Tell me user, did you beat this game with low chaos or high chaos?
Tell me user, did you beat this game with low chaos or high chaos?
Both
Low chaos. Law is the way to go.
neither, droped the game like the hot shit it is once I found out that you cant use all the cool shit they give you so you can get the "good" ending
I didnt because the lack of in depth melee combat bored me
High, the weak should fear the strong.
I beat it twice, one on high chaos and the other on low chaos.
High chaos is way more fun, you need to have patience to play Dishonored as a pure stealth game. The combat is more fun, just running around assassinating people and doing all the time stop combos and shit. I also think pacifist/stealth runs can be frustrating since you can't kill a single person, plus you have to avoid getting caught.
More satisfying just to say "fuck it" and go ape-shit assassin mode blinking around the fucking map and freezing time and shit.
Low chaos. Even on the run where I shot all obstacles in the face. You need to go out of your way with pointless jackassery to get the bad ending.
The High Chaos final segment is so much better, Low Chaos is anticlimatic as fuck
I remember sitting on top of Burrows' bed, watching him rave about his missing waifu and weighting whether I should drop down in front of him and shoot him in the leg, just so something exciting would happen.
On the plus side, you can just rush through the entire final map in a couple of minutes, so I don't count it as a bad mission as much as an interactive epilogue that I need a couple of blue pots for. 2-3 time stops and you're crushing behind Havelock.
Kinda silly to look for good melee combat in Dishonered. It's a stealth games, any fight should last more than the 2 seconds it does.
>silly to look for good melee combat in the spiritual sequel to kicking adventure
fuck
my
life
it is
Low chaos but with minimum stealth.
I just loved escaping instead of fighting.
Tbh I don't think Dishonored qualify as a stealth game. It's got stealth elements but the game can be played like a murder machine without caring about detection.
Medium
if you mean m&m that would be dying light not dishonored
Low chaos, weepers were scary so when I heard killing makes more of them I did my best to kill less.
no arkane developed messiah and also dishonored
why the fuck would i mean dying light that shit is vile
low chaos only killing designated targets
some sneaky shit I couldn't have pulled off without spamming F9 ever so often
Does Dishonored 2 have 4 endings since it has that square compass showing how and what you did?
>Low chaos, low stealth
>Low chaos, high stealth
>High chaos, low stealth
>High chaos, high stealth
A game doesn't have to force to play by the game's genre in order to be that genre. I understand that you'd prefer a higher difficulty that forces stealth, but they decided to just include it and not make it the only option.
I'm with you there. They're the reasons I never replay the mission where you have to cross a district full of them
>That part where 5 of them are guarding a locked hatch and will rush toward any noise you make.
I abused Time Stop for that moment
I don't think I gave a fuck.
I hated the game, to be honest. It was a chore to beat.
The shitty art style is what did me in. I didn't like the characters, either.
What sucks is that I wanted to like it. Arx Fatalis is one of my favourite games ever.
Did both, low chaos first.
Low because I'm a faggot and if a game is giving out head pats for being stealthy and neutralizing enemies instead of killing them, then I will do it. Give me all the pats.
I've only beaten it once, but it has a "here's what happened with _____" cinematic a la Fallout:NV. Not as many choices as I would have liked were acknowledged.
High chaos stealth. What a fucking retarded game mechanic though
>look at all these cool powers you don't get to use or else ur ebil
>killing some random thug on the streets instead of choking them out makes Emily evil somehow
The choices you make affect the whole final level.
If you go high chaos then Campbell uses Emily as a human shield on the edge of a balcony and they can either both fall off or you can knock Campbell off and save Emily.
If you go low chaos then Campbell will just be stood in a room around a table pretty much waiting for you to nab him, then you let Emily out of a locked room.
>being such an sjw you can't figure out how to use your powers and still be on low chaos
Low and I'm currently playing through it again on high.
High is much more fun.
I know, he asked about Dishonored 2.
I should learn how to read.
What ending does Dishonoured 2 assume?
Low. I liked Dishonored's stealth but the combat is boring as shit.
Completed it on low chaos then played through again on high with a modded save so I could have maxed powers, charms, and equipment right from the start.
I fucking hated how they made it so if you replay a mission, you can only use the powers and charms that you had at the time.
>sjw
Are you retarded?
is dishonored 2 fun? my fucking toaster won't be able to run it and i'm sad
Better than the first
I think the weakest aspect is reusing Delilah
Low Chaos, Spared Billy Lurk, Killed Delilah
High chaos, the other ending is shitty and underwhelming.
Also who thought it was a good idea to make the final fight of Dishonored 2 1:1 carbon copy of the one from DLC? Less enthusiastic about the sequel than I'd hoped.
It's almost the same game. Have you played DLC for first game? It was more interesting than Dishonored 2.
The story is beyond pointless contrived shit.