ONE

ONE

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DOLLAR

NOTHING WRONG WITH ME

>just started this yesterday
>the guard to loki's room one shots half my party
>finally beat him after several tries
>matador
Fuck JRPGs

What the fuck should I be building the Soul Hackers MC as?

Game is pretty easy once you get in an SMT mindset.

I CAN COUNT TO ONE

BABY, BABY, BABY, BABY, BABY

The difficulty drops after Matador. Also Fog Breath.

>the guard to loki's room one shots half my party
Are you fusing?
I hope you're fusing.

I AM THE BUG INSIDE YOU

Pump luck, and whatever gives you HP and agility. Luck influences negotiations and that's the primary purpose of the MC

I had been but his berserk killed half of them the first time around.

Is there anything specific I should be doing with the magatama or should I just collect them all and use them when I need resistance?

Almost all Luck, Agility, Endurance.

Str doesn't increase attacks much, and guns don't get influenced by it. Game is over if Hacker dies, so by endgame you'll be putting him in the backline shooting guns, with the frontline of demons soaking up damage for him and Nemissa.

You might also want to get to 8 Magic at the very end of the game, because Masakados' Armor is the strongest armor in the game and requires 10 Magic to equip, and gives +3 to every stat on top of that. If you have 8 Magic, you can get to 10 by wearing the Jamming Band arm piece, and then just equip the Masakados Gauntlet as the last one.

Magatama's teach you new skills, so you should hold onto them.

When they start to shake in the menu screen, that means you can learn a skill from them.

>started DDS
>made it through the princess' castle
>stopped playing
>can't force myself to finish it

Is DDS2 any better? I mean the game is enjoyable and Heat's great, but I'd rather play Nocturne if it doesn't get better

>Luck influences negotiations and that's the primary purpose of the MC
Is that why I haven't been able to recruit anything other than the Pixie and Knocker that are part of the negotiation tutorial?

I think I remember you from before.

If you're still not enjoying DDS, then it'd be best to just move onto Nocturne.
I only got 5 hours into DDS myself so I might be biased.

What should I stat in IVA?

DDS2 has better skilltree, but the games are fundamantelly the same throught. The last dungeons were pretty fun though.

I think I know who you remember, because some user was complaining about DDS and I told him to play it because the Mantra system's cool. Also that's when I got this pic.

Ultimately I got bored too and now I'm here.

The only reason why I got into DDS is because I've heard that the last dungeon of DDS2 is on the outer layers of the Sun or something like that.

LU and AGI.
DEX, STR, and MAG are all viable.

>got to matador
>stopped playing for a month
>came back and beat him easily
All it took was a Bicorn with sukukaja.

yhvh is a gay lol

>everyone always bitches about the matador
>beat him on my 3rd try but this isnt my first SMT game
>get stuck at that one school that flips upside down or w/e and havent played it since

Ok. Negotiating in Soul Hackers is really frustrating for some reason. I don't remember it being this bad the first time I played, but absolutely none of the demons in the first dungeon are joining me at all and I don't get it. I managed to get to level 11 while trying to recruit level 1 and 2 demons.

Get demons with evasion debuffs
Get a Nozuchi and the magatama that nulls wind
Completely wreck his shit

The MC is a hardcore gambler, and the best sword is in the casino.

I was enjoying DDS up until I got Cielo, then I just dropped it.
I guess I don't like having a bunch of guys that get no xp and shit.

>school
That's a high security prison they used to send nothing but death row inmates to while Japan still had a death penalty, user.

youtube.com/watch?v=qO6LWQhvzRw

I've played over 70 hours of this game over like 6 months because it is so boring. Almost no plot, just barebones SMT. Stupid encounters with even lvl 1 demons spawning in groups of 4 and getting the first hit so you have to wait through 4 turns of them attacking before you retreat or kill them.

This one Oni boss I could only beat because I looked up his tactics online. The fight goes from completely impossible to the boss not even being able to hit you when you know how to fight him.

Edgelords will still insist that it's the best thing ever to happen because le philosophy makes them feel smart ("Perhomo haz Jungian psychology in it!!11 did u even know who Jung iz??1 leelel") and Demifiend looks cool when he lands from a big fall.

I got to the amala dungeon with invisible walls and just quit there. fucking bullshit boring ass game

there's a special skill for that so they gain xp too.

>This one Oni boss I could only beat because I looked up his tactics online
lol
maybe you should use your brain instead. they give you hints on how it works in the dungeon retard

It's probably my least favorite SMT. The plot doesn't really develop any, your main character's never threatened, you never get to take any real action until the VERY end, the negotiations are far and away the most RNG and least entertaining in the series, demons learn so much from level up that it becomes a grind, and demon fusion randomizing skills so much was a lame timesink.

Playing Soul Hackers and realizing that came out before Nocturne is just kinda fucked.

>Order a sealed copy of SMT 3 for my PAL PS2
>Only find out about the freezing bugs after it arrives

DON'T CALL ME A RETARD FUCK YOU

retard

Hey Sup Forums just started playing Nocturne, any tips? It's also my first SMT/Persona game.

I just got Marogareh and I'm on my way to check if my friends survived the apocalypse.

Honestly, I don't remember any NPC mentioning the full moon in reference to that, and that place wasn't exactly an area worth re-exploring given you had to waste Light Balls to get around in it. That and there's four different oni in there.

It is a pretty stupid boss gimmick though, because it's reliant on something you can't change in battle (kagutsuchi phase), just for it to give a visual cue that makes it possible. Why not just have that visual cue all the time, and if you spot it then you've realized the gimmick? Otherwise you have to die to restart the battle after having run around in a circle outside his room for 5 minutes.

I didn't even need Bicorn. Used Izunami for Media healing and used that Force void magatama and that snake nose demon to end Matador's turns early. A bit of Sukukaja let me pummel him to death.

So, I'm playing this on PCSX2 and the music sounds VERY muffled.
Is this normal? Everytime I listen to the OST on youtube or something, it sounds a hell of a lot clearer.

Remember that your demons can inherit moves during fusion. And for late game remember what demon you started with the Pixie you got early game. It will open a door in Amala Labyrinth and give you a Super Pixie.

Use buffs and fuse often. Abuse weaknesses like crazy.

Stop leveling your stats at 10 below the max, because the final magatama gives all stats +10.

Remember that the first demon in your party line up will be the one that you fused your pixie into.

One of the lost souls tells you something about the bosses shadow, how it's suspicious or some such. Then when you fight him you see neither he, nor his clones, have a shadow. Next you'd try to generate a shadow with Agi or Hama attacks since they both generate light, that doesn't work. Maybe you'd try to go in with an active light orb next, doesn't work. Then you'd inevitably come to the conclusion that moonlight can cast shadows too, wait for a full kagutsuchi, and voila. Or you could just shit on him and not care about the gimmick because it's honestly not a hard fight without knowing who the real boss is either.

The Game ost for the fight tracks is muffled, but the game version also has LOTS of solo variations for each loop of the World Map, Battle, and Town Themes. Notably those are the muffled ones. The OST vers are clean but only contain one solo variant.

Oddly enough if you look up on Soundcloud someone found a clean variant version of the Town and standard battle themes.

what ever build lets me hold hands with Nemissa

That's just how it is in the game, really badly compressed. Game rips and OST sound much cleaner, but played in-game you get this:

youtube.com/watch?v=PZZA-ElsORk (low quality)
soundcloud.com/thegameexplorer/shin-megami-tensei-iii-nocturne-normal-battle-medley (high quality)

>And for late game remember what demon you started with the Pixie you got early game
You don't even have to. Since that Pixie is the very first demon you get every fusion result with it is going to be the highest up on your list in the menu. As long as you don't do a sacrificial fusion with whatever is highest on your list you are good

Thanks guys, I'm writing this shit down so I don't forget.

The Magatama that you have equipped will give you a new skill if you are at the proper level for it to give it to you. This is indicated by the Magatama glowing violently in the menu
Make Demifiend a strength character, NEVER remove Focus from him

Don't put any points into luck since it's useless in Nocturne.

Never stop fusing.
Use buffs.
Try doing the optional fun dungeon that gets introduced later on.

when will Apocalypse release in EU?

Do you not have a single demon with Estoma or Lightoma? The encounter rate is fucking awful early on but the game gets a lot more tolerable when you get Estoma. Hell, there's a shady broker in the 1st kalpa that sells one of the most useful demons to you for dungeon crawling with estoma, riberama, lightoma, and liftoma.

2026

How bad is it, I want to get one nearby.

>fuse your fucking demons. This will literally save your life many times.
>buy as many magatama's as you can, as getting all of them (24, though some come from bosses and other things) let's you get objectively the best one
>Save often and frequently because you'll never know when the game decides to dick you
>looking at Demon stats is important in teambuilding. If a boss Shreks you on turn 1, then don't be discouraged- think about what he does for damage and his strategy and look for skills to counter it.
>USE BUFFS AND DEBUFFS THEY WILL ACTUALLY SAVE YOUR LIFE
>Matador isn't extremely hard. Look at your demons and think about his attacks. In addition theres a Null-force Magatama nearby. You may want that. Also if he's really troubling, then grind to level 18 and fuse Uzume.

Buffs/debuffs

That's literally the only thing you need to know about SMT games.

Come on, man. That's a leap in logic. You are literally underground, why would what's essentially the moon cast shadows there when your spell you used to light the area up in order to progress didn't? And fire/light attacks don't either like you said.

Like if they were making it trial and error like that, then Retreat should've at least worked on the fight since you could clearly fuck up and be unable to change it in battle.

What's a easy SMT to get into the series?

Don't get Dante he's useless

No, it's because the system is a fucking joke. Easily one of the worst negotiation system in the franchise. Ignore luck, just go full VIT and AGI. Most of the demons that you'll recruit will join on their own by dumb chance, even if you have 4 luck.

IV is fun enough with only two bullshit bosses near the beginning

SJ and 4

IV is a good, easy place to start.

Though, the early game of IV is crazy hard as in most enemies can one-shot you since Atlus thought it'd be good to remove the VIT stat.

Threadly reminder that Strange Journey was the true SMT 3

...

>only used Estoma like twice during my playthrough
>never bothered by the encounter rate
The encounter rate in Raidou 1 can suck my dick though, holy shit.

I never see people bitch about Raidou's encounter rate.

*SMT4

You can retreat from it though, can't you? It's been quite a while but I'm pretty sure you could.
Also that's literally how my thought process went when I first played Nocturne, I don't think it's a stretch, it's fairly straight forward

isn't it an action RPG? why the hell would encounter rate matter?

...

>I never see people bitch about Raidou's encounter rate.
Not as many people played Raidou.
I think all of the PS2 games share the problem of having a bad encounter rate, excluding the Persona games because they didn't have random encounters

Because less people played the Raidou games.
It was completely absurd though, you'd have an encounter every couple steps. Whenever you went to fuse demons you'd have to sit through at least a dozen lv1 fights

>Steven hits for 4000+ damage
Okay.
Why.

pump luck. your honestly just getting rng screwed

IV is it then.

Dude, what? The negotiation in SH is way better than Nocturne or SJ's. Just be confident and weird and the demons come rolling in, they even give you an easy formula on how much MAG to offer demons to recruit them.

Nah the encounter rate in Nocturne was fucking weird. Sometimes I could walk 20 steps without fighting anyone but then I'd get into a situation where I'd fight an enemy, take 3 steps, then another enemy, and then another 5 steps with another enemy. It's especially frustrating when you fight mobs with like 5 demons or the most annoying with shitheads like Ose who use dragon's eye.

Because you failed a mechanic.
Use your head.

>I never see people bitch about Raidou's encounter rate.

No one talks about Souless Army these days.

King Abaddon is still legit though.

That's exactly why the encounter rate matters.

>Nocturne random encounter
>can take a few steps or several dozen until you get an encounter
Press the auto-battle button or leave in a second

>Raidou random encounter
>guaranteed to happen literally every 10 seconds
Escaping can take 1 second to 5

Apparently the biggest one is the game locking up during Ahriman's fight and making it impossible to do True Demon route. Nobody knows for sure how to avoid it - some say to run it in 60hz mode, others say certain abilities make it happen.

What's the best way to build the main character? I've been dumping into STR and VIT, and using the starting magatama.

9th december iirc

I got the PAL version, Lucifer's Call, when it came out and played through it 5 or 6 times now without it ever freezing or crashing. I wouldn't worry too much

He just hit me with a random almighty attack on one of his turns and it did way more damage than all of his attacks for no reason.

Yeah, as I said, you failed one of his mechanics. Use your head, if you fight him properly he will never use that skill.

Fuck Dante, I want to play the Raidou Kuzunoha version of Nocturne.

youtube.com/watch?v=yHGU9G3UMno

doesn't Raidou get Pierce as a skill as well?

STR and VIT are good.
AGI is pretty important.
MAG is your magic defense I think.
Ignore LU.

Well what the fuck is it, because I don't see what I would have done to make him just whip out an instant kill move, and I don't see anything online that says he has a trigger for a bullshit instant kill move.

Did you enjoy FEATURING DANTE FROM THE DEVIL MAY CRY SERIES: The Game?

If you go a round without dealing at least 300? damage to him he does it, punishing your indecisiveness.

Does anyone know what agility and luck exactly do, and more importantly, how much? I haven't found out any clear answers.

Yes. Making him viable to take into the Lucifer fight.

Why is agi important?

hitting/dodging