>play loremaster
>can't experience most of the lore without killing
>can't experience most of the lore without really high stats all around
>can't do both
>have to pay non-loremaster character to experience lore because can't hire anyone to fight for you
I'm about to quit this game. After finding out I can never get into Zamedi without killing that Demon in Inferiae and that power tubes are hard as shit to come by without killing, I think I'm done.
Age of Decadence
Bump
Yeah it really sucks how impossible it is to make a character capable of seeing most of the content. Your initial build basically determines how you have to roleplay.
Gabe is a fucking faggot and couldn't beat this game.
I read about an optimum combat-loremaster build capable of accessing a lot of content but it's pretty tricky by the looks of it
Just cheat.
>can't experience most of the lore without killing
But that's patently false
I got the secret ending on my commercium/loremaster pacifist build without any combat points invested whatsoever
I didn't even know it existed, I just got lucky
>no party
>no companions
>no over map travel
I have regretted buying this game honestly.
what did you expect m8
fun
just cheat.
i got to the point where you had to have like 8 constitution and 7 perception as a loremaster to get the 'become a god' ending,
and i realized, you would have had NO WAY of knowing that until you got half way through the fucking game, where you would HAVE to reroll your character, because what RETARD loremaster puts points in constitutions when you have no fucking points to spend anyway,
and at that point i realized like, it didn't even require skill to do good at this game, the whole point of this fuckign game is to get to a point where you die, then remake your ENTIRE FUCKING CHARACTER, like sixty times
and i realized that wasn't fun and just cheated and ended it
combat was fun though, until you learned how to build a high strength character with daggers and just crit-pierced through every armor in the game two shotting pretty much everything that moves
git gud.
Make a better character. Hybrid lore combatant or pure loremaster.
>Your initial build basically determines how you have to roleplay.
see this is actually interesting to me. I know nothing about this game, but your build pigeonholes you into that archetypal role, rather than allowing you to be a multiclass mary sue? sounds neat
Unsurprisingly just being a smart dude isn't really enough to survive when everything wants you dead. Loremaster is one of the harder classes to start with because it pretty much expects you to know the game mechanics to be successful.
Someone sell me on this game.
What's the story in this game?
Generic Roman fantasy with nukes and power armors?
What really happens is:
>event X required knowledge, but something happened and you're facing an enemy asking you to surrender and you only have to choices
>If you pushed to far the knowledge perk and can't fight back, you have to surrender, because you can't talk your way out
>If you have decent stats and can fight back it means that you won't have the knowledge needed to develop the lore further the line
In most cases, your initial build determines the path you'll take, there's just an illusion of choice. To get where you want to be you have to use walkthroughs, guidelines and use specific builds for specific parts of the stories. If you don't you'll only get frustration.
It is piss easy, but you're locked out of so much shit. Can't get into zamedi. Can't get the power tubes in the well. Can't go back into the hole in inferiae. Can't get the rock shit from the prospector at saross. Can't do shit.
Can't even pay people with my excessive amount of money to kill things for me.
So it's better if you just cheat engine an all 10 stat character? Certainly sounds like it would be.
That makes total sense though, historians are never history makers
It's a fantasy videogame. I don't want realism.
Bump
it's one of the most rigid rpg systems i've ever seen
character creation dictates 100% of what you can do in the game, which makes playing without a guide or tons of foreknowledge very unrewarding
thats the way old style games are, because they expected replaying. no theres so much to choose from in 2016 its a terrible design philosophy. give players the ability to do everything in one playthrough
If I remember correctly you can obtain 8 of the 12 power tubes with zero combat involved. There are 2 or 3 that are locked depending on your path but you can get enough to do what you want in any playthrough.
I don't want the ability to do things in one playthrough. I don't mind replaying a game many times if it is good. The problem with this game is that you're basically locked out of doing a ton of shit you'd think would be important to your character, like collecting and making use of artefacts and other lore as a lore master. You can't do that though, unless you make a minmax hybrid build, because so much shit is reliant on killing the other person, and if you want any decent intellectual stats you're going to be shit at killing.
As much as I love old cRPGs, I'm glad this mentality is gone. You shouldn't be punished at the game at the literal start.
I don't mind making choices, but I want do make them, while knowing more or less how I made them. Your character shouldn't be exclusively the build you made in the character creation screen. Decadence doesn't let you improvise enough and it is very frustrating.
Try their zombie game instead. It's a lot more lenient, and arguably more fun.