Parrying/Perfect Block is literally factually objectively best combat mechanic in video games

Parrying/Perfect Block is literally factually objectively best combat mechanic in video games.
What games let me use it to its fullest?

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Genji's combat is literally just based around how good you are at parrying, but I played the game 10 years ago so I don't know how bad it is. Try it.

too fucking bad it couldn't save the literal ass that was Castlevania lords of shadow.

Devil May Cry 3

Yeah, no, it was a great game. I don't care about what buttmad igafags think.
The sequel on the other hand turned out to be half shit.

Does it let you to counterattack though? In the videos I've seen it only blocks damage and fills the style meter.

Nah nigga I liked Castlevania 1-4 the best. Most 3.
LoS was just fucking god of war and we have had far too much GoW before hand for me to like this piece of shit and bastardization of the story that was castlevania. The best part of the game was the piano part playing some old Castlevania music.

No, but with each successful block you fill your block meter or something, then you can empty it at once to do some extreme damage.

Ys Oath in Felghana, VII, and Memories of Celceta have great perfect guards

Bayonetta, that 2d game by Treasure where you're an alien bird.

Do they? I honestly don't remember. Or are you talking about abusing iframes on certain skills? That's more akin to dodging than parrying. I played Oath/Origins already.

Since we're on the topic, I wanna get into Ys, where do I start? I only have a PC.

Metal Gear Rising's combat system is literally built around it. Infact, it is your primary means of defense.

>i only have a PC

Well in that case you've got access to all of the best games in the series. Start with Oath in Felghana and then Origin

>no Third Strike or Garou
My man.

With the Terra Bracelet in Oath & Yunica's earth skill in Origin you can do some parrying which is pretty important for certain fights, especially on higher difficulties

I actually don't really like the perfect guard in Seven & Celceta since the window is so big and chaining guards together is as simple as continuing to mash the button while the enemy's attack is still going. That said, Flash Step in Celceta is great, especially on the higher difficulties where you actually have to use the slowed down time to create openings to damage bosses

Most fighting games have some kind of mechanic like that. Third Strike is infamous for its parry system, and a lot of anime games have some form of instant block (Blazblue/Guilty Gear) or shield parry (Melty Blood, UNIEL.)

There are also a lot of character-specific parries apart from system mechanics. Makoto and Hakument in Blazblue, Jam in Guilty Gear, Akatsuki in UNIEL, etc.

Thanks, but I'm really not a fan of fighting games.

Fuck, I want to play some UNIEL now.
Do people still play on PC?

You can do a Royal Release which is releasing all of the meter as the enemy attacks canceling his move.
it's like a instant counter but you gotta time it perfectly this also works in 4

Ys

Ys 1?

Great taste OP.
Not many games have this unfortunately.

>DMC3
Royal Guard style let's you parry and counter at the same time EVERY SINGLE ATTACK IN THE GAME.
You can even parry the hands that attack you in the blocked doors.

>DMC4
Still let's you parry a lot of stuff but it feels a bit nerfed thanks to the styleswitching mechanic.

>Fighting games in general
You have a lot of choices here, such as Third Strike, The Capcom part 3 JoJo game, Guilty Gear, etc.

>Dark Souls
The game will only let you parry a few things, but I guess it still counts.

>S3&K
Not exactly a parry, but the insta-shield serves a similar purpose with its small window and invincibility.

Except in Souls games where it's the most boring, pace breaking and as of BloodBorne/DS3 detrimental to the game skill imaginable.

Off the top of my head:

>Satisfying Parry systems:
-Metal Gear Rising
-Dragon's Dogma Perfect Block/Elemental Riposte

>Good Parry systems
-Ninja Gaiden counter attack
-Nioh looks good though i have not played it so i can't say how easy and exploitable they are

Boring Parry Systems
>Souls

The Way of the samurai games kinda have a parry system.

And games I mean 3. I think 4 also has it.

Bayo and Rising did this right

first game is still decent

second game is utter ass

Bayo's parry is not actually a parry, but a perfect dodge, right? Or is there a parry as well?

Both, parry is pushing forward on the stick just as you're about to get hit.

Vindictus
youtube.com/watch?v=0qmeE6s9O8A

>S3&K
Never though of it like that.

Metal Gear Rising

In the fairy shitty but enjoyable Bound by Flame, if you play a warrior perfect parrying will pretty much be your main form of attack because the game has such wonky balancing.

I'm suprised more people haven't said dragons dogma

the mystic knight buffs it's shield to magically backfire on attackers when you perfect block, and the assassin gets skills that when used give you a small I frame window w/e hits you in that window you jump on them and slice there neck you get the same move for sword but I forget what animation it has

both where my favorite class got shit done and was max fun about it

Furi, because it actually isn't optimal to do them.

Street Fighter 3: Third Strike
youtube.com/watch?v=DbAL_822D4o

It's not the video you think it is.

> and the assassin gets skills that when used give you a small I frame window w/e hits you in that window you jump on them
>you a small I frame window
>small I frame
>small

It literally has infinite parry frames requiring absolutely zero timing and i«you are invincible for the whole duration of the animation. KYS if you use this skill.

youtube.com/watch?v=FqIQ4daLnYM

I've 100%'d that game already.

>this denial

Killer is Dead has some really cool mechanics but I wish the game's difficulty was better-tuned to them.
Like, on lower difficulties you're basically able to one-shot enemies by perfect blocking and dodging, but on higher difficulties you're supposed to mash attacks just to build up meter for insta-kills.
I'd love to see a sequel or a successor. Too bad money hates Suda

Parrying is so piss easy in MGR it shouldn't even be considered a parry.

I played it on very hard on my first playthrough, and I barely used the insta-kill move. But that did make the fights drag out longer than necessary.

iirc nightmare mode forces you to use it

Yeah, sort of, you have to use either it or when the enemy at 0 hp, you can do the execute (the move that turns enemies into crystals or health etc).

Phantasy Star Online 2 has a mechanic like that with the Braver class.

>it actually isn't optimal to do them.
it is though, just perfect shooting parry to be sanic
what it fail at however is parrying some boss lead to sudden QTEs that deal no damage to such bosses.

The sequel's castle sections were a lot better than the first, but it dropped the ball hard in modern day sections

Nah, Rising parrying is actually annoying as fuck. Having to press two buttons at the same time and doing it multiple times in a row when the enemy keeps attacking, just not convenient to control. After some time your fingers literally hurt.

Monster Hunter with Lance and Charge Blade back then and now with basically every weapon with the style.

It's by far the best/most satisfying/complex PvE combat there is atm, too.

Third Strike is a shit form of parrying because it's PvP, not PvE.

Zoning was useless in Third Strike due to parry.

Only game me and my dad co-oped on. Good times

It's fucking trash, ruined Ys combat system and is always overpowered as hell while reducing the combat to a simple timing exercise. Probably one of the worst mechanics in beat em ups.

Are you talking about the dodge? The parry is just holding the analog stick towards the enemy attack and pressing the light attack button. Its not that bad at all.

Royal Guard is hard as fuck to use effectively, I never got good at it.

Bayonetta let's you equip an accessory that let's you block+counterattack, it feels pretty good. It also reflects projectiles. W101 has the same shit

For Honor. Not even a shill

Guilty Gear AC. Good fucking luck with the hardest, most stringent, and most needlessly difficult parry in the history of video.