They're dead, aren't they? They're really dead

They're dead, aren't they? They're really dead.

Rift, Tera, Aion, ArcheAge SWTOR, Guild Wars, Guild Wars 2, Black Desert, LOTRO, Elder Scrolls Online, Age of Conan, WildStar, DDO, Final Fantasy... the list goes on forever.

Even Blizzard killed its own new MMO IP (Titan, now Overwatch). It's like World of Wacraft has left a fucking curse that cannot be broken and we will never, ever, ever see a """NEXT GEN""" MMO. Stuck with fucking WoW for 40 more years and the MMO dream is dead.

If it ever happened, if some spark of hope flashed, what would you want to see from a "next-gen" MMO?

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>what would you want to see from a "next-gen" MMO?

SAO tier VR

Desktop MMOs have peaked, we need an immersive VR to move to the next step and the current somewhat junk VR coupled with the inability to move across vast distances leads us to a necessity for a neural interface with the game.

We are making steps towards artificial neural connections, we already have early stage limb movement and moreso progressed artificial limb movement.

Imagine Dwarf Fortress but real time and multiplayer. That's what I believe is the "future" of MMOs. Do away with quests and planned raids and create a dynamic, actually living world that the players can influence. Give it conspiring nobles, working economies, a food chain. Make it a "story generator."

Then let the players in and give them the ability to carve out their own stories.

No levels, gear for looks only, action oriented game play with player ability making the difference and not numbers

I see destroyed processors.

I see two thousand fully leveled people destroying any new player

I see stagnating sub numbers until a death spiral

What progression do you have then? Is gear it? The game won't live long on that

Runescape. I want a proper Runescape MMO. I love the lore and the world so much but the game is so fucking basic and aged.

>I see destroyed processors.

Can't argue with that, but this is my hypothetical ideal "next gen" MMO, so I'm assuming this would be doable.

>I see two thousand fully leveled people destroying any new player

If it really does work like DF, then even the newest of recruits can stand a chance against a master. Lucky strikes and the like would still exist, along with stuff like poison, and the simple fact that no matter how skilled, the character is a weak bag of flesh, and subject to its vulnerabilities.

>I see stagnating sub numbers until a death spiral

It would just depend on if this is the sort of thing people would enjoy, I guess. Maybe the current MMO crowd wouldn't, but I feel it would draw in a lot of people.

>I need muh numbers to feel good
This is the small minded cancer that's killing the genre
With everything balanced you can make enemies, dungeons, and most importantly bosses have meaningful game play, true difficulty and not stat checks and set rotations so that it actually means something when you've beaten some enemy that blocks your story progress

>He's asking for Trials of Ascension
>Practically everyone is
>But nobody wanted it when it was on Kickstarter

So take Runescape right before EoC released and put it in a new engine with a combat/movement system similar to Tera and expand the world size then make all the monsters really hard.

lmao

>mfw I've bet on the right horse

>tfw we'll never get a new RTS warcraft game
>tfw if we do it'll be like warcraft 3, with a shitty upkeep mechanic
>tfw ever since Activision infected Blizzard, all game quality has decreased significantly

yup, it sucks

Jokes on you, LeikaRO still going strong.

Fuck is that? Something no one has ever heard of it.

It will sound stupid but i want something that is world first, game second. Not to say the game shouldn't be fun, but I want something immersive that almost feels like a simulation in many ways.
Actions have consequences, yadda yadda. If I dig a hole it stays there. Things like that.

SWTOR was a stillbirth

Sounds like another Korean grindfest with b2w bikinipl8

I like the idea of player driven sandboxes and players making towns/cities and systems of government like .hack

but that is never going to happen because they would all turn into Rust almost immediately without some sort of restrain on player freedom to impact the world around them

youtube.com/watch?v=bUF9YjMydnE

>muh player skill
>muh ultimate balance

Any project like that will either fail because people are invested in their characters and thus not willing to pay subs/buy cash shop shit or just degenerate into a moba and then fail because it cannot compete with actual mobas.

>not invested

MMOs are ass. Them dying forever would be the best situation possible.

>but that is never going to happen because they would all turn into Rust almost immediately without some sort of restrain on player freedom to impact the world around them
I agree, that's a big problem with anything player driven. But in my head at least, and just throwing out "ideal mmo" idea things, those sorts of actions would be limited by in-game consequences. Whether it's AI or whatever.

I know it's far fetched but I do think it's at least "possible". But you're right in that you can't just throw everyone into the game, say "do whatever", and expect them not to eventually form a deathsquad zerg that runs everyone else offline.

I need it.

Blizzard kills every genre they participate in.

Maybe we could just have a game with some established capital cities and rent able space for whatever people want to do, then the outskirts could be bought up for building

The government of the games capital cities is NPC and will assrape anything that fucks with the peace or destroys buildings


Then you could have shitloads of wilderness areas between capital cities where people could make towns and pretty much have a sandbox outside capital city walls

then the GM staff could just ban people for fucking with others outside the established parameters of the game consistently

instead of stupid NPC quests you could have guild quests given by GM and staff due to what they actually need done

>skiller team getting assraped by monsters in x area
>quest board with rewards for killing 50 monsters in x area

>some douche keeps killing guildies in the wilderness
>GM puts up a bounty

Like you said, not even Blizzard could stop WoW.

youtube.com/watch?v=jq-HwvYjLLg

I think that sounds great, at least for a start.
The quests more like work-orders thing is awesome as well. There could be so many things a city (or guild, or guild-run city/territory) could farm out to people working their way up or mercenaries.
As far as killing monsters, it would be neat if they not only were smarter, but weren't a limitless resource. For example, a particular mountain may have had a lot of gnolls, but once a rare vein of something needed was found, players moved in, settled camps, and eventually the gnolls are driven away or exterminated.
However in the meantime, a clan of goblins has taken over a previously abandoned mine that happens to be near a newly important trading route (due to the whatever being found and traded from the mountain).

I'm describing it stupid, but I mean a world that changes based on what players do and isn't just a neato looking map with various monster spawn locations dotted all over.

The problem with titan was that this was supposed to be a completely original mmo.
blizzard cant into original. All of their games are derivative. Thats what they are good at.

They copied many elements from EQ back then. What would they copy these days when its all WoW clones?

This. In order to put the cancer that is WoW into a coffin for all eternity we need a VRMMORPG to take the genre into the next generation

MMOs fail to innovate or bring anything new, its just the same game again and again, with what made it appealing on the past being everyday more obsolete with easier communication, social network, mobile and Facebook games with friends, unless some big revolutionary rework happens on the genre its faded to die, its just a matter of time for WoW as well, a walking corpse living of its past meme fame.

I can see mmos being the new RTS.

>it would be neat if they not only were smarter, but weren't a limitless resource.
I also like this idea for leveling so that people can't just sit in one spot grinding for hours on end for levels

High levels should be rarer people that have played for a long time.


>I'm describing it stupid, but I mean a world that changes based on what players do and isn't just a neato looking map with various monster spawn locations dotted all over.


I like the idea of monsters being cleared out of an area like I stated with the quests before

resources dpnt stay in the same spot forever

>one of the guildies finds a group of ore veins while exploring and reports it to the guild
>guild sends people that mine to get it so they can make armor and weps/building mats
>turns out the place is now overrun with goblins
>goblins rape the skillers
>guild puts a bounty on said goblins
>guildies clean zone up
>safe for skillers for a long while instead of respawning 5 minutes later

Migrating creatures based on player actions could easily be accomplished with a little admin/gm oversight

Two guilds with their own little towns could get into a fight over stupid bullshit and start a war and burn each others villages down.


Maybe some people eventually build a town so large it gains city status and then you have a whole new playstyle of governing a city and keeping the peace

good riddance.