How did Mortal Kombat capture the casual audience that other fighting games can't?

How did Mortal Kombat capture the casual audience that other fighting games can't?

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Gratuitous violence and licensing several famous movie characters.

By not actually being very good, gore, and developing a fuckton of shitty lore for autismbait.

MK is a popular and recognizable brand
Good story
Tons of in-game content
Combat is more fun and a bit easier to pick up since it's string-based
Krypt is great additional content
Factions

Content.

Wait, sorry, Kontent.

Also, its supers are ridiculously easy to execute compared to other fighting games.

good netcode

Brand
Good and a lot of marketing
Seen as a more casual game to play in general
A lot of single player (much of which won't actually be played people just like it being there)

it's fun

The gore, the lore, the gameplay and the tongue in cheek humor.

Says you, people love story mode and have always wanted a vsCPU mode.

The DLC movie villains captured my attention. As far as a fighting game though, I'd rather play something else.

Not enough gore porn

it's easy to play
Even if you don't know the moves it can be fun for you
Easy special moves

I don't claim to be good at this game at all but I don't know what the fuck is up with leatherface in this game, once he catches you with practically anything his combos all take about half your hp and I can only seem to escape them by spending bar on a breaker.

Mortal Kombat has always been a garbage fighting game that nobody should play seriously, where it is god tier is its characters, story/lore, music and obviously fatalities.

-Gruesome Fatalites that topped MK9
-Ninjas
-New Characters that weren't Hsu Hao, Reiko or Jarek tier
-Comic book got people interested, making Kotal Kahn and Erron Black quick fan favorites
-Character Variations
-Gameplay improved from MK9 and easy to pick up too
-MK is still a recognizable brand to casuals

It's weird because Casuals loved Story Mode but Diehards can point out the flaws of both MK9 and MKX Story mode.

It's true look at achievements and you can see
steamcommunity.com/stats/307780/achievements/

A bit over half will try some modes once but as you get on only 4% completed a tower battle and very few play mode multiple times like only 6% having done 10 living towers

It's a fighting game for people who don't actually want to play fighting games

Years ago a friend of mine said he was really into MK9 but it turns out he mostly played against the towers and wasn't at all interested in esports

This is Mortal Kombat
youtube.com/watch?v=IiUrZlnVPec

This is actual fighting games
youtube.com/watch?v=KS7hkwbKmBM

...

Das blut.

Is it because of the ground sparks?
Because he can still combo you after that.

You should keep him a healthy distance away and look out for him trying to come in with that low chainsaw move.

Good, fuck e""""""sport"""""" autists.

>but it turns out he mostly played against the towers and wasn't at all interested in esports
At least he's playing it and not focusing on "WOWZERS, SONICFOX SAID SOMETHING ABOUT SCRUB #1339!"
Esports are cancer. You don't need them to enjoy fightan. All you need is online and if you're truly interested in the competitiveness then it can grow from there.

have fun with your single player shit while we're busy getting hype

youtube.com/watch?v=vq_twxTTznY

>posts SF evo moment
That's not actual fighting games that's esports

An actual fighting game is something that CAN be esports and the gameplay isn't completely broken in every direction.

Stufff like GG, KOF, BB, Mahvel, Tekken and Street Fighter, these are fighting games
UMK3, MK9 (barely) and MKX, whether you like them or not are fighting games
But the 3D MK games and MK Trilogy, are not because they're so broken and shitty gameplay wise

not everyone has to esports you know.
you dont know enough about mortal kombat to criticize it.
and if it sells with the casuals, it'll make the next game better.
mkx now with the remove of armored launchers it's even more enjoyable because it doesnt reward cheap play.
I love sf3 and i play all the time with a friend, never got good at it but it's enjoyable to play.
sfv feels frustrating in almost every point, rewarding people for doing crazy play online and jab your way out, i still play it though, it's like a drug that you can't leave and clearly it's doing you bad.
competitive sfiv was more fun to watch

Best roster out of any fighting game, simple game fundamentally, gore, character outfits, lore.

I think the biggest draws are the gore and roster. The gore because it was one of the firstvideo games period, let alone fighting games, to bring extreme amounts of gore to the mainstream public.
The roster is just really "cool" by standard normiefag expectations; bunch of masks, blades, technology, ninjas, chains, etc. I love the roster myself, and although I don't think Mortal Kombat is very good fighting game I think it has the best roster out of any fighter right now

>rewarding people for doing crazy play online and jab your way out

Maybe you should become aware of where the 4 frame gaps in your blockstrings are and also learn to antiair

jabs shouldnt be anti airs

How can I learn to do Torr's command grab consistently?

You shouldn't be jumping

By having smooth controls. MKX is by far one of the easiest fighting games to get into.
It also has alot of content. With its story mode, the krypt of unlockables, towers, online multiplayer, character variants.

Practice.

If you are on controller, the directional input is a sliding db motion with the thumb and then, using your thumb again, quickly press f

still im bad at it, you gotta learn a lot before it starts not being annoying.
i cant fight off ryus medium punching all the time with randoms shoryus.
it's well, not fun
how to avoid eternal fireballs then

When you think ryu is going to do a medium punch, walk backwards out of the range of it and then counterpoke, or backdash

If you jump at the same time as the enemy throws a fireball, you won't get antiaired.

Fighting games are about making educated guesses on what your opponent is going to do by reading their mood and temperament through their actions. It's literally rock paper scissors, which is why fighting games are so fun. You have a gland in your brain called the pituitary gland, which releases endorphins, a chemical that makes you happy. The pituitary gland is primarily governed by the parts of your brain that recognize when you are doing something right and receiving some kind of reward, but the most extreme reaction is caused when the reward is a surprise. This is why when you get to that moment at the end of a street fighter match where you think the opponent is going to meaty/overhead and you catch them with a wakeup super, despite knowing that if they had blocked the super you would have lost the match, you feel fucking fantastic. It's also why people will sit in front of a slot machine in a pub throwing away all their money, this whole chemical reaction is what drives gambling addiction.

Every single action in street fighter has a balanced measurement of risk and reward, and it's managing this which makes a good street fighter player. Also sounds like you need to master the art of closing distance by walking forward and blocking at the same time, if the other guy is just throwing fireballs and moving backwards he will eventually put himself in the corner where you are at an advantage, don't let him jump out of the corner.

Also if you're new, play ryu. He has no flaws and you don't want to be learning the game around a character who has severe flaws to make up for their strengths like whoever you're probably playing.

>By having smooth controls. MKX is by far one of the easiest fighting games to get into.
lol wat

Mortal Kombat is easily the most obscure when it comes to controls. Every character has a totally unique set of strings instead of buttons being tied to individual attacks, and in that list of 10-20 strings are the 3 that are actually decent. Learning one character doesn't transfer at all to learning another and nothing is intuitive. Everything needs to be memorized instead of figured out.

Marketing, aesthetic, and content. They marketed heavily on spectacle and fun as opposed to being a high-skill fighting game, had a very pretty and polished presentation of their game in the menus, and provided a long story mode as well as constantly updating challenge towers.

>Every character has a totally unique set of strings instead of buttons being tied to individual attacks, and in that list of 10-20 strings are the 3 that are actually decent. Learning one character doesn't transfer at all to learning another and nothing is intuitive. Everything needs to be memorized instead of figured out.
I don't mean that every character plays the same, I mean the game itself plays smoothly. It has a forgiving learning curve, doesn't feel clunky or slow, combos and even juggling are well within the reach of a beginner while with other games they may be considered higher level play.

I agree with everything except the learning curve. The learning curve for MK has always been incredibly brutal, which is why 99% of players are stuck at "total beginner."

This is the game where multiple characters have super fast high-low or low-high strings on top of specials that can go either way and which lead into 60+% damage combos. Scorpion resets, fisticuffs johnny corner shenanigans, Jaqcui projectile spam, etc., etc.

>and in that list of 10-20 strings are the 3 that are actually decent.
Sorry I was busy thinking of Tekken where in a list of 100-120 moves only a couple are essential.

I'm speaking purely based on my experience with MKX, though MK9 is very similar.
I do think earlier Mortal Kombats are much more difficult.

I keep forgetting about backdash thanks.
I hate ryu with a passion. I play against a friend that can kick every scrub ryu online but i can toe to toe sometimes against him, tho i tend to loose 5-10.
I.... I play mika... i know i shouldnt be complaining

MK games can be just as competitive as any other fighter at a high level.

>I play mika

I couldn't imagine a worse character to learn with, the complete lack of fundamentals.

What do you hate about ryu?

>Learning one character doesn't transfer at all to learning another and nothing is intuitive. Everything needs to be memorized instead of figured out.
Again Tekken is far worse at this.

Tekken Tag 2 is THE WORST at this.

he is a shoto
and i pick characters based on character lamentally. he is the blandest character in existence.
i only play gouki in 1 of 20 times i play sf3 because you can make it look like those old flash videos.
I wish for makoto in sfv

Then why has one furry autist won who can't do shit in street fighter won literally every single MK/injustice tournament for the past 5 years

Because they're two different games that play differently.
Particularly in the case of Injustice, which plays like FUCKING DOG SHIT..

I played tekken 3 and 5 casually, and i had fun. will tekken 7 be the same? planning on learn it a bit deeper

he started loosing with the remove of the armored launchers, guess he can't bullshit his way on the top anymore

You need to think of them less as characters more like tools

The AK in CSGO may be a pretty generic boring gun but it's still the one you go to most of the time

Shoto is the swiss army knife of street fighter, and Ryu is very satisfying to play

don't you feel guilt when you win as ryu? i kinda did in sf3 when i tried him, won a couple of guys without too much effort, tho later someone sent an invite and crushed me with his hugo.
i aim better with the m4a1s and kill more with it so... csgo a shit tho

>Combat is more fun and a bit easier to pick up since it's string-based
>more fun
this couldnt be more wrong every decent fighting game
>pick a character
>test that characters normals and see whats best for what
>learn a bnd/punish
>jump online and get rekt

mkx
>do 20 pointless strings and see what you can cancel
>rule out 3/4 of strings because unsafe
>jump online

so much fun.

Why is a marvel player like ChrisG completely average at MKX and is always likely to get taken out of semifinals every time they are there?

Here's why

>don't you feel guilt when you win as ryu?

The entire game of street fighter at a fundamental level is designed around Ryu and his skillset. Ryu is the most honest and fair character in the entire game, the least amount of randomness and the harshest punishment for making bad reads.

Aint no bonus points for winning with Geif in SFV. There is only the W and the L. Get the W by any means necessary.

By being MORTAL FUCKING KOMBAT.

Even random flips and slavs in my workplace played it. Alongside of FIFA and Need for Speed.

how do you sleep at night. still i dont feel the character is honest, guess im trying to make sf the less sf possible. mika feels very mortal kombat-y
there is a lot more to the game that you think there is, watch Casual to competitive

Yes. Please Online players.
Keep Jumping.

So that I can u1/u2 on you.

>mika feels very mortal kombat

Well that makes sense, since mika has minimal footsies and is entirely based around pushing the other player into the corner then holding them down and raping them into the face with advantageous mixups, which is basically the defining game flow of mortal kombat. With ryu there is far more back and fourth between the characters, the fireball game is very cerebral with the ryu player having to really push themselves to not make patterns, never do the same combination of actions twice in a row, play actual footsies, etc.

>Mika has minimal footsies
Where did this meme come from

Mika fights to get close and start her mixup game but that doesn't mean she doesn't or can't play footsies. A Mika needs to have excellent fundamentals to get in on a good player.

Ryu is fun to play if you like waiting like a fucking pussy.

>Aint no bonus points for winning with Geif in SFV. There is only the W and the L. Get the W by any means necessary

Check out this honorless peasant

>A Mika needs to have excellent fundamentals to get in on a good player

No they don't, they just need to charge that one move, I think it's heavy kick but I'm not sure. Goes over fireballs and is +infinity on block, beats out any poke, the only thing you can use to fight back against it is a raw reaction invulnerable DP, but if you start doing that then the mika can just fake you out with the short range version and get a free crush counter.

As a character like urien, you HAVE to block it and then suffer the tick throw / crush counter mixup, it's completely free.

Pretty much this. Single player content is actually well thought out and actually fun to play through.

Because he's pretty amazing at fighting games? NRS games are his biggest focus. He's gotten top 8 or won majors for SF5, SkullGirls, DoA, several anime games, etc.

you can fuzzy guard a lot of mixups in mkx on wake up or restand, tho you can eat it in a shimmy, like that other game...
still dont tell me the countless bronze ryu players are being cerebral about spamming their shit. I love when i encounter a bison, alex, juri online. fought a birdie once that didnt let me breath, would guess he was using a friend's account since that guy couldnt have been in super bronze rank

>that butthurt

I don't know why more fighting games haven't adopted tower style modes.

>durr just charge HK
Against people who have no idea what they're doing and people with the reaction time of a sloth, sure.

Anyone can throw out a heavy punch or kick with extremely forgiving timing to hit Mika mid-air and get a free crush counter.

>all you can do is raw DP
not even remotely. Anyone can poke her out of it with any normal. It's a free crush counter and easily one of Mika's worst moves.

You suck at the video games.

>How did Mortal Kombat capture the casual audience that other fighting games can't?
Combos don't rely on frame perfect inputs and simply require buttons to be pressed in the right order. People don't like SF or anime fighting games because they're too complicated to pick up and play. However, you can spend a few hours with MK9 or MKX and be good enough to enjoy playing with your friends, and it still offers a good amount of depth as well, since everyone will get to a point where they're fighting against each other with mind games instead of fighting against their controller trying to do a basic combo.

If it's working then they're being cerebral enough. Assuming you're the mika guy, If you were playing a character like Ryu you would have reversal options that let you read and punish their "spamming", but since mika has questionable antiair and no reversal then you're at a disadvantage when they get the knockdown, to counter how insanely strong you are when you get the knockdown. This is what I was saying about how a character like Ryu who can do everything is better then a character who deviates off into a set of strengths/weaknesses.

You cannot poke her out of it, it will crush counter the poke. I ran a set of like 30 games against a mika player just a few days ago and tested this thoroughly.

>people think that MK fans actually like it just because its gory and not because its 90's style radicool and over the top

Mortal Kombat just follows the rule of cool and makes everything more extreme than it needs to be. No one ever takes it seriously, people just love how over the top and absurd it is.

>You cannot poke her out of it, it will crush counter the poke. I ran a set of like 30 games against a mika player just a few days ago and tested this thoroughly.
You're wrong. I'm a plat Mika who plays locals.

Mika's charged HK is very easily stopped. It is a terrible move that gets bad Mika's crushed.

>Years ago a friend of mine said he was really into MK9 but it turns out he mostly played against the towers and wasn't at all interested in esports

I really like SF as well as MK, but I don't play either of them because I want to be like some eSport fag or be a 'pro' at it, I just like playing fighting games with my buddies. There is nothing that makes playing fighting games less fun than an autist that takes it too seriously and spends hours grinding out combos he saw on youtube or looking up frame data.

I can understand wanting to be good at that shit, but stop acting like anyone finds it impressive or thinks you're hot shit for winning against a bunch of people that just enjoy playing together casually.

>You cannot poke her out of it
The active frames are super late, user, you can poke her out of it with literally any move in the game. You can jab her out of it.

you are literally retarded

>You need to think of them less as characters more like tools
Way to take fighting games and make them unfun.
You should just pick a character that you think is cool looking or funny and learn him.

I picked up Zangief back on my SNES for exactly that reason and I never looked back.

People that pick their characters based on movesets alone or how easy it is to win with that character are boring as fuck

We're talking about using it to get in from 3/4screen right? Startup takes place way outside the range of any poke and hits you with the ass end of the active frames.

don't think im going to change, im a bit stubborn on learning more than one character every fighting game. played various in sf3 and iv tho.
geez you are making it sound like a jehova's witness recommending ryu.

You arent a Tekken player so fuck off. Why do retards who have fuck all experience spout their opinion as fact to other retards who dont know?

Winning and feeling like you outplayed the other person is where the fun is though

You can do all the SPDs you want, if you don't win it's not fun

Or if you're fighting someone who greatly outmatches you, the desire to get better and beat their ass is what makes it fun

Sandbagging is never fun

user, no. No matter what range she's using it at she can get poked out of it. Her hurtbox reaches you well before the hitbox on the move exists no matter the range.

>3 moves per characters


Duh

Tekken 7 is the easiest Tekken to get into competitively.

but is it fun?
example i dont get salty when i lose in mk, skullgirls, sf3, sfiv. but i do in sfv

I currently play Tekken Tag 2 and MKX. I'm no EVO/FGC faggot but I've always enjoyed Tekken and MK since the Nineties.

For all the criticism MKX gets, Tag 2 is much more of a pain.

So no user you fuck off.

Huh, well thanks for the heads up, I've always been terrified of pushing buttons against mika since it usually seems to lead to her getting the free corner carry and setup

Its the most fun Ive had with Tekken since Tekken 5. I dont know what getting salty has to do with the enjoyment of a game but I get angry at any game idk

oh, meant not getting salty is fun. would be pretty masochist if getting salty was a pleasure

Nigga please. The reason multiple Koreans have a bunch of characters at Tekken god rank is because skills transfer easily between characters. Fighting game fundamentals are the basis for a good player, not knowledge of strings or whatever you were on aboot.

Oh idk if you would get salty. Just go down to your local arcade and they might have a machine

Fighting games will forever be that "genre that got too competitive for it's own good." It's supposed to be a videogame that you can just fuck around in and play against friends. But the second anyone of you tries to learn any bit of depth it all goes out the fucking window since every single time one of you will be more committed then the others. Videogames aren't enjoyable when you have to train your muscle memory and learn ridiculous combo strings or what is safe/unsafe or frame data or a bunch of boring nerd shit. Stop trying to make esports. Just make games fun.

You don't even know what I was on about, Shut the fuck up.

>easy to pick up and play, anyone can get used to the gameplay after about a minute
>decent sized cast of fairly memorable characters
>decent story modes
>decent challenge modes
>can be an engaging experience to someone without the need for a commitment to the multiplayer portion of the game and competitive gameplay
>emphasis on visual spectacle in the fights and lots of gore to create satisfying moments without requiring extensive player knowledge of mechanics

The games are honestly the sort of thing a person picking up a new console would buy, or parents/casuals looking to randomly purchase a game.

Nostalgia
Story Mode
M rating

:( my country barely has arcades, found one with sfivae, and that was one of the most modern thing they had
would love to try it out

>tfw talking about one specific fighting game can ruin a fighting game thread every time

I only hate when people talk about the others without trying it out, and understanding the game.
I understand sfv, but im ass at it, that's why i dont like it, but dont feel like it's a bad game.
I love 'em all, just a few I didn't try out

You were saying that things learnt on 1 character dont help fuck all in learning another character, which it does. Unless Im misunderstanding you then please explain

So you wouldn't argue that Melee isn't a fighting game?