So, Sup Forums, I think it's time I finally put my creative ideas to good use. I want to make a video game...

So, Sup Forums, I think it's time I finally put my creative ideas to good use. I want to make a video game. Can anyone share their experiences? Even if you are still in the process. What application are you using? That's my main issue is deciding on what application/engine to use.

>put my creative ideas to good use
>I want to make a video game
Good luck, Idea Guy.

I've been fucking around in Unity for about a week and I can confidently trigger a ball to roll when interacted with.

You have mountains and mountains of learning to do before you even touch that game, user. I'm not trying to discourage you, but I'd put that on the backburner until you have half an idea what you're doing.

I'll help you out user, got nothing better to do.

What exactly do you want to do?

I don't want to give too much detail, but I want to create a story oriented single(possibly co-op) game. I was just interested in how you anons faired through your time making it. My real issue is deciding on what medium to apply my plans to.

question

how much do you need to think about the abstract computer shit when making a game using a game engine?

like is it all just actually making all the game assets and the logic behind making them interact properly etc. or is it a shit ton of weird computer compatibility shit etc.?

Here's a little story from last year
>making game on rpgmaker 2003 since I'm shit at programming and want the game to be 2d anyway
>leave doing any battle thing for last since story and art comes first
>completely finish story, maps, tiles, art, even most sounds
>get to doing battles, I fucking hated it
>not sure why, I think it was something to do with the animating
>stop working on it
Game dev is a learning process op, not everything has to be "GameStop store shelf" quality, just so long as your learning and do eventually finish a project.

2D or 3D?

2D or 3D? This is important. The "make your own engine" it's a shit meme, just use GM or Unity depending on your choice.

I'm working on a co-op 2D-Zelda pseudo clone in GM, Unity is shit when it comes to 2D games.

Agreed, don't bother ever making your own engine op since there are always gonna be far better ones out there. Game maker for 2D, Unity for 3D

If you're going 2d use gamemaker or construct 2. If you're going 3d use unreal 4. Literally no reason for using any other engine. Unity isn't bad by any stretch but UE4 is just the better product

hell unreal is even easier

use Unreal 4

My degree is in Computer Networking. I have had some coding classes. I DO need to learn more though. I know that I'm probably nowhere near ready to actually dive right it. I just needed a little bit of a reality check before I start sinking hours of my life into a project.

I would love for it to be 3D, but that may be out of reach. Skillwise. I was thinking that maybe a 2D game would be better to start out with? I know people love to pick on the "idea guy", but I'm always thinking of things that I would want to see happen in movies/video games/books/etc. I would really love to apply them. Translate my abstract ideas for others to see.

good luck idea guy!

Not sure if you're trolling or being sincere, but to me it sounds like something in your life may be troubling you. We're here for you, user.

let me guess, it's not even a game but some muh story shit?

Don't take advice from anyone here. Literally none of you will ever create anything of value.

I knew it would be a crap shoot. But I made the thread anyway. I just realized there was a dev thread, so I may poke my head in there.

That's nice and all but before you sink hours into a project you have to sink weeks, months, even years into learning, don't start with the project you want, your first 2 or 3 games sould be test/learning projects, only with months or even years of experience is when you'll start actually doing something that resembles a real game, no to discourage you but time, patience, and a lot of reading, practice and training are essential, if you go not wanting to learn but just wanting to make the best game ever right off the bat I guarantee you'll just give up a couple of weeks in.

Thank you for the inspiration. I know I'm definitely at ground zero. It will take some time. I think that's why my OP was kind of a two part question. I wanted to hear how your projects went and how you kept going, if you did. Thanks for the input. :)