How do we revive the RTS genre?
How do we revive the RTS genre?
Stop dumbing it down. The suits need to realize that there's a very healthy chunk of the market that's genuinely interested in MORE complexity, not less. Look at the popularity of 4X; we don't want Company of Heroes with empty units firing empty bullets at other empty units. We don't want to have to dig through the game data to discover how much damage a unit actually does. We don't want to have to scratch our heads trying to figure out how and why a unit can even miss in the first place.
More Brood War, less Wings of Liberty.
>tfw you love DoW2 gameplay, voices, music, graphics, everything about this great game but the game is dead
I think the key is making easy to get into, but hard to master.
Make any drooling retard be able to play a semidecent game as he is learning the game, but don't remove the stuff that makes the game fun at the very top. Good matchmaking should be a must.
Other than that, be willing to play extra for a genre with games that are hard to make and balance.
Hope they release AoE4 some time.
Also, no scale for the sake of scale. Mashing blobs together gets old rather fast - and it makes games unbearably slow.
I will play the shit out of an isometric RTS (don't care if 2D or 3D) like Warcraft 3 or AoE 2/3 but with something like 8-10 totally different fantasy civilizations....no surprise that Dawn of War is my favorite RTS ever, so many races, all so different....fucking christ, is that hard to make an RTS with orcs, goblin, elves, humans, dwarves, undead, and make me play for the next 10 years happily?
RTS never died, people like OP just like to bitch. This year has been a good year for it. Battlefleet Gothic: Armada is my game of the year, especially now that the Tau are in it
Market to casuals who like to build little bases and bumrush the ai.
Most people are too afraid of multiplayer.
Does the genre need multiplayer to survive? I'd say 70% or so of my vidya time is spent in a grand strategy or RTS, but never in multiplayer.
I think MP is necessary for 4x and RTS because AI is too fucking stupid to be good without cheating.
Which makes me wonder why nobody has made good 4x MP yet.
More black tribal kings obviously. Set in Chicago, the modern warzone of the dindu tribe.
2 words halo wars 2
>How do we revive the RTS genre?
By waiting for Cossacks 3 to release in 10 days
Play Elite Mod m8
>RTS genre is dying
>AoE2 is still alive and kicking
wew
Its so fucking weird that this 200 yo relic is doing so fucking well while so many new RTS games are releasing and instantly dying.
We need AoE4 pls. Just make it AoE2 with better graphics and quality of life stuff, pathing
Support dropzone
Make it a full fledged PC title but ad in some of the mobile things from all the base building games to get more casuals in. Like a current AoE2 would have like a base building mode where people can attack you and friends can help you etc.
What the other user said, most people want single player base building stuff. Doesn't mean you can't have a balanced, complex multiplier as well. Get the game/genre popular and everyone everyone benefits.
concentrate on really good AI, then leave multiplayer on the backburner.
it's literally the only way.
Or even other relics that improved on the formula. Me and my friends were playing Rise of Nations and we were having a fucking blast, but the community is dead. If there were people playing I'd jump ship from AoEII as my main RTS for online multiplayer in a heartbeat.
Whether or not an RTS is great is built on good balancing, not to cater to 'high res pls no rush 30 min' turtling faggots who're scared to face human opponents.
>Does the genre need multiplayer to survive?
yes
multiplayer and a good map editor. also random maps for fun and surprising battles.
I played aoe2 in the biggest german league about 15 years ago I think, for several years. what I noticed there was that the competitive and mapping/scripting community kept the game alive.
from the pros, people would learn about general tactics and the little, important things. the AI scripters and mappers would get their feedback from the above-average players and some pros.
the german forums had a constant, daily stream of pro-plays, fungames and new custom content for the game. other countries too, aokheaven and similar sites were pretty big.
the cornerstones for long-term success were probably the easily modability, editor without too many limits and being able to play with and against other people online. I still watch pro-games today, even though the younger ones don't play as good like the pros in the golden days anymore.
That is how they built up age of empires online and look how that went...
>Play Elite Mod m8
last time I checked there were like 300 people online, about 80% of them are probably massive DoW nerds that would fuck me up
There's beginners clubs if you're not too well versed in advanced strategy. But regardless, Elite Mod is the best way to play DoW2 multiplayer online. Relic left the balance to die years ago after THQ dissolved, whereas Elite Mod is still being updated to this day with new maps, schemes and balance changes.
alright man,gonna reinstall it then. thanks.
WE
WUZ
KAAAAAAANGGGZZZZ
KANGS
LOW
I'll BE THAT MONKEY
>That is how they built up age of empires online and look how that went...
the problem with aoe online were primarily two things:
>rpg-style equipment and level system in an rts
>no map editor
and this is the reason why nobody cared. you could have made the entire equipment system purely cosmetic and give the people the tools to make more content
the graphics were alright, the gameplay was alright, and coop was good fun. I would play aoe online again if the dump the rpg system and make starting a customized skirmish as easy as in aoe2.
GOT LONDON ON DA TRACK
Man, the only problem with AoE2 is the lag.
Fix it, maybe touch up the graphics a bit.
Boom, GOTY.
The only thing the graphics need is maybe some better buildings getting constructed animations. I suppose unique sprites for the different cultures would be cool.
I'm retarded
>Man, the only problem with AoE2 is the lag.
>Fix it, maybe touch up the graphics a bit.
this somewhat
the engine is probably the best what you can do with 2d sprites, but the netcode behind everything is dogshit.
what they need to do is basically remake aoe2 without rebooting it.
kinda what blizzard did with starcraft 2. it felt like a more advanced version of the base version with very good animations and unit flow, even in big clusters.
Yeah, it's near perfect as is.
Just fix that fucking lag.
I'm 24 and have never played AoE 2 in my entire life.
Roast me and/or tell me what I missed out on.
Just buy the game.
For some reason I can't fathom its well and alive in Steam and Voobly
Grey Goo was the last shimmer of hope the RTS genre had, shame
Missed out on the greatness of the William Wallace Learning Campaign.
>C&C-like
>last shimmer of rts
fucking hell no grandpa
Just go play it, it's incredibly worth it unless you loathe RTS, and even then you can at least enjoy the campaigns and music.
There's still tournaments and shit going down in it. The HD version just has less of them thanks to the shitty lag that the "devs" have yet to fix.
Tip #1 when you get the game because you should.
Keep building villagers.
If you don't mind extremely outdated graphics you may enjoy Warlords battlecry 3, it has like 11 races iirc.
RTS needs innovation in its basic game mechanics. Easier said that done and no one has been able to do it well without making into a completely different genre.
WE
you mean MOBA? RTS for absolute casuals
WUZ
9 days actually
KANGZ
are the crystal kangz
DATS RITE
Bring back Human Resources, I want my Cthulhu man
RTS games need better singleplayer game modes
something for people who don't want super-aggressive multiplayer matches and want to make their empire grow instead