People said they couldn't make animations in this engine but they did
New Euclideon video
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Someone on Sup Forums said they went to one of their demos and the animations had like 5 frames and looked like shit.
Enjoy your unlimited scamming.
VR is the shittest fad. Just give me games I can play sitting down.
based euclideon
armchair coders absolutely BTFO forever
same retards that would have been telling alan turing his machine wouldn't work
There are tons of VR games you can play sitting
they could just do one job to get everyone to believe them
a small downloadable "game" where you can just walk around a house and solve a few puzzles, like a recent resident evil 7 demo
spoiler alert
Alan Turing never built a fucking machine, he designed a theoretical model of computation.
Sup Forums retards BTFO
>People said they couldn't make animations in this engine but they did
>no binary released yet
user their engine is slow as fuck and renders things not in real time. That's why they haven't released shit.
>The vr holodeck
That's cool, but it's just VR and it's not using their "unlimited planets" engine
>user their engine is slow as fuck and renders things not in real time. That's why they haven't released shit.
Still a work in progress but this is the future of computer graphics
These fucking idiots again. They had one video that got mega hyped yeas ago and they've rode on that ever since. Bunch of shit cunts.
that said this is some good shit to get mad over, beats the fuck out of the typical youtube or sjw drama
Only took how many fucking years? Developing anything worth a fuck in this engine must be some kind of hellish nightmare.
I have no fucking clue how these guys get so many grants with nothing really to show for it
They have revolutionized the geospatial tech industry.
It's just that this technology really can't be applied to video games easily.
Euclidean is back again!
I always love watching the normies get scammed by these guys.
this doesnt make sense
it doesnt sound very different from voxels...
Theres more applications for computer graphics than just games after all.
>the normies get scammed by these guys.
>when they aren't selling anything but showing off a engine technology
Ok
So when is some upside down user gonna go and test it all out to report back here?
>Still a work in progress but this is the future of computer graphics
not really, it's shit for anything not realistic, and rendering time will always be atrocious without dedicated hardware acceleration.
Also, you need to keep data high as fuck for every model to maintain a decent detail up close, and the only way to keep the data size acceptable on a normal computer is to reuse assets. Have you noticed that every video they put out uses the same reutilezed assets organized procedurally by some fractal algorithm to keep data handling manageable? Because, at the contrary of what they claim, adding more points is going to slow everything down exactly like adding more polygons, there is no way around that. You gotta process those shit, and parallel processing isn't the CPU strong point either.
Also the animation smelled like shit. Because they didn't zoom on it like always to show the "unlimited detail", since they are probably using a fewer number of points, or worse, it's just s high poly animation and you're falling for it. And the "lighting" they developed looked baked as fuck.
Amd you noticed again like this metod as the opposite pitfall of polygons? The forest they showed looked like it was made from rubber, since if you don't use high-resolution assets they look like a blobby mess, like low resolution polygons looks like cardboard.
that's what they are, but rendered by CPU by representing each one of them as a dot. on the screen and ordering them for depth. Most retarded thing ever since it will always run like shit with those resolutions for quite some years. It's not like other engines exists and work with demos were the voxel are converted on the fly to polygons and sent to the GPU
and it still just looks like a dolled-up version of Ecstatica
They must have some gambit. They keep resurfacing with new fancy demos. That aint cheap.
It's more like a completely seperate pathway of rendering computer graphics than an engine, like how voxels is different from polygons. This looks like some voxel inspired variant?
I don't get why they even care about video games. This technology won't be practical for gaming for at least 10 more years. Even then, collision will probably stI'll be a nightmare.
They get grants from the Australian government. Their business plan is basically to scam them by developing a technology with little future, then post updates so that the government thinks they're actually doing something noteworthy.
>Getting excited about slightly improved LoD
You still need to actually create the detail, and there's only so much your GPU can display at once
another self promotion video with noting of substance
Government grants don't rely on youtube videos for you reporting back your progress or results, what the fuck are you smoking?
You mean the Australian government which is very anti-video games? I heard that their bans on retail video games are ridiculous because they believe video games cause violence.
Why would they be supporting this, a demo that removes one layer of abstraction from video games?
the framerate looks lowish like consoles but it didnt look that bad
Computer graphics have more purposes than just videogames you silly gwafix cat.
found the homophobe
need some muscle here!
Except this tech is proving to be really useful for geographic research purposes. As has been said earlier in the thread, it isn't so useful for games yet, but being able to scan an environment without losing much detail (producing a completely still environment you can move a camera around in) is really neat shit. Animations look like trash because it isn't really animated models, every frame of animation is a new model. So a 30fps animation would require at least 1 new model per frame, it's a huge pain in the ass and you run into storage issues.
They also have shit like their geoverse software and that holoverse shit. They aren't just their vaporware engine they're just most famous for that
this doesn't run off the GPU
assmuming what they say is true, it's a voxel search engine rather than a renderer. similar to how google sifts through bilions of websites in a split second, it only displays the voxels it needs to at any given time based on your perspective and screen resolution
Oh, it's this meme again. For how long has this shit been going on? I feel like it's been over a decade since they promised the impossible with this shit.
they didnt invent laser scanning. i doubt they even invented point cloud rendering. they're just good at fooling people
>this software gives detaIL to the granular level!
Yeah, let's just make a new format that forces developers to go outside and take pictures or metal, dirt, and concrete to create detail for games that 1% of pc gamers can run, and then from that the 100 people who pay actual money for the game that fall for this meme.
>developers to go outside and take pictures or metal, dirt, and concrete to create detail for games
Except a lot of developers already do this
case in point:
youtube.com
it's nothing new or hard. They are just marketing some tree search algorithm really well
Yeah, photogrammetry seems to be more worthwhile than this.
Sup Forums btfo
lmao are you fucking retarded?
They're not selling anything, you can't go to their website and buy something.
I don't even understand why so much spite towards them. Do you not think that everyone starts out with near impossible ideas that gets reworked and becomes more and more practical over the years.
I like Euclidean simply because they're striving for their idea, rather than just settling for less and then selling THAT to us, telling us it's what they promised originally.
I believe their vision will be realized but still needs a lot of time, like all fucking technologies. So rather than removing the bias like you always do for anyone else, and just wait till it becomes viable, for some reason you shit on these guys in particular. Because they didn't instantly give you a super unlimited graphics engine on the spot, several years ago with outdated technology? Jesus Christ you fatties should get a grip and realize this is how developing new technologies work. Difference is, other companies keep it super secret forever out of fear of shit like theft, and faggots like you holding them by the balls if they don't deliver some vague promise you think they made.
Ausfag reporting in. I live in Brisbane. I'll go down to the gold coast on the weekend to check out their holographic game demos and report back.
I was pretty skeptical of these euclidion cunts from the beginning, but with working animation shown in the video, Sup Forums is looking pretty fucking told right now.
>take pictures or metal, dirt, and concrete to create detail for games
You mean like devs have been doing since fucking forever?
they grossly misrepresent what their "idea" is
point cloud rendering isn't new, or difficult to do, it's just less practical than polygonal rendering. It's not some unexplored new frontier of computer graphics. There is no "unlimited detail". Your computer still has to hold all the points on it's hard drive, even if they're compressed, you can notice in their demos where you can see every blade of grass that everything is tiled and repeated
Sup Forums just wants the future to come literally now.
That's why they get so bitter over new technologies that have to do with vidya. They want that matrix level shit to happen fucking tomorrow, so when new technologies show to only be a STEP in that direction, they get mad and spite the tech, as if they're owed something.
The future of VR and Holograms looks exciting to me, I'm so glad to be able to watch it all develop.
>Computers are a shitty gimmick that will never work, who would buy this shit? Waste of money
- Sup Forums if they were alive before home computers became popular.
>they're still showing off the shitty trees from way back when they started.
You think they'd show some detail with their unlimited detail.
Fun fact croteam went out and took photos of raw meat and animal carcasses to use as textures for gore and gibs in serious sam 3 bfe.
>calling for muscle
This better be a retarded Melissa click joke because if not...
Kill yourself.
>Sup Forums just wants the future to come literally now.
>still with this rhetoric
sorry euclidean guy, this is simply not the future. As people have already pointed out, point-cloud rendering isn't new, and it had been tried prior to polygons even.
The holodeck is cool, but it's not tied to this technology in particular.
not this shit again
fucking australians
they dont even have a holodeck. you can see it in the video, it's just a box of monitors that wrap around you
it's a white wall with a single projector on the ceiling bro
>Use this technology for environment
>Use polygons for character
>Characters can even be higher poly than usual bc environment doesn't strain gpu
>???????
Why exactly aren't developers doing this?
they just huge attention whores and they get attention from uneducated peasants
because texture mapped polygons are ludicrously more efficent for just about everything
This tech isn't really for video games, it's for creating point cloud data maps for things like Governments and things. Infact, this "Unlimited Detail" shit is already being used by Governments around the world to point cloud scan their cities for urban planning and things like that.
They claim it can be used for video games, but who really knows for that.
They're a business doing their own marketing. All businesses are attention whores.
Because then you'd end up with Outcast.
>Euclideon
>Wait a minute. This sounds familiar.
>People hate us because we invented unlimited graphics power
Oh right it's these guys. I thought they went under but seems they just moved on to the next scam.
no, they also have a pair of special glasses that have (I suppose) AR plus some method of 3d differential lens (polarization probably). Everything that is in the near space is rendered on the lens and positioned so you see it in the correct place in the box, while the rest is rendered on the box itself and viewed with 3D glasses.
They say that they make points directly in the air but that's not possible yet, there have been demos from university, but laser ones require too much energy and would be melting people inside the box.
that's really what is best for this technology. Still, I haven't found a single video showing their super efficient load from disk with side by side program running and windows manager to see the load on the drive. All the videos they use it could be efficiently staged, and companies that use them haven't never commented on this and they wouldn't have a problem with slower loadings.
in fact, their tech demo on chrome sucks: there is no detail, and has shitty loading of minutes on my very good connection. So much for fast search.
Their comparison with google algorithms is moot since those run on fucking cluster computers with thousand of hard drives and server multicore CPUs with custom filesystems
it's been the exact same scan for 10 years
Well yeah but now they added a sweet holodeck.
what's the point by now anyway?
the current generation of GPUs can already draw a polygon nearly for every single pixel on screen. no one does it because post processing is somehow more popular than high poly models.
Also, their web-based demos of not-so impressive real world scans are low res yet still require a lot of ram and processing power.
>>Also, their web-based demos of not-so impressive real world scans are low res yet still require a lot of ram and processing power.
Could I also add they are not unique?
potree.org
O MY GOD UNLIMITED DETAIL WOOOO
and it's also rendered on the GPU with GL, so it doesn't destroy your CPUnew paradigm, guys, it's different from GPUs
neat.jpg
Aren't these people funded by the russian or whatever they are government? Money laundering.
the thing with this is that it uses too much space
instead use sparse voxel octrees (which this might be using) with distance field primitives as bases for models
see PS4 Dreams for an example (which does not use polygons)
prove me wrong because I don't know what I'm talking about
>PS4 Dreams for an example (which does not use polygons)
source?
Can't find any
nvm, found an article. Again, considering that it runs on PS4 it needs to be using the GPU, so proof again that those guys are double hacks
however it's not using any of the triangle hardware of the PS4
You retard, they showed animation years ago in 2011 back when HardOCP interviewed them.
What the fuck?
it's basically running in software
youtube.com
here's their channel too where you'll find many videos of them being hipsters and fucking around with the game
nvm I realize you are just an retard who somehow thought it's a game by euclideon
also the thing euclideon never addresses is exactly how much space that shit takes, it probably works just fine, their web demo does, though it looks like shit and is clearly made of huge voxels, which also are points in 3D space which he calls atoms
animating soft body voxels has been done a million times, it's just computationally expensive
the modern GPUs can do more than triangles thanks to programmable cores, and you can still use triangles for the last stage. Everything is a single point until rendering time, than it's swapped with two small flat triangles with a circular colored texture on top. Or you can conserve power, skip the vertex shader and just transform every point into a fragment in the fragment shader. That's probably what's going on
that's cool, but it's probably on the GPUthe CPU of the PS4 is beyond shit. Nowdays GPU shaders are the most expensive thing on a GPU and we are no longer bounded by the hardware rasterizer alone. New videocards barely have more hardware rasterizers and instead they focus more on programmable shaders cores, which can handle pretty much anything and have their own software. In fact the term "hardware accelerated" should be swapped for "co-processor accelerated". Also the PS4 has a shared architecture, so what's running in software in standard computer sense is even more blurred.
also this artstyle works so much better for pure point-cloud than realistic, since the holes and imperfection due to varying dots density help shade the scene
>nvm I realize you are just an retard who somehow thought it's a game by euclideon
no retard, I was saying how euclideon were double hacks because those guys on PS did a thing they are claiming innovative AND doing it better then them
Games already look fine today, so what's the point of this?
okay sorry for calling you an (a) retard
yeah it's using the GPUs compute shaders there's an umbra ignite talk where Alex Evans talks about how the engine works
thanks for the link, I like those talks
apology accpeted
also from what I understand the fuzziness is a stylistic choice, the splats are pixel sized and the engine could do pixel perfect 3D models or however you'd phrase it (apart from the imperfect shadow maps they use)
initially everything looked like untextured unreal engine models like Alex mentions in the video
Because they don't have UNLIMITED DETAIL
Only 13 years later.
Brigade 3 >>>> this shit.
>pixel perfect 3D models
theres no such thing, seeing you can always move closer to a 3d model, there has to be a limit to the amount of detail. just like polygons
>over 6 years later and they're still peddling this snake oil
well be pedantic but basically the a more accurate representation instead of it being fuzzy
I'm watching the video, they've come up with really cool tech without being retarded like euclideon. Hopefully in the future we'll build engines that uses both polygons and point clouds when it is appropriate, since you can run them on the same hardware. Point clouds would be awesome for non-hard surfaces in particular.
Also distance field as a storage method could be pretty good for smooth cartoony animations, and you can still convert it in whatever type of rendering you prefer
looks cool, but, for vidya? big no
hope you get something out of it because I don't understand half of the stuff he talks about
Oh my god, they fucking made that holodeck shit?
I keep seeing ads for it in my local cinema, claiming it's fucking High Tech holograms, and the government "allowed" them to use it.
What a bunch of fucking frauds.
Snake Oil salesmen they might be, but there are only two hacks and frauds I will recognize.
I watched the fucking movie so don't tell me he never built a machine
Ignorant idiots like you need to stop posting altogether
>if this technology were real
I love that he says that
>come out every once in a while with a video with the same basic content as their other videos
>custom made to rile autistic nerds into foaming rage
>get in some convenient marketing from idiots giving them free publicity
Seems to be working out for them.
I don't know if it's (you) begging or not, but you have to be actually retarded to believe anything this guy says.
rendering point clouds isn't really appropriate for anything. they look ill-defined when you get too close for them. many 3d applications use point clouds underneath and generate polys from them for something like big voxel enivornments but using points for rendering in a full 3d environment has never been a good idea, which is why people don't do it. It's not new technology
the engine from the video seems to generate point clouds from the points in the bigger point cloud when you get closer
so from what I gather it's always capable of displaying pixel sized points
then at that point it's basically just a fuzzier polygon, which is kind of the whole problem in rendering in points in the first place. sure you can do it, it's just that triangles are better in nearly every concievable way
well I dunno about that but the dude in the video explains why they are using them
They are just an entire group of Australian Peter Molyneux's
They just make tech demos but they get way too enthusiastic and excited about their own shit