i miss it dearly bros. What sort of changes do you hope for when the game finally releases?
Nioh thread
The removal of durability was fantastic. It was a pretty bad system, and discouraged the use of your best loot. Find a cool new sword? Better not use it! You were essentially stuck using your second best items at all times in order to save the best ones for boss fights.
I have mixed feelings about the old stamina system, where running out would essentially stun you. On the one hand, it made stamina management super important and the Ki Pulse more useful - on the other, being stunned is the most frustrating thing in game design, and the system perhaps put a bit too much importance on raising Ki as a stat.
Revenants need fixing, as they're absolutely broken. They basically need a reliable guard break move to stop players from simply standing still with their guard up to win - I don't recall how they acted in the Alpha, but I don't think that was a viable strategy back then either.
Twilight Bosses need a bit of an overhaul. Twilight missions are really great, but adding a couple of mobs to a boss fight doesn't make them more challenging, at least with Onryoki and Hino-Enma. It just meant quickly killing the enemy as they spawned and then going back to the boss you'd already beaten before.
I think a lot of people found Twilight Bosses took way less attempts than the regular one, since they knew the move set better. A single new move or even just more aggression could help here - or something like status effects added to their attacks. Something that mixes the fight up in a more interesting way without too much dev time would be great.
I miss it too. Just like how I missed the Alpha back when that finally passed on. It's a real shame they don't just let you play them forever. I'd like a lot of the Alpha mechanics and changes reverted, though I did like stuff like more item slots and high stance getting Dodge Pulse (it should've kept Combo Pulse too though), the other changes are a big detriment to the game's combat and systems.
>the other changes are a big detriment
How so?
Durability was nowhere near that strict, and you shouldn't be saying it was. A strong weapon could last well enough that you would get a lot of use out of it. Also you generally would be able to get weapons of similar levels and it would encourage building up at least two weapons, so you would never be trapped in that kind of way.
Personally I found it more annoying getting hit and then being staggered rather than accidentally attacking too much and then being stopped for it, because it feels much more like my fault and the punishment is immediate and relevant. Having the Alpha Ki mechanic at least encouraged proper play rather than letting you get to that point and keep swinging on the road to hell. Ki Pulsing was ultimately more important than raising Heart, since it only added 1-2 per level so I wouldn't say there was a huge importance in that sense.
That depends on the revenant really. They didn't use many skills which is something that should be implemented, but low stance ones could bully your guard and keep frame advantage so that if they swung again they'd hit you before you hit them, something I actually really like about the combat.
I think they probably didn't have the enemies appear fast or often enough. Those moments when trying to kill off the enemies while avoiding the boss is fun and really tests how well you know them, but at that point you're pretty strong already so maybe it's just a balance matter (lowering enemy health is a change to Beta I want to see reverted as well). New moves would be nice though of course.
I don't really miss it. It was fun for a couple of days but you can only run the first few stages so much. Even with twilight it gets boring. Still looking forward to the full release if they add other playable characters.
The original Ki mechanics instilled proper Ki management in a much more meaningful way that was always present. Without the stagger it means the only time you're punished for bad Ki management is when you get hit or guard broken, not when you're actually mismanaging it, leading to situations where someone can keep attacking and be fine as long as their attack comes out before the enemy. It helped highlight further the importance of sprinting in combat (the lowest costing Ki option) which intentionally made fights look straight out of a samurai movie. It was something that still affected the enemy as well, and both of you fighting so hard you get tired, desperately trying to land the killing blow was intense.
The lockon movement was also a very important factor in the combat, since it made when and where you ran a carefully considered affair, lest you potentially get hit from behind for more damage/a longer combo. Again this is something you can take advantage of, but facing the enemy while running makes it far too safe and simple as well as being something the enemies were never designed for. Walking, keeping your guard up and dodging kept you facing the enemy, and made the game feel way more samurai-esque.
I have other stuff to say but I don't want the thread to die so I'm posting it now.
IZA
JINJOU NI SHOBU
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iaiintensifies.jpg
>shooting him before the fight begins
>honourable
...
Hope they add in that bowing to a kappa makes them bow back and you can get them as allies or even a Guardian Spirit.
...
This is my spiritfu. There are many like it but this one is mine. My spiritfu is my best friend. It is my life. I must master it as I must master my life. Without me, my spiritfu is useless. Without my spiritfu I am useless. I must use my spiritfu true. I must cut straigther than my enemy, who is trying to kill me. I must cut him before he cuts me. I will. Before glorious NIPPON I swear this creed: my spiritfu and myself are defenders of my country, we are thee masters of my enemy, we are the saviors of my life. So be it, u ntil there is no enemy, but peace. SAYONARA.
will there be another beta bros?
no but the game is probably going release this year
:(
What do you guys think the odds are of them announcing the survey results and perhaps a second change list at TGS alongside all the stuff they have planned?
anyone have cool tachibana fight webms like this
fire wolf was best spirit
fire wolf is th best until we unlock saoirse after we beat the game
Her buff will be +50 to cute!
Option to turn off giant floating numbers please.
anyone else happy that this game exist ?
more fantastic demo like this please
revert stamina, durability, and lock on and ki system.
BUT I KNOW IT WONT HAPPEN BECASUE THE SURVEYS ARE GOING TO BE FULL OF CASUALS COMPLAINING.
Fucking hate when devs listen to fans 100% make decisions of your own.
>Japanese fantasy
>Play as a white male
When does this get fixed?
>Inb4 retards with wiki links try to justify this
So will this be releasing on PC or what. I want to get into this game, but don't want to buy a PS4 for one game.
give it one year and they wioll port to pc
Uh, there was options for that in the beta. Literally in the settings
we all bleed the same color of blood. We all hve the tendency to feel rage, sadness, bitterness. we all have the capacity to feel happiness ,bliss and serenity. In the end we are all the same, skin color doesnt matter in the end. Move on from that narrow minded view and go out into the world and understand that were all on a boat that could sink any time
That was already in the game in the Options.
The level of content in both demos was amazing. I likely would've been able to spend more weeks on both of them had they stayed up. Really great show from them.
It's a damn shame, the game was clearly designed for those, but we'll have to wait and see what the change list is like. They might realise they went too far and appeasement isn't the answer.
He's based off William Adams, an English sailor who became a samurai.
Well then I can wait and hope it's a good port unlike 90% of tecmo's PC ports.
Asian here
rather this guy than another fucking black
>tfw people are unironically still arguing against removing durability
press release didn't state "console exclusive" but rather "in development exclusively for PS4" so maybe wait for nioh 2
>The removal of durability was fantastic. It was a pretty bad system, and discouraged the use of your best loot. Find a cool new sword? Better not use it!
FE in a nutshell
inspirational
*except for niggers
>*except for niggers
Cut that shit out. We're in this shit together.
Do you think the demo areas will be changed in level design or remain as they are?
Any pvp in this game?
xD niggers nice one user way to fit in
That's how I played through the beta.
It was the first thing I did, turning off the damage numbers for everything.
Didn't play the second demo.
Hope they keep the level design from the first. That made the game for me.
The Diablo-esque loot system sucked, though.
there might be . The devs havent said anything yet
whats FE?
Why do you hate loot in a game where it matters? Do you really want each playthrough to be "ok sprint to the magic crescent sword" or whatever that one is in DeS that is stronger than most other swords for its place in the game and provides magic scaling?
i think some people in general dont like that sort of rng and dont have the patience for grinding for items .
I don't see you making any arguments against it. Well anyway, lemme do this thing.
Pros of Durability:
More variability in equipment, can be used in balancing equipment, more strategies for enemies to make use of and new types of encounter design, concrete reasons to equip and use two weapons beyond "oh yeah I forgot I had that", makes Familiarity more engaging since right now it's too basic, fits the tone, setting and atmosphere as a dark brutal feudal adventure
Cons of Durability:
Have to use an item that takes about a second to get to if it's not on a shortcut. Apparently this breaks flow in a carefully paced samurai action RPG.
The solution is just to not grind and use the best of whatever you get.
here is an old interview. They said they dont have plans for it yet ,but might implement it in the future
fextralife.com
i know. but there are alot of people who like to own every type of weapon out there for some reason
You forgot
Cons: Have to waste hours micromanaging stupid secondary and tertiary weapons and armor of each type rather than just being able to dump everything but the best weapon and armor of each type
I didn't know people liked menuing for 10 hours of a 40 hour ARPG
>Why do you hate loot in a game where it matters?
But that's precisely it, it doesn't matter.
Instead of a run to the magic bullshit stick it's just use equipment with biggest numbers that you've got on you. Somehow even more mindless.
You know it's funny that you bring up the likes of Demon's Souls, since I figure that's the one thing that Fromsoftware added over its contemporaries. It's Castlevania that has the magic bullshit sticks you run to and ignore the rest, From's aRPGs gave you the ability to upgrade even the beginning weapons into a semblance of usefulness (compared to say, Dragon's Dogma, where even upgrading a weapon didn't matter over using the best gear the game shells out).
Of all the dumb shit From's recent games have, I'd say they handled equipment pretty well.
I hope they optimize the game so it can run at least run it at 1600x900p at ~60fps
But Fire Emblem generally gave you plenty of the strong weapons and carrying multiple weapons and how things tended to play out meant you could use the big guns if the need arose in a map, plus they had more than enough uses to use them as you went.
I didn't forget because that's not a thing. You only have to keep two weapons at most, since whetstones fix all equipped weapons. Managing your inventory doesn't take anywhere near that long even if you have a full box, since you can sort for rarity/ability, check the top ones of which there's usually not an awful lot, and then choose to offer or sell the others. If it takes you that long to go through your items then you personally take too long checking the stuff you don't need to check. Sorting a full box would take me at most 2 minutes.
Of course that has nothing to do with Durability anyway since like I said you don't have to carry an overabundance of weapons like everyone pretends.
>just use equipment with biggest numbers that you've got on you. Somehow even more mindless.
Except that isn't what it is. I purposely used a dual katana that wasn't the strongest because it had HP regen when enemies died built into it. I purposely didn't use the heaviest gear with the most def because it was heavier than I wanted it to be.
>From's aRPGs gave you the ability to upgrade even the beginning weapons into a semblance of usefulness
You still end up with stratification and people still end up running to the best thing the designers chose to leave hanging around, making playthroughs very samey if you're playing the game normally (i.e. not trying to gimp yourself with inferior gear).
The equipment system doesn't have to be that simple, since all the different status effects let you finetune your equipment to a specific build or playstyle. Plus the extra loot is an important part of the game's economy, through offering or selling them to get more items or reforge/soul match.
...
This
Well, Action Mode is roughly 920p that drops down to 720p when necessary while generally keeping the frame rate pretty stable, but I probably wouldn't expect much better than that with only a few months to release.
The Pro will probably be able to actually get 1080/60 outta Nioh.
It was a thing for me in the alpha. You can't just keep two weapons because then you don't have an axe when you want one or a katana when you want one. You can't just keep two of each armor because sometimes you'll want to adjust the weight down on your armpiece to be able to use a new equip you got for your headpiece that is better.
Second, the sorting system sucked because it doesn't take into account weight being a trade off for defensive power. It'll give you the rarest gear or the most def gear but without regard for how much it weighs in trade off. Or it'll give you the lightest gear without regard for how weak its def is. If you want to stay at 70 or lower you want to sort by the efficiency of the gear in its weight:def ratio, but you can't do that except manually It's not too much trouble to do if you don't have to worry about the factor of keeping spares around in case you run low on durability on your main armor and run low on armor repair items. Sure that may not happen much but you still have to account for it or else risk not having anything but broken gear
well i hope they keep the option to play on movie mode or action mode
Damn hes real!
Why 920p rather than 900?
Fire Emblem
Yasuda actually said that the Action/Movie mode system is something Team Ninja are likely to do for most of their future games.
My mistake, it's actually about 935-ish. Presumably it uses the same resolution scaling system that NG3 did.
The random loot drops sucked dick pretty hard, but I doubt it's going to be changed at this point.
If you don't like that you really don't like one of the core mechanics of the game.
thats pretty cool. I think more companies should do this more often. i wouldnt mind sacrificing resolution for fps
who knew Japan had pocket pussies before anime was a thing
from that video it definitely seems like they could achieve 1080p 60fps with 5-7 fps drops if they take time to optimize
You can keep other weapons and armour if you want to swap to them purely to use them of course. That's what I did, but the point is that Durability isn't a detriment that forces that, you can have a minimum of two weapons, equip those and get by through swapping between those two and repairing them. You can find your own personal balance between keeping other equipment you feel like using and offering things you don't need to get items and keep space in your box. That's a good thing and it's your responsibility.
You could also sort between weight, but armour sorting was fairly easy due to the spots being split meaning there was less overall, along with the icon clearly telling you what's light, medium and heavy, so all you need to do is glance at that. I wouldn't mind it sorting ability+weight like how it does weapons, but it's not as necessary because of the different locations, plus you're much more likely to mix and match different weight. Armour also only tended to get damaged if you got hit, so it's a big thing in how durability encourages playing efficiently, so armour was fairly easy to keep fixed too at times.
Also just as an aside, staying under 70% in this isn't always the best option like what a lot of people are predisposed to think. This game has clear benefits for each agility class.
>That's a good thing and it's your responsibility.
I don't like that. It requires heavier menuing. I just want to play the action part with a lite RPG element, not micromanaging equips because my autism demands it.
>spots being split meaning there was less overall, along with the icon clearly telling you what's light, medium and heavy, so all you need to do is glance at that.
There's still variation in weights within class. It would be better if every light armpiece was 1, every mid was 3, every heavy was 5, etc. But some are 1.4 or 3.3, etc and it can still force you over 70.
>Armour also only tended to get damaged if you got hit
I got hit. A lot.
>Also just as an aside, staying under 70% in this isn't always the best option like what a lot of people are predisposed to think. This game has clear benefits for each agility class.
I only like the benefits of middle of the road weight. Light is too little room for error when I take a hit and I'm by no means godly at dodging, heavy screws up my ki too much for me.
>say Familiarity was added as a replacement to Durability to add a strategic choice to which weapon you use
>the stat was in Alpha (though not activated) and boils down to not having to change your weapon until you get the next potentially better one, which you can just equip on the other slot until it's familiar if you want
This bugs me and kills a bit of his credibility, which worries me. Although it's probably just him trying to put a good face on it/answering for the higher ups forcing him to bend to the survey.
I'll be curious to know whether or not the "Amrita Smith" was scrapped alongside this version of familiarity.
>This bugs me and kills a bit of his credibility
And this didn't:
Yasuda: The setting is feudal Japan in the 1600s and we have tried to portray it as accurately as possible, having put a lot of research into this.
WE'RE PORTRAYING JAPAN IN THE 1600S AS ACCURATELY AS POSSIBLE. NOW HERE'S A GIANT ENEMY ONI...
kekadoodle dooo
This change is for the best. Having a chance to find a smith when you disassemble a highly used weapon is a shit bonus
*tips fedora*
I see that you too are an enlightened gentlemen!
But Nioh is based on famous battles which actually took place in ancient Japan.
With real-time weapon switching.
>I just want to play the action part with a lite RPG element
Then you can do just that. That's what I'm saying. Take the strongest of each type of weapon, equip two of them and off you go. Sounds like your autism as you call it is more the problem here, but you can handle your menu in whatever manner you want based on how fast or how much you want to sort the things in menus.
>There's still variation in weights within class
That's true, but not by so much that it often has a big effect. If that does happen then it's just a little more time to check the other stuff or just not equipping it.
>I got hit. A lot.
Then you just gotta not get hit, or use heavier armour so getting hit is part of your plan. Durability in part makes you play better because of these potentially longer lasting consequences.
>I only like the benefits of middle of the road weight
Fair enough, just thought I'd mention it since people tend to think otherwise. But a little practice to get used to the different agility classes and you might have found one working more for you. But now the Beta is deeeeeeaaaaad.
That's Smith Amrita, not Amrita Smith. I'm willing to bet one of the blank options at the Blacksmith is to disassemble weapons, which would probably give you bonus Amrita and maybe more fragments for reforging. Or it's an awkward translation for/disregarded that aspect of it due to offering stuff that you're familiar with already giving you bonus Amrita.
Hey to be fair, everything else is completely 100% authentic, it's just yokai are real too. They're allowed to have a little fun with it. Plus everyone believed in them back in the day. The combat in the Alpha in particular made you feel totally like a samurai.
>That's Smith Amrita, not Amrita Smith
No, it's actually Kenichi Smith.
>The Pro will probably be able to actually get 1080/60 outta Nioh.
Only if the devs decide to utilise it.
favorite moment/encounter from the demo?
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>Then you can do just that. That's what I'm saying. Take the strongest of each type of weapon, equip two of them and off you go.
It puts me at a disadvantage to do that, so I will end up doing the extra "homework" in the menus and not have as much fun.
>That's true, but not by so much that it often has a big effect.
My weight was at 68 to 70% quite a lot of the time by design to get the maximum out the weight. If one is optimizing weight towards getting the most of it within a range they will tend to approach that limit. This means the slightest shift by 1 or 2 units of weight can put you over.
>Durability in part makes you play better because of these potentially longer lasting consequences.
That just punishes bad players more. I won't more quickly improve because I know my armor will be damaged. I think having to die and redo the area is incentive enough and even that doesn't work.
strawpoll.me/11185687
Always expect the worst.
Not really, since you can sort for the strongest weapon and use that, or sort for the rarest and power it up at the Blacksmith. But you're ultimately choosing to disregard a part of the game this way, so it should stand to reason you're not as optimized. You shouldn't see the time setting up your equipment as bad either, since it's still playing the game, just a different part, and doing that stuff is something I find pretty satisfying, and it doesn't even take that long. That is the game you're playing though.
Even if that's the case, you don't often have to spend a great amount of time to completely rework your equipment. You can sort, keep the stronger stuff for later, and then do it, or just wait till you get a better one you can equip. It's all up to you.
>That just punishes bad players more.
Well yeah, that's kinda the point. The bad players are the ones that are more in need of improvement. If someone fails the test, they have to study and then resit it. If you get to the point where your equipment is broken you have to try harder and actually learn how to do it so you turn out better. But what I was getting at is that, getting hit or constantly getting blocked doesn't really matter so much now. With Durability people would aim to win every fight without getting hit or make the most of their attacks, to feel that sweet satisfaction of going through a whole level without needing to fix anything.
I hated the alpha but it sounds like the beta was better, probably should have downloaded it while I had the chance.
Damn Im really discouraged. I played both betas a bit and love the game but still havent exactly nailed down the gameplay. How am I supposed to fight shit like this when a mob of regular human enemies gives me trouble?
heres hoping the hundred side missions arent reskins of trial of grasses
>You shouldn't see the time setting up your equipment as bad either, since it's still playing the game, just a different part, and doing that stuff is something I find pretty satisfying, and it doesn't even take that long.
I played the alpha and felt myself longing to get back to the action while menuing. it was the worst feeling in the alpha.
>If someone fails the test, they have to study and then resit it. If you get to the point where your equipment is broken you have to try harder and actually learn how to do it so you turn out better.
It's going to take the same amount of time whether they fuck me over in durability and redoing the area or just the area redos
>With Durability people would aim to win every fight without getting hit or make the most of their attacks, to feel that sweet satisfaction of going through a whole level without needing to fix anything.
That's a satisfaction I would never know
One cyclops is easier than like 4 humans at once. All you do is pull back, wait for him to belly flop at you, then you hit him in the eye, he gets stunlocked and you punish him. Easy. That guy is just being reckless by fighting 3 yokai at once
are you trying to summon Sup Forums?
What would nioh taste like?