I played it on release and absolutely hated it and want to try it again to see if my opinion has changed but my PS3 died a year ago. So I come to you Sup Forums. What were the positive aspects of this game, if any? I want to like it since I like the rest.
Yeah. The core mechanics, weaponry and all that are good they just buried it under hours of cutscenes and then made all the levels really shitty.
Brandon Robinson
Core gameplay is some damn good shit. I used to have dreams about user created mappacks. Acts 1 and 2 are some good shit, and if you want to stop after that nobody will blame you.
Luis Cook
Final boss was great.
Landon Gonzalez
The concept of sneaking through a warzone was pretty cool. Made me wish for a more polished version of that in MGS V, which made me all the more disappointed.
Dylan Morgan
MGSV was polished af man
Jace Reed
But no war. Just a desert with a few slavs every now and then.
Nathan Thompson
I don't think you know what "polished" means.
Lincoln Myers
Are you actually retarded or just baiting for (You)s?
Tyler Collins
It's a better game than V for starters. Pic related is one of the best boss fights in the series.
Owen Edwards
The gun customization was amazing.
REX vs. RAY was a lot of fun. The return to Shadow Moses in general was well done and emotional.
The MGS4 iPod has a lot of great music from the series on it compared to MGSV's iDroid.
I like the way it put a Solid end on Snake's story. It's not quite "Otacon and Snake are executed" but it makes it clear that he's going to be dead soon afterwards. It feels very definitive as an end, despite more games coming out after.
Hunter Edwards
A game that has good things and then doesn't let you enjoy them is worse than a game that has nothing good in it at all.
Brayden Bennett
>af Disregarding that fagspeak, the game was undeniably polished as fuck, but it did nothing to further MGS4's concept of warzone stealth. You never actually see, let alone participate in/sneak through, combat between AI factions. You HEAR a bunch of talk about fighting between the Russians and Mujaheddin, but the game never lets you Living Daylights/Rambo 3 that shit because the only people you ever encounter in Afghanistan are the Russian occupants, save for XOF in that one mission near the end.
Africa's basically the same deal.
Cameron Powell
This picture just makes me angry at how pointless Ocelot's role in MGSV was. What was the fucking point of including such a great character if they were going to have him do fuck all and be boring the whole experience?
It sucks that he was pretending to be Liquid at all. That was just dumb. Ocelot is cool enough on his own without having to be someone else.
Tyler Jenkins
>mgs4 >a game
Hudson Collins
I liked the ragdoll physics when you get tumbled by an explosion.
Dominic Morgan
The core gameplay of MGSV sure is polished but is in the wrong game. it lacks tactile feedback on core stealth elements and the open world doesn't enhance the gameplay, only leave you with time-wasting travel.
Isaac Johnson
>it lacks tactile feedback on core stealth elements and the open world doesn't enhance the gameplay
what?
Lucas Perry
it lacks information pertaining to camouflage index or as an example in other stealth games, a light and or sound meter which gives you reliable and informative information based on your surroundings and where you are within them.
Without a camouflage index, it's hard to know just how visible you are when crawling and everything just feels like a stab in the dark.
Without shadow based stealth (and this could easily work in this game) you are left with no indication of how visible or invisible you are in urban areas leaving you to play with line of sight based stealth which I think is bottom of the barrel in terms of giving the player options in how they approach different scenarios, I personally feel that a cam index that I can see at all times would give players more options as far as knowing how visible they are and widening the options for how the approach scenarios.
the open world doesn't help this game because it gives the player many options on how to approach camps but leaves the areas outside the camps with absolutely nothing to do and simply exist as filler.
Jace James
Oh look a fanboy
Elijah Allen
>it lacks information pertaining to camouflage index
Good, you don't need a number in the corner to deduce that you're probably more camoflauged in the shade.
If anything the game is great exactly because of the tactile feedback provided by the lighting engine.
>the open world doesn't help this game because it gives the player many options on how to approach camps
For every approach there are corresponding optimal ways to accomplish them. The economy system drills this point home, and the loadout you take greatly influences your capability
>leaves the areas outside the camps with absolutely nothing to do and simply exist as filler.
The area in between camps is meant to serve as down time between outposts, it's supposed to be empty.
As for nothing to do, it's the perfect opportunity to go out hunting for animals for angel points. It also gives you a reason to use the fast travel system.
haven't you killed yourself yet?
Eli Rogers
Just like MGSV
Tyler Hall
The first two Acts are really good
Joshua Davis
>Is there a single thing MGS4 did right? Have the best gameplay in the series building off of both 2 and 3
Juan Richardson
what gameplay?
literally Zelda Cycle
Josiah Bailey
this guy gets it
Lucas Kelly
All 2 hours of it felt good man
Too bad it ended in act 3 before going to the robot jamboree
Luis Davis
>contextual QTE """""""boss fight"""""""""" >but it's good because they played music and had health bars from the previous games!!!!!! muh nostalgia!!!!!!
MGS4fags are fucking retarded
Bentley Flores
Sure it's obvious that I'm more camouflaged in the shadow but when I'm in a dark building and I get spotted the only way I could avoid that is to be out of ligne of sight, there's no depth to being in darkness, there's even the ability to turn off generators and with no lights on you still get spotted in a dark corner.
having the lights on or off ultimately makes no difference if the best answer is just to hide behind cover.
I was going to touch on the corresponding ways to approach scenarios but every mission plays out mostly the same regardless of what way you enter an area. again this is mostly because the stealth isn't as fleshed out as it could be.
Open areas for hunting doesn't entice me one bit when all I want to do is play the game and sneak around. other games just used levels and incorporated downtime into the level design. something else that MGSV lacks outside of really main missions.
MGSV also has a bad case of making all the objects you can pick up feel really important when they're not.
don't get me wrong though as far as modern stealth games go it's better than what other developers have offered us in years and is a great example of tight and fluid gameplay and it does have polish in what it has to offer, however because it's an open world and isn't pure stealth it also sufferes in some elements as a result.
Aaron White
>the only way I could avoid that is to be out of ligne of sight
in other words, git gud. You have boxes for a reason
Noah Bailey
Nice strawman. You fully control Snake for most of the fight you dumb shit. Try actually playing the game.
Jacob Harris
>I was going to touch on the corresponding ways to approach scenarios but every mission plays out mostly the same regardless of what way you enter an area.
No it doesn't
>again this is mostly because the stealth isn't as fleshed out as it could be.
Or maybe you just don't appreciate how it influences the gameplay.
>other games just used levels and incorporated downtime into the level design
This is literally what the open area is, downtime incorporated into the level design.
What the fuck are you even complaining about?
Jace Flores
Yeah you control his QTE event as you rapidly mash one button to match certain timed events
Evan Morgan
boxes are just a portable way of avoiding line of sight.
being able to shoot lights and have the darkness matter should be just as viable as hiding in a box. it's not though.
Liam Roberts
>Is there a single thing MGS4 did right?
fixed MGS2's messes
Brandon Cook
Well yeah, but the point is you have options.
Also boxes are for armor, poster distractions, popping up right before an enemy is about to expose you and sliding away, so there's that as well
Jeremiah Lee
That's not even true man. There's QTEs in the fight but that's not the whole fight
Landon Wood
The rest of the fight isn't much different my man, take off those nostalgia glasses.
MGS4 was all about the spectacle
Logan Morris
How can one person be so dumb, holy shit.
David Walker
Could never really tell where he was going with that. Honestly it felt like he was trolling the game the whole time
Jack Jenkins
Absolutely not. You can still appreciate those good things even if the level design doesn't utilize them, unlike the shittier game with no redeeming qualities whatsoever.
Jackson Allen
>doesn't let you enjoy them
Colton Cox
why does the box give me more options than the environment?
There's a transformer on a power line connected to lights and I can't shoot it to black out an area, not that it would matter though because just having a box on me seems to be the be all and all of stealth gameplay.
I'm complaining about the stealth feeling limiting and if the game was smaller and more refined and had a bit more in the way of how you could interact with your environment outside of using the box it would largely improve the way the game feels as opposed to a huge open world with nothing to do between areas that feel mostly the same
Isaiah Williams
MGS2 was badly presented
Doesn't help the game tries to be serious after going on an acid trip
Charles Johnson
>MGS >tries to be serious You what? Also, how was MGS2 badly presented?
Carson Gonzalez
>Doesn't help the game tries to be serious after going on an acid trip
Isn't this basically every metal gear game?
Samuel Barnes
It gives you options on top of just using the environment. And light can really make it harder to sneak around some areas of a base
>more refined and had a bit more in the way of how you could interact with your environment outside of using the box
The game had an entire loadout system that changes how you can interact with your environment. The gameplay is great exactly because of the amount of freedom you have to tackle anything at any particular moment with an array of balances behind these mechanics to measure up to
Easton Kelly
>You what? MGS2 expects me to take it seriously after the Arsenal Gear bullshit.
Case in point, the Roy speech.
not every MGS game goes on an End of Eva level of mindfuckery
Isaac Evans
>memes is the theme of MGS2 >barely touch on it until th end >suddenly, force dump exposition on memes at the end
Isaac Nguyen
>MGS2 expects me to take it seriously after the Arsenal Gear bullshit.
you obviously didn't understand mgs2
Noah Howard
>>suddenly, force dump exposition on memes at the end
force dump after going off the deep end, I might add.
Caleb Miller
Ray vs rex fight Snake ocelot fight Raiden That gun porn Shadow Moses Those nods to old boss fights That biggu bossu cameo
My favorite mgs
Camden Russell
>you obviously didn't understand mgs2
because it was presented in a bad way. Just remove the trippy Arsenal Gear bullshit.
or at least remove the Roy AI going full retard or change the Face/Pic of the AI who gives the speech at the end of the game to show that it's a different AI
Landon Rodriguez
>doesn't have cool backflips as you teleport behind Ocelot and unleash an epic combo with your divine powers granted to you upon your first death >"it's le bad"
Kill yourself my dude.
Ethan Gonzalez
Why would you remove the best part of the game?
Nathan Myers
Z E L D A C Y C L E E L D A
C Y C L E
Adam Scott
The gameplay mechanics that was there is the best of the series only barley rivaled by MGSV
The unfortunate thing about it is that the level design is absolute garbo that just railroads you through pseudo stealth sections
David Sullivan
>Is there a single thing MGS4 did right? the core gameplay during acts 1 and 2 is phenomenal. problem is it ends after that and you only have the slowest escort mission ever, a nostalgia trip, and a boss rush with hour long cutscenes between each one until it ends after that.
David Thomas
Gameplay is fun, the controls are complex, there's a lot of gadgets/weapons to mess around with, sound design is amazing all across the board.
The core gameplay is leaps ahead of Phantom Shit but it's a shame there is so little of it.
Hudson Mitchell
>it was me all along
Probably the worst plottwist of the series, second only to the retarded MGS4 ending.
Angel Lopez
Hideo was sick of making mgs, so he purposely tried to conclude everything and end it. It was part sabotage
James Powell
;_;
Alexander Roberts
Nah, the game is fine, senpai.
Sebastian Collins
Hideo has never beend sick of making MGS. It's always been a ruse to sell more copies.
Angel King
>tfw liquid
Tyler Rivera
>only way to play it now is with cfw ps3 on barely populated fan servers
Jackson Brown
I was already an adult and following Kojima when mgs3 came out. He was tired and done with mgs after 3. He was very vocal about it. Konami was making mgs4 with or without him, so he grumbled and ended the series so no one could make more. Hideo didnt have fun making games until mgsv
Christopher Turner
>controls >graphics >iPod >OctoCamo was cool >Solid Eye was cool >gun customization >microwave hallway >Rex vs Ray >Snake vs Ocelot >ended Solid's story satisfyingly with no dumb twist or sequel bait >isn't MGSV
John Gray
Superior cover art coming thru
Aiden Miller
>The gameplay is great exactly because of the amount of freedom you have to tackle anything at any particular moment with an array of balances behind these mechanics to measure up to
I couldn't agree more, I love the amount of options you have pertaining to the loadout. my gripe is that I don't have any options in how I move about the environment outside of using a box or avoiding line of sight and apparently I'm just supposed to know how camouflaged I am because it's dark.
I'd love to use sound and light more and even employ the 5 S's but a box will suffice if a wall doesn't
Michael Hernandez
>Hideo hates games, is sick of MGS, THIS ONE WILL BE THE LAST GAME FOR REAL AND END ALL THE TIES I'M SERIOUS >Creates excellent games with great gameplay, cutscenes, story, details, music
>Has "fun" making a game, "this one will explain everything about Big Boss", is set to be his final masterpiece for real >It's a lame duck game, explains nothing about big boss, falls flat even compared to MGS4
Zachary Gomez
>He was very vocal about it
Yeah, he was very vocal when he claimed MGS2 would be his final MGS game. He's repeated this gimmick too many times. Ironically ,he finally got fired before he could willingly leave the MGS series behind.
Jacob Nguyen
People who liked the series before, liked 4
People who didn't like it, was their first mgs and only played because muh ps3 exclusive
Joshua Bennett
>explains nothing about big boss
>he let the entire narrative of mgsv fly completely over his head
Landon Wilson
gameplay was prety good
those 3% of the game that actualy was gameplay
Cooper Adams
wow phantom story so deep
Nathan Turner
When you actually get to play, the gameplay is best of the series. Better than V I'd say. Only major flaw with it is the gun shop. Chapters 1 and 2 are tops, and 4 is nice, but 3 is fucking shit after the first time and 5 is essentially a single room, a boss fight, button mashing, and arguably the best fistfight in any video game to date. Yes, including Yakuza games.
Asher Bell
I've been a fan of the series since MGS, and I thought 4 was shit. What now faggot?
Jaxson Cook
I started with 2 and I thought 4 was the worst mgs and poorly designed overall. :^)
Connor Perez
>barely touched Like genes turned Solid Snake into Big Boss, memes turned Raiden into both. Shadow Moses events and experiences were passed to him through VR training and whatnot and he succeed in a real life parallel Shadow Moses event without even realizing how he did it. Memes is what turned him into a soldier similar to Solid Snake and Big Boss.
Jonathan Young
I still fail to see why it's hated
>Epic boss battles; check >Amazing cinematics; check >Linear but detailed levels; check >Political commentary; check >Quirky and slapstick humour; check >Character development and a great story that gives closure to the series; check
And yet some people have the audacity to say V is better than 4
Brody Hernandez
>Memes is what turned him into a soldier similar
Did you even pay attention to MGS2?
Cooper Young
it had the best fanservice of any videogame, part of the problem with V is its lack of fanservice.
Julian Cox
>Amazing cinematics; check
SIMPLY EBIN
Blake Gutierrez
See: Chapters 3 and 5 suck and 4 isn't all that great when you take away the nostalgia factor.
Jeremiah Williams
>great story that gives closure to the series
Luis Kelly
>She is...She is k-killing my virginity!
Carter Bennett
Octocamo
Jack Wilson
>Is there a single thing MGS4 did right? yeah, it was still better than the piles of shit known as PW and V
Eli Gray
What are you even trying to imply?
Camden Morris
How can you be made a soldier like Solid Snake and Big Boss if you already are?
I'm pretty glad I'm not as jaded as you guys are. I don't get furious about tiny shit like you guys do. I'm able to accept when some games aren't as good as others, but I'm not throwing around hyperbole and acting like it's the worst thing ever made.