The first Gungrave game is really good and I don't care what anyone says. The general internet consensus around it ("piece of shit" to "mediocre", "only the anime is any good" etc with its only fans saying "you're done with it in 2 hours and it's easy BUT IT'S FUN ANYWAY PLAY IT!!!") makes it feel like almost no one, whether they liked or despised the game, understood what it tried and succeeded at doing (namely an arcade game that's piss-easy to go through and see the final boss, but fairly challenging to actually master as far as score and rankings go)
Yes this thread is mainly just my second attempt to shill this game with a more eye catching OP image and a wider subject, but I actually am digging up obscure PS2 games so I'm not being >entirely< disingenuous about this thread's purpose
It gets shot on exactly as much as it should. And plenty of people know it. It just isn't talked about because it's trash
Carter Barnes
The show was better anyway.
Josiah Young
I seriously do not understand most of the criticism thrown at this game on any level.
>HORRIBLE CONTROLS!!
Jumping outside of combat can be a lil wonky but you'll barely be doing that at all and the lock-on jumping is completely fine. Everything else is perfectly responsive.
>DEGENERATE FAGGOT KEK CAMERA!!!
The only thing keeping the camera from perfection is the lack of a God Hand-ish minimap. The fact that it works so well despite being such an old entry in the 3D "[verb]-em-up" genre (I refuse to use "character action", "spectacle fighter" or god fucking forbid "hack and slash" because they're all wrong and bad) coupled with everyone whining about its "horrible camera" makes me feel like I'm living in opposite land.
It at least gets credit for style but even then I don't think it gets ENOUGH credit.
There are so many subtle touches to the audiovisual presentation. The hyper-stylized Trigun-ass look almost makes the low polygon count feel intentional, even if it obviously wasn't. The cell shading & cartoonish outlines make you truly feel like you're playing a stylish-as-fuck anime, as do the really well-directed cutscenes. Every area has a dark but striking and memorable color scheme. It's not surprising that manga & anime staff like Takeshi Koike and Osamu Kobayashi all played a part (in fact Koike AKA "the Redline man" to babies who've never heard of Trava was in charge of the protagonist's fantastic animations).
The soundtrack is great, going from harsh, noisy, chaotic tunes to dark and creepy ambient ("WHERE DID THE MUSIC GO IN THE FINAL LEVEL" - a dumb fat baby on Youtube and probably the same type of person who thinks Darius games have bad music) and then even has room for a totally mellow, chill yet upbeat pop song that plays on a muffled, lo-fi radio during the intermission scenes to subtly and very cleverly give the experience a sense of pacing and brilliantly adds to the melancholic atmosphere.
Elijah Price
Okay, explain how I'm wrong in the OP or here
Anthony White
The first game was ok but I rarely see people talk about the sequel
Michael Rodriguez
It deserved the 6s and 7s it got on release.
That said, it wasn't really obscure, it got talked about quite a bit back then due to Trigun's popularity at the time.
Jack Brooks
The show looks mediocre as fuck. And by "looks" I mean that literally; the art, animation, overall direction are all boring as fuck early 2000s shit. Sometimes outright amateurish.
>butbutbut muh literary merit!!!
Unless it's literally the best mafioso story of all time I see no reason to bother with something that doesn't do a good job at being an animated show when there are countless books and films with similar content and themes that represent their respective mediums 100x better.
Lincoln Reyes
How did you feel about the sequel compared to the first game?
Lincoln Harris
It felt a bit more smooth also the new characters were pretty cool
Owen Carter
Once again, explain the flaws that would justify a 6/10. Convince me that it's not just a meme opinion and that I'm wrong in the OP and in this post Also, I said "underrated and/or obscure". I never implied Gungrave is obscure - I said it's underrated.
Hudson Brooks
GG Overdose is the actual good entry
>Dat Rockabilly ghost guitarist >The story cinematic even change when you play different characters
The original Gungrave sucks, sorry OP
Evan Edwards
Explain what makes Overdose better & why the first sucks. The framerate dips constantly. Whether intentional or not, the slowdown felt like it played the same role as the slowdown in some shmups - make chaotic moments more manageable.
Also
>the character animation from the first game (fun fact Takeshi Koike of Redline fame was in charge of it) that made Grave feel weighty and gave the action a great feeling is replaced with far choppier and simpler motion >cell shading & outlines are gone >art direction is generally worse >they toned down the charmingly bizarre proportions on most of the characters >sometimes the melee combo just doesn't complete for no reason >the tutorial pop-ups are horribly designed and end whatever action you're in the process of, therefore destroying your combos >they punish you for not wanting to destroy your fingers by introducing a charge attack that rules out autofire if you want a decent Art rank >the very first non-tutorial area is full of "what the fuck is this" design >destroying the pillars is a pain because for some reason Grave's attacks won't home in on the objects in front of him like in the first game; you don't have an aiming reticle to make up for it either >you can't completely destroy objects, meaning their remains will get in your way of your maneuverability and possibly be the one thing that ends your combo >WHERE THE FUCK DID THE MUSIC GO >the intermission screen music is 100x worse than Here Comes the Rain >laughably bad voice acting that seriously harms the story sequences
Now for the improvements, uh...
>there are 3 playable characters >the HUD actually lists your Art score, unlike the first game where getting a 5-star rank for style was about as vague as freestyling in Parappa the Rapper >Mika does more than just sit there and be an innocent baby and has a wider range of emotions
That's all I can think of from what I played. It's still good, but almost everything feels like a downgrade.
Julian Roberts
>Explain what makes Overdose better & why the first sucks.
1. Gungrave 1 is easy 2. Gungrave 1 is short 3. Gungrave 1 has regenerating health
Now as to why Gungrave Overdose is better
>GG is 2 hours, GG Overdose is 6-8 hours >Multiple unlockables >Multiple ways to play >Multiple difficulties >Actually balls to the wall hard and akin to something by Clover or Platinum
GG Overdose features three playable characters, Grave, the rockabilly ghost and this guy with gun swords. This adds a ton of replay value because they change up the difficulty of the game on top of the difficulty settings you already have
Rockabilly is easy Grave is medium Gunsword guy is hard
Josiah Reed
>is replaced with far choppier and simpler motion
You say this like it's a bad thing
The """"choppier"""" animations made for better framerate, thus better control, thus better gameplay
Luis Price
>1. Gungrave 1 is easy >2. Gungrave 1 is short
Explain how this is any different from claiming a shmup is easy and lasts 20 minutes only after beating it with 9 continues and bomb spam.
It's practically an arcade game except built from the ground-up for consoles.
>Gungrave 1 has regenerating health
So does Overdose? Except it's implemented more annoyingly.
Jayden Walker
ie. GG has a better style and presentation while GG Overdose has more substance. I think everyone can agree on that.
Henry James
Yep, totally convinced by these thoughtful, constructive criticisms that I'm wrong and that those who say the game is bad or mediocre are correct. I've changed my mind that the only people who post their views of this game on the internet are simply parroting meme opinions, completely lack any knowledge of game mechanics or likely both. Great job!
I'm being an asshole on purpose to get at least one of you to address my points, sorry
Easton Cook
Whether you like it or not, Gungrave was a character action game, and in that realm, it didn't meet any of the requirements while Overdose did.
I RENTED Gungrave, and beat it that same day. I BOUGHT Overdose for the $15 price at release and loved it.
Daniel Price
>GG Overdose has more substance Elaborate, because I suspect you're mistaking "amount of content" for "substance".
Many modern FPS games have all sorts of content, and yet still lack the depth and clever design of the first Doom game.
I'm not saying Overdose is nearly as good as the original Doom; it's not. But it's still a good arcadey game.
Jackson Robinson
Once again dude, address my points. Could you have beaten the first game, in 2 hours, on the hardest difficulty setting, without using continues and getting some decent ranks in time, beat, style etc?
If so, then I guess you're just better at games than most people. I still don't buy for a second
If not, then why do you feel a game that's easy to see the end of but hard to master is not "legit" difficulty?
Do you feel that it's comparable to score-based arcade games (ex. shmups and whatnot), or that I'm wrong and it isn't?
Is it not comparable because the barrier of entry is lower?
If so, is the barrier of entry the only thing keeping games like Metal Slug 3, Darius Gaiden or Crimzon Clover from being garbage games?
Sebastian Powell
>If so, then I guess you're just better at games than most people. I still don't buy for a second *that this applies to most players who complain about it being "too short"
John Baker
Hey man, talk to DMC1 and DMC3. Gungrave is not an arcade game, nor a shmup.
Gungrave Overdose, if it were 2 hours, would still be infinitely more replayable than the first game due to the extra two characters that change up the gameplay and the difficulty.
Cooper Stewart
Oh sweet a gungrave thread.
I quite enjoyed overdose. never played the first.
That one song during the final boss fight "Calculator cannot help you" is honest to god one of my favorite songs ever, and in the context, it's fucking amazing.
Seeing Grave get fucking pissed was incredible to me, and the music was perfect. Organs and bass. Perfection.
Ian Green
I already listed '2 more characters' as a plus so we're in agreement there.
Also: that's exactly my point. You're only judging it based on arbitrary genre definitions - one of the least descriptive, most vague and meaningless genre definitions of all time no less. You're comparing it to Devil May Cry when its mechanics are absolutely NOTHING like Devil May Cry.
I would not care as much if this were just about this one, single game. What makes me want to argue is the wider implications these general opinions have on the public's understanding of games.
I posit that the main reason you consider this game bad game is because its mechanics are hard to pinpoint to a specific genre. Do I have to explain why I think this is really, really objectionable?
I'm gonna have to disagree with you there. GG Overdose is packed with new features, new enemies, and new content. Based on that, it would be easy to claim Overdose is the superior game. However, what Overdose lacks in comparison to GG is a tight design.
Let's take the original GG. Everything in the game is there to supplement the other for the purpose of one goal: forward momentum for kick ass action and combos. The quick regenerating health, the melee attack being incredibly powerful, the static camera behind you, enemies primarly spawning ahead of you, the lockon system, it all supplements that one goal.
Now, we take GG Overdose, which goes for the same goal but unfortunately misses due to some key changes of the mechanics. >The health regenerating has been nerfed to be painfully slow and only occur outside of combat, rewarding slow progression instead of forward momentum. >A weak melee attack, dissuading the use of it and rushing towards enemies whilst dodging bullets. >Enemies spawn all around you, again promoting slower progression. >In addition, as the camera reinforced the idea of forward progression in GG, it completely contradicts the more careful progression of GG overdose. Instead, you will be constantly attacked by all sides without knowing enemies are even there, especially in closed arenas, bringing us to the next point. >Closed arenas where enemies continuously spawn from all sides, and sometimes will every remain in the distance to spam rockets at you. This of course should encourage prioritization of certain enemies of the other. However, due to the lock on system, it becomes incredibly difficult to actually attack the enemies you want, resulting in frustration. >bossfights in GG are all unique with their own distinct attack patterns and looks. bossfights in Overdose are simply against bulletsponge enemies with adds.
In its attempts to improve on GG, Overdose failed to make all its features gel together like GG.
Connor Rogers
Is there a point to replaying the original Gungrave over and over to get better at it? Or is it just masturbation?
I love replaying Max Payne 2 and beating levels in super short times, but when I first played it, I wasn't able to beat it in 2 hours.
(Unrelated but the story in Max Payne 2 is much better told than Gungrave - which even as a kid, its anime style grated on me)
Gungrave Overdose at release was $15. If Gungrave cost more than that (like say $50) it rightfully deserved its critical thrashing
Blake Peterson
So why was Gungrave critically thrashed at release?
And don't say "ITS CUZ CRITICS DIDNT GET IT!!!1"
Christian Morgan
>Is there a point to replaying the original Gungrave over and over to get better at it? Or is it just masturbation? You could say the exact same thing about LITERALLY EVERY GAME WITH ARCADE-STYLE DIFFICULTY AND REPLAYABILITY. EVER.
But, no, I don't think it's just "masturbation" because high-scoring play is more satisfying. You simply feel like a bigger badass, simple as that. However the game is definitely lacking in one area: a community to compare scores to. Practically none of the people who've played it did so with what I see as the right mindset to truly enjoy it and find challenge in it.
I can't blame this on the game itself, though - maybe the marketing, above all else. Or if I want to be a dick for the sake of making people mad in order to stir conversation again, the audience. ;^)
Cameron Powell
GG Overdose did too. I don't know what you're getting or why you're trying to avoid the discussion by bringing up critics.
Chase Martin
>And don't say "ITS CUZ CRITICS DIDNT GET IT!!!1" Why not, if there are legit points to be made against the journo opinion?
You've made absolutely no points yourself aside from one big appeal to authority fallacy. He has.
Also, to be fair: I have NO fucking idea if the game was released for full price in 2002. If it was, I probably would not have recommended owning it and instead said "wait for the price to go down".
However, this absolutely does not fucking matter, because WE'RE NOT IN 2002.
YOU CAN PLAY THIS GAME FOR FREE.
Aiden Gonzalez
Yeah I don't know. You might have to make a long video review to justify it, but at the time, it wasn't a good fit for the market.
Overdose was much better reviewed. I followed a ton of game media as a kid. Gamespot for example gave Overdose a much higher score and its how I knew it was $15 at release
Adam Davis
>YOU CAN PLAY THIS GAME FOR FREE.
Time isn't free, and while it's 2 hours long, there are better PS2 games to emulate
James Peterson
Original: 65
Overdose: 68
WOW SUCH A BIG DIFFERENCE
Regardless it's very, very telling that you have to fall back on "butbutbut muh IGN and Gamespot" because you can't for the life of you argue while taking into account the actual mechanics of the game and without pretending like it should be compared directly to DMC, a vastly different game.
Someone posted Nightshade which is also in the 60something range - the original Shinobi was only a bit higher. I'd say both were also hugely misunderstood, both by journos and by "muh Shinobi old skool Megadrive nostalgia" types who couldn't take it as its own thing.
And no I ain't buying the usual "a good game, but not a good [franchise] game :)))" logic. Mario 64 sure as hell wasn't a "Mario game" based on 1996's ideas of what a Mario game was. It's always only said by fans who are acting almost as if they are apologizing for liking a game. See also: Breath of Fire: Dragon Quarter.
Adrian Cox
>Overdose was much better reviewed
You mean a 0.3 increase in average score is "much better reviewed". You can check on that yourself if you like.
Again, you're avoiding the discussion and using false authority to dismiss the points brought up in the discussion.
Thomas Miller
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John Flores
Nah. The game is pretty mediocre, but so is the Tales of series so who cares
Jacob Watson
This, i genuinely enjoyed the show
Julian Howard
Yuji's design was the tits
Hunter Walker
>at the time, it wasn't a good fit for the market. Eraserhead and Moby Dick were considered garbage when they came out - that's no argument.
Not saying Gungrave is the gaming equivalent of those. You should get my point anyway.
I want to make a video review but I need to get the footage first and it's gonna be tricky. Either I
1. find someone whose Youtube playthrough ISN'T garbage and who'll agree to let me use their footage
2. record it off a PS2 emulator, but with garbage settings that don't properly show off the visuals because my computer is shit and I can not afford a new one now
3. buy a TV card
It'll be here eventually though youtube.com/channel/UC1To8QorrpuWYihKC0L86SQ/videos see The Metacritic score is a great aggregate, even of some sites that are long dead - far better than your memory. Gungrave is literally 3 points out of 100 lower than Overdose.
Jayden Allen
Playing through this right now.
Powerleveling so I can kick Demon Routes ass right off the bat.
Gig is the fucking best.
David Rogers
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Jordan Cook
I honestly don't understand why people are so adamant to defend the game journo & mainstream gaymurr opinions of the time in a way that feels like it's trying to shut off discussion. Seems like a bunch of people who just really want to defend the status quo of the 2002 internet for... I dunno, nostalgia? Maybe this is a different kind of nostalgia goggles - shit-tinted, as opposed to rose-tinted. Refusal to admit that maybe the oldsk00l internet was wrong.
If they wanted to defend their opinion they could actually address the many points listed ITT but what I mostly see is "GAME IS SHIT JOURNOS ARE RIGHT SHUT UP CASUAL". Then a dude admitting he really has no arguments and just decided that maybe "the time was not right for it" or whatever.
You could say "NU-UH THEY JUST DON'T CARE" but come on, this thread has 40+ replies and only 12 posters. There's a ton of samefagging here from both sides.
Ayden Jones
You're the second person on the entire internet that I can see eye to eye with about this game. This one ancient HG101 post I found yesterday was the first. Both people posting in basically complete anonymity that I'll never get to read more vidya opinions from.
FTGE
Logan Flores
I just beat Shinobi on emulator a few months ago, and the game has noteworthy issues. Boss will be in a blocking state, a vulnerable state, or a state were they just won't take damage and there will be 0 visual ques as to which state they're in. This makes the statue boss annoying because you can airdash to his face, swipe your sword through his head for no damage, and then fall into the water due to the game only giving you another mid air dash after you make contact with a slash on something.
Also the camera and super stiff platforming make that one industrial stage a huge pain in the dick, plus the final boss is a giant cunt and even damaging him can be largley RNG based. Beyond these issues though the game is a ton of fun and it actually has this really fun and unique spin on its combat that makes enemy encounters feel like a genuine, intense rush. Plus killing every enemy in the area in one go and getting the cherry blossoms to fall feels fucking great, as does 1 shotting super strong enemies.
Also Joe's (whatever the fuck his name is) design is fucking fantastic.
Levi Thomas
Trust me, you're in for a wild fucking ride.
Justin Hill
I'm not saying it's flawless, I'm just saying it's a good game.
Chase Watson
>The """"choppier"""" animations made for better framerate The framerate is worse in Overdose though.
I get your criticism of "animation too full to work with snappy responsive gameplay" and it could apply to a ton of other games. It's part of why I think the Genesis Aladdin side-scroller is an overrated shitpile and the Capcom version is an under-appreciated gem that people dismiss purely because they can't understand its almost parkour-like mechanics (literally every Youtuber I've seen plays the game in the most boring way possible).
But Gungrave? Naw - the motions that should be fast (the shooting) are fast, and the motion that should be slow (the melee attack) is slow. There's absolutely no delay in shooting or jumping and the delay in the melee attack makes perfect sense the same way the delay in swining a giant sword in Monster Hunter makes sense.
Gungrave did what Genesis/PC Aladdin couldn't - get a top-notch professional animator and a game development to work together well, so that the technical knowledge of motion of the animator and the gameplay knowledge of the game developers worked perfectly together.
Michael Perez
Yeah, plus its combat system was unique and isn't really copied anywhere else. I just remember a while back some user's praising the fuck out of it so I figured I'd list a few of its flaws that really hold it back. Still haven't played the sequel myself but I hear it's also cool.
Also did I mention how dope the soundtrack to it was? Like holy fuck.
I wouldn't say Growlanser is underrated but it is overlooked.
Not many people have played it and they really should except for the 5th game.
Luis Sullivan
>Yeah, plus its combat system was unique and isn't really copied anywhere else.
Except for Nightshade, of course.
Jaxon Baker
>Closed arenas where enemies continuously spawn from all sides, and sometimes will every remain in the distance to spam rockets at you. I instantly noticed this in one of the the circular areas of the hotel level. Two of the rifle dudes were practically buried into the level architecture and the only way to spot them was to circle around in an almost 360 motion, while getting my shield drained.
I played through the entirety of the original Gungrave trying to get the best score possible and starting the level over every time I died and I never had this problem.
Christ I wish some faggy e-celeb that people think is redpilled and anti-casual or whatever did a positive review of this game, I'm 100% sure it would shift the public's perception of it significantly. 90% of the criticism is just parroting meme opinions and any attempt at more in-depth discussion is met with silence or dismissal.
Jack Jackson
>except for the 5th game. Fuck that game. 2 wasn't that good either, but 3 and 4 are great.
Ayden Bailey
Isn't Growlanser one of the most respected SPRG series though?
Robert Walker
It's a pretty niche PS2 game, that thing had a giant library of amazing games and amazing niche games. I've only loosely heard of the Gun Grave game, and that's from seeing it in old gaming magazines. I really miss old gaming mags, they were the shit and could show you a ton of niche games.
I remember renting this, but I remember fuckall about it. I think it was pretty cool, at least cool enough to get a sequel.
Jason Garcia
tl;dr think of the original Gungrave as a game with arcade-style replayability and difficulty and you'll be far more likely to have fun than if you play it as if it were DMC or Max Payne or whatever the fuck
Oliver Phillips
The Berserk game for PS2 is pretty good. You have at first glance simplistic combat with nuances which make it far more fun than you expect. Guts' attacks actually have weight to them and you can accurately pick a direction of your next strike. Boss fights are great and require you to use counters and special moves, punishing player for button mashing like crazy.
And, well, there aren't so many games based on Berserk, so that's also a big plus.
Cameron Perez
Where? Growlanser/Langrisser threads never get past 100 posts unless you start posting pepperoni nipples.
Jonathan Evans
Do you need to know runes to play this game? That opening cinematic is fucking fantastic though.
Jose Baker
Nah. The game follows the manga, so you'll be fine. You may read some info about game mechanics, though. Menus are in English (because it's KUURU).
Tyler Ramirez
I think a bunch of people played it back then and just didn't experience it with the right mindset i.e. they thought the game was "over" when you saw the credits roll. And these days most players refuse to think back at their childhoods and think that maybe they were wrong - about either positive or negative opinions.
Of course the game's just not the cup of tea for many, but there's a difference between "garbage design" and "not my thing". That's where my issue lies with the online consensus.
To go back into shmups, if you look at online opinions for the Darius series on sites like Gamefaqs and whatnot, the user scores are... not very positive. What saved it as far as the gaming anglosphere goes is the turbo-autist shmup clique, and even among those people there are many who don't understand what the developers had in mind when it comes to certain aspects of its design, like the intentionally off-key songs. Gungrave doesn't have the privilege of belonging to a genre that has a really hardcore fanbase because, once again, I feel its gameplay is too unique to say it belongs to any well-established genre. And knowing them, there's absolutely no fucking way autistic shmupfags would enjoy Gungrave.
Jordan Peterson
there's a fan translation, and I believe it emulates semi decently.
Joseph Anderson
Where's my PS4 port?
Better yet where's my sequel
Brody Hall
...
Brayden Nguyen
Okamiden
Luis Sanders
Brandon was a cuck and Harry was right.
Benjamin Watson
He's only a confirmed cuck in the anime, which is further proof that it's for fags.
Jacob Jones
How different was the manga?
William Lewis
A legitimate sequel. That's like saying Kingdom Hearts Chain of Memories was Kingdom Hearts 2.
Julian King
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Alexander Brooks
Greasy sweet
Sebastian King
Never read it. Fuck, does it even exist? The Manga Updates page just has an anime promotional picture as the "cover" image.
I'm not a huge fan of the suicide ending of the anime either. I prefer him living because I love the concept of a super-powerful giant whose violent rampages are practically a force of nature being seemingly put in in stasis until his righteous fury is needed, and when it is he comes up and fucks everyone's shit up.
See also: Violence Jack (the manga, which unlike the OVAs is >unironically< good), the Daimajin films.
I dunno man, the first game represents so much of what I love about not just games but media in general it sucks seeing them it hated on by everyone. The short length mixed with polished non-stop action, the narrative themes, the direction style of the cutscenes, the art style, it's like a mesh of so many things I love.
Aaron Adams
i love this game
Josiah Parker
I remember this being pretty fun, but I never managed to beat it. The levels were all really odd too.
Ian Campbell
How is the mecha genre faring on PS4? Outside of Gundam Breaker 3, I really don't know of any other.
Parker Gonzalez
Oh yeah to get off my Gungrave autism a bit I've also been playing the first Maximo game. I tried Army of Zin a bit before because I read the HG101 page and it said "the first game is trash, play the second only" and thought it was ok but it didn't hugely grab me.
I like the original more and its higher difficulty and IMO superior art direction are the main reasons why. Yeah the camera can get in the way sometimes but so far maybe 98% of the hits I've taken and the times I've died have been entirely my fault.
The game has a (from my experience) really unique for its time way of bringing NES/SNES-era Gn'G difficulty to a newer generation. The armor system and things like paying for saves creates a game that rewards perfect runs of a level and punishes you if you only care about making through the level alive.
Lucas James
But since everyone ITT except for one guy disagrees with my taste you'll probably hate the first and prefer the sequel.
Not like the sequel is bad so whatever.
Easton Martinez
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Leo Jenkins
Does the fan translation work on a PS2?
Cooper Edwards
I'd be 100x more hyped to play this if it had proper Tezuka designs instead of "muh mature vidya game for mature gamers" style
I love the contrast of cute cartoony art & dark subject matter.
Ayden Robinson
yes
Jeremiah Wood
I was emulating the first and found it pretty good, but got insanely frustrated by the skeletons with shields. I would swing at them and they would instantly block and counter me, while me blocking their attacks resulted in 0 stun frames for them. Like the game was fun but a lot of your animations have a ton of frames, and it's real easy to use 1 wrong attack and eat damage from an enemy that's semi close, so shit added up for me and rubbed me the wrong way. Plus everything seems to take a few hits too many.
Ayden Wood
>final fight streetwise that game is not a 43 it's a fun brawler, would have been better if you played cody, but the combat is fun and the open worldyness is alright >death by degrees much better than a 51 game has an enjoyable exploration feel. basically resident evil 1 on a boat, but you beat up a bunch of dudes and find fun weapons to use and level up your character, also really cool bossfights >steambot chronicles 74 on metacritic, yet i am certain that it's one of the best PS2 games out there. >tenchu fatal shadows for some reason got a way lower score than wrath of heaven despite being pretty much the same game.
Logan Campbell
Oh my god I have never seen this mentioned here and every time I bring it up nobody knows it. That game was fucking awesome, and those last fights with Pavo we done of my favorite boss battles in any game
Christopher Gomez
You do know about the double jump > downwards stab right
Parker Thomas
This song is really neat. By any chance, is there a video of the song in context (the final boss I think) without some shitty let's player dubbed over?
Angel Ross
That attack leaves you super open though, so it's a juggle between landing that and wacking enemies. My issue is mainly with the shield guys, I see no real means to bypass their block.
GunGrave Overdose reused most of it's soundtrack from the anime, including this one. The name is a reference to the scene where an accountant is holding a calculator before getting shot. The said calculator also had number 666 displayed on the screen. Fun lil' fact.
Both are pretty entertaining games in their own ways. It would be nice to get a new game in similar fashion but I guess they'd ruin it with cover based mechanics or something.
Christopher Ortiz
It's a type of game that will never be brought back because lol just look at the first half of this thread
>"no you see it was brought back in the form of Cowadoody (a funny little pun, just a funny meme us Sup Forumsirgins have heh) because both have regenerating health"
Anthony Evans
Holy fucking shit the first Gungrave's Red Entertainment also developed Super Tempo
Another great game that doesn't get appreciated enough
Julian Peterson
Arcadey combo shooters aren't that well supported, but there are three last gen games that did that and are actually good: Call of Juarez Gunslinger, The Club, and, surprisingly, 50 Cent Blood in the Sand.
Jack Morris
Both entries.
Nicholas Garcia
Those games at least weren't compared to DMC and seen as part of "the kuhrayzee genre" because they have anime graphics
Joseph Rodriguez
Unrelated but I just want to say that Deadly Premonition is the best game released last gen.
Logan Rivera
Gunslinger did have a great combo system, shame the game's weapon balance was terrible though.
Just emulated this and played through the first stage, the art style is goddamn great though. Gameplay seems a little odd but I can easily see who someone would enjoy this game.
Easton Bailey
I approve this thread. Post more PS2 hidden gems/recommendations. I've hit a brick wall in my collecting