What went wrong?

What went wrong?

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youtube.com/watch?v=bNXYrAkUntU
youtube.com/watch?v=zIhZuaXbc2E
youtube.com/watch?v=oc0GXE3dtmg
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>GOD TIER
Daggerfall

>GREAT TIER
Base Morrowind
Tribunal
Base Oblivion
Knights of the Nine
Base Skyrim
Dawnguard

>GOOD TIER
Redguard
Battlespire
Bloodmoon
Dragonborn

>SHIT TIER
Arena
Shivering Isles

>Shivering Isles
>Shit tier

What's wrong with you?

Tried to apeal to a wider audience that didn't care about the finer parts of the series and this led to it becoming homogenized and boring, which started in oblivion.

Too ambitious for its own time, so a lot of aspects (like graphics and combat), as well as the overall complexity, suffered.
The fact that Bethesda still hasn't managed to fix its issues while only introducing new ones in the sequels, speaks miles about their quality as developers

I disn't know it was possible for one person to have such shit taste.

>dude cheese lmao
>le penguin of doom XD hehehe
>m-muh mushroom trees

Everything about SI was bad.

...

>mushroom trees
Half of morrowind was covered in those and no one complained. Your overeacting.

>What went wrong?
The UI doesn't scale
Walk speed
Chance to hit in ARPG
That's it.

SI was a blatant attempt to appease people who were fans of Morrowind but not TES

Children like you, basically.

after recently playing through morrowind again after like 7 years to make sure it wasn't nostalgia that made me like it, the only thing that truly frustrated me was hitting people but still missing them, everything else is leagues and miles better than the other TES games.

Nothing. Spent most of early 2000's on my Pentium 4 playing this game.

normies

But Morrowind is tes.

>what went wrong with the best game by far in the TES series and one of the best RPGs of all time
Not sure what you're asking for, OP.

Basically everything. It's like the developers had no idea what they were doing.

No fast travel, weapons and armor break and need repairs, shit graphics.

Total shitshow. I don't even know why they released this turd.

>SI was a blatant attempt to appease people who were fans of Morrowind but not TES
More like they brought back the hard fantasy people expect from TES, a nice change after "generic boring medieval" aka "Oblivion".

Was this the peak of Elder Scrolls series?

They forgot what made Morrowind good, which was above all else the presentation. How you're introduced to the world, how you are supposed to piece together the lore and history from so many different fragmented accounts and books, how you spend most all of the main quest slowly delving deeper and deeper into the prophecies and talking to important people, and most importantly how the game doesn't force you to look into it at all. It just sets everything there, and lets you find it all on your own.

The game respects the player. And the creators respect themselves, they are humble. They leave you a world, and hope you'll explore it. Oblivion and Skyrim, but more so Skyrim, immediately place urgency on you, and constantly point at things they want you to see. Like some guy who hands you a christmas present, makes you open it out of its packaging out of the spot, and spends an hour explaining how cool it is. Morrowind doesn't even have the decency to point out half of the significant characters in the game. All you get is a message that the main quest is broken if you kill certain people. That random dude in a mansion with the cool armor on one playthrough, turns out to be a major player in a faction quest line in another playthrough. Oh look you found some major loot that was part of a big quest? No that's fine buddy it's not your fault we put it there, no we're not going to lock the door until you talk to some random person and no we're not going to make some unkillable NPC holding that item, go take it. There's very few things the game locks you out of compared to Oblivion or Skyrim,

HAHAHAHAHA

I sincerely hope you're trying to bait.

pleb

To this day I'm convinced the entire development team on must never have seen a vagina to have designed the mask like that.

Why?

Are you really this butthurt that someone on the internet has a different opinion than you about a fucking videogame? How could any of this possibly matter?

youtube.com/watch?v=bNXYrAkUntU
Real answer is that the combat system was completely unintuitive. Seeing the sword clearly clip through someone, but the system saying that you didn't actually hit them dissuades a lot of new players.
Isometric RPGs got away with it more because you didn't see the weapon directly hit if you were missing. Also were a clear abstraction of D&D instead of what Morrowind is

>wanting developers who've seen a vagina
normie.

youtube.com/watch?v=zIhZuaXbc2E

To be fair, without cheats that video would have been about 2 seconds long.

youtube.com/watch?v=oc0GXE3dtmg
:))))

Forcing you walk like an arthritic cripple everywhere if you want hit anything. What the fuck were they thinking?

Morrowind's combat is shit and how the accuracy was handled was a big part of it, but that video is the worst possible example since the combat system did its job perfectly in that situation, accurately modeling that a novice swordsman wouldn't be able to land any harmful blows on an elite guard who is alert and engaged in combat. If it weren't for the god-mode console command it would have also accurately modeled him being quickly pummeled to death.

A better example would be adventurer vs. mudcrab and shit like that which have no business evading your attacks. Pretty sure I remember seeing a webm showing exactly that, actually. Works much better as a criticism.

Shitty melee combat aside, I suppose we can agree morrowind was the peak of the series in terms of story complexity, being an actual open world game that's just a linear story disgusted as one, and the crazy fun stuff you can pull on in game with magic and enchantments.

Not to mention how you can be rewarded by thinking a head and clever planning.

No, that exists in the later installments, but either as after thoughts or poorly implemented.

You do know that video was made by a massive Morrowind fanboy right? It's made explicitly to mock people like you.

Irony is lost on some people.

Daggerfall's story had quite a bit of complexity too, and if we're purely going by main quests rather than including the background lore that ties into them I'd say it has to win there. Daggerfall's main quest was also nonlinear in the sense that it had no set order by which you had to complete it. You still had to do every quest eventually and there weren't branching paths or anything super complex like you'd find in a real CRPG, but it was nice to have that freedom and the ability to choose who you give the totem to at the end. The way it all tied into the reputation system was great, too: people who liked you would send a letter asking you to deliver it, and people who didn't like you would send thugs to take it from you. Both methods were valid ways of "picking" the corresponding faction's ending, but if you want your dignity along with it then you better do some quests for the guys you like first.

Have to give points to Morrowind for bothering to include a back path, though. Fuck, you can even finish the game if you genocide everyone including the fat dwarf, since Wraithguard isn't strictly necessary if you find another way to withstand the damage of the artifacts. So that makes three very different approaches by which you could "beat" the main quest, probably the closest a TES game has gotten to some actual gameplay-impacting story choices. Unfortunately the end result is still the same and it's a shame you can't join the Sixth House, but at least the journey there can be very different between each character.

People are fine with their sword hitting a jugular and it doing piss damage but as soon as the sword doesn't actually hit them we got a shitstorm brewing.

The trouble is we're moving from DnD, where everything your character physically does is based on number rolls rather than player interaction, to something closer to an action game, where a great amount of player interaction is required. Whether or not you hit an enemy or can sneak around them is more up to the player than an abstraction of the mechanics. The middle ground that can be reached is based upon the technology available. Thus games like Morrowind that were made in the transitory period will always be less popular than the more action-oriented Skyrim.

Oh yeah I should have clarified that the two before it, especially daggerfall were absolutely great at doing all that as well, and yeah it really is a shame you can't join Dagoth, but I'm sure they had their reasons, as good or bad as they were.

Also yes I do love how there is no hand holding in morrowind. No quest markers, no "important" npcs, just you, your wits, and a help journal to write information down in. It gives you what you need to start and nothing more, but it's not cruel and pointlessly hard, unless the player fucks up.

Nobody likes the last game from a franchise but Skyrim was the Best. (Online doesn't count)

People seem to conveniently forget this game was made nearly 15 years ago and scream about mechanics that were still being refined, not to mention graphical style and standards.

>capita was mountains
Todd you fucker

just because it has nice looking porn mods doesn't make it the best.

>Daggerfall
>Good

Just because it looks meh doesn't mean it's a bad game.

Another example being the plethora of rouge-likes, great games that tend too look like ass(unless you enjoy that kind of thing)

Daggerfall is the most annoying game to play. Just moving around is a chore, and the game is much less eventful then the later three TES.

Who's talking about porn mods?

/tesg/
It's all they do anymore.
Fair enough, probably more of an acquired taste in vidya.

>Dawnguard>Dragonborn
what is wrong with you?