Is there a single thing MGS4 did right?

Is there a single thing MGS4 did right?

I played it on release and absolutely hated it and want to try it again to see if my opinion has changed but my PS3 died a year ago. So I come to you Sup Forums. What were the positive aspects of this game, if any? I want to like it since I like the rest.

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The controls are phenomenal.

Everything else is garbage.

u just hate it cus it's sony exclusive cuck

It made you buy it

Yeah. The core mechanics, weaponry and all that are good they just buried it under hours of cutscenes and then made all the levels really shitty.

Core gameplay is some damn good shit. I used to have dreams about user created mappacks. Acts 1 and 2 are some good shit, and if you want to stop after that nobody will blame you.

Final boss was great.

The concept of sneaking through a warzone was pretty cool. Made me wish for a more polished version of that in MGS V, which made me all the more disappointed.

MGSV was polished af man

But no war. Just a desert with a few slavs every now and then.

I don't think you know what "polished" means.

Are you actually retarded or just baiting for (You)s?

It's a better game than V for starters.
Pic related is one of the best boss fights in the series.

The gun customization was amazing.

REX vs. RAY was a lot of fun. The return to Shadow Moses in general was well done and emotional.

The MGS4 iPod has a lot of great music from the series on it compared to MGSV's iDroid.

I like the way it put a Solid end on Snake's story. It's not quite "Otacon and Snake are executed" but it makes it clear that he's going to be dead soon afterwards. It feels very definitive as an end, despite more games coming out after.

A game that has good things and then doesn't let you enjoy them is worse than a game that has nothing good in it at all.

>af
Disregarding that fagspeak, the game was undeniably polished as fuck, but it did nothing to further MGS4's concept of warzone stealth. You never actually see, let alone participate in/sneak through, combat between AI factions. You HEAR a bunch of talk about fighting between the Russians and Mujaheddin, but the game never lets you Living Daylights/Rambo 3 that shit because the only people you ever encounter in Afghanistan are the Russian occupants, save for XOF in that one mission near the end.

Africa's basically the same deal.

This picture just makes me angry at how pointless Ocelot's role in MGSV was. What was the fucking point of including such a great character if they were going to have him do fuck all and be boring the whole experience?

too bad there's no game there

The boss photoshoots were neat
youtu.be/4uz0TGRIA6w?t=3m3s

It sucks that he was pretending to be Liquid at all. That was just dumb. Ocelot is cool enough on his own without having to be someone else.

>mgs4
>a game

I liked the ragdoll physics when you get tumbled by an explosion.

The core gameplay of MGSV sure is polished but is in the wrong game.
it lacks tactile feedback on core stealth elements and the open world doesn't enhance the gameplay, only leave you with time-wasting travel.

>it lacks tactile feedback on core stealth elements and the open world doesn't enhance the gameplay

what?

it lacks information pertaining to camouflage index or as an example in other stealth games, a light and or sound meter which gives you reliable and informative information based on your surroundings and where you are within them.

Without a camouflage index, it's hard to know just how visible you are when crawling and everything just feels like a stab in the dark.

Without shadow based stealth (and this could easily work in this game) you are left with no indication of how visible or invisible you are in urban areas leaving you to play with line of sight based stealth which I think is bottom of the barrel in terms of giving the player options in how they approach different scenarios, I personally feel that a cam index that I can see at all times would give players more options as far as knowing how visible they are and widening the options for how the approach scenarios.

the open world doesn't help this game because it gives the player many options on how to approach camps but leaves the areas outside the camps with absolutely nothing to do and simply exist as filler.

Oh look a fanboy

>it lacks information pertaining to camouflage index

Good, you don't need a number in the corner to deduce that you're probably more camoflauged in the shade.

If anything the game is great exactly because of the tactile feedback provided by the lighting engine.

>the open world doesn't help this game because it gives the player many options on how to approach camps


For every approach there are corresponding optimal ways to accomplish them. The economy system drills this point home, and the loadout you take greatly influences your capability

>leaves the areas outside the camps with absolutely nothing to do and simply exist as filler.

The area in between camps is meant to serve as down time between outposts, it's supposed to be empty.

As for nothing to do, it's the perfect opportunity to go out hunting for animals for angel points. It also gives you a reason to use the fast travel system.

haven't you killed yourself yet?

Just like MGSV

The first two Acts are really good

>Is there a single thing MGS4 did right?
Have the best gameplay in the series building off of both 2 and 3

what gameplay?

literally Zelda Cycle

this guy gets it

All 2 hours of it felt good man

Too bad it ended in act 3 before going to the robot jamboree

>contextual QTE """""""boss fight""""""""""
>but it's good because they played music and had health bars from the previous games!!!!!! muh nostalgia!!!!!!

MGS4fags are fucking retarded

Sure it's obvious that I'm more camouflaged in the shadow but when I'm in a dark building and I get spotted the only way I could avoid that is to be out of ligne of sight, there's no depth to being in darkness, there's even the ability to turn off generators and with no lights on you still get spotted in a dark corner.

having the lights on or off ultimately makes no difference if the best answer is just to hide behind cover.

I was going to touch on the corresponding ways to approach scenarios but every mission plays out mostly the same regardless of what way you enter an area. again this is mostly because the stealth isn't as fleshed out as it could be.

Open areas for hunting doesn't entice me one bit when all I want to do is play the game and sneak around. other games just used levels and incorporated downtime into the level design. something else that MGSV lacks outside of really main missions.

MGSV also has a bad case of making all the objects you can pick up feel really important when they're not.

don't get me wrong though as far as modern stealth games go it's better than what other developers have offered us in years and is a great example of tight and fluid gameplay and it does have polish in what it has to offer, however because it's an open world and isn't pure stealth it also sufferes in some elements as a result.

>the only way I could avoid that is to be out of ligne of sight

in other words, git gud.
You have boxes for a reason

Nice strawman.
You fully control Snake for most of the fight you dumb shit. Try actually playing the game.

>I was going to touch on the corresponding ways to approach scenarios but every mission plays out mostly the same regardless of what way you enter an area.

No it doesn't

>again this is mostly because the stealth isn't as fleshed out as it could be.

Or maybe you just don't appreciate how it influences the gameplay.

>other games just used levels and incorporated downtime into the level design

This is literally what the open area is, downtime incorporated into the level design.

What the fuck are you even complaining about?

Yeah you control his QTE event as you rapidly mash one button to match certain timed events

boxes are just a portable way of avoiding line of sight.

being able to shoot lights and have the darkness matter should be just as viable as hiding in a box. it's not though.

>Is there a single thing MGS4 did right?

fixed MGS2's messes

Well yeah, but the point is you have options.

Also boxes are for armor, poster distractions, popping up right before an enemy is about to expose you and sliding away, so there's that as well

That's not even true man. There's QTEs in the fight but that's not the whole fight

The rest of the fight isn't much different my man, take off those nostalgia glasses.

MGS4 was all about the spectacle

How can one person be so dumb, holy shit.

Could never really tell where he was going with that. Honestly it felt like he was trolling the game the whole time

Absolutely not. You can still appreciate those good things even if the level design doesn't utilize them, unlike the shittier game with no redeeming qualities whatsoever.

>doesn't let you enjoy them

why does the box give me more options than the environment?

There's a transformer on a power line connected to lights and I can't shoot it to black out an area, not that it would matter though because just having a box on me seems to be the be all and all of stealth gameplay.

I'm complaining about the stealth feeling limiting and if the game was smaller and more refined and had a bit more in the way of how you could interact with your environment outside of using the box it would largely improve the way the game feels as opposed to a huge open world with nothing to do between areas that feel mostly the same

MGS2 was badly presented

Doesn't help the game tries to be serious after going on an acid trip

>MGS
>tries to be serious
You what?
Also, how was MGS2 badly presented?

>Doesn't help the game tries to be serious after going on an acid trip

Isn't this basically every metal gear game?

It gives you options on top of just using the environment. And light can really make it harder to sneak around some areas of a base

>more refined and had a bit more in the way of how you could interact with your environment outside of using the box

The game had an entire loadout system that changes how you can interact with your environment. The gameplay is great exactly because of the amount of freedom you have to tackle anything at any particular moment with an array of balances behind these mechanics to measure up to

>You what?
MGS2 expects me to take it seriously after the Arsenal Gear bullshit.

Case in point, the Roy speech.

not every MGS game goes on an End of Eva level of mindfuckery

>memes is the theme of MGS2
>barely touch on it until th end
>suddenly, force dump exposition on memes at the end

>MGS2 expects me to take it seriously after the Arsenal Gear bullshit.

you obviously didn't understand mgs2

>>suddenly, force dump exposition on memes at the end

force dump after going off the deep end, I might add.

Ray vs rex fight
Snake ocelot fight
Raiden
That gun porn
Shadow Moses
Those nods to old boss fights
That biggu bossu cameo


My favorite mgs

>you obviously didn't understand mgs2

because it was presented in a bad way. Just remove the trippy Arsenal Gear bullshit.

or at least remove the Roy AI going full retard or change the Face/Pic of the AI who gives the speech at the end of the game to show that it's a different AI

>doesn't have cool backflips as you teleport behind Ocelot and unleash an epic combo with your divine powers granted to you upon your first death
>"it's le bad"

Kill yourself my dude.

Why would you remove the best part of the game?

Z E L D A C Y C L E
E
L
D
A

C
Y
C
L
E

The gameplay mechanics that was there is the best of the series only barley rivaled by MGSV

The unfortunate thing about it is that the level design is absolute garbo that just railroads you through pseudo stealth sections

>Is there a single thing MGS4 did right?
the core gameplay during acts 1 and 2 is phenomenal. problem is it ends after that and you only have the slowest escort mission ever, a nostalgia trip, and a boss rush with hour long cutscenes between each one until it ends after that.

Gameplay is fun, the controls are complex, there's a lot of gadgets/weapons to mess around with, sound design is amazing all across the board.

The core gameplay is leaps ahead of Phantom Shit but it's a shame there is so little of it.

>it was me all along

Probably the worst plottwist of the series, second only to the retarded MGS4 ending.

Hideo was sick of making mgs, so he purposely tried to conclude everything and end it. It was part sabotage

;_;

Nah, the game is fine, senpai.

Hideo has never beend sick of making MGS. It's always been a ruse to sell more copies.

>tfw liquid

>only way to play it now is with cfw ps3 on barely populated fan servers

I was already an adult and following Kojima when mgs3 came out. He was tired and done with mgs after 3. He was very vocal about it. Konami was making mgs4 with or without him, so he grumbled and ended the series so no one could make more. Hideo didnt have fun making games until mgsv

>controls
>graphics
>iPod
>OctoCamo was cool
>Solid Eye was cool
>gun customization
>microwave hallway
>Rex vs Ray
>Snake vs Ocelot
>ended Solid's story satisfyingly with no dumb twist or sequel bait
>isn't MGSV

Superior cover art coming thru

>The gameplay is great exactly because of the amount of freedom you have to tackle anything at any particular moment with an array of balances behind these mechanics to measure up to

I couldn't agree more, I love the amount of options you have pertaining to the loadout.
my gripe is that I don't have any options in how I move about the environment outside of using a box or avoiding line of sight and apparently I'm just supposed to know how camouflaged I am because it's dark.

I'd love to use sound and light more and even employ the 5 S's but a box will suffice if a wall doesn't

>Hideo hates games, is sick of MGS, THIS ONE WILL BE THE LAST GAME FOR REAL AND END ALL THE TIES I'M SERIOUS
>Creates excellent games with great gameplay, cutscenes, story, details, music

>Has "fun" making a game, "this one will explain everything about Big Boss", is set to be his final masterpiece for real
>It's a lame duck game, explains nothing about big boss, falls flat even compared to MGS4

>He was very vocal about it

Yeah, he was very vocal when he claimed MGS2 would be his final MGS game. He's repeated this gimmick too many times. Ironically ,he finally got fired before he could willingly leave the MGS series behind.

People who liked the series before, liked 4

People who didn't like it, was their first mgs and only played because muh ps3 exclusive

>explains nothing about big boss

>he let the entire narrative of mgsv fly completely over his head

gameplay was prety good

those 3% of the game that actualy was gameplay

wow phantom story so deep

When you actually get to play, the gameplay is best of the series. Better than V I'd say. Only major flaw with it is the gun shop. Chapters 1 and 2 are tops, and 4 is nice, but 3 is fucking shit after the first time and 5 is essentially a single room, a boss fight, button mashing, and arguably the best fistfight in any video game to date. Yes, including Yakuza games.

I've been a fan of the series since MGS, and I thought 4 was shit. What now faggot?

I started with 2 and I thought 4 was the worst mgs and poorly designed overall. :^)

>barely touched
Like genes turned Solid Snake into Big Boss, memes turned Raiden into both. Shadow Moses events and experiences were passed to him through VR training and whatnot and he succeed in a real life parallel Shadow Moses event without even realizing how he did it. Memes is what turned him into a soldier similar to Solid Snake and Big Boss.

I still fail to see why it's hated

>Epic boss battles; check
>Amazing cinematics; check
>Linear but detailed levels; check
>Political commentary; check
>Quirky and slapstick humour; check
>Character development and a great story that gives closure to the series; check

And yet some people have the audacity to say V is better than 4

>Memes is what turned him into a soldier similar

Did you even pay attention to MGS2?

it had the best fanservice of any videogame, part of the problem with V is its lack of fanservice.

>Amazing cinematics; check

SIMPLY EBIN

See: Chapters 3 and 5 suck and 4 isn't all that great when you take away the nostalgia factor.

>great story that gives closure to the series

>She is...She is k-killing my virginity!

Octocamo

>Is there a single thing MGS4 did right?
yeah, it was still better than the piles of shit known as PW and V

What are you even trying to imply?

How can you be made a soldier like Solid Snake and Big Boss if you already are?

For fucks sake let's just end it already
strawpoll.me/10626789

I'm pretty glad I'm not as jaded as you guys are. I don't get furious about tiny shit like you guys do. I'm able to accept when some games aren't as good as others, but I'm not throwing around hyperbole and acting like it's the worst thing ever made.

I obviously meant it in a metaphorical sense.