LOL

LOL

This is fucking dumb, disappointing from that comic.

>So why do they keep making their games control like this?
Because you're not supposed to hit the button with your joint, you dumb fuck.

WUT
Why would you not rest the end of your thumb over or between the a and b instead?

>look at my 2 cm long thumbs
>my hands are so chort I hold the system in the middle and claim it's the best
does the author even own a 3ds?

>never had any problems with AB my whole life
>apparently it's a thing
is this a meme complaint because I don't get it

Why not? Been doing it my entire life.

What?

>not resting your thumb in the middle and simply shifting it as needed
>bending your thumb for no reason

>XXXXL
Nice touch.

Comic author outs themselves as retard degenerate holding controls wrong and blaming everyone else.

You put the middle of your thumb in the middle of the four face buttons and shift it as needed.

What kind of fucking grip or mutated hands would you need to hold a 3DS like in the comic?

This is actually the SNES fault.
Most action games from the console used Y and B, instead of A and B. In Japan A traditionally is used to accept and B to cancel, yet they also used Y and B for that gen.

When the PS1 came, it did the same shit with Square and Cross. As you may already know, in Japan Circle is accept and Cross is cancel. So the buttons' position was ingrained in the Japanese mind.

Then came the Gameboys. All of them used A to accept and B to cancel. When the DS came and had four buttons, the A and B convention from the GBs was mantained and therefore the X and Y buttons were considered extra ones, with A and B being the main ones. The 64 only using A and B in the same way as the Game Boys and the button nomenclature of the GCN also had a part with it. This shit continued up til the Wii U and possibly the switch

TL;DR The Y/B thing is mainly a Sony thing and in Nintendo's case was only used once. Even although I prefer it, the A / B buttons are actually the standard input method.

you literally cannot press those buttons individually if you bend your tumb like that, there's no way he's been playing 3DS games like this

Darn it, I love BitF, but this comic is so dumb.

But it is the most the most comfortable position...

>BitF isn't coming back

If it makes ya feel any better, Matthew still makes comics in Nintendo Force magazine.

Maybe you can't, but I've been doing it my whole life

>placing your thumb over b and y
You're supposed to place it in the middle so it's touching all the buttons at once and you can press any combination of them without even moving your thumb across the face of the controller/handheld

unironically made me chuckle

>fault
but there's no problem there, just use the controller correctly and don't use strawman comics with people that have 2 cm long fingers

You have to realize this is filler, he's made some good shit too. Probably one of the better vidya webcomics.

This. Then I read some posts and they made me feel childish and dumb for laughing at it :(.

Nintendo knows this now. Even though A is still always confirm and B is cancel, the buttons used for gameplay have evolved to match how it is held in that comic.

Mario games now default to Y button for Run and B button for jumping.

Mario Kart now accepts the Y button for acceleration as well as A, with B as the brake.

Zelda: BotW completely breaks Zelda tradition that even the HD games followed. They always used A for context actions / dashing / rolling and B for attack. Now Y is the attack button, B is dashing, X is jump / climb, and A is still context actions.

He's moved on to bigger things. Instead of webcomics about video games, he's making video games.