Hey I liked this game. Any other like it?
Hey I liked this game. Any other like it?
>game.
there is a sequal, but its short
Nope. It is called the Citizen Kane of gaming for a reason. Though it does seem that the new God Of War game will be the first to truly take a crack at something similar.
The uncharted games are similar. Nothing in games comes close to the presentation and story, though. Maybe MGS4.
>Citizen Kane of ___
This sounds so hipster to say I wonder why people keep saying that shit
Any other games like this with satisfying ''gory'' combat with people being afraid of you?
I liked it a lot. Don't know why everyone is so pissy about it.
Because it's a Sony exclusive. That's literally it.
I wanted them to fuck so bad. What a waste of my time.
Nice weighty feel to brutalizing people with knives and clubs though.
>memer
DLC is good, make sure you play that.
Uncharted has similar mechanics and is great fun, but is a lighthearted adventure that doesn't come close to LoU in terms of emotion and tone.
Would you fuck your daughter? Because she was a daughter to him.
Factions MP is GOTYAY.
If she was hot enough and wanted it.
as a game it sucks, but as an experience it's great
Idk why everyone says this. It's an awesome 3rd person shooter. I had plenty of difficulty with it my first runthrough. Name some better 3rd person shooters if you will.
And yeah it's not all shooting I know, but I really dug the quieter parts too. That's where the character development shined, and it never stayed slow for too long before a new firefight.
I personally am sick of shooters where the main character(s) keep telling me how they feel about the situation, it's non-stop in tLoU and it's extremely annoying. Also, I didn't feel the shootan gameplay was particularly great, it was pretty standard gunplay-wise so I'm not sure where you're coming from at all.
>it was standard
OK, so it wasn't bad. What game has better?
I thought that Alien: Isolation had combat that was a lot like what The Last of Us was advertised as. Rather than just being grunts you blast through other people in that game actually feel like other entities in the game-world doing their own thing that you aren't a part of. When you actually do fight it feels very violent.
>hey i liked this game
this is a Sup Forums unpopular opinion, not an actual unpopular opinion
to be honest I'm struggling to think of third person shooters specifically right now, as most a first person
not him, Resident Evil 4 should be the standard all 3rd person shooters are held to. Really I think they can all be divided between RE4/not-RE4. The Last of Us plays like all the rest.
the actual shooting aspects of it were fine. the guns had nice impact, recoil and character animations and reacitons were good. where i have a problem with it is everywhere else. the bare bones stealth. the half assed crafting, weapon and character upgrading, the moments where the game takes you by the hand for minutes at a time. the beginning also takes a good 2-3hours before it even lets you off the leash making replays annoying. nearly all encounters are also the same setups constantly against the same enemy types. its far more dull than it should of been because of that and goes on for 2-3hours too long as well.
the core aspects of it are competent, but games like RE4/5, Dead Space, Max Payne ect. are far better designed as far as shooting and overall campaign design goes.
I thought they did a good job shifting things up. A scene that really stands out to me is when you're making it to the house with the sniper. Then you get there and become the sniper protecting your crew. It's pretty far along into the game and yet a really fresh situation.
Stealth was 50/50, I hate the stealth in the beginning on the rainy night, but most of the rest of it is pretty damn good.
Agree with you on not great replayability. Not to mention in order to keep your character upgrade you have to play on the same difficulty setting. Wtf were they thinking? So the game is just way easier.
I haven't played any of the games you mentioned, I'll keep em in mind.
>3rd person
>No mention of arguably the best selling game of that genre in the last 15 years
Gears of War you tards. Gears was miles ahead in AI both enemy and friendly and the melee wasn't clunky as shit. I must have chainsawed 1000+ locust and it was always satisfying / played out like it should have. In TLoU half the time you go to punch and enter into a different animation mid swing or go to punch someone already fighting and it looks like dogshit. Last of us isn't terrible but when the friendly ai bugs out it fucking ruins the immersion. The level where you sneak around in a snow storm was pretty damn good I guess. The first time i played when i got to the part when Joel is interrogating dudes to find Ellie I was drunk and started yelling
>WHERE IS SHE
>WHERE IS SHE
roommate wasn't amused, I've since stopped drinking
Just watched some gameplay footage, and with a sniper rifle looking thru a scope there is ZERO recoil in RE4. Idk why you guys think it's such a golden standard especially when comparing to modern games.
>Citizen Kane of video games
One of the most uninspired and generic post apocalyptic games.
>the bare bones stealth.
What?
>the half assed crafting, weapon and character upgrading,
Basically same as every other game even the DS you mentioned: collect resource, use resource to boost one of the stats / weapon specs.
>Not to mention in order to keep your character upgrade you have to play on the same difficulty setting
>So the game is just way easier.
But it looks like you want the game to be easier, why else you'd start playing with your character upgrades already done?
How about The Evil Within? It's another horror shooter with lots of scrounging for scarce resources like ammo and health kits along with lots of stealth.
>tell anons on Sup Forums that it's an 8/10
>get insulted because it's not "a game"
>tell people on facebook/social media that it's an 8/10
>get insulted because it's a masterpiece, not a mediocre 8/10 game
Fucking hell
Hahah nice story, user. Man I loved the original Gears of War (only one I played).
Red dead redemption
>But it looks like you want the game to be easier, why else you'd start playing with your character upgrades already done?
Holy hell, do I really half to explain this to you?
Fuck yes I want to use the flamethrower in the 1st chapter.
Fuck no I don't want the game to be a cakewalk.
Make the game harder and balance it out by letting me use my upgraded weapons. THAT would be more fun.
keep crying fag it's VIDYAKINO for a reason
I thought about your question for a bit and this is the closest example. Pretty damn similar to what you want.
>Fuck yes I want to use the flamethrower in the 1st chapter.
>Fuck no I don't want the game to be a cakewalk.
That's complete contradiction though.
With flamethrower and light trigger finger where you spend only 2-3 fuel per kill you can rape half of the game on one full canister.
That's not even exaggeration.
Do you really want asbestos zombies out of nowhere to balance that?
FEAR
>you're planted in one spot when you aim
oh yeah,definitely something.
Don't knock it if it works. Running and gunning makes weapons feel weaker in every game that lets you do it.
they mix things up 3-4 times or so like the sniper bit, the armored car part and hanging upside down moment, but considering those are just a few moments in a 15hour game its no where near enough. 95% of the games encounters are literally the same-go into a room and sneak or fight your way past either zombies or humans. very very rarely will they give you a unique hook.
in terms of actual shooting its been surpassed(tho still pretty high up there), but its campaign design most definitely hasnt and how that combines with the core combat. theres always some unique hook in Re4 in practically every other area that changes things up to some degree.
you duck and hide behind cover, throw a bottle and waddle past. thats the extent of TLoU's stealth. it works, but its boring. theres nothing interesting to craft to aid you in it, you cant really manipulate the AI at all, theres practically no environmental interactions, your traversal options are painfully limited (im not expecting sam fisher here), you cant control ellie to actually help you or do anything specific. its just the bare minimum of whats in a stealth game. that still doesnt mean it cant be intense though.
as far as dead space, atleast DS still upgrades your damage making weapons feel like they are actually mattering not to mention being able to actually specialize in weapon combinations. TLoU's hold no meaningful upgrades or unique properties. there just there. you shoot them until they run out of ammo then switch it out for something thats not. upgrades feel like upgrades in DS (and RE4/5), they are important to surviving and show a meaningful progression. and on grounded the guns and pretty much all of its system are COMPLETELY worthless.
>Running and gunning makes weapons feel weaker in every game that lets you do it.
No shit Sherlock, of course it does because your aim sure as hell won't be as precise while sprinting.
The point was other games actually allow that while in RE4 you sprint, you stop for a second glued to the ground, shoot and then start sprinting again. Awkward as hell for 'the standard all 3rd person shooters are held to'.
It's not a contradiction at all.
Let's take another example then, since you're having a hard time understanding that one.
Yes, I want the game to be harder, not easier, on my 2nd runthrough
Yes, I also want my hunting rifle to have an increased clip load and have less weapon sway.
Less weapon sway is a perk I gained through hard work so to speak, by completing the game previously. It's a perk I enjoy. So make the game harder so I can enjoy that perk more, not less.
What's awkward? RE4 feels a hell of a lot better to play than any other 3rd person shooter I've played. Being fluid doesn't mean better. Making handling a bit more static makes combat feel heavier and more grounded. Your position and each shot matter. After RE4 other shooters feel like slipping around throwing nerf darts like a spastic.
>Talking shit on Dead Space upgrade system
I'll fight you m8
>95% of the games encounters are literally the same
Agree with you there (though your percentage is too high), but I never got bored of it. The level design was good enough to keep me entertained throughout.
Walking simulator.
>TLoU's hold no meaningful upgrades
Really?
>bow - range
>flamethrower - power / range
>hunting rifle - scope
>hunting rifle - armor piercing
Also don't pretend the reload speed and ammo capacity doesn't matter, that's outright dishonest at best, completely delusional at worst.
>and on grounded the guns and pretty much all of its system are COMPLETELY worthless.
Wrong.
>practically no environmental interactions
>containers, ladders, palettes don't exist.
>you cant control ellie to actually help you or do anything specific
In case you didn't notice she's not your player character for most of the game. She reacts to you being in danger, tells you about enemies you missed, drops shit down or open games for you using crawl spaces you can't.
The more you post the more it looks like you probably played the game at release once and forgot 3/4 of what's going on because I refuse to believe you'd intentionally lie about stuff yet you look ignorant of the basics.
>Let's take another example then, since you're having a hard time understanding that one.
No, you're just shit at making a proper examples.
Hint, picking a fucking weapon of mass destruction with seemingly unlimited ammo compared to all the other options and pretend you want things harder isn't a good example.
I know what you want.
You want harder, but you also want to be more powerful so you don't have to actually work harder, just coast on upgrades you collected in previous playthroughs.
You are a sad, angry person, user.
I know exactly what I want to make the game more replayable. I can pinpoint everything the game would have to do to be more fun. Just because you want to be contrarian doesn't mean there isn't a practical way to have made what I want work.
>bow - range
you can shoot arrows a little farther. goody.
>hunting rifle - scope
it magnifies maybe 1.5x. its practically useless.
>flamethrower - power / range
>hunting rifle - armor piercing
ill give you those, but even then the AP shots just mean 1 less bullet to characters using body armor (which are mainly restricted to enemies in the last hour). the rifle is already a one hit kill to most enemies.
and reload and capacity are very superficial in a game where enemies die fast and aiming and recoil are huge factors. of course not to say they are completely useless, but they dont matter much.
9/10 times if you find your self in an optional shoot out on grounded you are going to die. theres no point to combat on grounded. ammo is too rare and things die too fast. same with all resources when it comes to character upgrading and crafting. no point in health when you die so fast, no point in stabilizing aim when fighting will kill you outright, no point in crafting healing when you die so fast, no point in shivs, no point in bombs when you can craft maybe 2 in the whole game.
and yes in context of working with the AI, the environments are practically dead. all the things you mentioned are scripted elements which involve no combat.
>In case you didn't notice she's not your player character for most of the game. She reacts to you being in danger, tells you about enemies you missed, drops shit down or open games for you using crawl spaces you can't.
and neither was ashley, but atleast you could tell her to stay, hide and move as well as using her as a decoy. not to mention many other squad based games out there. and as far as "helping" you, most of those instances are scripted and only happen to progress the game. she WILL help you against some enemies, but i found that to be fairly rare and even then its more like a get out of jail free card.
Holy shit you nitpicking faggots need to get a life.
I'll settle this once and for all for you fucking autists.
The Last of Us is a great game.
Resident Evil 4 is a great game.
Gears of War is a great game.
Dead Space is a great game.
Now go play a great game.
You know this is a video game discussion board, right?
Keyword is discussion.
Discussion is for faggots.
fag
>mfw hotel basement level