Xenoblade X anime shit

After the cliché anime writing and bad pop music in X, do you still have faith in Monolith Soft's next game?

I'm not sure I do.

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Not really. X was fucking awful.

its the only thing that would make me buy a switch

Basically this

The soundtrack was one of the best in recent times outside of a few duds and the writing was solid, it was the plot that sucked. Which didn't even matter because this wasn't a plot-centric game.

Both Xenoblades were 10/10s so my expectations have only gone up.

Might as well make a mmo with the direction they been going

wew.

>The soundtrack was one of the best in recent times

I've seen a lot of say they didn't like it. Never heard anyone actively dislike Xenoblade's OST.

>and the writing was solid

It was really cliché writing. The same "we need to work together" anime narrative underlines EVERYTHING in the game.

Hey Sawano.

>The soundtrack was one of the best in recent times

I wouldn't say it was a very good video game soundtrack. Tracks didn't loop and a lot of it sounded like album music.

>Both Xenoblades were 10/10s

Awful taste

The story was forgettable, the characters were stereotypical and hideous, but goddamn i fucking love that game.
I've played for over 70 hours, the world design and the gameplay were great.
I think the music kinda sucked tho, especially compared to xenoblade chronicles.

The soundtrack was meh, the lack of Joanne Hogg was disappointing

Love this game.

160 hours in to it and still having fun with builds and missions

WAN
TWO
THREE
FO

I think if you're comparing the soundtrack to other games it's decent, but it's hard to compare to Xenoblade wii since that game had an insanely good soundtrack.

Post-game is a thousand times better than the story IMO

Just finished the game and i don't know what to do, grinding isn't fun.
Any tips ?

>Go into options menu to turn off the music
>You can't
AAAAAAAAAAAHHHHHH

>Complaining about generic anime shit in a Xenoblade game.
OK so you've never played Xenoblade. Gotcha.

Yes. I really hope Takahashi leaned from his mistakes.

>people hate on the game's music
>I think it's super comfy and great
youtube.com/watch?v=ajBDGwumWcA
Loved the game, would play next installment for sure

Look at the world map on the Gamepad. See that survey percent? Get it to 100%. It's going to take a while, though, so if you didn't like the overall game I wouldn't bother. Also, you'll have to defeat Telethia to complete it, and that's honestly the hardest boss I've ever beaten in a video game.

This guy gets it. The writing for the sidequests and general setting was on point and about 98% of the OST was great.

>there are people RIGHT NOW who think Xenoblade had a better battle system than XCX

>Main Story
Lacklustre.

>Sidequests
FUCKING AMAZING.

>Ground combat mechanics
Great.

>Skell combat mechanics
Dog shit.

>Town music
Awful, aside from Ma-non.

>Cutscene music
Fuck me in the ass bad.

>Environmental and battle music
Range from decent to amazing.

>Skell handling pre-flight, combat not taken into account
Great, just fantastic.

>Skell handling post-flight
Literally every single jump is forced into flight.
Flight outright STOPS the previous track, in favour of starting up Don't Worry from the beginning every single fucking time., then starting the old track over again. God forbid you might want to drive until you need to jump over something to save on fuel, no, your rad as shit Oblivia background music gets started over ever single fucking time you jump, and every time you jump, you have to hear the first ten ear-piercing notes of Don't Worry over and over and over and over again.

>Single player + slight online connectivity
Really neat. Occasionally having a reason to take a detour and kill some shit, knowing you're helping out not just yourself, but a bunch of other people as well, is really cool.

>The multiplayer elements on the whole
COMPLETE AND UTTER DOGSHIT. Only two bosses you can fight together. No synchronized world exploration. Any time your connection shits itself, you have to exit TO THE MAIN GODDAMN MENU, THEN RELOAD THE GAME JUST TO RECONNECT. No ability to make a persistent group you'll stick to and/or customize. No chat, at all. The message system is complete turd - you get a limited number of topics you can choose to comment on, and MAYBE someone else might see them, though good fucking luck getting any messages out to the wide world because the game doesn't do an adequate job explaining how the fuck you interact with messages to upboat them. Some topics are only accessible when Tatsu comments on something you've seen or done.

>Characters
Range from WHY to SUPERIOR. Best ones exist outside of the main story.

Also, I hope you like Google because you're going to be using a lot of it.

Didn't the guy behind Gundam Unicorn write the side quests, or something like that?

Grounded XCX > XC > Skell XCX

What pop music are people talking about, exactly? Literally all the natural locations had "normal" and extremely fitting sci-fi/fantasy music. And it was amazing.

Only the city OST was weird.

If skells didn't rely so heavily on that choose-a-weapon system, and had talent gears, they'd be a whole lot cooler.

These two pretty much understand it. The passive online elements were neat, but the actual "playing together" portion of the game was NOT worth rewriting so much of the main story for.

This guy gets it.
I fucking hate skells, moving around and flying is fun but everything else including the fighting is fucking boring.

Earliest trailers suggest a much more robust multiplayer system. I have no idea what went wrong.

This. Don't be surprised Sup Forums has utter shittaste, though. Most people posting here today are ~16 anyway.

youtube.com/watch?v=LsUw4Hzex0M

This alone is literally better than every whole game released this year. For real.

>Main Story
>Lacklustre.

More like downright terrible. It doesn't even work with the core game design. Almost everything works against it.

>FUCKING AMAZING.

Depends on the sidequest. Some are pretty great, others are poor. Overall my impression is average, though I was surprised to see so many quests have different outcomes. They should try to do more than two outcomes though.

I've completed the game three times. On-foot exploration is just pretty good. Turning of all UI elements and just running around is pretty entertaining.

>Frustrated FFXV drone makes thread about dead game to lower awareness of his favourite shit game that was destroyed by a comedian

Overdrive > Chain Attacks

youtube.com/watch?v=uRESCsC6kx8

Hush you, there's literally two other threads of this shit going on.

This would be true if overdrive was more reliable than chain attacks.

>Ground combat mechanics
>Great.
No. Overdrive is spammy bullshit and the second you get access to extending it your three other party members are completely useless. Ground combat in XCX is worse than Xenoblade

Overdrive is kinda weird. It sucks ass when you first get it, but once everything comes together you're literally a god.

Shit's fun, too. You can play around with tons of different builds to see which bullshit you like the most. And then go back to Ghostwalker/ether blossom anyway

>try to do more than two outcomes though
Several did. Depending on what you did on earlier quests, it's entirely possible to completely change your outcome on some later quests. Some quests had up to three outcomes. For instance, the Prone Tree Sapling quest:

Outcome one, outcome most people will end up inclined towards by text direction: Orphe eats it, gets the shit beaten out of him, regrows it, then second orphe eats it and also gets the shit beaten out of him, while the first orphe looks on enviously, discovering masochism

Outcome two, more likely to happen if you reload to try and get a better outcome, first orphe doesn't eat it, but second does, first doesn't envy second at all

Outcome three, first, you let the first orphe eat it then get beat up, second, before you have it regrown, you look around and find the second orphe HIDING BEHIND A FUCKING TREE, WATCHING, WAITING, and tell him how bad he'll get beat up if he tries to eat the prone tree, then when it's regrown, he won't show up

The cat lesbians also have three outcomes.

Some quests or other outcomes are locked depending on decisions made in other quests.

not enough, desu, emo faggot empty generic shit world cock sucker nigger.

>More reliable

Nigga, you must not be using the right character builds. You should basically never not be in overdrive for ground fights past a certain point in the game.

Is it bad that I enjoyed the game, except for the music at NLA?

Is it bad that I'm at chapter 7 because I haven't been able to play in a while?

This. Xenoblade had a combat system where your teammates actually did something and mattered. This is even more evident when you get a skell but don't have enough credits to buy for your other characters and you end up with them dealing piss poor damage to skell sized enemies.

>tfw you figure out Overdrive and start outdamaging Skells

But user, it is.

Is it even possible to have a full team that doesn't get raped by superbosses?

No one believes this, dude. XC combat was literal trash (and somehow still much better than FFXII combat). Even without Overdrive and skells as the icing on the cake, and all the extra classes, XCX combat is much better. It has verticality, way more augments, you have to move way more etc. pp.

I managed to be almost all the time in overdrive by using the ramjet rifle. It's too easy. Otherwise, in XC you need to have actual strategy and build up the party gauge.

Overdrive sucks shit. Chain attacks were a useful feature the minute you get access to them, and stay useful throughout the entirety of the game. It's not the deepest combat mechanic, but it has some cool tricks you can do, rewards good planning, and is visceral and fun,

Overdrive is COMPLETELY USELESS until you are able to extend it, and then it breaks the game beyond all recognition. Your abilities cooldown so fast that it doesn't matter what you use or when you use it - just spam your shit the second it lights up. Your entire party becomes buffbots since they won't use OD unless you explicitly tell them to, and even if you do that they won't extend it anyways.

That's not to mention how insanely overpowered OD combos can get and how easy it is to pull them off. It's a fucking awful, impossible to balance mechanic. I'd take chain attacks any day over that broken mess.

Soundtrack was great...just the NLA songs sucked so bad and you're there all the time. Other than that it's the GOATest one i've heard in a long long time.

Nah, they're useful for renewing Overdrive time with party-wide green arts. It's too bad the AI is too dogshit to understand how to actually use a character, because group Overdrive bonuses are actually pretty dope.

Writing for the affinity missions was really good for the most part, and that's really the bulk of the story since it's so light on the main. My only real complaint about the music is having songs with lyrics play in the hub area you spend the most time in and in battles, making it guaranteed that you're going to hear those tracks over and over. Oh and it would have been nice to toggle Skell music on/off. I just want to fly through Sylvalum at night and listen to that sweet music...

All that said, I'm still playing the game nearly a year later. So much to do, and the world design is a delight to explore. I've loved everything Takahashi/Monolithsoft have done so far, so yeah, I'm pretty pumped about where they go in the future.

>What pop music
The stuff that sounds like an imitation of commercial American music.

It is, though. I can maintain an infinite overdrive with infinite topple lock even with all the other party members dead.

>overdrive is spammy bullshit
Well, yeah. You're switching over from a more auto-centric system to full control. Also, your other party members aren't useless. Have HB on your team, give him Superior Stand, give him that experimental TP-gaining rifle from the skell girl's affinity quests, and watch as he enters overdrive all the time forever while shitting TP out to other party members, so your entire team is literally always in overdrive at all times, giving a whole slew of extra bonuses.

Also, outside of overdrive, the basic mechanics are still better. The only thing the system really lacks is "characterization", giving you no real reason to use any character other than your main character because you can learn everything unique about other characters and there's no talent arts to differentiate them.

>all the extra classes
Good joke. The classes all play exactly the same, except for Mastermind which is dogshit anyways. XC actually had party members with unique strengths and weaknesses, whereas XBX has ten party members for the same fucking class with only minor variations in arts and soul voices. Not like it matters since you're forced to take Elma and Lin into every mission anyways, giving you LESS customization over your party than you had in XC.

But you were complaining earlier about it being 'less reliable' than chain attacks. And there's a big difference between just building the TP to hit Overdrive, and building infinite Overdrive. That's where it gets more difficult than XC IMO.

People shitting on the locations (Sylva, Nocti, desert etc.) tracks are literal mongoloids.

Ehh, I still would say that too few do it, and most don't in any noticeable way. My point was that I was surprised that so many did even do two, even if the real differences are small to none.

Speaking of lesbian wrothians, on my current playthrough I picked up the chain, but forgot to show it so she died. Didn't bother to reload for that, but I did try to reload to check Definian love for how to set the genders. I played as a female all game, switched to male before completing Downfall, did Love and then switched back to female. Lesbian threesome compensates for the wrothian.

>as he enters overdrive all the time forever while shitting TP out to other party members
Who gives a fuck, he does no damage and your party members do nothing with the TP they get.

So that stuff I mentioned which only makes 10% of the game.

Nothing will ever be more fun to me than Perma-reflect Raijin/galactic purge sets. You basically can't be damaged by 99% of the enemies in the game.

>outside of overdrive, the basic mechanics are still better
Sure, and that only applies for 1/4th of the game if that. Completely irrelevant.

>infinite overdrive
>difficult
What a joke. The game literally hands it to you on a silver platter with shit like FMJ or True Stream Edge. Not to mention the augments that give you TP, or party-wide TP arts that come stock on half the cast. It's harder to find a way not to fucking extend it.

>Good joke. The classes all play exactly the same
Well, no. Maybe when you compare the game with, I don't know, Monster Hunter and its classes which would be kinda retarded. But compared to other RPGs and the differences between classes like Final Fantasy or Dragon Quest, there are worlds between classes.

You CAN ignore the basis and bonuses of each class and play every class almost the same, especially with augments. I mean, if you want you can make your skell play like the most boring shit ever. But you can also make your skell play like the funniest stuff in the game, basically like Elma on steroids. Yet people always complain about the skell combat.

It's unreliable outside of using the ramjet rifle. Chain attacks are more reliable if you know what you're doing and have actual skills.

Well, I mean, it depends on the build you're using I suppose. Spear/Galactic Purge builds are where I have the most fun.

So when are we getting a PS4 release?

>The classes all play exactly the same, except for Mastermind which is dogshit anyways
You're messing with me, right user. I'll give you the limited customization of party members due to Elma and Lin being a requirement for all story missions, but that one's pushing it.

Yeah, collecting all the reflect augments and becoming virtually invincible is awesome. Too bad it doesn't work against the really hard enemies, though.

>since you're forced to take Elma and Lin into every mission
Only main story missions.

>Who gives a fuck
You should. Your party members simply being in overdrive is a massive boost.

>2 party members in Overdrive: +50% of Soul Voices' activation rate.
>3 party members in Overdrive: Gain 50 TP when using arts per hit.
>4 party members in Overdrive: The whole party gets a special buff called "Super armor" which cuts all damage in half and grants immunity to mobility debuffs such as Stagger, Topple, Knockback, Launch, and Flinch.

>Well if you compare it with a game that's actually good and succeeds at having interesting class variety, than obviously the classes look like shit!

never ever sonynigger.

I think its only, like, Pharsis and Telethia that have resist reflect, right? And that one fucking cave boss with mind control is a hassle.

not him, but they only stay in overdrive for the base duration. your other party members do not matter at all in X.

WIND BLOWS
HARD IN DECEMBER

I mean, he's right. Xenoblade wasn't great in this regard but at least there was Melia. X's classes are basically all the same shit with you spamming massive multi-hit TP spenders in overdrive for a billion damage. Really there's no functional difference between you spamming starlight whatever as a galactic knight and spamming blossom dance/tse as a samurai or afterburner and whatever that other shit is as an astral crusader etc...

Nardacyon and Vortice have it too, I believe. And you're talking about the chimeara boss? I've honestly never had a problem with him because I already had Ether Blossom down pat. That other asshole that regenerate 100,000 health per second though, fuck that

>Forgetting the faux Hollywood bombast that makes up the other 80%

>It's unreliable outside of using the ramjet rifle
Do you have issues building TP or keeping your timer up or something? It's not particularly difficult to generate infinite overdrive.

What I did was knife and raygun, with Secondary Speed for an aura, and Secondary Accelerator for a skill. As long as your teammates are alive, Smooth Recovery will add like 8 to your counter each time you use it as well as increase your time a bit. Just keep healing and healing and healing and once you hit max, start topple locking with Gravity Blast (an Immediate Reuse secondary cooldown boost) and then using your fuckhuge lasers to fuck 'em up. Now, using Smooth Recovery and Repair on occasion is integral to topping up your timer, but you also have the option of chaining Myotic Screen off of a ranged attack. Purple off of yellow gives TP back to you. At full counter, it's 1000. However, Myotic Screen hits three times, so even if it misses, you're getting 3K every time you use it, meaning it's trivial to just activate Overdrive again.

A "give TP when using arts" augment helps, but what I ended up doing was grinding for a Green Counter Boost augment, which made it so I got even more counter from doing smooth recovery and repair, which made me not as dependent on my party members surviving just to maintain Overdrive.

I'm not a Sawanofag but I think the music was good. Though my favorite stuff from him are Thunderbolt Fantasy and Unicorn. At this point they might as well get Iwasaki because Kajiura did Xenosaga. They better finish what they started in X for their next game. I'd shell out money for an Ares 90 or Amudusias model kit.

Nah, I just looked it up. I think it's Lugalbanda, the Wanderer-King. He's that fucker you have to fight to get the Beam and Electric Reflect augments.

>build TP
>hit overdrive
>use buffs
>hit TP builder
>hit TP spender
>extend OD
>repeat
Every build in the game. And you're so overpowered in Overdrive that it rarely matters what position your in, what order you use the abilities, or what supporting abilities you have. You might kill shit slightly faster if you optimize it, but who cares they die anyways.

Party members will extend Overdrive if you use the command system and they have the TP. Sometimes they won't even need to be commanded. Hideo Bojima shitting out so much TP to everyone in the party all day every day 24/7 is a massive blessing for this.

Oh shit, I never even realized he was an escaped chimera. That's badass.

I'm one of those people. X's classes all feel samey compared to the party members from XC.

Who did you guys use in your squad?
I ran HB, Yelv, and Frye

HB, Irina, and Nagi/Doug.

Elma, Lin cuz you use them like 90% of the game so I didn't bother changing them and Nagi or Boze

Wouldn't it be better for Nintendo and Monolith soft to release the game on as many platforms as possible though? Especially a Platform that can actually handle it?

and give money to their competitors? Nigga you fail economics

The basic, ground-level mechanics for ground combat are great. Early on, secondary cooldown and the dichotomy between ranged and melee build a really enjoyable system of having to figure out if you want more tp and more damage, but also the danger of building more aggro and being in range for stronger melee or aoe-based attacks from the enemy, or the opposite. Choosing whether it's better to wait for a skill to enter secondary cooldown or to use it as soon as possible is a great system.

The real issue is that, as you progress, party members mean less and less while you become continually more and more overpowered.

Furthermore, the even worse issue (compared to XBC), is that there's no differentiation or characterization between different party members' movesets. They're all based off of the same foundation and, as you get more party members to choose from, it becomes increasingly obvious how little the differences matter. Yeah, HB and the loli are going to survive a little bit longer, but only a little. The AIs do make each party member do different things, based on their soul voices, but it's rare and unreliable, and the best you can do is to limit them to only 1-4 arts to choose from. I've heard of some folks doing auto attack only runs while building party members up to be as competent as possible, but there's not much info on that sort of thing, even though this game strangely does have a lot of stuff to the point of encouraging second or third playthroughs.

Overdrive is, on the surface, a good mechanic. Personally I find it much more engaging mechanically than Chain Attacks, which just felt too RNG-based. The drawback here is that Overdrive only takes minimal account of other party members. You were already the most competent member before, but Overdrive takes it even further, and it removes that early game strategy almost entirely. However, the counter, timer, boost, and colour matching mechanics were all great ideas, but could be further improved.

>90% of the game
90% of the main story. The story which is dog shit.

If you're doing all of the available side content before moving on to the next mission, you're going to be strong enough to take shit on even if elma and lin are underpowered.

Get rid of Sawano and make the next protagonist an actual character instead of a retarded mute with no personality, that alone would already be a massive improvement.

Other than that, exploration and combat were pretty solid, but the Skell combat needed to be more complex and the plot was poorly paced and unfocused.

X wasn't bad though, it just felt rushed and overall unpolished, Monolith already acknowledged some of their mistakes and I'm pretty sure the next game will fix a lot of the shit that went wrong.

Best posts in the entire thread

Will they EVER explain what the deal with Mira was?
Or will we just have to assume it was hell or something forever

Sequel

The planet exists inside a pocket of space/time hidden behind a one-way wall, basically. There's barely any space at all outside of Mira (the Ma-non specifically describe the space outside of Mira as being "small"), and the literal time traveler can't fucking time travel anymore. He just gets rebounded. Honestly, the sun and moons are probably illusions and not actual things, which would explain why shadows just fade in and out as time passes, rather than moving.

The planet seems to have at least some semblance of sentience or a will of its own. At least some level of psychokinetic energy, which explains a lot about how the mims keep running even though the core was beyond fucked, as well as the changes occurring with the Orphe and the Ovah.

In that one quest in Sylvalum where you had to find the members of a scattered Pathfinder squad, if they wound up living, would there be more quests to do from them? Because in my playthrough they all ended up dead, and I always wondered if I screwed myself out of a questline by not reloading.