So it sucks right?

So it sucks right?

No its actually pretty gud.
Had a good time leveling and being apart of the scenario more, also feels like the horde and alliance are still on the losing side even after your efforts. Kind of exciting.

Nope it's pretty good.

Waiting for the raid patch, the balance is pretty bad right now

So how accurate is this graph? I'm sad if its on point

It's a meme simulator. Hasn't been very accurate so far. I can pull ~255k dps as a BM Hunter with an ilvl of 848.

Doubt it's accurate at all

>Jewelcrafting quest
>have to fight a guy in the Underbelly
How in the ACTUAL fuck am I ever supposed to complete this?

First expansion I've enjoyed this much since WoTLK, but the raid content really will decide the final verdict.
For now, the quests are great, the zones are diverse, there are more dungeons than Draenor, and the pvp feels fresh, so I'm pretty optimistic about the game for once.

If you speak to the guard and hire an escort it'll grant you pvp immunity.

>Waiting for the raid patch
wait what
are you telling me they released an expansion with no raids at all and people have to wait for content patches to start raiding?

>Best mogs
>Best class hall
>Best artifact quests

>Plays like complete fucking shit.


Why.
WHY CAN'T WARLOCKS HAVE A GOOD TIME.


I still haven't reached 110, im being extremely slow with the shit, don't even feel like playing anymore.

No. They give people 3 weeks before unlocking the first raid because they don't want raiders to feel pressured

DAGGER IS MY WAIFU I WILL UNLOAD ALL MY ARTIFACT POWER INTO HER

New disc priest is the best change this expansion brought

I'm enjoying her way more than I thought I would. I really like it.

...

+20 Artifact power
+20 Artifact power
+20 Artifact power
+20 Artifact power

That the priest dagger that can talk to the faceless one?

Actually not this time.

What sucks is the mountains of people switching to bear druid and DH because they're so insanely overpowered right now.

>mfw all the recent "harambe" themed instant 100 druids out there

>That the priest dagger that can talk
Yes

Lore heavy weapon quests with actual talent points. Zones with short but good quests that aren't full on busy work. Nice class variety and heavily improved animations.

Balance is a bit fucked though. Elemental took it hard in the ass. Affliction is fun for the first time since early TBC though.

Probably not, but some of the relative positions for some are though. Ele got hit hard for why I don't know. Enh is doing good, but no OP as some. Ret around the same, feels nice. Shadow I don't know because permanent shadow form can fuck right off.

>People still play this disgusting ass game in 2016

ikr

Fucking casualfags haven't realized this game died when Pandaria came out

I play FFXIV but i still like to see whats up with WoW from time since i did enjoy my time playing it back in the day

People are still playing skyrim, Fallout 3, 4, minecraft, sports games,and in general all games are shit in 2016 and you shouldn't be playing them. Go do something tried and true like a hoop a stick and dirt road.

Some where on the internet there is a copy of this exact post with Pandaria substituted for every expansion back to Vanilla and then in Vanilla it was patch numbers.

>+20
>You need 8k after the first gold trait
T-thanks bl-bliz.
L-love the vanilla grind.
S-so nostalgia

>play Nostalrius
>leveling is actually a challenge
>pulling more than 1 mob pretty much guarantees death
>danger is around every corner

>give Legion a try
>health bar rarely drops down below 70%
>game is literally a brain dead grind fest until the end game
>uninstall.exe

How can anyone enjoy this?

>Play nost
>Wait I can't
>cry and yell

I've never played WoW before.

I enjoyed it until Suramar. I am just getting to let the month trial run down at this point.

I didn't play on Nost for a month before it was shutdown so I couldn't care less, but at least it required actual conscious effort.

Enjoy your shit game lol.

>He thinks WoW was ever hardcore

t. Nostcuckius, High Faggot

What the fuck is even the point of levels if the only one that matters is cap?

Hell, Tree of savior crashed and burned, exploded, and fell into a pit of acid, but even they knew how to make the grind of 225 levels entertaining, where you actually treasured items you got, even if they weren't 220+

t. 90 IQ subhuman who enjoys repetitive menial tasks to feel useful in life

what's wrong with suramar?

delicious projection

Not a fan of lockouts. It's not a WoW problem, it's an MMO problem.

>things that never happened

>I hate people who actually enjoyed this game, and didn't have to endure an existential crisis and sunken cost fallacy just to legitimize this 60 dollar purchase

How's that not-garrison going along user?

But I don't enjoy menial tasks, that's why I uninstalled this piece of shit after 10 minutes.

>subhuman using words he doesn't understand

How funny.

Leveling feels so unrewarding too. Look at, say, BC. Every level took a bit to achieve, 'unlocked' a wide range of new dungeons every few levels, and you got a handful of new, mostly strong skills.

Now it's just fucking nothing. Whoop dee do.

Consider not responding to underage shitposters.

Do your artifact research papers fool. Shit gets buffed eventually.

>Consider not responding to underage shitposters
Could have said "avoid Sup Forums" and gotten the same message across

>+20
>not getting +500 from world quests
>grinding

How bad do you have to be to suck that much at WoW.

I know but still. It's beyond fucking grating to see a child constantly have his behavior rewarded and encouraged by other children. And it never fucking ends.

>orc x blood elf

...

It's ment to be

The point is too force people to buy a lvl 100 boost which is

A WHOOPING 50 $ € £

>listening to confirmation bias Blizz drones who bought this shit day 1

just wait a little bit and you'll start hearing the second wave of buyers complaints

It's pretty good for an online RPG, especially considering how aged the base systems are.

However all the endgame content can fuck right off with its merciless grinds, timegates and insane achievements required of you.

I'm still debating on exactly how I feel about it all.

On one hand, it's a "choose your own difficulty" experience with varying specs being more involving, probably more so than it's been in a long time.

But the skill ceiling is lower than it's ever been too, so even at its most complex, it just isn't too intensive. Mythics aren't very challenging until you level the keys, and as of now they're just heroics where you actually need to avoid what's on the ground.

The oversimplification will be what kills it in the long run. If some things aren't tuned differently, while the content is pretty and there's several different branches to follow currently, none of it will matter if there isn't a clear reason to do it. ilvl only works for a select group of people, most people don't care about maxing that next point out. There needs to be a soul to the game, and right now, the soul is inconsistent. Sometimes, it feels lovingly crafted, and sometimes it feels slapped together into bite sized content meant to run you around the world in circles.

The thoughts behind a lot of what's in the game are good, but the execution is lacking like always. World quests run you around doing dailies, but quickly become outdated if you do more than just world content. Some people get extremely lucky on a good piece of gear from WQs, myself included, several times over, which nullify all but Mythic dungeon gear, which should have been a catch up mechanic, not in the base game.

As of now, it's in the golden phase. People have come back, the world is alive, and there's plenty going on, but you can look around and tell that people are completing the content at record speeds. I'm "extremely" geared, nearly to 850 ilvl from no lifing, but I still see a huge portion of people with better gear than me.

They seem to have taken the whole theme park concept to another level and made the ride short, but honestly pretty sweet, for now.

Mega Man leveling is kinda dumb if you think about it. Why even have levels? Everybody's gonna do the whole story anyway. Nothing is really unlocked by levels. You never feel stronger because zones scale with you.

I've been saying for years it should have simply stayed at 60 and added more content. There's no reason to add levels when everything from before gets nullified. At least leave the content playable.

>do the artifact research so that 20 turns into 30 after 2 weeks

Probably right, but its not taking players shit-tier skills into consideration. I play a frost DK and I out DPS everyone in mythic dungeons. Its almost hilarious to see how bad your average shitters are.

I am a mage and I hate it, want another class but I wasted my boost on a paladin \:

It's clear you've never played Tree of Savior.

Ysera was by far the cutest aspect, why did she have to get corrupted?

how many raids can be done in the time they waste doing 60 quests and a zone for the quests?
i assume for every zone we could get 4-8 raids
>expansions add bunch of raids . and new class/races
sign me up

Because she and Alexstraza are the only two aspects left that haven't been corrupted/driven insane.

>Add new endgame zone each new "expansion"
>20 dollars instead of 60
>Long questline that weaves through the already existing world, builds an actual sense of depth to the zones you arduously leveled through to get to 60
>New raid has an interesting story, doesn't always need to be END OF THE WORLD CORRUPTION

Would be fun. They were smart with Trial of the Champion / Crusader.

That was just a fun time, I really enjoyed those instances.

That sounds like an amazing idea
>new player here, what do I do when I hit 60?
>well, first you gotta do Molten Core, so get some friends to get you attuned. then you can do BWL, AQ40, Naxx, then you might be geared enough to move on to the second tier of raids. Just 7 more tiers of raids to go after that and you'll be current!
That or everything ends up being sidegrades, which feels even more pointless.

all the zones are garbage railroaded pieces of shit with no soul or life to them, they literally all feel the same.

just take any zone from BC/WotLK and compare it to a Legion zone it's night and day.

you used to have "Complete 130 QUESTS" in Howling Fjord achievements for example, now it's "Complete these 5 railroaded shitty questlines which we did the bare minimum oh and btw that's all the quests in this zone lol xd"

you can just tell they don't give a SHIT

Why is this allowed?

. all the zones are garbage railroaded pieces of shit with no soul or life to them, they literally all feel the same.

just take any zone from BC/WotLK and compare it to a Legion zone it's night and day.

you used to have "Complete 130 QUESTS" in Howling Fjord achievements for example, now it's "Complete these 5 railroaded shitty questlines which we did the bare minimum oh and btw that's all the quests in this zone lol xd"

you can just tell they don't care anymore

Games in general are pointless, if you look at it that way. The treadmill concept is pointless, and just drives the worst types of players into elitism.

You don't need a sidegrade, but what is wrong with experiencing content at the level it was designed for? What's wrong with going through MC?

There'd obviously be catch up mechanics anyhow. This expendable content and antiquation is just bullshit. It's much worse than forcing players through a long adventure.

I got one char to 110
Can't even bare to get beyond 102 with another because of how linear every zone is.

Unless you're going to be playing 12+ hours a day you don't need two level 110s anyway.

>Implying WoW zones weren't subtly railroading you
The only exception I can think of is BC

>but what is wrong with experiencing content at the level it was designed for? What's wrong with going through MC?
If you have that much piled up content and gear that's scaled with it, then going through MC with 39 people who are in current gear isn't going to be anything like 'what it was designed for'

Content is going to age as the game does. It's going to end up feeling dated, or becoming obsolete as the game ages and changes patch to patch. WoW's been around for 11 fucking years. That's a long ass time. That's probably older than some of the people on this board. So they either repeatedly update EVERYTHING to keep it up to snuff, or they phase the older stuff out entirely.

WoW has always been "railroading" the only difference is that with Cata, MoP, and WoD they went full break-neck speed and refused to allow you to do content they didn't want you to.

Legion is more like BC/WotLK. You can choose wherever you want to go, and even in those zones there's a lot of quests scattered around that you can get when you come across them. Most of the breadcrumb quests in Legion aren't required, unlike the last 3 expansions.

Just because they can't keep their ilvls or stats in check, doesn't mean it's impossible. If people are experiencing content only for the sake of increasing ilvl, it's simply an addictive numbers game, which is what I suspect for a majority of players out there anyhow.

There are infinite ways of going about it, but needing to up 100 ilvls an expansion is stupid. Think about it, if you release content based on level 60, there's no 60-70 ilvl jump. That means that be spread across raids. Yes, it would trivialize older dungeons in time, but keeping them more current than "I can one shot every boss from this point back" would definitely be a better option.

>m-muh fetch quests had so much soul how dare the new zones actually tell a story and have a flow and progression to them

leveling has been the ONLY thing that has improved in wow with the exps

places like Borean and Dragonblight felt massive, they had character, i was totally immersed, it truly felt like an adventure

If you're going to keep the stats around the same level, then players are going to lose interest unless there are sufficiently interesting things to do to make up for the lack of progression. At this point, it seems like you're just asking for an old-style sandbox MMO, which usually have much less in the way of PvE content and a lot more focus on PvP, community, and misc. activities like crafting and gathering. WoW's base game is not interesting or deep enough to sustain interest without the treadmill, and it's way too late in the game for them to shift it.

Dragonblight is, literally, the largest zone in the game, and Northrend is the largest continent, so that's probably why.

>month trial
>doing Suramar

Wat

exactly

Borean Tundra was shit mate. You could have said Howling Fjord.

>Storm Peaks
>180 quests

>Dragonblight
>280 quests
>Stormheim
>68 quests

really fires up the old neurons

>get to the underbelly
>pay 5g for a guard
>talk with the guy
>he attacks you
>everyone helps you because you are immune to their attacks
>kill
>get the item
>Leave

So hard, gotta go complain on the forums

Not at all if it show average dps for each class.

>play mage
>have to regenerate health every time I pull more than 1 mob
>play DH
>don't pay attention, accidentally pull and kill 9 murlocs
Why in the fuck wouldn't I reroll
DH actually makes the game more fun, being a jumping and dashing retard spazzing about

But since MoP the subs have been dropping so you can say that's when it started. Or did they start dropping around Cata I don't remember.

Either way anyone who says it died at TBC/WoTLK is factually wrong.

Subs started dropping after ICC was released, enough that Blizzard didn't display the numbers several times.

Then Cata rolled around and killed the game's subs michael bay-style.

>Lying in 2016
They dropped after cata release

Nope, really good so far

No they didn't. Blizzard did the same shit they did during WoD and said they wouldn't report on player numbers anymore to hide the fact that subs were starting to go down instead of up for the first time.

Look at any sub report and you'll see WotLK's reports are flat for almost a year because Blizzard only reported them about 4 times over the course of two years, and most of those were at the start of WotLK.

Really good content but let down by the absolutely worst class design since vanilla.

What exactly do you find wrong with it?

lel

you're afk in Light's Hope Chapel when this guy walks up to you, slaps your matriarch's ass and shows you a warrant for the body of a Mr. T. Fordring, what do?
Keep in mind that he can only be killed by the direct intervention of the Light itself, and you are not being detained

give a yell to mah bruddah the light duh yu dumb popo

More like death cuck lel

You're both wrong and right

It dropped after ICC, regained 12 million at Cata launch and then dropped again

Utter bullshit.

Raids are always time gated a few weeks.