>fighting games are fun bro!
>wait what do you mean you havent learned all of the frame-data, option selects, tech, combos, setups?
Fighting games are fun bro!
dude what the fuck i shouldnt need to learn how to play a game this is bullshit all games should just be a straight line so that way i automatically know how to play
>bro like stop button mashing I play this game for 8h/day to learn the techniques and you just beat me by button mashing like bro learn to play.
>M-MOMMY, THEY WON'T LET ME WIN
>frame data
you only take a look at it for specific situations and to know which moves are safe on block
>option selects
Unless it's high level SFIV, you don't need them unless they are intentionnal (GGXrd throw OS)
>tech
not mandatory to play
>combos
just learn a few bnbs
>setups
character dependant but if you don't want to spend time learning the game you shouldn't play a character that is reliant on them
Fighting games are fun, SFV isnt
It's probably fun but I don't have the patience for all of that shit
that's half of what getting gud is though.
it's half technical skill, half game knowledge.
so gitgud
This fucking post. Thank you for proving the point.
Good God, lol.
Any game that requires "learning" is bad by default. Learning is something you should do at school to get a degree, not in front of a screen while looking for entertainment.
sounds like you should just play candy crush, little one
I know this is bait,but can you name one good game that requires you to learn nothing at all?
Every game requires some degree of learning, you fucking dipshit.
Did you run away and cry the first time you played Monopoly because you had to read the rules first?
DSP can learn these things and play fightan well
Congrats, you're worse than DSP
total fighting game noob here
>buy sfv
>go online
>block attacks or bait opponent into missing
>hit them with 1-2 light attacks, a heavy attack, or a special
>they hit me
>they chain together like 6 attacks that ends in a special for a shitload of my health
how do i overcome this
is it easy to become that good or is the community so small it's just matching someone just starting with people who know their shit
You can't just expect to be One Punch Man in a fighting game user
Fighting games are the only genre left where you need any kind of skill
Hello Phil.
Fighting games are inherently unfriendly to casuals. Even Smash, which FGC fags ridicule as party game, is super technical at a high level, some random scrub won't land a single hit against a top player.
The only games that tried to break that barrier were MvC3 (by virtue of being a broken mess) and the last two SF games. SFV is literally babby's first fighting game and half the cast is a shoto or plays similar to one, only outliers are shit like Sim with his zoning, charge characters like Guile and Rog, etc.
That is right though.
Sitting down and smashing buttons is fine as long as you're having fun. If anything, if I see someone is doing that, it's in my interest to nurture that and potentially groom someone extremely fun to play against. If they don't work out, that's fine too.
However extracting every bit of nuance is also fun for the small percentage of people that play the games in depth.
Beneath the surface, fighting games are a grind of mental, physical, and even psychological gains.
Pls remember to donate
Anyone going to start a lobby?
I'd like this game a lot more if the netplay worked better. Never had a problem with laggy opponents and bad connections until this game. When the matches don't lag, it's fun - but they nearly all do, and that just isn't a good time.
train moves until you get near 100% execution, then learn how to string them together i assume
then explain why those little game manuals exist retard.
I think Smash is more up your alley, perhaps you should give that a try my good man!
Online is literally only playable in Japan or Korea. I have fiber and I still don't bother playing online due to all the coconut modems you strike.
I think fighting games are pretty fun
But I've only played the Genesis version of Mortal Kombat and Xbox SC2 with my dad.
do the characters trial modes
then play online and try to land those combos on people, starting with the easier ones
the basic gist is that special moves do good damage but are typically unsafe on block, so you want to use a normal button cancelled into a special move to guarantee the damage
9/10 matches for me are laggy, unfun garbage, but that 1 special connection I get to someone 5,000 miles away in the fucking Philippines is enough to keep my hope alive.
American internet is fucking suffering.
I don't bother. Even maximum rating means fuckall if you're using an execution heavy character causing you to relearn that shit.
I played Rev in Japan on their internet and it was like 1-2f delay in almost every match.
How the fuck is a srk motion even a thing still.
It's just counter intiuitive to actual game play. You spend all this time learning how to actually crouch, and qcf properly and they throw you that shit.
>trial combos
No, those are generally wasteful and aren't the most optimal. They're there so that you can get a feel for the character. You're better off looking online for some good bread and butters and going in training mode to pull them off.
Once you know your buttons, you should try to get a feel for their max range, that way you know how far away you should be to attack or punish someone and won't be surprised if it lands or misses.
>press forward
>then hadouken
the input is easy but the problem i have with shory shortcut input bullshit is
>playing ibuki
>forward hk for pokes/random cc
>qcf k for dash
>shory k for uppercut
>can basically never forward hk into command dash because shorys will come out instead
>practice letting stick go full neutral for combo
>shory input shortcuts still give me shory
thanks capcom
did you even read his post, he literally doesn't even know how to do a combo
he doesn't need optimal he needs to learn simple cancels
>Frame Data
Just simplify it down to what is safe on block and what isn't and you'll be OK
>option selects
Don't exist and 5 and not many characters had them in 4
>tech
Not required for scrub tiers
>combos
Easy as hell in 5
>setups
Sure
>Any game that requires "learning" is bad by default.
You are quite skilled. Enjoy this (You), as you've earned it.
The input buffer in V is pretty retarded
>Crouching
>Opponent jumps
>want to anti air him with f.MP
>get a fireball instead
Memorization and muscle memory are important in fighting games. Again, trial combos do help you learn the character and "combos" but they're not gonna help online for the most part. I'm not arguiing that he shouldn't do the trials, since they're a good source of FM, as well as learning what to expect from the character.
Better start off with simple bnbs you find online, rather than unlearning trial combos and learning better combos.
what
The SFV trials show a lot of basic stuff you should have, for most characters.
Lower forward -> special,
medium -> heavy -> special,
light c.hit -> light -> special,
anything -> special -> super,
and so on.
SF4's training mode had a lot of impractical stuff. But peppered throughout were trials that got you to learn combos with hard links in them and basic confirms.
The rollbacks were proven during the beta to not be identical for both players.
That good game you had with zero rollbacks could have been a stutterfest for the other guy, and vice versa for laggy games you have.
It completely sucks away any feeling of accomplishment when you win, because you have almost no way of knowing whether the other guy had an equal playing field.
You got fireball because you ended on Forward instead of down-forward.
>half the cast are shoto
Ryu Ken and maybe Necalli