>Get close to the end of a JRPG
>The dungeons are just giant, empty corridors full of enemies designed to slow your progress to a crawl
Get close to the end of a JRPG
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git gud
What game does this? Final dungeons usually don't seem too different.
>JRPG final dungeon
>Most of it is just puzzles
>there's an item that removes random encounters and can be used to make final dungeon a lot more fun
>You can turn off random encounters
>Doing so makes every boss three times as hard
Rogue Galaxy is the latest one I've played that did this.
Vagrant Story did it, most JRPG's actually now I think about it.
FF12
sauce?
>you can turn off boss encounters
>bosses become harder because youre underleveled
wow