What happened to the RTS genre?

What happened to the RTS genre?

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strawpoll.me/11192305
pcgamer.com/the-decline-evolution-and-future-of-the-rts/
twitter.com/AnonBabble

fuck off

we

Ruined by autists.

Autists won't admit this and blame casuals who never cared about RTS's to begin with.

StarCraft 2 killed it. Also grey goo was stupid and didn't help anyone believe rts wasn't dead.

And we wuz

wuz

People only wanted more expansions to 15 year old RTS games. And new games in the genre died.

AOE3 with expansions was the best AOE game.

didn't we get like 3 or 4 RTS games this year?

Fuck it I'll bite.

Blizzard happened. Before them, RTS was a relatively well-populated genre on PC, between Total Annihilation and C&C and Cossacks and whatnot. Then along came Starcraft, which rode off of Warcraft 2's success and managed to pull people from pretty much every other RTS into it. Then Warcraft 3 dropped and people had even less reason to leave Blizzard for their RTS fix.

Around that time, RTS started to shrivel to the point where there would barely be more than 1 or 2 released per year, then die within a month of launch because everyone just went back to Star/Warcraft. Also, WC3 introduced hero units to the mix, which led to the creation of DOTA and the MOBA genre, which ultimately destroyed RTS's chance of a comeback any time soon.

>uncle gave me Empire Earth 2
>fucking loved it
>hear they're making a third game
>get excited as fuck
>mfw when I saw the trailer

Name four :)

ITS GETTING REVIVED BITCHES

RTS requires skill

Gen 7 and 8 taught kids that having skills is for nerds, and everything should be for casuals.

i think it was the new homeworld, battlefleet gothic, 8 bit armies and 8 bit hordes.

Why was Grey too bad?

Blizzard killed it

kangz

I hope you're not expecting a serious topic with that picture.

franchises died, only w40k, starcraft and few others managed to stay alive

also not mainstream now, all genres have their spike in popularity, like with platformers in the nes and snes era

now it's 3d action/rpg/FPS open world games the mainstream until another genre becomes the most succesful one

can we just talk about rts games, rather than this bullshit every time

OKW = fags

WE

First? Stupid name. I don't care how it ties into the story or world, it's fucking dumb. Second, the game itself isn't interesting or fun, it's just a capable, mediocre rts with nothing going for it.

>want to buy Age of Empires III
>literally $5,000 x 10^26 dollaroos
>released about 100 years go for Windows 1.0 Beta

What the fugg?

This post make it seem like the RTS community is at fault. Shooters didn't die because of CoD or CSGO, but a few popular games literally destroyed a genre?

WUZ

t. russian

everyone called it Gay Goo. the game never recovered

I think steam brought a whole new level of autists into the mix

That enjoyed games like civilization. As a result, the new chic game is full of sjw bullshit like enlightened Kangz and women mongol leaders.

Because the companies know autists THINK they should like did like this, in the hope it might get them pity-laid by some feminist pussy


Although no girl anywhere at anytime enjoyed a rts

Did Blizzard really kill it? or did other companies colossally fuck up.

I know Mad Doc Software fucked up by making Empire Earth 3.

NOW HOL UP

AYOOOOO SO U BE SAYAIN

*smacks lips*

>Shooters didn't die because of CoD or CSGO, but a few popular games literally destroyed a genre?

If you want more proof of popular games destroying genres, just look at the other Blizzard flagship WoW. Before WoW, MMOs were plentiful and varied. Then WoW, riding WC3's popularity, sucked in all the current MMO players, who then told their friends to join in, and next thing you know every MMO afterwards is aping WoW's style or going F2P P2W to compete.

Also, for shooters, just look at every attempt to revive arena shooters. All that happens is that the old Quake/UT players look at it for a minute, then go back to Quake/UT, or buy the new thing on sale to stomp pubs until the scene dies within the week because there's no decent learning curve.

Blizzard did
But they did not mean it
Adding heroes created the moba genre
Moba killed rts

Nah I can understand the idea of Blizzard killing it. They sucked up a huge portion of the market and they are doing practically nothing with it. Some pro player got in trouble recently because he only did like a quarter of the required qualifying matches, which is something Blizzard is responsible for enforcing.
They also released a survey today asking if people would be okay with 3.99 announcer packs and 4.99 packs of 10 emoticons. It's comical at this point.

KANGZ

Ashes of the Singularity, Homeworld: Deserts of Kharak, 8-Bit Armies, Cossacks 3, Battlefleet Gothic Armada...

>mfw I will never see Age of Empires 4

> Shooters didn't die because of CoD or CSGO, but a few popular games literally destroyed a genre?

actually one could argue that COD completely nerfed any chance of the FPS genre evolving. it's just regen health, and muh epic visceral movie moments and wave of bullet sponges. at least halo regen health made sense in the lore and there was still hp after the shields. COD spawned a billion knockoffs and multiplayer is just MUH SKINS AND XP FARMING. which even cancerized CS

so, what do I play (first)?
Age of Empires 2 kangz edition
Age of Mythology
Battle for Middle-Earth 2

>Caring about AOE4 instead of EE1 remake

Tiberian Sun

This is the truth. And it also goes along with Blizzard killed it. But another issue is that it's a genre that doesn't really age. In RTS, what has evolved isn't really graphics, content, or even gameplay but UI/UX. And that's kind of hit a dead end.

SO YOU SAYIN

Good. It would be shit like 3

Why

HOL UP MY NIGGA, HOL UP!

Yeah, the mmo comparison makes sense.

Is there any way we can stop this shit? And why are people so easily drawn into single franchises/games like that?

Just 100 times better than the other ones listed. That's why

desu mobas and dota killed RTS

there's like a handful of south koreans... yeah. you can literally count them on your fingers

Because "HAHAHAHHA, LOOK AT THIS GAME M8, IT'S SO COOL & TREND" and, no you can't stop this

>blizzard killed it

Literally zero RTS market without Blizzard's games

Companies are welcome to continue making RTS games and they'll likely get the same amount of players today as they did back then, it's just not enough anymore.

>Literally zero RTS market without Blizzard's games

Bring Sierra back to life and we'll see

EE2 was shit.

Because the average gamer is an absolute, drooling retard. Skill level is usually tracked in a lot of games, and most people are below the average/median skill level. Dota for example, the midpoint was something like 2300 mmr? 50% of the population is below that. It's skewed a bit by a cluster of 9k players, but if you are above 2500 then you are technically better than ~60% of the total population.
Dota has dipped into a million concurrent players before, so it's a pretty good sample size when compared to other games.

You can look at Sup Forums as well. Every day there are threads showcasing why gamers are simply terrible when it comes to frugality. People still defend NMS, for example.

I wouldn't say specifically that Blizzard killed it, just because Starcraft and WC3 were popular, doesn't mean that RTS was popular then.

The sad fact is, that RTS was never really popular. It's hard and unforgiving, and most of all, you spend 15 to 20 minutes building up your base only to see all you've build slowly torn down and dismantled by a better player. That's just too much for some people, in other games, defeat is instant, and you're back in the game instantly so defeat isn't as felt. RTS, in comparison, is slow and painful, so you feel every defeat in gruesome detail.

I remember back when Brood War was popular, only a small fraction of the games were actual, proper RTS games, the majority were either custom maps that had nothing to do with strategy (Aeon of Strife, tower defenses, bounds, RPG maps, etc.) or FASTSEST maps used for 7v1 comp stomps or what have you. Same shit with WC3.

Very few people actually played the core game as it was meant to be played, it was all about customs.

RTS are too niche to be mainstream.

>EE1 remake
Just as long as they make the AI less cheaty.

It's on Steam, you know. Just wait for a sale.

Because RTS doesn't sell anymore

Kids want to be up in the action and not building armies and spamming upgrades

Shits boring desu

>Because RTS doesn't sell anymore
I think that's wrong.

I think the amount of people who buy RTS games is about the same as it was back then, and that's the problem.

Because the amount stayed the same, the percentage of the total market is a lot lower, and with the price of making a game increasing, that's just not enough anymore.

Supcom FAF Perfected it and there was nowhere left to go. I cant play any new RTS without wanting to play FAF instead. Just the ability to zoom puts it so far above the rest.

Wait a minute, my dear friend.

WE WUZ KANGZ IN SHEEET

Right. That's why I said kids who are getting into PC gaming don't buy them.

Honestly, if companies start making them with decent stories like the first Starcraft and Warcraft people would actually pay attention.

WC3 and FT are still considered two of the greatest games and the story is shit so it wouldn't take much but it's a risk that many companies dont want to take

Starcraft and WC3 got as popular as they did because of the custom maps.

They're best selling RTS games because they specifically gave you the ability to not play the RTS part of the game.

Nah the campaigns brought the people to the table. Same with homeworld. Nobody played homeworld multi but everyone knows the story, especially cataclisms.

>Nah the campaigns brought the people to the table
Not for Starcraft and WC3.

For Homeworld, maybe, but it didn't stick around because the multiplayer wasn't popular.

The fact is, multiplayer is the lifeblood of the RTS. Just like arena FPS and fighting games, RTS is a very competitive genre and the campaign is a side show to learn the mechanics before plunging into multiplayer. I don't recall anyone playing SC:BW or WC3 or TA or SupCom specifically because of their campaigns, it was always because they had great multiplayer and their friends were playing it.

RTS without solid multiplayer never get popular outside their core fanbase.

>multiplayer is the lifeblood of the RTS
Is it?
strawpoll.me/11192305

That poll is flawed you retard, this isnt about opinion of who prefers what.

Multiplayer with friends is the lifeblood of RTS. Competitive RTS and the end of the LAN party are what made it never get popular outside of their core fanbase of extreme autists.

It is. Sup Forums aside, Starcraft: Brood War is Blizzard's best selling RTS, followed by Stacraft 2 and Warcraft 3, and these games are widely known for being multiplayer focused.

Other best selling RTS games include Dawn of War, Company of Heroes, Supreme Commander and all had (and still have) great multiplayer communities.

Singleplayer-only RTSs don't really match those numbers.

ASSFAGGOTS happened, OP.

RTS was never popular outside of a core fanbase of autists. Same with any competitive and hard-to-master genre.

Rigth now this thread contains mostly core rts fans, that is, people that actually want to play and buy RTS, so yeah, this is a good way to know what RTS fans actually want

>what is fps
>inb4 not hard to master

AoE was popular with everyone. Because people didn't feel forced to play it too competitively and it was popular at LAN parties.

Hold on for a minute. If I am to believe your allegations, then it would be safe to assume that we, as in the African ethnic group, were in fact royalty and similar such designations at some point in the past?

Arena FPS is hard to master and popular with a select group of autists.

CS, CoD and Battlefield are the FPS games that are actually popular and they aren't as hard.

Team based "realistic" shooters are to Arena FPS what MOBAs are to RTS games.

Indeed, good sir. HOWEVER

This. The fact that you don't need to bee a freaking ching chong and play as fast as fucking sonic is what makes the series great

Right now this thread contains like 10 people, dude. It's representative of nothing.

In the end, an RTS game with a good campaign is good for a couple of playthroughs and that's about it. An RTS with good multiplayer is something you keep playing for a long time and invite all your friends to play.

we used to be leaders

>starcraft 2 kills rts
Retards on Sup Forums actually believe this. RTS dies because companies cater to autists like you, who only do '20 minutes no rush' shit and get bored of the game after a few matches.

Comptetive AoE2 get pretty autistic as well.

You don't need to be good to play any RTS with your friends, be it Starcraft or SupCom or AoE2 or DoTA, as long as you're all of similar skill levels, then you're going to have fun.

Comp aoe 2 is just as fast as starcraft. It becomes so tight that you can win or lose a match depends on the sheep spawn.

>DoTA
Fuck I meant DoW.

DoTA is not an RTS.

>invite all your friends to play
i call bullshit on that, there is normal MP and there is the obsessive E sport audience, noone cares about the Esport side of RTS and companies seem to be obssesed with that.

What this Genre needs is actual new blood, it has been on life support with a very VERY small group of niche autists and even then some of those never play any new RTS

Oversaturation!

pcgamer.com/the-decline-evolution-and-future-of-the-rts/

>After polishing off Supreme Commander, Comes served as lead designer on Stardock’s Demigod, the first commercial MOBA, in which hero units are effectively walking citadels accompanying a customisable AI taskforce. The MOBA is often described as the successor to the RTS—it’s based on a Warcraft III mod and has been embraced by a number of RTS teams, including Blizzard itself—but how exactly MOBAs have come to eclipse their spiritual forebears could do with more explanation.

>Implying you'll get bored if you don't rush
Go fuck yourself

It's an outdated genre that should just be killed off.

Every RTS games basically boiled down to just knowing what building/units to build first and did actually not emphasizes on strategy but rather "knowing the right order to build your shit in".

No WC3 is known for its story which is why everyone jumped into WOW dick first. People only know Starcraft as the multiplayer game because it became the Gook's national sport. DoW had a great community because it was an outlet for 40k fans who didnt want to get shafted by going near a gamesworkshop store, and supcom's community was and still is tiny (~50k players sporadically around the globe). It's the same with AFPS. When reflex came out the first thing people whined about was that there was no bots to play against. Games need single player to drag the pool of normies in, from which about 10 percent will stick around for multi and about 10 percent of that will stay.

MOBA WAS A MISTAKE

Yup, competitive AoE is like that. But the difference is in the community. The non-competitive community is just as large as the competitive one. And there is no stigma for people playing the game not as seriously. And there definitely is a stigma for Starcraft, do not fucking lie to me.

Fuck off ESL ape1

Starcraft: Brood War was the king of "normal MP with friends," specifically because of custom maps and UMS. You didn't have to join the unforgiving grind of RTS combat if you didn't want to. And that's the reason Brood War is the best selling RTS ever, because you could choose not to play it as an RTS and still have tons of fun.

Only a very small faction of Starcraft's player base was actually any good at Starcraft.

You know what's really sad, Pethroglyph went from making decent RTS like EaW and Universe at war to shitty looking C&C with minecraft graphics because the are DESPERATE to sell anything.

>You don't need to be good to play any RTS with your friends,
But you do need friends willing to play it. Trying to get my friends to play anything other than tf2/overwatch and league is like trying to draw blood from a stone. They'll play some meme games like rocket league or ark for a weekend and then ditch it for the regular. It's fucking shit and the worst part is they're still gold league after 1000's of hours. All they do is ARAM. Fucking drives me insane.

are you perhaps be saying that we were some sort of kings and such

>And there definitely is a stigma for Starcraft, do not fucking lie to me.
There is a stigma now, yes, but back when Starcraft was new, in the days if 1.09, the community was huge and most of it was non-competitive.

There were tons of Big Game Hunters comp stomps, fastest maps, tower Ds, RPG maps, whatever bullshit you could think of. Brood War customs was huge and extremely casual.

I had tons of fun with Brood War even when I was shit at it, and a lot of my friends did as well. Only a tiny number of us actually ventured into the more competitive aspects of SC (or WC3, for that matter).

Customs and casual multiplayer with friends are what gave SC and WC3 it's large sales numbers.