Do we want games being hailed like classic works of art?

Do we want games being hailed like classic works of art?

Other urls found in this thread:

youtube.com/watch?v=kjeCNnbVYAQ
youtube.com/watch?v=dr7WE6Q7wO8
youtube.com/watch?v=R0O9DcvCCI4
youtube.com/watch?v=s_HuFuKiq8U
twitter.com/SFWRedditVideos

Oh yeah, for sure. I would definitely argue that School of Athens is comparable to masterpieces like No Man's Sky and Call of Duty Black Ops 3.

No. Games are about having fun when they want to be artistic they are pretentious, boring, tedious and don't even come anywhere close to a great book, film, or a painting like this one.

I for the longest time believed that the doorway to the bottom left of this image was something incorporating into the School of Athens and had some deeper meaning to it I was supposed to get

It wasn't until my professor brought up this painting and I asked what the black hole in the bottom left meant that he pointed out in front of the class it was a door

Mate you may be retarded

Yes

Gems like Sonic 3&k and Tetris are already high art.

I prefer them to be seen as kids play things so less normies are involved with the industry though.

Is social commentary satires a form of art?

Yes, but the artform has a long ways to go.
Unlike cinema for instance that has so much structural ties to theater, the illustrated arts and literature, video games are more in the stage I think where the written word was before the printing press, or the written word even when it comes to artistic and cultural value in its refinement. And I think we won't see much development further than what we already have in our lives, I think it's going to stagnate somewhat as an artform for a long whle before it takes the next huge jump.

First of all, there's no "we", learn to form your own opinions.

Second, there's no "want" in it. I'm sure some of them could conceivably be hailed as works of art, and in that sense videogames could join the rank of film, theatre, etc. etc. as "arts", but what few people remember is that the entire accumulated produced media in gaming certainly wouldn't be called art, and shouldn't be, and that's simply common sense. There are tiers, and this is a common fact shared by all forms of art, the same way that in visual media a renaissance painting it not really in the same tier as the nice vidya artwork that some drawfags make.

So arguments like that presume homogeneity across the medium ignore the fact that only a comparatively tiny fraction of vidya would ever strive to have any credible artistic merit.

The threat, however, is the possibility of there being any officialy recognition of gaming as an art form and, subsequently, that feeds into the discourse of the pretentious artistic types who want the medium to advance beyond such silly concerns such as "gameplay".

Are TV shows art?
Can sitcoms be hailed like classic works of art?

>The Sopranos
>Boardwalk Empire
>The Wire
>Mad Men
>early Simpsons

just a few of the top of my head

I
youtube.com/watch?v=kjeCNnbVYAQ
Don't
youtube.com/watch?v=dr7WE6Q7wO8
Know....
youtube.com/watch?v=R0O9DcvCCI4

Maybe
youtube.com/watch?v=s_HuFuKiq8U

So Sup Forums, what games would you call art? They don't necessarily have to be on par with stuff like The Passion of Joan of Arc or Les Fleurs du Mal

Personally:
>MGS2
>The Witcher 3: Hearts of Stone
>Journey
>Bastion
>Xenogears
>999
>Ghost Trick

And maybe Nier.

>Can sitcoms be hailed like classic works of art?
There is a direct line from the theater to radio dramas to the sitcom, preformed in front of a live studio audience, featuring a laugh track as a substitute to a formula designed to give the viewer the sense of communal comradery that goes at least as far back as performances at Greek symposiums.
Also, sitcom writers tend to come from the upper strata of the educated elite. So, in a sense, it could be argued that even the more lousier sitcoms have greater artistic ties in the classic sense than any well regarded single cam tv show, though appeal to tradition like that hasn't been fashionable since modern times (though we seem to be sliding back to it, sick and tired of post modernist deconstructionism as we are).

Shadow of the Colossus is, of the games I've played, the only one I'd truly call art, to be honest. Most games I would want to add to the list I have to recognize are really "just" really, really goddamn good videogames, but don't happen to have much artistic merit linked to the medium. Like Metal Gear Solid 3, it's a terrific game but I wouldn't call it art.

Metal Gear Solid 2 is like post modern videogame art before we even got the classic stuff though.

Favorite scene, but dungeon fight was still pretty good.

(You)

I totally forgot about Ueda games. Although I think that Ico is more artsy than SotC.

When viewing games as an art form, I myself tend to gravitate towards games where the gameplay element is of most relevance to what the appeal is.
Not to say that they have to lack narrative or world building, but I feel that often when games are being viewed as art, the factor that make them an unique art form in the first place is ignored as the key factor. This game gets praised for its story or narrative, that game gets praised for its immersive world, but those are often qualities you can get a better dose of trough the other art forms. Gone Home for example and its praise got an all but righteous backlash, because, though I'd fight anyone that would deny such an experience the right to exist, could have functioned just as well if not better as a short story or a short film.
Katamari Damacy however would not benefit from being presented to us trough a different medium. In fact, it would loose the key factor that is intrinsic to its existence as a piece of art, and that makes it in my opinion more worthy of pointing to as something that defines the medium than something that is heavy on a cinematic, narrative or immersive quality, no matter how well that is presented to us.

games allow a kind of immersion that's unique from other forms of media in that you can choose where to explore when (if at all) instead of it being linearly presented to you

I'm of two minds of this.
Sure, games offer immersion that is superior to the more linear arts, but even a seasoned CRPG player can tell you that the best immersion a video game has to offer pales in comparison to a good DM running a tabletop roleplaying game, and for more immediate thrills there are theme parks that offer you a more visceral experience than any VR ride.
With that said, video game immersion is only going to get more advanced as the artform develops, but should we always call these experiences that primarily focus on that "games"? I know that sounds like a contradiction after citing tabletop RPGs, but many Walking Simulators and VR rides offer little but semi-linear exploration that has little in the way of what we'd traditionally consider as gameplay. With that said, I'm not deriding those experiences or saying that they shouldn't exist, it's just that there's a blurry line between a game and a simulator sometimes, just like it could be argued that interactive fiction doesn't often fall under the hat of a "game".

Bang on point user. I don't understand how people don't get this, the potential for art in video games lies in mechanics and their implementation. Everything else can be done in other mediums but systemic interaction is specific to games.

Die you degenerate barneyfag
There are ponies hidden in that pic.

They need to stop shilling their shit here.