Explain to me the purpose of this shit.
>weak as fuck
>janky control and physics
>inferior to auto-spin in games that have both, due to ineffective hitbox making it shit for protection against projectiles or tiny flying enemy swarms
Note: Before you reply with this like a dipshit, I'm NOT talking about multidirectional whip cracks. I'm talking about the shit that happens when you hold the button after a crack and the whip goes limp, letting you awkwardly wiggle it around as some means of "offense", so to say.
Castlevania whip brandishing
I don't understand how people play classicvanias, the movement just sucks. Its weird to go up stairs in some, its weird to change directions after jumping, there's weird frames of lag after landing after attacking and landing after just jumping sometimes. It doesn't feel fluid.
it's fun
allows you to block projectiles easier
>whip the skill tower that shoots fireballs
>let whip dangle to block all fireballs
>be above enemy on a ledge
>dangle whip to kill it
The applications are limited but there are a couple uses
Thing is though, auto-spinning is better at that.
I didn't really use the best pic I could have in the OP, so let me try to illustrate with my fingers.
Let's assume the green part is where the whip starts.
How is that really all that better than say, auto-spinning or a swing/slice of sorts (akin to say, Lament of Innocence)?
Looked cool in time
Also, even if the whip dangle didn't have any use, what would it matter that the devs included it?
In GTAV, you can jump in the air and make your character ragdoll at will. This serves absolutely no practical purpose in the game besides fun.
I'd say Super Castlevania IV is plenty fluid. But the games before it aren't fluid because they're not meant to be. The limited movement options require the player to be cautious and more deliberate about what he does and when.
Maybe it was because I played sotn before I tried IV, but IV just felt like shit to me
it's fun to kill the dragon skulls by just dangling it in front of them
>smoothest Classicvania felt like shit
Never play ghosts and ghouls, then.
>Castlevania game
>Hero has no whip
>green
that's yellow
>Hero has a spear
user, I...
>Castlevania game
>Hero has a whip
>loljk
Fucking SotN.
That's about it really. They wanted to show off the ability to make a rope-like material you could control.
The Vampire Killer is for pussies. The real niggas are the ones that went up against Drac without it.
Alucard, and... ?
Nathan, Eric, Shanoa, Cornell, maybe Jonathan and Charlotte.
Eric
I always just saw it in Castlevania IV as being a fun little thing they added for novelty.
When you think about it having a Whip move kinda realistically probably felt like TECHNOLOGY at the time.
I always thought it was there to show off the physics, just a fun little thing to fuck around with that didn't need to have a practical purpose, like reloading in Rise of the Triad.
>Nathan
non canon
>Eric
Needed help from big John
>Shanoa
Yeah she's up there.
>Johnathan and Charlotte
They had each other to rely on, Charlottes tombs alone you could argue made the whole ordeal easier for Johnathan who already had help from Eric and the Vampire Killer.
So basically Alucard (drac's fuckin son) and Shanoa qualify. The Vampire Killer was so much better when it was just a bit of magic and mostly symbol for man's faith in god to triumph over evil like the rest of their arsenal. I'm not sure if Lament of Innocence fucked with this but even if it did, I still consider it that so it takes only the most devout hunters will to use.
"NOT.
CANON."
>forgetting Carrie
>Forgetting Trevor's companions
>putting any credibility into IGA's fanfiction
Iga never made Eric non-canon, he made Bloodlines giga canon in Portrait of Ruin even.
But saying Eric or John took down Drac on their own isn't canon either, they both took him down as a team.
Best castlevania girl
A gimmick to show off SNES tech
>companions
That's the problem, you always have Trevor on your team.
You mean this one?
And then they turned her into a titty monster.
Sure, liking Judgment is not exactly a popular opinion and while I love some designs (especially Cornell), Sypha's redesign really irked me.
>auto spin is better
And?
You act like Shanoa didn't have super-special-magic going for her, or as if Alucard wasn't similarly enriched by his vampire heritage. It's not like they took up arms against Dracula with a wooden stake.
>strongest belmont
Whip flipping or whatever its called probably came about more as a demonstration of the console's ability, and since someone programmed it in and it was fun they left it in.
>man with no magic, no special abilities only 99 strength and a passed down whip is a pussy compared to supernatural anime heroes
Trevor the fuking Stronk and his lineage up until Richter was the greatest.
it's just "technology", it wasn't meant to serve a gameplay purpose other than blow your fucking mind in the early 90s.
>flailing around like a retard
Aim at a diagonal up angle, let the whip hang in front of you, instant wall of protection from projectiles
The only people who have truly solo'd drac are Simon, Christopher, Richter. Everyone else was working with partners to get the job done.
Trevor worked with Grant, Alucard and Sypha.
Akumajou Densetsu's ending:
>Together, the four heroes fought their way to Dracula's Throne Room. Through their combined efforts, they managed to subdue him.
John and Eric worked together to beat Drac as said in PoR and it was only possible for John to use the whip to kill drac through Eric's powers.
Johnathan and Charlotte worked as a team too.
Alucard is a strange one, do we really count that final form of Dracula to be the same one everyone else fought? Imo, drac was going easy on his son.
Julius also had help from the Hakuba clan to seal Dracula away forever so I'm not even sure where he stands but I'd put him up there based on his abilities alone.
I don't know/care about CV64 lore cause they're shit.
>Christopher
That guy's a total badass. Beats the shit out of Dracula, then 15 years later beats the shit out of dipshit possessed son and then beats the shit out of Dracula again.
Belmont's Revenge is one of my favorite games in the series.
Seriously, Chris is an absolute beast to do it as a young man and go back again as a grandpa.
Belmont's Revenge is such a classic, it doesn't even need a remake imo game fucking holds up. youtube.com
To be fair, there aren't really any Classicvanias that "need" a remake. The vast majority of them hold perfectly well.
>I don't know/care about CV64 lore cause they're shit.
It's not nearly as bad as people say, I played it for the first time two years ago and had a blast.
Adventure 1 kinda did and it was great. I wouldn't mind a CV64/LoD remakes done right either.
I'd like to try them again but 64 emulation is pretty terrible still right?
I've only emulated some games that didn't come out in Europe, but that worked well. Sure, they were only games like Dr. Mario, but still.
Anyway, if you try them, you will see that especially the AVGN's critics are bullshit.
For example, the camera isn't much worse than in Ocarina of Time, for example, you can't get stuck when doing the Mandragora/Nitro mission and having almost no background music in certain areas actually does enhance the mood.
It certainly is a little unpolished at times but I loved the cheesy storylines (especially Reinhardt's), having four different endings was pretty cool and I heard that LoD did a good job at getting rid of the flaws. I haven't played it yet, though.
Adventure ReBirth wasn't much of a remake though. It just borrowed the original's story since it's game no one particularly cared for and Igarashi felt the need to place the ReBirth game into the canon somewhere.
And N64 emulation is fairly solid these days. I played through Banjo-Kazooie recently just on a fucking Android tablet of all things.
A lot of Castlevania's difficulty comes from it's stiff controls. And knockback.
Okay. But there's nothing wrong with either of those design choices.
Whip twirling is clutch against Dracula's triple fireball.
Bloodlines is good.
youtube.com
Time for Castlevania music.
youtube.com
If knockback is an issue to you in the NES castlevania games you are bad. The game has a slow pace and you have more than enough time to evaluate the risks associated with being hit if your strategy doesn't work.
As a previous poster said, that's the point. Castlevania plays like Castlevania because of the limited movement, and only retards who want every game to be Super Mario World genuinely believe it is 'clunky' or detracts from the experience in any way
Don't forget kawaii Maria.
Shame he, like most of 4, is braindead easy and even worse THE FINAL BOSS OF THE GAME GIVES YOU HEALTH just in case it wasn't laughable enough
>I'm not sure if Lament of Innocence fucked with this
Leon had to sacrifice his girlfriend and put her soul into it to make it all magic and shit.
Eh, it's honestly one of the least offensive designs in Judgement.
Plus IIRC her design in the game takes place after the events of CV3, where her powers were more accepted and she didn't have to hide her appearance.
>I'd like to try them again but 64 emulation is pretty terrible still right?
Project 64 got the job done back in the day but it's fucking garbage compared to the emulators for sixth generation consoles.
I know there are graphics plugins you can get to fix missing textures and such but a lot of the roms out there are just bad and emulate like shit.
I never said there was. Old Castlevania games aren't for poo babbys, they're hard as fuck and you gotta put work into it.
>implying you actually twirl it instead of just flailing it around in front of you
I get more use out of just holding the whip in place. It makes Death a joke and the rotating room has a sweet spot where Medusa heads just fly right into it.
Oh, my mistake. I thought you were criticizing those aspects.
If only there were other emulators.
Hmmm.
Nope, I love Castlevania.
But you have to admit. Medusa heads are probably one of the most infuriating enemies of all time.
I may be remembering incorrectly, but in SotN wiggling it around wasn't any less powerful than whip cracks. Or at least it was still powerful enough to kill a fair number of enemies easily.
How is Rondo of Blood's soundtrack so good?
youtube.com
Because it's fun to fuck around with.
That's also why it's fun. The challenge comes from working within that limited moveset. Stairs are bullshit though.
These aren't bad controls. You know how your character will respond after them. They're just limited.
>Hero uses a fucking bird
I honestly, all joking aside, have never had an issue with them in any castlevania game. They move extremely predictably and are generally slow. You won't really be hit by them unless it's your fault. They are only really threatening when combined with other enemies as they can block off your intended dodge or similar. They can get the odd hit if they spawn at the edge of the screen. They also tend to only appear in non-platforming or easy platforming areas, keeping them from being instant deaths as well.
Honestly birds, flea men and even axe knights often pose more of a threat than a medusa head room.
DXC is better
It just is.
>tfw slogra is retardedly hard due to hitbox bullshit
Why is he such a cunt
I don't directly recall, but it is notably weaker.
Handful of games have it at like 1/5 or less, IIRC
This is on top of invuln frames, so it's not like you can just easily wiggle an enemy to death.
>tfw no castlevania song was ever as funky as OP. 13
I personally like the SNES/SFC version more. Still tight as shit on both.
Also, way to remind me of ChronTurbo.
Goddamn that series was cool.
Post your favourite monster
Motherfucker, get to the second loop of Castlevania 3 or enter Akama as your name. The medusa heads get replaced with skulls that fly ALL OVER THE FUCKING SCREEN with no real pattern.
I've been trying to 1cc that game on hard mode for a few years now.
It acts as a shield from projectiles, you autist.
Why was Charlotte so shit?
To make it more magic really, it was already made through alchemy bullshit but it needed to actually kill a vampire and absorb it's essence or something and Leon's girlfriend was in the early stages of vampirism
>rescues the girl
>she's already a vampire
>kill the vampire that turned her
>turns out your best friend set you up and is also a vampire now as one big fuck you to god
are you talking about her design? because her spells were OP as fuck whenever you were outside a boss room
>spells had to charge where Jonathan didn't have to charge anything
>less mobility
>no weapons
>has to rely on spells, which can't be used in the air at all
Yeah he is probably the only genuinely hard boss of the game and as you said it is not for reasons of good design
>kills everything from miles away
literally negates everything you complained
Projectiles aren't common enough where you aren't already dealing with it using regular swings.
I'm totally ok with this. Julius is a bro and Kokoro is a qt.
>game is on the gameboy
>characters look like microsoft word clipart
There were lady axe nights?
I always liked the Nova Skeletons.
They can fuck your shit up if you're not careful.
I love that skull. God damn that game has amazing atmosphere.
Chi no Rondo has good atmosphere too. I love it when halfway through a stage you see a boss or enemy walking around in the background then later they crash through a window or something.
>tfw getting Nitesco
I was really expecting Rinaldo to be the bad guy. But it turns out he was just a bro. I really like Rinaldo, one of my favorite shopkeepers in a video game. Up there with RE4 Merchant.
>tfw no aged manfriend to offer you a helping hand
Soma.
Nah, I'm fairly sure that's just an artists rule63 for the fun of it.
Behemoth was cool.
I like how you can see his eyes in the background before he shows up.
Ok guys, it's that time again
Favorite game
Favorite Belmont
Favorite non-Belmont character
Favorite theme
This.
Order of Ecclesia is a great game, but Shanoa is easily the weakest person to defeat Dracula. She was only able to defeat Dracula with a specific set of Glyphs made from Dracula's dark energy, which consumes the caster's soul and kills them. The only reason she survived was because of Albus.
>IV
>Simon
>Maria
>Vampire Killer
I don't mind bishounen but I hated Simon's redesign. He was much cooler when he looked like Conan the Barbarian.
She's also pretty hot.
...
>Super Castlevania IV
Nigger I played and beat this when I was in 3rd grade.
And the dangle and flail mechanic was dank as fuck.
Grabbing rings and swinging with it.
I miss it.
I wanna protect that smile