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Get close to the end of a JRPG

>Get close to the end of a JRPG
>The dungeons are just giant, empty corridors full of enemies designed to slow your progress to a crawl

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git gud

What game does this? Final dungeons usually don't seem too different.

>JRPG final dungeon
>Most of it is just puzzles

>there's an item that removes random encounters and can be used to make final dungeon a lot more fun

>You can turn off random encounters
>Doing so makes every boss three times as hard

Rogue Galaxy is the latest one I've played that did this.

Vagrant Story did it, most JRPG's actually now I think about it.

FF12

sauce?

>you can turn off boss encounters
>bosses become harder because youre underleveled
wow