State reasons why other fighting games are better/more credible than this gem.
State reasons why other fighting games are better/more credible than this gem
melee has so few features they resorted to using bugs and calling them techs
>Smash
>fighting game
it's a fucking party game
they are actual fighters
isnt that how combos started?
Who cares as long as you enjoy the game.
glitches aside the top level players do more actions per second playing melee than any other fighting game
By being fighting games.
If smash bros is a fighting game splatoon must be a fps.
Right.....RIGHT?
>SF, Animu fighters, KoF, even KI have new installments
>Smashers have to go back to the second game.
It's not good when you have to stay on an old version of a game to keep competitive. That's where smash loses credibility.
I find other fighters more fun than this but it's cool if you don't. Melee doesn't really have the impact or feel of power I'm looking for, and I just like the characters in say KOF more than this. I really only give a shit about the ice climbers if I'm being 100$ serious.
Also Stop trying to start shit because you are shit at both.
/thread
This. I've been playing traditional fighting games and Smash for years and though I prefer the former, they're both definitely cool in their own ways, and saying otherwise is just a result of either willful ignorance or morbid curiosity meant to strengthen willful ignorance.
But if it weren't for Capcom funneling money into the scene, a lot of people would just play Third Strike.
more focus on fundamental skill/shit thats in the in-game tutorial rather than shit that isn't intended
i mean i love melee, always have since i was a kid, but competitive melee is just one way of playing this game (and for some reason the most popular)
its way more fun in a party sort of scenario with items on
Eh, I think if SF4 wouldn't have come out, then (God forbid) Calamity Trigger might have been the face of the renaissance.
can't it be both?
people play street fighter with each other for fun.
and by "competitve melee" i mean "no items, banned stages, counterpicking"
of course you can still play games for fun and still be competitive about them, that's not really what i'm trying to talk about. just clarifying this because i know at least one of you is about to say that i'm trying to dictate how you have fun, or something along the lines of that
>trash bros
>fighting game
LOL
It's a non-traditional fighter.
lolno
Is platform fighter so hard to say?
If you have to use the word "non-traditional" then its not a fighting game.
Smash 4 has a better roster
>non-traditional
So what you're trying to say is that smash is a meme fighter?
This
SMOOSH BROOTHERS
>better
I don't think there is a better fighting game. I've played a lot of fighting games and Melee is by far my favorite to both play and watch. The tech skill, the off stage game, the movement, I love it all and it's something that only Melee provides.
>more credible
Other fighting games are way more credible because they actually have some character balance and their developers actually support the game. Melee has less than 10 viable characters, and Fox is so much better than every other character it's insane. AND Nintendo refuses to actually support the game, it's now the 2nd most viewed fighting game on Twitch and Nintendo still won't throw some money at even the biggest tournaments.
Melee is just about the least credible active fighting game out there.
...
I saw the term maybe a couple times here. I don't really care about the game too much, but it is EASILY the best way I've heard it put that incorporates sony all stars, TMNT, Rivals, and Brawlhalla. They're all kinda crap compared to smash, but they're still in the same group. It just sounds much better when put with 2D, 3D, and arena fighters.
>hurrdurr glitches
wavedashing is an exploit, not a glitch.
Glitches ARE exploits, you're exploting the glitch.
I never liked super smash bros. Only fighting games I like are the DBZ games, Naruto games, King of Fighters and Tekken. Soul Calibur too but it's dead.
(You)
Other fighters have more than one viable character to play as
I like Melee
I just wish more than half the cast was viable at locals
The people who still play melee are the same kinds of people who still play SF2 - unable to let go of the few mediocre skills they learned over the years, and unable to adapt to a new game. They're pathetic, but unlike SF2 players, they're autistic, and group together in a way that makes them insufferable.
(You)
It's the best of its style and the best it can manage is 3S tier balancing.
t. redditor
yea id also abandon a good game even if the new one was shit just because it's new
if you legitimately believe that you're a moron, did you also try to tell 1.6 players that they were autistic because they didn't move on to source?
>tfw Melee is literally one of a kind
Yeah, I did. And I was right.
>and i was right
?
It makes me cringe when the fanbase tries to create words for the "glitches" they use.
"Wavedashins" "superduper hop xDDD"
they sound like fucking kids discussing in kindergarden.
Hell no, this game is way too fucking imbalanced. It's probably a little better than MvC3 and that's it.
Ways to fix melee:
>Make it PAL
>buff low-tiers more
>Give Falco's laser more start-up
>Make Fox's shine jump-cancelable at frame 8 or something instead of 4
>make shinespiking like PM, killing at 10% for a single read is retarded. I don't really care if it's >50% or something so don't make it awful like Smash 4
>give Marth's dtilt more lag or less hitstun, see PPMD when he wasn't a testosterone-deprived neet and winning shit
>nerf sheik's bair range
>nerf crouch-cancelling or at least make it so characters like sheik/peach don't get ridiculous advantages from it while other characters get nothing
>make L-cancelling automatic so meleefags don't get to brag about how their APM is so high, like that ever mattered in a fighting game anyway. It's also a retarded execution barrier anyway
I don't really like nerf-heavy game changes, but melee is too fucking busted otherwise and we've seen from PM 3.0 what happens when you make everyone as strong as Fox.
>no blocking
>no counters
>no hit stun
>no properties
>one type of attack
Ironic that the baited became the baiter, isn't it?
Anyone going to Eden next month? Gonna be my first big tourney and I'm fucking excited.
>>make L-cancelling automatic
>wavedashing
>a glitch
I bet you think bunnyhopping is a glitch too.
Are you aware of what would happen to Fox if you removed L-canceling? He would become easy to play for new players and actually OP in top level hands
YEAH!
Counter Strike and Splatoon both have guns and players are put on teams, so they're literally the same genre.
btw the top level Splatoon players do more actions per second than any other FPS get fucked non-untraditional FPS players!
Its not a serious fighting game
>not knowing the difference between glitches and exploits
>all of these fucking terrible suggestions
What the fuck would making it PAL change?
The PAL version of Melee has some balance changes, notably nerfs to top tier characters
Yes we get it, you're so proud for devoting the 1/2 weeks into learning the muscle memory needed to even begin to compete at competitive melee, l-cancelling is still indefensible. It's like a mario game forcing you to tap a button every time you land on the ground so you don't trip on your face. It's an needless execution barrier. There are only a few strategies that you use to challenge it, like shield-angling or light-shielding to make your opponent miss their l-cancel, and these are just mid-level cheese tactics that don't work at higher level anyway.
As a player who is somewhat respected in his scene, I can tell you that you are very wrong. New players don't have the game-sense to abuse fox and top players already hit almost every l-cancel anyway. My change removes wave-shine bullshit which is absolutely retarded, having kill-confirms and guaranteed 40% combos off of a 1-frame move on most of the cast is awful.
Then suggest better ones, because you meleefags can't keep on watching the same 10 matchups forever.
Stuff like removing sheik's dumb dthrow, nerfing top-tiers slightly
Only changes Melee needs is to enable L-canceling on moves that don't have it like G&Ws two or three aerials that don't and remove fly-guys from Yoshi's Story because they conflict with the game when you make contact with them.
So would you say that Smash on the 64 has a more powerful feel like traditional fighting game?
So you're against waveshines and you want to completely gimp Fox's combo game but Marth still having chain grabs on spacies is acceptable? Weird design choice.
because dialing combos is more 1337 than using your brain to string together on the fly
>people who think L-canceling is a bad mechanic
it's a fucking platform fighter, it's a mechanic that rewards tight platforming and expertise.
>being surprised that a board full of casuals cries about a casual-filtering mechanic
Dunno, I enjoy smash and traditional fighters.
I love Melee and use to even go tourneys but you faggots that think that Melee is the be all of video games need to re-think your fucking life.
Lots of fighting games have complicated tech with small frame window. Lots of fighting games have exploits you can have fun with. Lots of fighting games have only 7 viable characters.
Project M is better anyway
Rivals of Aether and project M.
>1/2 weeks
Dude you just literally hit the shoulder button when your character hits the ground its really not that hard.
Come on, L-canceling is at least 4 to 5 frames window. If you can't do it it's your problem.
You just push L when you are falling near the ground.
Some people miss it, others practice more and get the situational advantage. The further a skill gap can be pushed to provide reasonable reward, I say go for it. After-all, isn't that what the casual filter is for street fighter? Strings of timed inputs for a certain move/ predetermined combo.
This
you could like Persona Arena, and even though I'm not a fan of it, that's cool
7 actually
>le redditers vs 4channers meme xDD!!!
Melee is fucking shit. Overrated as fuck really.
oh wow you used to play melee? well my opinion has been forever changed, you really made me think
Well, that's a pretty big window.
Nerfing spacies isn't good, just buff other characters and leave spaces untouched. Melee is popular and fun because spacies are fun to play and watch. If you had only Peach and Puff at the top there's no way Melee would have been as big as it is.
Also why nerf falco's lasers but not fox's? And changing the startup is silly, at least do it like PM and make lasers do less damage the farthest they travel or something.
Math's dtilt is fine.
Sheik's bair range is fine and looks like a really out of place nerf. Her bair is supposed to leave a lingering hitbox and how long it is isn't really that important.
Only good points are nerfing CC and using pal
L-Canceling is a good barrier because melee is a physically/mentally demanding game and L-Cancelling adds a good input barrier to separate slow from fast players. It gets reflected at how fast someone plays the character and removing it not only would make certain characters even more broken it would also make the game easier to become better at
TL-DR go back to tr4sh/brawl
Yeah, more than enough that you shouldn't mess it up in most situations but it's still possible.
>These are melee's only flaws that need to be fixed
Fox has the best neutral, the 2nd best projectile, one of the best combo games, one of the only characters in the game with actual shield pressure, and one of the best recoveries. Something has to give. If that results in Marth having a slight advantage over Fox, then so be it since no character should not have a losing matchup in a supposedly great fighting game. I'm okay with marth chain-grabs since they only really affect two characters anyway, both of which are top 3 in the game.
No, removing wavedashing would ruin melee's freedom of movement. Removing l-canceling ruins nothing besides your misplaced sense of pride in learning a pointless game mechanic. The argument of "Oh you wouldn't ever not opt to perfect-parry or do optimized combos in SF, so l-cancelling is okay" is a false equivalence, since there is a huge difference between high-risk high-reward techniques like those and basic movement shit that you absolutely need to do just to even begin to be competitive.
My 1-2 week estimate was conservative. If you're going to argue that you can learn l-cancelling and apply it consistently in a tournament setting with a character, let alone fox/falco, in less than a week then you are either delusional or you forgot what it was like to learn how to even move in melee.
Who are you quoting retard? Any other change you could suggest are subject to opinion. The ones I proposed are actual fixes that add continuity to the game.
Should wall-teching be removed for the same reason as L-Canceling?
I was using that argument, in the case that you were smart enough to use the arguments that I have seen many proponents of l-canceling use. Although in your case, I'm afraid I gave you way too much credit if you can't even make a single argument why l-canceling is necessary in melee. Just because it is tolerable does not mean that it is a good mechanic.
remove wobbling so nintendude retires.
>misplaced sense of pride in learning a pointless game mechanic
yeah you're just salty that you suck. it's the easiest shit and it rewards a player for being fucking good.
your complaint is like saying a shoryuken should be able to be done with a simple button press because pulling off the joystick input timing is pointless and only gives the opponent a "misplaced sense of pride"
o my b I am not the l canceling guy you're arguing with
How to fix Melee official Sup Forums list:
>remove wavedashing and L-cancel (weird glitches that confuses my fingers)
>make it able to infinitely air-dodge from the air all the way to the ground by holding the button
>remove shine damage, sakurai designed it to be a reflector that reflects projectiles
>make it so everyone can grab the ledge at the same time because my friend doesn't let me recover from any place at any time
>make it so everyone can teleport to the ledge by pressing up-B if they're offstage
>make every stage like FD but with different skins
>remove ledge-cancelling because it's another weird glitch
>lower down the gravity that makes every character feel like they're on mario's metal cap
Any other suggestion to the official Sup Forums list to fix melee is appreciated
make every character taunt at the beginning for le honorable battle xd
Go burgle some turds faggot
>Fox/Falco
>Hardest to move
Actually because they are fast fallers its easier to get the timing down for them because you just immediately push the shoulder button down after a fast fall, and slightly slower if you decide not too. As opposed to floaties which have a strange fall speed and you actually need to practice it.
wow you sound like a real melee veteran, I wish I could stop playing melee so I could play other shitty fighting games and then post about melee, I also hope to be as bad as you probably were
>Project M
Too bad it's dying, and I mean honestly.
I really like PM and still wonder how it would've been if it was still allowed on twitch.
It would be more popular but there's no reality where sponsors touch it. I think it would have cannibalized smash 4's fanbase which is fine by me
Isn't Splatoon a thirdperson shooter?
Smash 4 has a much more diverse viable roster and a livelier scene, as well as a still-evolving meta. Melee has 4 viable picks (3 if you're not hbox), a stagnant scene and a meta that's been dead for the better part of a decade.
You should play some other fighting games. Its good for you.
>git gud
well-reasoned argument, I shouldn't have expected anything else from a meleefag on Sup Forums. I almost miss the times when people would shitpost these threads to death 3 years ago..
And no, shoryuken is okay, because it adds start-up to a move and there are no single-button presses left on a 6-button controller anyway. If you ever heard of people playing ssf4 on 3ds and single-button sonic booms then you should know why joystick inputs are okay.
buffing other characters and leaving spacies untouched is bad and PM 3.0.1 proved it. Maybe you started after PM died so you don't know how bad it got?
And you're right, fox's lasers should do less damage too, or at the very least not take up a stale-move queue. If you think that l-canceling is all that separates "fast" players from "slow" players then you do not understand melee nearly as well as you think you do. I've played melee for years now and it's beyond trivial for me, and it still doesn't change the fact that it's an unneeded mechanic.
false equivalence. There is a difference between landing a wall-tech to save your life (and its a 20 frame window so you shouldn't be missing it anyway) and having to beat l-cancel muscle memory into your fingers just so you can begin to compete. It lowers the skill floor and doesn't change the skill ceiling at all.
Who cares about roster size if the base game is crippled by design?
I could care less if melee had 100000 or 2 characters as long as the characters and gameplay were good and depthful.
But to each their own, I like smash 4 as casual pass timer, but competitive smash 4 is just out of place
Currently am actually. I lost my controller that I really liked around the beginning of 2016 and have been playing other ones prior but more so now. Ultra has been my favorite to play with friends cause of akuma and the roster altogether but hopefully he's fun in 5 and I'll start playing that more. Might buy tekken when it comes out but around me there's only smash and sf for locals so I'm not sure yet. Animes aren't fun for me but I did like playing that blonde girl in XRD.
I play Sm4sh more than melee because I can't wavedash
I am glad you are taking the steps to not be a insufferable faggot street fighter ultra is a great game. In regards to anime try Guilty Gear XX AC+R, its the pinnacle of anime fighting games.
Melee is perfect you casuals. There only thing it needs is a perfect HD port where it can be played on LCDs flawlessly and run on current gen consoles.
I have a buddy who loves the whole series and will probably bring it around at some point. He's pretty much told me the same thing.
If you're going to begin to make the argument that tech-skill is easier for floaties than spacies because you have to wait 5 frames before pressing L as opposed to instantly, then please stop. Yes, if you compare a single l-cancelled aerial between fox and peach, then maybe you can make the argument that the difficulty is the same for both characters, but that does not constitute the entirety of tech skill in melee.
>game where you literally fight opponents
>'its simply not a fighting game by very deffinition'