KOF XIV

are you enjoying the best fighting game of the year?

Damn right I am. Zarina is the most fun I've had with a fighting game character in a long time.

Abandon the thread now. Sup Forums is not the place to discuss fighting games without people shitting things up.

Eh, I don't know if it's got a lot of staying power.

My interest in fighting games feels tenuous at the moment, not sure why. I can't seem to enjoy anything for long periods of time.

>the best fighting game this year
its shit, sorry everyone's desperate to love it because it's not SFV but it's pure garbage

Sup Forums Is not the place to discuss anything without people shitting things up.

Never tried any KOF game, but my Copy of BBCF is arriving tomorrow

please explain

Come on user why did you even make that post

This better be a FFXIV reference

Best 20$ I've spent

KoF is well worth a look. The movement and combo systems are top notch. Try 2002 Unlimited match or XIII first if you're unsure, they play fairly similar but there are subtle differences. Super fun in any case. I came from Blazblue to KoF13 and it didn't take too long to learn how to hop and all that stuff.

He is in a shitposting way making fun of the fighting game community, that sticks to only streetfighter games, even if they are bad instead of actually trying out other series.

Most people have so many "sunk costs" (time investment, financial investment, emotional investment) in the SF series that it became a core part of their personalities and they cant ever switch to another series without making that invested time useless.

Looks like shit. Plays like shit. Sticking to Xrd and SFV

Waiting on dat PC version. I bought 13 day 1.

it's worse in every single to way to KOF13, even in the fucking graphics department which is laughable.

Suffers the exact same fate as SFV of trying to casualize and ends up with the exact same fate, being boring and shallow as fuck.

I main Tekken and KI sorry armchair psychologist.

>CF

I want to play that so badly since Terumi seems good now but my wallet is fucked.

KOF XIV is worth a look though. Graphics might not be top notch but it's fun. It also has an edgy hooded character too which I love.

not the prettiest game, but the gameplay is on par with the best in the saga

>Most people have so many "sunk costs" (time investment, financial investment, emotional investment) in the SF series
Yeah, cause it isn't like a huge amount of top players play multiple games

Thinking about it the minority only play one, even infiltration messes around in Guilty gear

Well since i actually got a PS4 specifically for fighting games, i might as well get KOF.

SFV is shit and so is generic animu fighter (which is dead)

Tekken is the only good fighter in 2016.

Hopefully you'll have fun with it, I know I do. It might be tough to get used to the game at first but stick with it, landing that 5 bar max mode combo in a real match is one of the most satisfying experiences in fighting games.

>but the gameplay is on par with the best in the saga
Can you give a nice detailed explanation why? Not just fluff actual explanation

Who in this game fights like someone from Jojo?

yeah. i'm really waiting for Tekken 7

No thanks. Not really into juggling.

compared to KOF 98 it's a fast paced system that it's open for newcomers and experts. is very responsive, every character feels different and useful.

Competitive-wise it's smart for big players to gravitate toward SF since that's where the spotlight and money usually shines. Dunno how SFV is faring in sales but at EVO it seemed huge.

Sucks that some people honestly do dismiss other fighters just because they aren't as big or not SF. Thank God all the guys I know irl that play fightan aren't close-minded dipshits. Makes fight nights fun since there's variety and we're each beasts in our favorite games.

So you dislike every modern fighter except SFV then

I hope Capcom tweaks SFV or it becomes better with time and system adjustments. I really wanted to love it but it's hard.

New Tekken looks like the perfect time for me to actually get into the series. Always been a casual scrub at 3D and just played Tekkon for the characters and music.

>KoF and GG have juggling

SFV is a lost cause.

it was taylored for so called "pros" and the product is incomplete

Yeah that is fluff. Like it is fast paced sure, but that is cause max mode is so abusabal meaning so many pokes lead into huge damaging combos meaning it feels like last round 13 every round

It's great. Getting used to your options when it comes to hops, mobility etc. is a bit strange if you're new to the series. Inputs can feel a bit stricter compared to other games but it'll show you how you've been getting sloppy with lenient inputs.

There's the old incomplete kof tutorial video by 'Dandy J' if you want a rough idea of the mechanics of the series. Might look up team composition too since some characters shine in certain positions.

well, what would you change about it

Yes? You know what juggling is, right? Outside of TTT2 Tekken's juggles aren't even that long compared to every fighter not called Street Fighter, barring the odd very situational one certain characters like Lee and so on can do in specific scenarios

It shouldn't be a major factor for you at all for any fighter, juggles are literally the least important aspect of most of these fighters including Tekken - but if it as a concept bugs you a lot then GG and other vortex -> setplay-heavy fighters absolutely are not for you if a more freeform/neutral heavy game like Tekken bugs you.

>implying people aren't desperate to love SFV as well
Actually SFV has more people, like you, shilling for it out of desperation than any other fighting game out there by far.

Honestly I never understood why people call Tekken 'the juggling game' when every fighting game has juggle combos. And the combos are such a small part of Tekken, the neutral and mixup game in Tekken is way more important as far as I can tell.

yeah. c'mon guys, we all wasted 60 bucks on this

Wouldn't it be nice if we could just play the games we like best?

GG gets a free pass for most people on that front because it has a combo breaker system. Even though with that taken into account the combos you get from match to match still tend to be longer than all non-anime fighters.

I wish Capcom weren't the only guys who were wiling to initiate crossovers. SNK, ArcSys, Bamco and so on crossing over with each other could be cool.

I ain't gonna work hard to fix your game snk, but the obvious key issue is something that was mainly a problem one round in 13 is now in every round. So it either needs to be not as available or make not spending the meter so often a good and viable option

yeah. but the title was very dissapointing. i loved SFIV and all the updates.

but SFV feels so incomplete

You're basing your argument on the assumption that max mode combos are inherently bad, which they aren't. 1 bar max mode combos rarely last more than 3 or 4 special moves anyway.

>GG gets a free pass for most people on that front because it has a combo breaker system
It's ore cause most don't play or understand it while not needing to bash it cause they pretend to play it while shitting on other games

Is that you mary/vanessafag?

and the timing must be tight

I dont care about it being incomplete but I care about the loss of depth. Moreso, I don't like how there isn't an obviously "correct" and methodical way to play the game.

In SFIV and past SF games there was always a way, usually a more patient and non-risk playstyle, to play the game that separated the good players from the bad. In SFV everything is pretty much a risk and there isn't a clear and obvious way to play it. I find that it's better to just not give a fuck in how you play in SFV and just adapt to the player rather than play "clean" like you would in a good SF game.

Ironically, making every action a commitment and a risk and revolving the game around reads and adaptation only makes the game harder for new players to get good and only rewards long-term veterans that know how to adapt to and understand player tendencies and habits more quickly. I thought SFV was going to be just SF2T with some gimmicky system mechanics but I was really let down.

learn to read you fucking mong
>AHH YOU DONT LIKE MY GAME YOU MUST BE SHILLING
sounds like shilling

im not some waifufag sorry, i actually play fighting games

No, because snk decided to make it exclusive to a console with a fan base that historically favors CAPCOM fighters over SNK's.

I'll get it if it ever comes out on PC or XBone.

That's not guilty gear xrd revelator

Glad to hear you're not him at least.

Not really. The input system in KoF lets you hold the buttons for a special move to buffer them for something like 10 frames, which makes max mode combos pretty easy to land once you know what moves to use.

It'll be coming to arcades on the new nessica system or whatever it is, so a pc version isn't out of the question.

If you had just said that the game was shit you would've just been a shitposter, but saying "every game besides SFV is dead" makes you a capcom dickrider and a shill. Sorry.

>unfamiliar with Mary fag
>'surely it's being blown out of proportion'
>go to snk general a while back near XIV launch
>he's shitting it up and trash talking xiv, basically on a crusade to shit all over it
>gets called out and challenged to kof of his choice
>ducks, excuses then disappears from the general

It was pretty hilarious to watch him dodge, change the stipulations to impossible (said every individual poster in the general would have to post 'KoF XIV sucks' should he win) and continue to post like he had clout when he's just a salty fraud.

A bit pathetic honestly.

Really? DUDE, I'd KILL for that arcade release right now. Too bad the chances are slim to none that I'll ever actually see a modern arcade in person. Maybe if I decide to move out of this misery hole.

>In SFIV and past SF games there was always a way, usually a more patient and non-risk playstyle, to play the game that separated the good players from the bad.
Well first off not true cause of 3S. Second that is totally possible, you can get very long neutral heavy sets in sfv like chris g v dieminion or infiltration vs kbrad.

I think complaints like yours often come from players that just turtle a lot and think they have amazing defence, not helped by 4 making defence incredibly easy for anyone.

I picked up that limited edition copy with the artbook. Still waiting to pick up a stick.
and a PS4

>cause of 3S
I don't like 3S much either. Unbalanced as fuck and does away with a lot of the space control and zoning that the series was founded upon. Although it's not like the 3 series didn't have it's own set of fundamentals and nuances that gave it plenty of depth. It's just not for me.

ST is the pinnacle of the franchise but I find USF4 to be an almost worthy successor and at least a step in the right direction. SFV could have perfected that by doing away with a lot of the option selects and 1 frame links that was a detriment to the SF4 series but they chose to make it hyper offensive and read based instead.

when the fuck did I say that, again learn to read

SFV is shit, at no point have I praised it, however KOF14 is shit as well. Sorry that you have literally no argument to defend your shit game besides "S-shill!"

is the steelbook version the "regular" version. because i got that one

yeah. you can't be a methodic slow pace player anymore.

charge characters got fucked

Although I will say that I genuinely enjoy a few matchups in SFV, namely Guile/Ryu or Guile/Chun, but games like you mentioned don't happen nearly as often compared to the standard rushdown and guess game that SFV has mostly turned into. You CAN get footsie and neutral heavy games in SFV, but it's very rare and isn't indicative of what the game is actually about.

>In SFIV and past SF games there was always a way, usually a more patient and non-risk playstyle, to play the game that separated the good players from the bad.
>SF4

Yeah, Special into FADC, such patience. All of this risk!

I think there were three versions.
Regular
Steelbook launch day edition
And the premium one with the artbook/poster/soundtrack/steelbook etc.

>still no 'Sup Forums sings Follow Me'

Scratch the poster part. Forgot it didn't come with on.

>ST is the pinnacle of the franchise
Random damage and stun is the pinnacle? Well if that's what you like then okay

>hyper offensive
No, it is more offensive and new games always tend to favour offensive play styles as people don't know a huge amount about the game yet.
> read based
I like how you pretend this is a bad thing, yeah a player shouldn't be rewarded for a good read

>to the standard rushdown and guess game
Not every match of any game even more slow ones is gonna be the most amazing footsies based affair. Even in the last year of ultra you'd see some dumb matches

they only got the steel book here at no extra cost. it looks nice

Oh its a "says SFV is shit and is going to play X game while pretending its not dead thread"

Nobody cares if you play gg, because theres less than 100 people playing.

Kof seats in events are already empty.

>Kof seats in events are already empty
canada cup stream was honestly pretty sad

Haven't gotten KoFXIV yet since the game really hasn't looked all that appealing in any of the tournaments I've watched. BBCF is the game I've had the most fun with so far.

>tailored for pros but has no depth
????????

>The autistic chacophony of a 'WOOAH-OH-OH-WO-OOH' echoing across the board
fund it

What is meter management? You don't build meter in 4 nearly as fast as you do in V, and you need to bars to FADC. Also, it's not like v-trigger cancels aren't the same shit as FADC risk mitigation. It's actually even worse because you get v-meter for getting hit rather than building meter. Ryu will always cancel his sweep into v-trigger to either unblockable fireball on hit or mixup on block, Vega can cancel his slide into v-trigger to make it safe on block, Chun will always cancel her slide into v-trigger for ex legs on hit or mixup on block, Karin and Necalli use their standing HK into v-trigger, etc. It's a similar option select that almost every character in SFV can use, except in SFV it only benefits offensive players that can get the mixup on block and the damage on hit. In SFIV you could use FADC offensively to extend a combo or a blockstring or you could use it defensively to make reversals less punishable. It was a more versatile system that rewarded you for managing your meter instead of a one-sided system that you are given for free that, for the most part, is only well used on offense.

you've only need the versus part for comepetition and a ok online. Launching a game with so little characters and no arcade mode is shameful

>Game is shit
>BUT I'LL KEEP PLAYING IT BECAUSE ITS WHAT EVERYONE IS DOING ANYWAY EVEN IF NOBODY LIKES THE GAME
>Other game is fun
>WTF YOU HIPSTERS DON'T PLAY THAT COME PLAY BORE FIGHTER WITH US
>WTF WHY IS NOBODY PLAYING OTHER GAME???????????

SFIV was a mistake, it attracted the worst kind of dicksuckers and they are here to stay.

reads are good, but there needs to be a methodical and correct way to play the game at the heart of it all so players can have a skill ceiling to reach. Otherwise it's hard to call it a competitive game. Guesses shouldn't be everything.

because it's all revolve about SF. i miss the old scene when you got people that played different games

How do you get "has no depth" from "product is incomplete"?

>because theres less than 100 people playing

Are you talking about the old version of the game on PC?

>methodical and correct way to play the game at the heart of it all so players can have a skill ceiling
yeah those both exist

>Guesses shouldn't be everything.
Even if you introduce more tech it is still just calculated guesses like before