About Nostalrius...
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About Nostalrius
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i'm sure blizzard will be impressed with this action and release legacy servers! i'm completely sure! make sure you buy one of these, goys!
>wanting to replay:
>grindfest shit
>muh world pvp!!!!! (getting ganked by a gang of rogues is awesome right?)
>1 mechanic tank & spank boss fights
>awful raid designs
>everthing is super expensive for no real reason
>dps rotation is 1, or maybe even 2 buttons!
>having to raid with 39 other autists
'no'
It's not so bad when everyone else is suffering as much as you are.
reminder that warcraft ripped off warhammer
These images get funnier and funnier every time kek
The T-shirt is stupid. In the grand scheme things, Nostalrius hasn't done much of anything (there's far more work put into open source emulation they forked their server from, not to mention retail theorycrafters, dataminers, people who originally figured out the server-client protocol etc) so it seems silly to gather up under their banner and taking it into the discussion in the first place gives an impression that people are just salty about their server getting shut down rather than preferring legacy-WoW in general (which is another thing: Nostalrius is talking about "vanilla" servers while I believe what most people are looking into isn't any particular expansion but legacy servers in general, and their own survey found TBC to be the most popular iteration).
>dps rotation is 1, or maybe even 2 buttons!
But that's modern WoW not old WoW. Everyone told me the skills were a lot more complex in vanilla.
It's fun though.
I played nost until it shut down and it was fun.
Turns out convenience isn't always good.
You were told wrong, the only one that has any semblance of brain usage and more than 1-2 buttons is affliction warlock.
Mages just spam Frostbolt only or Fireball with Scorch every once in a while to refresh the debuff for example, the most braindead in vanilla by far.
>agree not to release source code in exchange for a meeting that never went anywhere
fuck these french cucks
It's almost like these games are about character progression and the journey. WoW wasn't hard in Vanilla, WoW still isn't hard. The difference between Vanilla and retail is character progression in modern-day WoW is extremely trivial, while in Vanilla it's an actual grind
You act like its not the same right now, but made for single soccer moms and their drooling autist child.
>AFTER WOD, WOW IS DEAD
>Legion is one of the best selling PC games of all time
>getting rave reviews and positive response everywhere
>Nost shills are back to try and revive their dead unfun server that nobody cares about
LOL
This. The game was more than a shitty 3 hour pat on the back story then raids in vanilla.
Shit was an mmo all the way through.
>Legion shills
>go to a meeting
>"hey guys so we can start working on a legacy server together so don't release the source code just sign here and here so you're officially working for us"
>they sign
>they're now in deep shit if they release the source code since actual law binds them
>Blizzard doesn't take any steps towards the legacy server, they just wait for everyone to forget it so it fades into nothingness
I mean it was obvious this was what Blizzard was after the moment they invited them over. There will never be a legacy server, and there most certainly won't be another Nost now
Don't forget to buy the shirt though!
Kronos exists
Crestfall when.
yeah and the private server community will continue like it always has. everyone can play kronos or valkyrie if they want. and before nostalrius there was emerald dream, scriptcraft, warsong, and more for vanilla realms
Nice, so they basically got raped into selling T-shirts for Blizzard
holy fuck WoW is the most cucked thing in the entire universe
Just...the entire saga screams FUCK MY SHIT UP SENPAI!
What's a decent private server in WoW?
I started up WoD on something called Firestorm. Seems a little crashy and laggy.
I honestly mostly just care about having a chill thing to play with friends.
Kronos for vanilla
Hellground for TBC
Dalaran or Gamer District for WotLK
Atlantiss for Cataclysm
Honorary mention to Primal WoW (subserver of True WoW) which is Vanilla but in WotLK. As in it uses WotLK client and changes such as talents but with vanilla content, all dungeons and raids are buffed to compensate for WotLK talents.
Vanilla mount prices, training, quests and scripting etc.
what changed in all the expansions? Pretty much everyone on Sup Forums tells me Vanilla is far far more strategic and cooperation is key with lots of specific skills for each situations.
So there has to be some truth to it.
And to add to this, there are no good MoP and WoD servers since scripting for those is still in infancy and they're all bugged to hell.
More power to characters, more nerfs to mobs and such, addition of PVP exclusive gear with special stat that makes you take less damage from other players.
Basically for example there's this dungeon called Maraudon.
In vanilla, a full clear of that dungeon at ~level 45 party took about 4 hours.
In WotLK, you could run the entire dungeon on same level in less than 1 hour. And that's without heirloom gear (special gear introduced in WotLK that gives you extra exp and has stats that scale with your level that are ALWAYS better than every other item at that level)
>More power to characters, more nerfs to mobs and such, addition of PVP exclusive gear with special stat that makes you take less damage from other players.
That sounds like dumbed down shit then
>In WotLK, you could run the entire dungeon on same level in less than 1 hour.
But is it still as complex? Will you need group strategy as much as the old one?
>But is it still as complex? Will you need group strategy as much as the old one?
No, because the characters are stronger.
Tank actually needed to pay attention and work his ass off to keep "Aggro" on enemies in vanilla, by the time of WotLK tanks have much higher threat generation so it's easy to keep aggro.
DPS do more damage and dish it out faster.
Healers heal for more.
Character passive stats are all around higher.
The talent trees got replaced with new ones with more powerful talents.
Skills from trainers got cheaper and special skills that actually required you to work your ass off through long and often expensive quests all over the world to unlock got simply added to trainers so you can get them instantly and the list goes on.
Mounts being available at level 20 and 40 respectively instead of 40 and 60 (or 30 and 60 in TBC) and for much cheaper.
Generally TBC didn't fuck with balance too much since it did very little changes to 1-60 content or stats, talents etc. Prices of mounts stayed the same, you still had to buy skills for your pets, do quests for the special abilities etc. The only change was first mount being lowered from level 40 to level 30 but it retained it's price tag for learning riding so you still had to grind the money for it.
Generally the game turned from real feel of progression into free handouts and zerg rush.
And mind you that was just with WotLK, and WotLK's dumbing down is peanuts compared to how much Cataclysm dumbed the game down for the lowest common denominator. And expansions after Cata made it even worse.
Both no and no.
Thats just bullshit and you know it.
>Will you need group strategy as much as the old one
Doing vanilla content with WotLK mechanics is completely different, it's not just a matter of reduced downtime or other such things. For example, in vanilla tanks didn't have strong tools for generating multi-target threat and consequently focus-firing was important (otherwise you'd have mobs running around rampant) even if it wasn't for the fact that tanks also had an order of magnitude lower defences (for example, block value gained from strength was changed such that block actually is enough to mitigate damage from mobs entirely at low levels) or healers being an order of magnitude more sustainable so they can outheal damage no matter how many mobs you pull or damage being so much higher that mobs can't get a cast off so their abilities don't matter. Indeed, you can pretty much just run from the beginning of the instance to the end and spam your AoE abilities along the way without any consideration.
Now, this is perhaps a wrong kind of example to take because balance of old content has never been a concern for Blizzard and modern players could speedrun vanilla dungeons in vanilla (although not nearly to the same extent), but in WotLK specifically even max-level content worked in a similar manner. And while there has been 5-man content that isn't insultingly trivial the moment it is released (for example, Cataclysm 5-mans were fairly respectable... for a couple of weeks until they were nerfed to the ground), the general nature of doing dungeons hasn't been the same since WotLK.
so is the statement that skill rotation was improved over the expansions still true?
For raids it is true due to raids becoming more complex.
Vanilla = Hard everything, easy raids for the most part with exception of a few bosses in AQ40 and Naxxramas raids which were the end-of-life raids for vanilla released near the end of it's lifespan.
But since TBC raids got harder, bosses had more mechanics, there was less room for fucking up etc.
But that trend pretty much ended with introduction of Raid Finder in Cataclysm and Flexible Raids in Pandaria.
The Heroic difficulty mode raids (now called Mythic for WoD and onwards) still maintained the difficutly but with the skill, talent and stat pruning that Cata/MoP/WoD progressively did it devolved back into 2-button game for the most part. You just need to pay attention to boss mechanics in raids but the actual input with skills you use definitely lowered since Cataclysm.
There's a reason why people generally say that WoW died with the Lich King.
On average, the number of abilities used in the general single target DPS "rotation" has gone up (up until Cataclysm, I understand a downwards trend for most classes started in Mists of Pandaria or Warlords of Draenor). However, while it can make playing feel more involved, it's worth noting that this is the kind of thing you do for hundreds of hours so it's going to become a part of your muscle memory, things that separate bad players from experts are different.
However, if we continue thinking of the dungeoning context, the way the game was actually played at the time (not necessarily min/maxers of today with perfect knowledge, perfect coordination and thousands of hours of experience more than what would have been physically possible during vanilla), it's very much different. For example, since tanks had more limited ability to keep enemies attacking them, there was a variety of things you could or had to do, ranging from using your escape abilities, crowd controlling mobs to reduce the pressure on tank (and healer who'd have to heal through their damage) or using tactics such as using someone slightly more durable to take the extra mobs to at least keep the situation coordinated and under control.
Starting from WotLK, this kind of thing would turn to tank pressing one AoE ability and the mobs are glued to him forever and whatever tactics you are involved are not related to playing your class so much as dealing with encounter-specific "game-y" mechanics (for the lack of better word, I'm thinking of things like dodging fires on the ground) rather than using the full breadth of your toolkit, and the necessity to do even that has varied (for example, in WotLK dungeons there wasn't anything that couldn't be brute forced by gear that's handed out to you essentially for free, and in Cataclysm you pretty much ran to the same situation by the second content patch).
>Tank actually needed to pay attention and work his ass off to keep "Aggro" on enemies in vanilla
Only paladins, and only is someone picked paladin as their tank in the dungeon or urbs
Paladins had a pretty easy time holding aoe aggro. It was just that they were absolutely fucked if they ever lost it because no taunt.
If Workshop allowed themselves to be bought out like good goys then maybe they could have a slice of the action.
But no, WC was born instead.
What are fun duo team compositions?
>people look forward to being one-shotted by naked rogues
>people forget that it was static damage and gear scaled poorly with overall damage. Again, naked rogues still eviscerated you for 1.5K
>playing a caster meant drinking after EVERY fight, regardless how short
>"but its all about the SOCIAL experience!"
Yes, it was a good social experience. But I look back on it as great times as opposed to desperately wanting to recreate that feeling, which is now impossible to do.
t. vanilla mage who died at everything
Be glad this game went to shit so you can move on with your lives.
Never EVER Nostcucks
>Legion is one of the best selling PC games of all time
if that would happen blizz would release sale numbers, meanwhile, ~90% of realsm is low
They already did release sales figures though
so whats the numbers?
Elysium is pretty good for vanilla as well, and it's not corrupt like Kronos.
I'm playing Legion actually and while it's fun now. It's right back to vanilla or maybe a TBC server after everything goes south. Be that next patch or next expansion
>You were told wrong, the only one that has any semblance of brain usage and more than 1-2 buttons is affliction warlock.
>Mages just spam Frostbolt only or Fireball with Scorch every once in a while to refresh the debuff for example, the most braindead in vanilla by far.
This is true but the complexity came from only having one movement button (blink) and having to manage how and when your mana might run out. Then you also had to manage your threat and still deal with boss mechanics.
3.3 million sales day 1
so same as wod?, will probably jump to ~5 and then drop to what was at end of wod
This xpac sucks dick so far sadly, any chance we get a legacy announcement at blizzcon?
Yea, I wonder how many subs they are, let's say that even 2 times more people bought game that makes 6,5 mln people with new expansion, while there was 10 mln subs at start of WoD. They just play around to not tell that there is probably below 5 mln of subs and tell new expansion sales
Same as wod and cata numbers
Wotlk was least sold expack during first day
>literally eats shit, even more so as buying bad keyboard and mouse just because it have WoW logo
>somehow consider himself better
typical deluded blizzcuck lol
>Mages Fireball with Scorch
>Fire Mages in vanilla
HA
You're one autistic fuck. It's not about the game design itself than the universe, the social aspect and the nostalgia. Nobody cares that the shit is 10 years old and inherently flawed.
>what is BWL
>what is AQ
>what is ZG
>what is Naxx
But yeah sure MC mages being Frost totally means all mages ran frost.
Afaik first week sold 3.3mil, meaning WoW has 1/4 of it's WotLK base.
Glad most people realized it's not worth playing anymore, on the other hand WoW is going to get raped into dust to milk those last few people though.
Legion sold 3.3 the first DAY. For comparison, Wrath sold 2m/
You still isn't used to this?
When wotlkkids talk about vanilla raiding, they always only talk about MC days
This is why "priests are the only healers" and other shit
>The Burning Crusade - 2.4M First Day
>Wrath of the Lich King - 2.8M First Day
>Cataclysm - 3.3M First Day
>Mists of Pandaria - 2.7M First Week
>Warlords of Draenor - 3.3M First Day
Means wotlk it only 1/5 of the wotlk play base according to your logic, fucking retard
3.3mil day one sales, you faggot.
Same as WoD and Cata, more than WotLK and BC.
WoD had over 10m subs. Cata had over 12 (most ever).
To be fair, WotLK didn't sell any more copies, but that probably isn't a good comparison or indicator of success because modern consumption habits are much different (for example, people are likely more inclined to digitally pre-order the game) and because it's almost inconceivable for anyone to remain in the game doing anything but Legion content with the absurd content drought that proceeded the expansion and level boosts that would skip non-Legion content for even the new players. In other words, we know from history that not even the majority of players bought WotLK during its first week, but for Legion it must be almost the entirety of playerbase.
wod had more sales than wotlk, but number of wod subs was nowhere near wotlk numbers, i expect even less from legion
Wod subs dropped because blizzard literally stopped supporting wod after release
Not a case with legion so far
its only first week now, you are about to see it soon
>wod had over 10mil subs
maybe for first week up to two months before game cards of plebs ran out, WoD was the expansion that finally made me not to play, not sure how I got through Shitaclysm, kinda enjoyed MoP, too bad it was released an expansion late.
>people forget that it was static damage and gear scaled poorly with overall damage. Again, naked rogues still eviscerated you for 1.5K
haha I've seen world of roguecraft too :'D
They changed eviscerate to scale with AP in 1.12.
>WoD had over 10m subs
Second week actually, and I still didn't unlocked 2 mythics what behind reputation
Anyway, only one week will be empty until raids and mythic+ opens
What about wotlk?
At least raids in cata were worth playing for
Wotlk was so bad it's not even funny
>Try Nostalrussia
>General chat is shit with memes
>Join a guild
>Guild chat is shit with memes
>Join a party for dungeon
>Party chat is shit with memes
>Someone whispers me
>Chat is shit with memes
It is fact that WoD had over 10m subs with 3.3mil day one sales.
Why are you even trying to twist that?
It doesn't matter how many subs WoD had 2 months ago because we are talking about day one.
>they always only talk about MC
Nigger a bunch of things in BWL were immune to fire.
50g was absurdly expensive and you weren't respeccing in between raids, you were frost if you raided and 3 minute mage in pvp.
lol affliction warlock was a 2 button spam aswell, corr+ shadowbolt all day nigga.
You're trying WAY to fucking hard, brother.
None of those were as good as nost though.
>Prices of mounts stayed the same
> The only change was first mount being lowered from level 40 to level 30 but it retained it's price tag for learning riding so you still had to grind the money for it.
>Patch 2.4.3 (2008-07-15): The level requirement for Apprentice Riding was lowered from 40 to 30. It also reduces the cost from 90Gold to 35Gold, and its respective reputation discounts.
And epic mount riding skill was lowered to 600g in TBC.
its also a fact that wod had the lowest number of subs of any wow expansions, it was so bad they stopped reporting numbers
Why are you even trying to twist that?
Fuck off
Legion was sold 3.3mil first days means it wouldn't sell any more
>1 of many hundreds of servers
>Over 1,000 separate instances and multiple major cities where players could be
>Orgrimmar being empty surprising anyone
Most people in Warlords were actually in their garrisons. I wish I was making this up.
Whereas Nost is one free private server where you pretty much have to be in Ironforge, Stormwind or Darnassus to do any trading, auction housing or banking.
10m "subs", you mean.
T11 was pretty good, Firelands had one good boss and Dragon Soul was pretty much on-par with TOC. Raids hardly were a strong point of Cataclysm by large. Conversely, Ulduar was better than T11 and ICC is better than T12/13. T7 and 9 were horrible, but so was DS.
On the other hand, while it was a long way into transitioning the game to neo-WoW, the general style of WotLK was at least tolerable. In retrospect, WotLK certainly was garbage besides its shortest patch in 3.1, but at least it wasn't insulting with homogenization brought to its logical conclusion, 100% linear """cinematic""" questing in which you're the greatest hero of Azeroth and so on.
N-numbers don't lie, check the latest subscribers report!
It's important how many players it did have on average, first two months don't mean shit since it's time where plebs get their expansion and 2 month gamecard in order to discover what's new only to get dissapointed and not prolonging subscription, so give me numbers of subs post 2 months after release, maybe then you'll understand why blizzard themselves stopped reporting numbers.
This is still accurate
DS was on the same level as ICC, except LK
Ulduar is overrated
Firelands was full of fun bosses, how can you love ulduar and not firelands? For raid design only?
Seriously raided since BC(Only killed few bosses in aq40 and naxx in my casual guild during vanilla) and wotlk as a whole had the most shitty raiding experence in the wow history
10/25 and latter normal/hm were bad enough, but making all healers and tanks the same was the reason why I hate wotlk the most
>pull now or I leave
Everytime
>how can you love ulduar and not firelands
It's visually and thematically unappealing, with bosses being extremely gimmicky and/or easy (the good encounter is Ragnaros) rather than something fit to an RPG.
These stats are not true, stop spreading misinformation. WoW didn't sell so much.
>with bosses being extremely gimmicky and/or easy
So more than 80% of ulduar bosses?
Kil'Jaeden recolor with only 2 of his deadly abilities was the most insulting shit
>DS was on the same level as ICC
Not him but I have an irrational hatred for DS/Siege due to the year of fuck you.
It makes it hard to be objective.
I can't believe people pinned their hopes on business men yet again. People even celebrated when Mark "the van was a good investment" Kern took up the fight for vanilla servers.
That faggot is delusional and people took him seriously because he was on the vanilla team.
What about killing first 3 bosses in the icc for weeks in 2 modes because shit was gated?
DS had it's problems, but they were about forced shitty storytelling in your face
>being so bad he can't even kill a couple of shit rogues
Vanilla-BC
>Let's gather together and kill this dragon or strong warcraft hero
Wotlk+
>You are the super hero and the last hope of the light/world/pandas/free world/world again and kill evil in different modes if you can't get enough people!
What went wrong?