After half an hour with The Last Guardian, I'm concerned

polygon.com/2016/9/15/12914554/last-guardian-gameplay-video-tgs-demo-hands-on

>My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.

>For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here.

>Many of my problems with this short demo of The Last Guardian can be summed up neatly in one sentence: It feels like a PlayStation 2 game. I love a lot of PlayStation 2 games, but in the decade-plus since that was my console of choice, I've grown used to such novelties as responsive character movement and a camera that isn't shitty.

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>It feels like a PlayStation 2 game

Wow, so maybe the game turns out great after all? Thanks for posting this mate. It actually makes me think about finally getting a PS4.

Sounds like SoftC and Ico.

>It feels like a PlayStation 2 game
fucking nice

>It feels awkward as hell when it comes to actually controlling the main character
>shitty camera and character movement
well it definitiely sounds like a successor to ico and sotc

I have a feeling I've read something VERY similar some time ago.

>feels like a ps2 game

Day one purchase then?

Not really sure I can take polygon's comments on a games controls seriously.

>The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out.

"I'm concerned"

KEK

This sounds like an underage normie complaining about SotC.

This very much. The games were always awesome, even though the controls were super-weird at the start.

I'm curious if controls will actually turn out to be a weakness or one will simply adapt within a few hours.

>It feels like a PlayStation 2 game

Preordered.

>the devs of Ico and Shadow of the Colossus made a game where the main character controls like shit
what a surprise

>posting a link to polygon

I'm and I'm not a fanboy, the controls of SotC are the reason I never bothered to play past the third colossus

It's a game that's been delayed for ten years, to complete a trilogy with two even older games.

Of course they'd want it play the same way.

>liking great games on a great console means that you're a fanboy
I'm proud to be a fucking fanboy then.

First, OP needs to be shot dead. Polygon, really?

Really?

Second, oblivious retard has obliviously never played Ico or SotC on the PS2 or PS3, obliviously. I haven't been excited for this game for 8 years, but this is pants-on-head.

All me!

So it's a nice game.

Actually yes, I am. I don't care. The games were great and should they not have fucked up controls further, they're good enough for me to still enjoy it.

>feels like a PS2 game
Is that supposed to be bad or something?
Anyway, already got the game preordered so I can't wait.

>the controls of SotC are the reason I never bothered to play past the third colossus
I was like you, took me several times to get past the third colossus. Give it a chance, the fourth one is amazing and kept me playing, even though there were some shitty ones afterwards.

>Cuckstation owners have been waiting on this game for over 10 years
Top cuck

I sort of like the old school jankiness. The Evil Within had it as well and a lot of people seemed to hate it, but I thought it was great.

>It feels like a PlayStation 2 game
Feels good man

>Is that supposed to be bad or something?
Try reading the rest of the sentence.

Sounds good desu

3d platformers always have shit cameras and buggy controls even the new tomb raider, asscreed and unfarted do this

>animations are trash
>controls like shit
>WHOA EVERYTHING IS SO DEEP IN MEANINGFUL
So just like first two games?

git rekt shitter

now delete this thread mods

Controls are fine tard

>The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick.

So it's a fucking Team ICO game.

Thanks Polygon, you've proven your incompetence once again.

That's the end of the sentence. There's literally a period right after the word "game".

Man, Sup Forums always complains about reddit being a circlejerk, but this is seriously some next level circlejerk shit.

>its okay if its shit if its made by a developer I LIKE on a console I OWN

>TLG and FF XV got a released before Half Life 3
>PCucks have been waiting 12 years for their shitty sequel without even a teaser trailer
>mfw
LMAO, how more cucked can you get?

>shit
>"The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet."

>Polygon reviews talking about bad gameplay
youtube.com/watch?v=9yYp8ZeQ-I8

Lure people in with negative title and fill article up with shilling? Is that what you are getting at?

kek
BTFO
T
F
O

It is.

Developers can carry a sense of credibility which affords them some allowance of criticism especially from shitty gaming news sites run by people who don't even play video games.
There's nothing described there that doesn't suit Ico or Shadow of the Colossus.
They both have strange and floaty controls.

The writer has clearly never played a TeamICO game before, so I put zero credibility into the strength of their criticism.

>that floaty mess
>fine
fuck off

All the shit he hates are things I expected from Team ICO and that I actually genuinly like about those games

Also, I don't think I can trust their opinions on the gameplay all that much when they have shown again and again that they don't know how to actually play videogames

>It feels like a Playstation 2 game

>Polygon reviewers

>this thread is still up

>There's nothing described there that doesn't suit Ico or Shadow of the Colossus.
But those games were LITERALLY on the PS2.

Since then ELEVEN fucking years have passed.

You'd expect some improvement.

This nigger is just nitpicking on this game because it's Japanese. If this were an indie game he'd be saying the exact opposite of everything except the controls.

Why is hell always so biological?

He would probably praise the controls as something daring and innovative.

those games were 20 years ahead of their time so

There was nothing inherently wrong with the controls then either.

A game controlling differently doesn't mean it's bad or wrong.
You're falling into the same critical trap as all AAA games, where everything is congressing into one samey uninteresting safe blob to sell people, and Polygon for all their pretentious wankery, are ironically encouraging this with their unfamiliarity with games.
The prescribe literary critique to an interactive media and think they're doing a good job, while they neglect what actually makes the medium distinct, interactivity.
If the game controls familiarly, they don't have to worry about this tremendous failure on their part, and can just critique its story and visual aspect in an imbalanced way.

The people at poylgon can not play games (see the doom video)
People also said this about sotc which i never understood

"Improvement" is subjective here.

What if the next Street Fighter changed the special move commands to be like Smash Brothers? Some would consider that an improvement, since it's now easier the use attacks you want to.

there's also ign and kotaku.

basically this game took to long to develop, it's duke nukem forever all over again.

>floaty
Kys

I still can't 100% believe this game even exists.
I don't think I'll start until I see copies on fucking shelves.
Even then, I may have to open it in store before leaving, just in case.

Artsy games aren't rare like they were back then. It's novelty is gone and will therefore receive less slack in other categories such as controls.

Did you even read the article?
Because OP sure as hell cherrypicked from that article.
>The game seems to have a hard time determining what you actually want it to do from button presses alone. On several occasions, I tapped the jump button to reach a swinging rope, only to have the main character instead shift direction and climb on top of a nearby railing.
>And do you want your adorable dog-bird hybrid to actually follow you or continue forward, providing access to the next part of a level? Good luck. Like a real dog, Trico often does what it wants, refusing to listen to your commands until it's good and ready. On the one hand, there's a clever nod to real interactions with pets there that I appreciate. On the other, jamming on a button over and over to get Trico's attention isn't super compelling gameplay.
>If the game controls familiarly
He is literally describing bad controls. A game not doing what you want it to do is bad controls and makes for a worse experience.

Can any of you people put into words how the controls in sotc and ico are bad?

Is this like when people say mario 64 controls bad because there is momentum, because those people need a slap

>polygon
>>>>>>>>>>>>polygon

I seriously think posting the word "polygon" should be permabanned on this board. Shit would be so much better.

>It feels like a PS2 game

I consider that high praise.

>banning "polygon" on a video game board

>It feels like Playstation 2 game
Good

Hard to not believe the article since it just described ICO and Shadow of the Colossus

POLYGON HAS SHIT TASTE IN GAMES? UNPRECEDENTED

A reminder that PS2 had a LOT of shovelware

Why would we do that they bring us so much laughs.

>Basically describing how it's awkward in ways that sound exactly like Ico
Sounds good to me.

>Game releases for Cuckstation 4
>runs like shit
>Sony forces you to buy the $400 Cuckstation 4 Pro to get slightly better performance
Nowhere near as cucked as you are :^)

>Sup Forums mercilessly shits on TLG
>polygon shits on it
>suddenly Sup Forums lives TLG

Comtrarians, all of you.

So the Wii and 360?

Your point?

>polygon
fuck off

Next time on Sup Forums:
>This game runs as shit as most PS2 games.
GOTY CONFIRMED?

>we were promised epic flying exploration with a griffon
>we get phone-tier puzzle room walking simulator
people will STILL defend it.

Just saying, the people who remember the PS2 having some sort of flawless library such as those posters are very wrong.

Polygon shitter who doesn't know how to move around and hates controlling the camera himself detected

I disagree!

>all these people saying it feels like a ps2 game is a good thing
>when literally it was used as a negative against Recore earlier this week

By that logic, the Wii and other consoles also had a terrible library.

Recore isn't a PS4 exclusive so it doesn't have the benefit of delusional drones to flock to its defense

It's ok when Sony does it you Pkek

>Sounds like SoftC and Ico.
Yeah, that's exactly what I thought reading it. Except that I was completely fine with controls in Ico and SotC, I know that they were generally considered hard or bad or whatever because I saw it complained about a lot on Sup Forums, but when I actually played the games I found myself getting used to it in no time and I didn't have any trouble doing what I wanted, even pulling off speed tricks that weren't the dev's plan (like on the final colossus I got onto the head without using the arrow on the shoulder) which I thought in retrospect was awesome to even have be possible.

Sure, they could have been better but in the end they did the job and didn't detract from the experience for me, and in the case of Ico even helped aid the game's feel and atmosphere. I can understand why a lot of other people would not enjoy the differences vs a normal action/platformer with an actions star MC and super tight controls, fast movement etc., but if that's the biggest complaint with TLG then I'm actually more optimistic then I was before.

Team Ico's games have always been niche, I actually think it's kind of a bummer TLG has ended up so overhyped by normies because I bet a lot of them probably won't enjoy it. You have to be willing to get into a different flow. Nobody is wrong for not wanting to, that's why it's niche, but false expectations are worse then none and I'd hate to see the game panned just because somehow people got it into their minds it'd be something it wasn't.

Nice trips, but the only people who complain about ps2 action platformer or other genre controls are casuals who haven't played the system in a decade.

You guys do still play your ps2, don't you?

>polygon

Trusting Polygons opinion on video games is like trusting Homer Simpson on how to run a nuclear plant.

It has an amazing library, not flawless. Is it so hard to identify shovelware and ignore it on sight?

Homer's only had one major accident at the plant though

>rabbid sonyhaters have let their rage at getting constantly BTFO grow so high that now they are willing to accept polygon as a source again so long as they can spin it into shitposting
man it really is ps2-level domination all over again.

I mean, Ico and SotC weren't good games to begin with, so...

More like rabid Sonyggers using the same reason they hated on Recore to say this game will be good, being that it plays like a PS2 game

Recore was a good platformer lying beneath a forgettable plot, wonky framerate, atrocious loading times and a padding second half where you do nothing but do side missions to advance the plot. I bet you haven't even played the game and use it only to shitpost.

Footage from before the E3 demo:

youtu.be/k30o4cpVdn4
youtu.be/28_FP8Uk2ck

It does look pretty awkward. I'd like to hope that the player just isn't used to the controls, but I can't defend the camera.

>sonyhaters don't even try to argue that they aren't polygonfags
Keep those tears flowing along senpai!

Reminder.

Why would I have tears for a game that apparently hasn't improved on a formula made 15 years ago? If the controls and camera are still the same awkward clunkiness then that's bad when it's been several generations since Ico and SotC

That cannot be real

If you ever thought that this game would be good, you've already lost.

>I'd like to hope that the player just isn't used to the controls, but I can't defend the camera.

They usually get idiots to play at E3 demos. They don't want them breezing past the gameplay because it wouldn't be a good showcase of the game.

At least she warned people beforehand. Others would just inject that bullshit in their reviews for no reason other than trying to look smart.