How's you game going Sup Forums?

How's you game going Sup Forums?

Other urls found in this thread:

youtu.be/szCQwPvWHwQ
youtu.be/7UhuDQDGars
store.steampowered.com/app/360740/)
youtube.com/watch?v=5hJvtEaOG9I
twitter.com/AnonBabble

>programmers thinking their copy paste work is harder then modeling/texturing/rigging/animating

Pretty good honestly, im in the last quarter of development and then its touch ups. Its a jrpg style game thats going to total at around 55-60 hours base game. Probably around 15 hours of side quests, and another 5 from secret plot arcs and superbosses.

>starting the thread with a shitpost
Nice going m8.

codemonkeys are the worst

Good fucking job, thread is dead on arrival.

My menus use flat shaded colors and they don't look great. How do I get a background like this?

You use a texture.

Did character designs and animated the player a bit. hate animating. it's slowing down my progress by a lot.

Pretty good, I need an artist, but my current artist browses these threads too. Oh well!

what kind of art senpai?

It's going OK

Is this pixel nu-male sky?

I'm happy with the progress I make but sometimes I look at it and think, it looks terrible. Shakers and textures are my weakness

youtu.be/szCQwPvWHwQ

Gonna shill my trailer again, since we are in vacation mode since submitting game for IGF. Planning how to make the game bigger.

youtu.be/7UhuDQDGars

You have exacctly 5 seconds to tell me why you aren't using Lumberyard engine.

>fucking no royalties

I don't know how to use it

If you are so far, why aren't you sharing title/screens/vids?

Yes. All the pixels you saw on that gif were procedurally generated

engine support & resources & good documentation > no royalties

What kind of game is this?

touching things up to release the prototype

Not really making a game - been focusing on my 3d modelling skills and my portfolio. Hit a bit of a "writers block" slump for a couple of days but shifted project focus to another area of the model to break through it. It's now going along faster than before.

I'm running out of white noise media to listen to while I work though. Any suggestions?

I disliked the video – just for you!

That is one shitty game!

Because its a sequel to a title that already exists and that many people enjoyed, it would be one big leak.

It looks amazing

Thats a pretty god awful trailer. Like the art style, but I dont know what to make of the gameplay. Turn based?

whoa nigger why is that a gif

How many people- roughly, are working on the project?

I finally got the camera to move the way I wanted. next will be maybe some effects. adjusting the camera so it doesn't hit walls and stuff.

I should get a spell with a dragon breathing fire. That one looks rad.

>I disliked the video – just for you!
Mean

>Thats a pretty god awful trailer. Like the art style, but I dont know what to make of the gameplay. Turn based?
It's turn-based. My first trailer, so as expected, but I'll try to do much better next time. Cool you like the art style.

Doing concept art for my blunderfail ripoff while I'm working on another game

This time around? just me and 3 others. Dev time was quick for this game as the base structure was built by the first one. We aren't reusing assets are anything, just building off of its frame.

Its different, and it reminds me in a way of earthbound/mother.

...

Interesting looking. Gotta plot?

I have something resembling a vague plot for the full game, but the demo's much more clear.

Gib back-of-box teaser!
>Please

I'm thinking of making a platformer in GMS focused on exploration and combat.

Here's some graphics. On the left is a design I made for a class project three years ago, and on the right is a second go at this design made this week. I think I've gotten a lot better.

Your trailer doesn't tell us anything.

It's a nice song, but your gameplay is lacking.

Cute robo dude.

The gameplay is like Downwell (store.steampowered.com/app/360740/)

Thanks

You said it started as a class project, was it a playable one?

Love this kind of 3d. It gives me an inexplicable feeling. What is it? Nostalgia?

Good work, user

Yeah. We had to put together an "educational" game in GM8 in teams. I was the programmer but I also did the graphics. So I did pretty much everything, really.

I know the feeling of carrying a group project. Kudos given.

So, obviously, its current incarnation isn't educational. What did you have in mind? You said exploration and combat. Setting? Plot-concept? (if there is a plot)

The setting is a virtual world. The plot is something like, someone tells you to destroy a bunch of crystals, and these crystals is where the virtual world get its powers from. So essentially you have to completely destroy the world.

It's a bit inspired by SotC.

Does the MC know he's destroying the world? I don't mean to pry too much, maybe you haven't fleshed it out yet.

But ive always like the concept of the MC being used by a perceived ally.

The demo has you playing as a semi crippled security guard working for what's left of a Science team who are building a device to return themselves to their home planet. The planet they're on is an anomaly that the "Universe" dumps things that get lost in certain areas (think Bermuda Triangle) and so almost all the inhabitants are from different planets and have either accepted their new life or have become crazy. Everyone lives in a uncomfortable anarchy and countries are starting to take shape. The Full game will deal with these countries, their ideologies and their interaction with each other after the ending of the demo fundamentally changes the world, while you play as a new arrival who searches for a way to return to his home planet.

The MC was built by the world's creators, so he's aware what he's doing but I'm keeping it ambiguous what he thinks about it. Keeping it open to interpretation.

I'd find it much more interesting to see what players would think of it. It's a bit of an unusual mechanic and I'll try my best to make these levels feel lived-in and with history.

youtube.com/watch?v=5hJvtEaOG9I

Going breddy good.

We're making an effort to drag it out of its pixely origins, and get everything to a sort of N64/PS2 era polygonal state.

And right now we're creating some goofy characters to represent the four different player colors.

You guys can actually vote on this shit if you feel like to, and help decide whether we're going for animal captains or teams of living equipment, though it's on facebook, so, eh.

facebookDOTcomSLASHscuffles

Here's the purple representative of the goofball teams.

Like it alot! Would play. Are you going for a cyberpunk feel?

Ambiguous story telling can be good. Not a often used approach. Would play too.

I guess I should share mine too.

Gameplay wise, its a turn-based jrpg, with a Mother inspired art-style. (I don't have anything on-hand to show you, so...)

Setting-wise, its mostly mideval, but there are twists.

Plot-wise, its about two kids, childhood friends, who's town is destroyed by an evil sage and his dark knight. On their quest to find them, they discover that the duo have been torching many villages like their own and collecting the inhabitants souls.

I havent gotten too far into the writing aspect yet, but concepts like the moon actually being a sort of prison for a super-being, and the world they live in is built on the ruins of OUR world.

plot seems a bit generic so far

This is one of the NPC species, they live in Junkyards and are incredibility wealthy since the Junkyards are where items and people end up when they get dumped on the planet.
They're also very one track minded when it comes to money of any form, and are quick to forgive almost any crime if you pay up. Theft of money, however, is a capital offense in the Junkyards.

Thats the point in the beginning. I dont know how well ill execute it, but the plan is for it to be all thrown on its head, as E.S.P.R, a interdimensional organization from our world that escaped into the space between realities, sparing them from the worlds destruction hundreds of thousands of years ago to the same sage, who is s servant of an unknown antagonistic force. One thing im working on implementing is that the only reason humanity survived the end of the world initially is because E.S.P.R. escaped into the fourth dimension and planted blank canvas (laboratory made) humans on a earth all those hundreds of thousands of years later.

I've jokingly called the feeling MSPunk, but I'd say its experimental

>That scenario
Is the whole game going to be full of this kind of humor? If it is, I want to play it even more. I love stupid shit like this.

slowly

ms paint games are no-talent cancer

Then there is my origin story for the plot which spells out that humanity in the first place in its entirety is a clone of a progenitor race created during the beginnings of the universe by a Primordial Sea/Sentient Universe. The Progenitors artificially found the means to create true live and were subsequently destroyed for it, but not before they could release their "seeds" out into the void. Now this universe is hunting all the seeds down.

Sorta, they'll not be so, shall I say, confrontational to most NPC's. I'll try my best to keep the conversational humor in that style though.
I agree

>ironic agreement
stop shitposting and develop an actual skill if you want to show off to anyone

MS paint is cancer, but I love this none the less.

Now it accounts for walls. and if you press a button it will reset behind the player. I will try to make it so you can first person to look around too so you can look around.

But user you are correct

What is this game supposed to be? Just messing with an engine?

You will catch the sausages.

I wanted to create something simple while I take a small hiatus form my other game because I'm not too sure what I am doing with it.

where 2 learn code

gamemaker

Google

>You will catch the sosig

>You will catch the sausages.

>no sausages in video or previous description

uh, okay user.

and then feed them to faces on the wall

Your eyes fail you.

Codingame.com is kinda cool for getting started with understanding syntax and structure.

spooki.

...

That looks cutie scarie user. Gon' b fun.

Game maker literally comes with tutorials, get to work fucko.
Godot is better though

>n64/ps2 era polygonal state
first of all, that's not the same thing, secondly, why not just make them look good instead of going for an intentionally bad style because its "retro"?

I have been trying to make the objects look like puppets and dolls but I don't think the textures translate well in such low lighting. I might need to fix that. Low lighting in general seems crappy, at least in unity it does.

is it really?

fuck off redditor

...

Lighting in Unity is crap in general.

You're going to have to fake a lot of it if you want to create moody environments. It has a light baking engine that will allow better shadows and more correctly calculated ambient occlusion. You might want to check it out some time.

yeah, still not funny the second time

...

Oh right. Considering the environments will be static that's a good idea.

Just to shill my shit a little more, here's a few more zany objects.

its 2D functionality is pretty good if you know how to code and are willing to deal with the documentation being lacking but its 3D is shit right now. The main advantage it has is being Free and open sourced under a cuck license(MIT)

The game looks like fucking shit. But this concept art is cool

Thanks.
The game works very nicely for intense local multiplayer. We've tested at many events by now.
But yeah, it ain't much of a looker, and we're trying to get it somewhat snappier in time for Jesusday.

is it worth?

I wouldn't call buying assets from an assets store "modeling/texturing/rigging/animating"

Well it's free.

If you get tired of the exercises, you can stop, if they get difficult, it's probably good for you.

It's sort of nice and intuitive though. You see a working game, and you are tasked with fixing specific things in the code, and get to see the results immediately.

Starts out very easy.

>Thinks programming is just programming
>No differentiation between planning, back-end, front-end, optimization, or bug fixing.

You're a bad person.

Oh yeah, and some more of the animal dudes too.

With the exception of Sultan Crab the other animals are lame as shit compared to the objects.