I always hear stuff about Quake being the pinnacle of 1 v 1 aiming, skill and strategy. Well I tried it today and discovered that's all BS.
In Quake all the bullets go where your crosshair is. So basically aiming is just about tracing your crosshair over the enemy. WOW SO HARD. In CS after the first 2-3 bullets, your gun starts kicking up and you have to trace recoil patterns FROM MEMORY. If the enemy is moving you have to even have to master the recoil pattern while taking into account side to side movement!
In Quake everyone runs a hundred miles per hour and has a billion health and armor. If you make a screw up you'll still live and even be able to run away. In CS ONE TINY SLIP UP and you're dead. Lose the mind games or fall into your enemy's trap and *HEADSHOT* it's lights out in half a second. Quake is much more forgiving than CS.
In Quake strategy = knowing where guns, armor, etc spawn and controlling them. Wow keeping a mental timer is so hard. Everything is always in the same place so it's easy to predict. How about CS? BRB, memorizing 100 unique flashes and smokes PER MAP, learning how long it takes an enemy to move from one spot to another, learning how to coordinate precise team attacks with a group of 5 over voice chat.
All in all I'm just disappointed. I came to Quake hoping for a game that strenuously challenges all the skills that we as gamers hone. I thought Quake was supposed to be the game that pushes players to their their physical and mental limit, the ultimate test of precision and strategy. Unfortunately I see that this is not so, and CS:GO is still the supreme test by which all gamers should be judged.
Kevin Barnes
Insurgency is like CSGO but actually difficult and fun
Camden Nguyen
git gud
Adrian Moore
2/10 someone will fall for it
Connor Butler
You mean Insurgency is like CSGO but if the developers decided to innovate and improve the series in the last 20 years instead of letting it stagnate
Adrian Stewart
Try not making your bait so obvious next time
Camden Morales
>In Quake all the bullets go where your crosshair is So aiming right = kills
>you have to trace recoil patterns FROM MEMORY So this is autism and random
wat m8
Nicholas Phillips
>In Quake all the bullets go where your crosshair is.
I like how this is somehow bad.
I don't see how remembering arbitrary spray patterns is skillful, or even fun.
Let the player who aim the fastest win. Counter strike isn't realistic, stop pretending and you might just start having fun.
Jonathan Evans
>you have to trace recoil patterns FROM MEMORY
We're hitting autism levels that shouldn't even be possible!
Adam Taylor
Recoil is a stupid idea. Your bullets should go where you're aiming, obviously. FPS games should be about aiming at the enemy and peeking around corners properly, not about recoil patterns.
Austin Miller
>In Quake all the bullets go where your crosshair is What an incredible technology! It's like you actually have to aim your enemy instead of the air around him!
Henry Jones
Recoil and recoil patterns are different things user.
Recoil is the simulation of physical feedback changing your aim.
Recoil Patterns are predetermined sprays that can be memorised.
There is nothing wrong with recoil provided it's done right. ie. lightguns recoil physically changing where your arm is aiming
Liam Young
Being bait doesn't make it wrong.
Git gud Quake shitters
David Nguyen
I guess I am back in year 2005, perfect. Time machine is a success.
Logan Campbell
sounds like someone got stomped in quake it's ok to feel sad sometimes
Austin Reyes
First of all this isn't a "troll". In fact, people calling this a troll are help prove my point by showing that they have no arguments to counter mine. They're just hoping that I'm writing this sarcastically to prevent having to face the fact that what I'm writing is essentially right.
Still no one has convinced me that Quake takes more skill than CS:GO. In addition to the points made in my opening post, think about this: There are like, what, 10,000 people who play Quake? Think about CS:GO that has over a million players. Think about what it takes to be the best at the game and how nuanced and impossible to master it is. If there was a game perfectly half-way between Quake and CS, and the very top of the top from each game went head to head, CS players would win without a doubt. That tells me without a doubt that CS:GO takes more skill than Quake.
Matthew Jenkins
>cs shitter trying to sound like they know anything Typical.
Lucas Cook
>bunnyhopping >skill kek
Aiden Stewart
Did we do it? Are we back?
where is the other thread?
Daniel Russell
Insurgency is shit and the Half-Life 2 Mod "Insurgency" which the game was made from is way, way, way way better.
Nathan Baker
b-b-but realism makes me feel hardcore
Jordan Nelson
I'll bite. It all comes down to how often you win which bases how skillful you are at a game.. Each game has its own unique playstyle so you can't really compare the two in terms of how much skill each game requires. Quake is all about aim, knowing and predicting your single opponent, mindgames and timing respawn of items to deny your opponent to rise against you. The movement is far quicker and hectic, so twitch reflexes are necessary and precision is paramount. Learning to bunnyhop and rocketjump are a necessity and take a long time to master. CS:GO is more team oriented and more skill is involved with communication, smoke placement, weapon and equipment choice, money management, meta based on what round it is (winning pistol round, eco, etc.) as well aim (which is necessary, but not all-encompassing). Sure you can 1v5 clutch ace a team, but lack of communication to your teammates on a flank means you failed your team. Failing and not utilizing your team greatly decreases your chance to win, and thus makes you seem like a shitter. >tl;dr Apples to oranges
Grayson Price
>that image So much stupidity in there it hurts.
CS was a spin-off of action quake 2, the most popular Q2 mod. In fact, most the original CS dev team were devs on AQ2. They wanted to make a more realistic game.