Why aren't devs no longer allowed to let their imaginations go wild and create games from the bottom of their hearts?
Why is everything so repressed. Even Japanese devs just follow quotas by their publishers to fit a niche.
Why aren't devs no longer allowed to let their imaginations go wild and create games from the bottom of their hearts?
Why is everything so repressed. Even Japanese devs just follow quotas by their publishers to fit a niche.
Steady income.
>Why aren't devs no longer allowed to let their imaginations go wild and create games from the bottom of their hearts?
that's what you get for playing AAA games
Because video games started to make big money.
Shitty economic climate.
Casual detected
>hurr muh nostalgia muh formulaic snes and ps1 games had more """""soul"""""
Just try and tell me Super Metroid doesn't have more soul than the generic garbage that is Shadow Complex.
>muh shoehorned multiplayer
>muh 6 hours long campaigns
>muh DLCs
You're just blinded by nostalgia.
Games were always rehashed to death with some unique gems here and there.
Just because you don't play games anymore doesn't mean they aren't being made.
Many snes and sega games have less than an hours content, especially arcade converts.
But Shadow Complex was pretty fucking good.
but you actually have to git gut which takes time and finishing them is satisfying as fuck
There's a small amount of games that get more creative freedom and somehow managed to get a AAA budget, but not a lot.
Cyberpunk 2077 is one because CDPR owns GOG, but they're not completely off the hook.
Star Citizen has complete creative freedom but it's also headed by a perfectionist, so it's not out until a couple of decades.
Some smaller budget games like those recent RPGs by Obsidian count as well but you'd have to be into those. I think Planet Coaster also mostly got to do what they wanted.
After finishing my bioinformatics degree I want to make a fps game featuring the pictures in my head as inspiration.
> you will never use a pregnant hoodrat druggie as a rocktlauncher launching babies and reload her by letting her gangbang raped with shitty hiphop music by gangsta rappers in order to reload the weapon.
That's nostolgia speaking, plain and simple. If a AAA game came out today with 30 minutes content, but strung it out by being hard and not having checkpoints, you would shit your pants with rage.
yeah, you're probably right
but there is a reason people still love stuff like Risk of Rain or Hotline Miami
I would only be mad because it'd be call of duty/fighting game singleplayer difficulty with enemies just having a plain advantage over you, the only way to win being learning to cheese them. Not to mention the sjw pandering, half the game locked behind dlc, actually screw this I'm not going to keep going. I'll just say that AAA games getting cut down to 30 minutes would be an improvement because they wouldn't have a good excuse to include 4 hours of "interactive" cutscenes and another 4 hours of cutscenes that you might be able to skip if you're lucky.
Because vidya isn't new now and no one wants you to waste their money making something that may or may not work.
Design costs.
Why spend a ton of money creating a ton of enviroments and unique enemies which all need their own skeletons etc when you can create a few generic ones and copy/paste the same 3 enemies across an entire game.
There's no financial benefit to being creative.
Large amounts of spending require people to make large investments. People making large investments want some sort of certainty that they will be getting their money back. The way to ensure that game development will give returns is to produce something which is already popular in the market, which people will almost certainly buy.
This is the methodology of basically every large business.
You don't like this? Then look at the games being made on smaller budgets. You never gave a shit that games on the NES, SNES, PS1, and similar consoles looked like garbage. Why listen to the memes that indies are somehow bad for the same reason?
>Why aren't devs no longer allowed to let their imaginations go wild and create games from the bottom of their hearts?
They are. Sup Forums just shits on those games for no other reason than because they're indie and/or popular.