a true SM64 sequel.
damn you guys are just too easy.
are you retarded?