Silent Hill

So I've been playing the non-Team Silent games to give them a chance and form my own opinion intead of parroting shit like retards here.
youtube.com/watch?v=gkuVJZ5Rk0Y

And so I've got a question, what the fuck is your problem with Downpour exactly?

Cause I've got two but those two don't somehow make the game utter shit - the fucking framerate, it's sub 30 at all times.
I assume it's because they went overboard with the antialiasing and the consoles shit themselves with the volumetric fog and 4x MSAA on top of that to boot.
And secondly, the Otherworld sections are basically Shattered Memories 2.0, chase puzzles where you're stuck in a labyrinth chased by enemy you can't fight back against and need to slow it down by making obstacles while running away and trying to find the exit.
Personally I think it would've worked better if they had more traditional Otherworld sections as well the running parts instead of just the latter.

But outside of that it's a very solid SH game with its own story that doesn't ride on nostalgia or recycling SH1-3 elements such as nurses or pyramid head that don't even relate to the protagonist's psyche at all.

It's fully self contained and the story is pretty good, puzzles are as hard as you want them to be (you pick between easy/normal/hard puzzles before starting game which changes solutions to them to be less or more complex) and with puzzles set to hard they very much retain the SH feel.

Oh and the soundtrack, sure it has no Yamaoka but they got the Dexter composer (Daniel Licht) and he did a pretty good job at capturing the Silent Hill feel:
youtube.com/watch?v=tXTx1xfZEi8

Other urls found in this thread:

youtube.com/watch?v=8y9hNKe93u0
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc
silenthill.wikia.com/wiki/Otherworld
youtu.be/nna2yt1c9gI?t=5m54s
twitter.com/NSFWRedditGif

Couple things for me:

Breakable weapons are never fun ever
Enemy designs are super generic

>Breakable weapons are never fun ever
But that's every SH game ever minus Shattered Memories which had no weapons at all.
Also Downpour did breakable weapons right, all the heavy iron/metal stuff actually lasts a long while, it's only wooden shit that breaks quickly and even then bigger/harder wooden stuff such as chairs lasts you longer than a random small plank.

>Enemy designs are super generic
I'd say they're par on course with the rest of the series with the excption of the first monster you meet aka the screamer which are drowned women.

The first 3 SH games didn't have that. I believe breakable weapons were first introduced in Origins.

Could've sworn all of them had breakable weapons but it's been 10 years since I played PS2 games so my memory might be playing tricks on me

My other main gripe with Downpour is the combat. It was clunky in the other games as well but in Downpour, the monsters are so much faster and able to get cheap hits on you while you're desperately trying to block or clumsily swing at them.

I see this mentioned but it took me no time to learn how to block and dodge properly, out of curiosity, you know there's a lock-on button right? There's no tutorial pop-up for it but you can lock-on with L2 which makes the combat much easier to handle.
Besides
>not running away in true SH fashion
I only fight when it's 1 on 1 and I know I won't be able to escape easy.
Also different weapons have different block values and attack speed.

>that bridge where that white monster is crawling around under
>there's a staircase right next to it so you never have to go under the bridge and fight that monster
>do mission
>come back, now there's two white monsters....
>continue playing never going under bridge
>before the game ends there are at least 10 white monsters under the fucking bridge clipping through each other causing the game to lag hard

These fucks make TellTale look like a competent dev team

They actually fixed that in 1.01 patch that took fucking forever to release and even longer on PS3.

>cross bridge
>lose flashlight and the gun
>need to go into underground caves with no light of any sort
N O P E

Yeah the lock-on works alright but I still never found it up to par. I'd agree with you on the running away part except Downpour seems to want to focus on combat a lot of the time. I thought the story was pretty good but the gameplay never clicked for me.

Fair enough, at least you're making arguments instead of saying "HURR DURR NOT TEAM SILENT ITS SHIT SHIT SHIT SHIIIIIIIIT BTW I NEVER PLAYED IT LOL".
Did you get the joke ending?

I got the forgiveness ending I think. I watched the others on youtube and the joke one is pretty hilarious. How does Homecoming compare to Downpour btw?

It's worse, but I really loved the Otherworld transformation animation (which the very clearly based on the first SH movie) with the flaking off walls and shit.
The main problem with Homecoming is that it included Pyramid Head for no reason.
It also has some hilarious rather than scary monster design, most notably the vagina heads.

I really liked Murphy as a protagonist, if someone kidnapped, raped, and murdered my kid I would stab him to death too

Here's two hours worth of reasons why Downpour is shit.
youtube.com/watch?v=8y9hNKe93u0

I also played it, and it was fucking garbage. Dropped and returned it pretty soon after I got to the prison.

I like how the drunk train operator tries to pull a murder is a sin card on you and ask you if people know about your dirty secret and you can tell him to fuck off like the coward he is. That response is much better than consoling him which seems like the choice everyone I know of made. Murphy resorted to murder because it was justified and because he had every right to do so, the drunk operator killed children because he didn't give a fuck and was an addict.

Thanks for parroting someone elses opinion, having no arguments of your own and cleraly not playing the game.
You're the living proof of why SH community on Sup Forums is utter garbage.

>parroting e-celeb shit
How about no

I actually tried playing this 2 days ago but the FPS hard dips made it just intolerable for me, I'll give it a chance again when they make a X360 or PS3 emulator eventually.

Also fuck that train ride section, fuck it so hard jesus christ

I realize my post was very long and elaborate, but I implore you go go through it again.

Please fuck off with your e-celeb cancer.

Son, you posted 2 hours long eceleb shit and just by skipping around I see a fat, 4 eyed retard with unkempt beard screaming his lungs into the microphone.
Sorry but I'm not going to take any of that seriously, either make your own arguments or don't post at all if you have nothing to contribute

Skimming through this, I do agree that not having an icon showing you what kind of item you're picking up was an oversight.

I'm not even going to touch on the abysmal frame rate. Let's focus on the enemies. A woman with knife hands, a muscular guy, a muscular guy leading other muscular guys on leashes. A FUCKING COP CAR THAT ENEMIES GET OUT OF.

How can anyone, ANYONE, say anything good about this piece of shit? Fuck, if it was called Downpour, and had no relation to Silent Hill, it wouldn't suck ass any less.

That's all.

Downpour was the game I was genuinely excited and optimistic about, but it was a huge disappointment:

-No Akira's soundtracks. You can hear it, you can FEEL it.
-The MC's inner monologue = fucking annoying.
-Indicators, flashing items and tips everywhere! Try to play without them, and you gonna be all lost for a while at least, as the game was DESIGNED with them to be ON.
-The chase scenes were annoying. Especially the last one. And I fucking liked SM for crying out loud.
-Bad and limited enemy design.
-A handful of characters that just... are. I guess they tried to personify the Town or something, but come on.
-The environments? Boring & full of copypaste.
-The side missions? POINTLESS in the end, as you get ripped off all your gear, and they don't even effect the ending!
-BAD combat. Yeah I know, and I always ran past 90% of enemies in originals as well, but holy shit this is WORSE than in SH1-4 if you ask me.
-UT3 engine bugs and annoyances (texture & area streaming, usually lagging badly behind, the Subway doors getting locked, random bug of being unable to pick up items ...)
-QTE -like scenes.
Last the story... there technically isn't one! It's not deep or cryptic at all, it's just CONFUSING - most probably because before the very end, the game doesn't know how the story even goes, when your choices are evaluated. In this sense the game actually contradicts ITSELF earlier on, as there's no alternative cutscenes or discussion choices.

>Could've sworn all of them had breakable weapons but it's been 10 years since I played PS2 games so my memory might be playing tricks on me
So you don't even REMEMBER how the originals play?? That explains a lot.

I dont like the guy
in fact i really hate twin perfect actually
but honestly just because they said something doesnt mean those arent problems with the game
you can claim parroting all you want but honestly all you are doing is just deflecting problems

>t it's been 10 years since I played PS2 games so my memory might be playing tricks on me
They definitely are. The presentation, design, gameplay, performance, stability and especially writing are literally C-tier in DP compared to TS originals.

Do yourself a favor and refresh your memories with the original trilogy, ASAP. Here's the often reposted SH PC Guide + DL links to PC versions:

SH1 NTSC DDL:
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

SH3 DDL:
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!

In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.

SH2-4 do not support Xinput gamepads. Either use Xpadder, a DirectInput pad, or just play with KB+M.

So symbolism in enemies bothers you?
The screaming woman is symbolism for the police alarm sirens.
Weeping bat is symbolism for Murphy's solitary confinement
The prisoner monsters represent his his fear of other prisoners and riots
I don't think I need to explain the cop car since that one is most obvious of all

I'm sorry it wasn't yet another shitty occult story.

here's the recommended emulator settings for SH1. Works great on all other games too.

The plugins used are:
-Pete's OpenGL 1.78; (more options & better performance than 2.x version)
-Eternal's SPU Engine.

alternatively just use a software renderer for very 1:1 PS1-like graphics, including 240p only.
...OR just buy the game from PSN Store for few bucks.

You could also try the new PGXP emulator, that adds Perspective Correction to PS1 textures.

>but honestly just because they said something doesnt mean those arent problems with the game
This. I actually really like TP, and their HD Collection + Downpoor reviews are top notch, but just because someone puts their opinions online for people to watch, does not mean others would not agree on them, or that there would not be issues with the product.

If someone finds a thing to be a problem, it is just that.

its not about the symbolism its about the designs being incredibly uncreative

Cool cherrypicked as fuck screenshots, at least post fair comparison that doesn't use blurriest youtube screencap possible for Downpour. You can easily make it look bad without cherrypicking.

>I'm sorry it wasn't yet another shitty occult story.
Way to strawman around like an American president candidate.

Nobody said a thing about cult. DP's "story" falls apart on itself, especially when it starts implying that A) Murphy did absolutely nothing, and B) Murphy actually never even existed!

>I also played it, and it was fucking garbage. Dropped and returned it pretty soon after I got to the prison.

When Murphy meets the town DJ whose curse is to spin records fro eternity, The Town calls the DJ on the phone and tells him that they're coming for them.

That actually happens in the game. That's actually a turning point in the story.

A guy in a raincoat wearing a gas mask and wielding a sledgehammer is the main antagonist that suppose to be as scary as Pyramid Head.

There are endings that you can get on your first playthrough that not only don't make sense, but also contradict what happens in the fucking game.

It's a garbage game that tries to copy Silent Hill 2 and fails miserably, with no redeeming qualities. It looks like shit, it plays like shit, and it will remain shit that no one cares about in the future.

>muh cherrypicking boogeyman
The point of the comparison is to demonstrate the notable downgrade in character modeling and animation between a goddamn PS2 and prev-gen console games. DP had almost FO4 -tier static faces and literally worse textures just about everywhere. Not to mention super lazy environments, with some literally copy-pasted rooms, sometimes even entire houses.

>-No Akira's soundtracks. You can hear it, you can FEEL it.
Objectively wrong, Licht's music very much maintained Yamaoka's feel. For fucks sake Licht was taught by Yamaoka to begin with.

>-The MC's inner monologue = fucking annoying.
Rare and far inbetween, also makes perfect sense.

>-Indicators, flashing items and tips everywhere! Try to play without them, and you gonna be all lost for a while at least, as the game was DESIGNED with them to be ON.
Literally wrong, the game has them disabled by default and wasn't designed with them to be on, you're making up shit now.

>-The chase scenes were annoying. Especially the last one. And I fucking liked SM for crying out loud.
Agreed

>-Bad and limited enemy design.
I wouldn't say it's bad but I do agree it's limited.

>-The environments? Boring & full of copypaste.
Now you're shitposting since no two locations are the same

>-The side missions? POINTLESS in the end, as you get ripped off all your gear, and they don't even effect the ending!
Again you're literally lying, they do give you negative/positive points which DO affect the endings and one of the side quests is mandatory if you want to get the secret ending.

>-BAD combat. Yeah I know, and I always ran past 90% of enemies in originals as well, but holy shit this is WORSE than in SH1-4 if you ask me.
Subjective and I disagree, lock on makes the combat pretty easy.

>-UT3 engine bugs and annoyances (texture & area streaming, usually lagging badly behind
Texture streaming isn't a bug, it's just consoles being weak as shit and not having enough VRAM to load textures at once.

>the Subway doors getting locked, random bug of being unable to pick up items ...)
They patched this, but quite late.

>-QTE -like scenes.
But there's no QTE. There's a few instances where you need to shake analog to get monster off your back but that's it.

Only Origins and 0 had breakable weapons prior to Downpour. The designs are also not "on par" with the rest of the games because they're generic zombies. There are also almost no characters outside of Murphy, and the DJ barely has a presence. They never finished/implemented bosses that would have been interesting, like the boss at the end of the mine tunnels at the start, and overall the game was just very generic/bland in the design department. Downpour had nothing going for it. It plays like just about every late 2000s horror game from the West.

It was better than Homecoming, but only because Homecoming was just that bad.

>Last the story... there technically isn't one! It's not deep or cryptic at all, it's just CONFUSING - most probably because before the very end, the game doesn't know how the story even goes, when your choices are evaluated. In this sense the game actually contradicts ITSELF earlier on, as there's no alternative cutscenes or discussion choices.

Again more literal lies, either you have attention span of a fly to not understand the story or you skipped all the journal entries as well as all the note pickups as well.
Furthermore there are alternate cutscenes such as depending on what you pick in the few dialogue choices as well as whether or not you changed clothing and picked up the police badge symbol of guilt so again you're literally lying.

i think people are more pissed about SILENT HILL IS ALIVE AND IS THE PERSONAL HELL FOR EVERYONE which was never actually the case until tomm stepped in
not to mention that bug when the game first came out which made the good ending imply that murphy never actually killed anyone and had literally no reason to be in silent hill in the first place

also about the patches you talk about
thats not a defense
the problem is that most people played the game before the patches came out and no one wants to replay the game if they didnt like it in the first place

Why would I play the garbage PC versions that even with fanfixes are inferior to PS2 originals?
I'd rather just emulate.

>Nobody said a thing about cult. DP's "story" falls apart on itself, especially when it starts implying that A) Murphy did absolutely nothing, and B) Murphy actually never even existed!
But that's fucking wrong.
You complained about it being another personal story, you can only do those or cult story with silent hill. Cult is just boring and leaves no creativity to be had and I was already sick and tired of that shit in SH3 but they still dragged it on with Homecoming and Origins for no reason.

Not only did Murphy exist, the story is about him facing his own guilt and fear instead of escaping from it. It all goes back to the start where he killed the fuck that
1. Kidnapped
2. Raped
3. Mutilated
4. And finally murdered
His own fucking son, for which he gutted the pig because he desreved it.

>Otherworld
almost baited me into responding to you op

Please post more cherrypicked youtube shit since clearly the concept of a fair comparison is not something you're capable of understanding.

And this is why it's impossible to have decent discussion about Silent Hill and why the series is dead, because of vocal minority of complete imbeciles.

Enjoy your no games forever asswads, hope you all get cancer and die in slow agony.

>Only Origins and 0
But that's the same game
Surely you mean Origins and Homecoming?

>Objectively wrong
Way to turn a subjective, WRONG opinion into wanna-be objective, right off the bat. The game repeats like 3 songs throughout the whole game, and NONE have the same feel or oomph as Yamaoka's music. Hell, they even try to compensate this by playing Yamaoka's classic tracks around the game in radios!

>Rare and far inbetween
Happens ALL. THE. TIME.
There was a good reason they wrote all that jazz in older games.

>Literally wrong, the game has them disabled by default
You are literally wrong though. They are all enabled, and as I went to disable them, I was suddenly stuck in a very early building one would be expected to run through in 5 minutes.

This is one of the most common problems with modern, western game design: Too much handholding, and games being designed around them.

>I wouldn't say it's bad
Everyone else definitely is saying. Pic very related.

>Now you're shitposting since no two locations are the same
Way to be the contrarian here. The game literally copypastes entire rooms, and all of them have similar coat of paint. The "otherworlds" are literal American Mcgee's Alice ripoffs.

>Again you're literally lying
No, I am reporting my personal experiences.
I don't give a fuck about some secret ending. If anything, those are just silly bonuses for perfectionists to look for. And I do often consider myself one, as I went to get the Hyperblaster and UFO endings in OG titles.

>Subjective and I disagree, lock on makes the combat pretty easy.
It doesn't really, when the enemies can stunlock you like cheap fuckers, and you are constantly surrounded by them.

>Texture streaming isn't a bug,
well aware of that, but that's off the point.
Handful of guys in Japan could do better visuals in 2001, on a machine mere 10% the strength of modern consoles.

>They patched this, but quite late.
Too late.

>But there's no QTE.
Any section that makes you quickly react to quickly approaching death is a QTE to me. Even those water slide sections.

you sound like tomm
>I LOVE SILENT HILL BUT THE OLD GAMES SUCK AND THE STORY IS BORING AND STUPID

the cult IS the story of silent hill
even 2's was loosely based on it and still had the cult shit in it and its implied that the cult shit from the first game is what caused 2

the problem with downpour is that it pretends that none of the previous games happened so that it can go OOOOH SO MYSTERIOUS TOWN THAT DOESNT FOLLOW RULES
you can like and defend the game all you want but the stupid shit like the mailman and the DJ is fucking terrible

But that's what it's called you retard
silenthill.wikia.com/wiki/Otherworld

i'd rather have nothing

>You are literally wrong though. They are all enabled, and as I went to disable them, I was suddenly stuck in a very early building one would be expected to run through in 5 minutes.
Except you're lying because the only things that are enabled by default are Action Prompts and Tutorial Hints.
Object Highlighting is turned OFF and you need to explicitly turn it on yourself.
Now fuck off.

>The "otherworlds" are literal American Mcgee's Alice ripoffs.
You mean just like SH1 before American McGee's Alice even existed? You just went full retard.

Your personal experiences are literal fucking lies so I'm done with you, go get cancer and die you shitposting lying sack of shit, get the most aggressive cancer imagineable and grab AIDS and ebola as well while you're at it. Hope your loved ones die in front of you in agony and your mother burns alive for your faggotry.

>Enjoy your no games forever asswads
We don't want anymore fucking games from the series though - I personally haven't done so since 4 - and most others haven't since the disappointment that was Origins.

Nothing will ever top the first three games. It's literally impossible. Not only that, you can't make meaningful sequels to it. 1 was an intro story, 2 used the events of 1 to go on a tangent, and 3 was a direct sequel to 1. That's it. That's all we ever needed. Hell, even 4 was a pretty good addition to the story, but even then you could see things stretching.

Everything else after 4 was just a poor man's SH 2 that added nothing new and only complicated things further.

>You mean just like SH1 before American McGee's Alice even existed?
no?
SH1 and McGee's Alice are barely similar at all
I don't get why you are so hellbent on shitting on games you dont even remember properly

All the otherworlds in all SH games are identical, rusty metallic shit with blood here and there.
The only exception is SM where it went for frozen landscape instead

>Again more literal lies, either you have attention span of a fly to not understand the story or you skipped all the journal entries as well as all the note pickups as well.
Nope. No lies. No skipping.
It's just you, trying to naively make the game be more than it actually is.

The whole meaning and story of the game indeed changes depending which ending you are getting, without changing anything IN the game experience. Either Murphy killed something, or he did not and was feeling guilty about it. Or he was not. Or he never even existed, and was just lady cop's manifestation. Or a ghost of the man he hated, who may or may not have existed. List goes on.

>Furthermore there are alternate cutscenes such as depending on what you pick in the few dialogue choices as well as whether or not you changed clothing and picked up the police badge symbol of guilt so again you're literally lying.
Amazing TWO changes in a game, that then result nothing in the end anyway.

>Why would I play the garbage PC versions that even with fanfixes are inferior to PS2 originals?
Because they are not notably inferior, and actually have superior features in them, like per-pixel lighting, and the fact that they are piss easy to run even at UHD resolutions?

>You complained about it being another personal story, you can only do those or cult story with silent hill.
No, I did not.
I'm complaining about it TRYING to be another SH2-like "personal hell" story, with the most generic, stereotypical and predictable designs and writing ever, that yet manages to contradict and confuse itself the further it goes. All which actually makes sense after hearing that Tomm Hulett himself waltzed in to the studio and demanded the game to be made "more confusing" just before the release, because "that's what SH is all about!". The OG team might've had a cohesive, well written plot, but now we'll never know.

Yes, and the item highlights were indeed enabled for me.

Kek, holy shit that's what Downpour's enemy designs reminded me of. I could never put my finger on it before.

can you give me an example of Alice doing that?

>actually linking to the wiki
HI-larious

Probably because it isn't scary you fucking autist.

>like per-pixel lighting
But that's wrong, don't even make me pull the Digital Foundry video that proves how full of shit you are on that.

Just let Silent Hill die already jesus christ.

>All the otherworlds in all SH games are identical, rusty metallic shit with blood here and there.
Sure they do.

But again, that's not the point, and only a dummy like you defending a fucking DP could even try to get stuck on such details.
You know, you really should go play the originals for exchange. DP has literal giant clock-work machinery, water slides, rooms with 60s vibe playing odd music, and so on. I was expecting platforming to start any minute while playing it.

Oh cool, another downpour thread.

Man, that game was shit.

Nope, you are wrong here.
SH2's PC version indeed uses per-pixel lighting, instead of per-vertex like on PS2, resulting things like this silky smooth and round flashlight's beam of light.

You can even disable the effect with little .ini edits, and get the same, blocky PS2 lighting if you want.

Today, i'll remind them

Speaking of non-team silent games, I really enjoyed Homecoming and Origins. They were entertaining games that had fun exploration and kept my interest until the end. Sure they are flawed but it's not THAT bad.

SH4 is probably the biggest wasted potential in the history of gaming, the premise is unmatched in the entire genre but they just had no idea what to do with it.

SM had enjoyable comfy parts and really not enjoyable shitty running segments but I still had fun too. I doubt I will ever replay it tho, and same goes for SH4.

Thats on sale
any good?

It's the other way around you dense fucking retard.

youtu.be/nna2yt1c9gI?t=5m54s

Do your research next time you retard.

homecoming was pretty bad
the story was really dumb
the stupid saw machines with your parents came out of no where
fighting humans was weird
the combat was easily broken with just the knife
the game advertised "the combat is good because you were a soldier" and then for no reason you werent
it was desperately desperately desperately trying to be the movie
pyramid head becuase fuck it why not

dunno, I think it has a demo but I never tried it. ask vitagen or just pirate it if you are on 3.60

There are no blocky shadows on PS2, it has full soft stencil shadows, jesus fuck you're confusing it with the HD Collection which had those garbage "blocky" shadows.

Why did you post this again?

I'm not talking about the cast shadows, but the lighting.

The PS2's lighting is done by vertex, meaning the shading can only be done by the corner points of polygons. This results the similar, square-y light beams as in SH1.

This is the best screenshot I could find for now. Just go back and play the PS2 original, and you'll see what I mean.

>complaining about stupid shit like plot and story believability

nigger I play SH games to autismally check doors and explore.

found a simple, greatly exaggerated comparison even.

I liked Downpour, it was clunky and lacked polish, but it was a step in the right direction alongside Shattered Memories. If anything, the main thing that held it back for me was how they put very little thought in the monster designs. That might seem random but some people tend to forget that the monsters actually ended up informing some of the best elements in the Team Silent games, with SH2 being the most thought out since Masahiro Ito was actually allowed to come up with the various ideas that would factor into the story depending on the monster. Wheelman and Boogeyman were decent enough, but the rest felt like a huge afterthought which is a big deal for a SH game since the monsters tend to inform the levels, surreal atmosphere and themes of the narrative. Also given how Anne was such a key figure in the story, they should have incorporated her side of the story to create this clusterfuck of a narrative that would disorient the player on who or what the Boogeyman truly is.

I know some would disagree with me but I thought it actually had the smoothest combat mechanics a SH game has ever gotten. The whole fight vs flight couldn't have been executed more perfectly in Downpour and it's one of the few SH games where it doesn't actually feel mechanical where you can just say "fuck it" and run off to the next side of town while the enemies chase after you. I just love how you can pick up a brick and toss it at monster's head as you make your way to your intended destination. I've literally survived multiple monster encounters with nothing more than a couple of bricks lying around.

Fucked up my spelling and I was changing my wording mid-sentence. Saw a SH thread and thought to give my two cents. If it wasn't obvious enough, I need sleep.

I literally can't see a differnce, meanwhile the 15 FPS lock in cutscenes on PC and Xbox, the butchered volumetric fog and the absolutely raped and downgraded beyond belief audio as well as improperly scaled grain filter simply make the PC version pure shit.

PS2 one actually looks more realistic in how actual flashlight works at night lol

I didnt complain about believability
I claimed that it was stupid and that the ending was incredibly unsatisfying

Who here still plays every game in their original console release?

I know I do. It always feels comfy turning on the PS1 and PS2 desu.

Now you're just embarrassing yourself.

Yep. I just cannot fucking bother with unstable widescreen modes and configuring gamepad controls on pc. There are like 40 different keybinds and you can't bind the same button to two different actions like its on ps2.

>unstable widescreen modes
I've had no problems with sh2proxy, and SH3 's PC ports is literally perfect.

I do however play with KB only, but that's just me.

>turning off film grain
Neck yourself

Also it's not perfect, the film grain doesn't scale properly.

boy you are retarded.

don't bother explaining to retards user, they are just retarded purists that probably haven't tried the PC version with it's fixes. just let them play the PS2 versions.

keep fighting the good fight.

say what you will, ps2 version simply feels better

>no counterarguments
>just ad hominem
Yep, thanks for proving you know jack shit about the topic.

DF Retro video literally explains why PC ports are inferior and that there are issues that no fan fixes fix.

I do actually keep it on most of the time. Also, SH3 actually adjusts its strength depending on the scene. In "otherworld" sections, it's quite strong.

>no counter arguments
How do you counter a blind "I literally see no difference lol!" ? Especially when i indeed did notice the thing already in 2001 on PS2, yet fuckers these days don't even know the difference between per-pixel lighting and stencil shadows ?

You are way too eager to parrot YT videos.
Yes, there are minor issues, but most of them you really can't even tell with naked eye. You can patch in superior 60fps HQ cutscenes if that's an issue.

You can't patch the audio which is the most important aspect

>when I see factual issues that's okay but when you see factual issues that's parroting and shit opinion and is somehow invalidated

Yeah go fuck yourself

The audio never ever bothered me. And I'd played the PS2 original numerous (=dozens) of times before getting the PC port. People are seriously exaggerating.

>Tell and prove there's good points to PC port
>Get bashed for totally irrelevant reason, because ignorant fools don't even know what's being talked about
apply yourself.

It'll be cold day in hell when the PC ports get compared to HD Collection.

Yes, just move the goalpost by introducint the HD collection into the argument.

Christ you are one clueless fuck.

>Yes, just move the goalpost by introducint the HD collection into the argument.
Now you are painting bullseyes yourself , you lil' texas sharpshooter.
I mentioned HD collection way after the actual message, indirectly implying that the PC version is nowadays getting almost as rough treatment as the notorious "HD Collection".

tl;dr: you're one spicy child.

Alright buddy, you just go on and play the """"supeior"""" """"unbroken"""" version of the game and keep muttering to yourself "ITS NOT AS BAD AS HD COLLECTION ITS NOT AS BAD AS HD COLLECTION" while you masturbate yourself to sleep, to each its own.

>more personal assaults
and that's how you know the opponent's butt-devastated and getting desperate.

The PC ports are fine. They are actually pretty damn good way to play the games.

Gotta agree I think downpour gets shit on more than it deserves, I mean its not 1-3 levels of good, but its not bad

Only things that I could complain about were generic enemy design and otherworld stuff, apart from that I really enjoyed it

How is this game? I understand it's 15-20 hours? I got it on the psn sale and I played the first two zones and it's a lot better than I remember it. Does the game get better/worse? Does anyone have any thoughts on this game?

It's a Diablo clone with SH skin.

That's literally it.

Downpour is dogtrash. Move along.

How do I stop being a pussy and enjoy horror games?

I literally can't play them without resorting to max brightness and god mode cheats and even then I'm still spooked

It's shit, and it never changes.

You just man the fuck up and play them more.
I'm not ashamed to admit that the first time I played games like SH, Penumbra, even old Resident Evils, I pretty much only played around 30-60 minutes at once. Going from one save-spot to another, or solving one tough puzzle / finding an important key item and then saving & quitting, is pretty good tactic.

I'd say EMBRACE your fears! Do not be ashamed of being scared. There's way too many internet tough-guys who claim to not get spooked by any film or game. Rejoice about your immersion and imagination; it's allowing you to ENJOY the horror genre at its fullest!

There's nothing to be afraid of about horror games. Try watching more horror movies. Get it in your system.

But horror movies literally don't work on me, because I'm just an observer, a movie can't scare me.
A game on the other hand, I'm no longer a passive observer, I'm part of the experience and that's when shit gets real for me.