>Making an online RPG Better fences edition Anybody interested? >Posting stream link if enough interest
FAQ: >What is this game? A 2d online fantasy RPG called Old World. You can level up, mine, fish, cook etc.
>Will it be free to play? Yes, and no pay-to-win elements. You can donate for VIP status that gives you some extra goodies and a gold badge, but nothing that gives you an edge over other players.
>Can I help? Yes. You can contribute with pixelart, MIDI music arrangements, Sound effects, World Tiles, etc. Check stream for information on rules on what I accept and how to match the games art style.
>What makes your game unique? PVP Everywhere except towns, Interactable world No classes, No forced main storyline (There is still world lore for those that want to examine shit)
>Where can I play this? Currently holding a testing phase. Here's the client download. puu()sh/sqBpW/7ffc78687f.zip New client coming later today as well
>When will this game be released? I'm not sure. The line for "final release" is blurry in my mind. I'll probably just say fuck it and release the game at some point where I think the game is ready for real play and not just testing.
Logan Davis
I've seen better ghetto sonic MMOs made in XtremeWorlds nearly a decade ago
Asher Rodriguez
That's pretty mean
Blake Cruz
The sprites are far too simple and not in an aesthetically pleasing way
Hunter Scott
What are you programming in?
Nicholas Martinez
dude hit me up on skype
Jacob Price
I'm not the one that made the engine, however, it'll be open source in around december probably. It's made in C#, XNA/monogame library.
You're right. I get better and better by the day, though. Sprites get updated, so do tiles
Thanks for your input
Angel Ramirez
:BRAAAAAAAAAAAAP:
Leo Powell
The grid system, slowness, and lack of farming is boring the fuck out of me
Also having to press E to enter buildings
William Adams
>Guy comes up to me and deals 89 damage and then kills me with a spell nice
Brody Morales
boi what
thanks for the input. grid system will always remain, but combat and tasks that make using a grid system tedious will be adjusted around it. combat will for example have auto-attacking and pathfinding if you so wish and less skillshots
sorry, safe zones don't exist yet lmao it's a testing build to check for crashes
Leo Rogers
>no shadows on anything user what the hell are you doing
Samuel Anderson
stream link: >twitch tv/oldworldrpg
Aaron Cook
Your shilling has gone far enough. Time to end this.
Alexander Scott
>posting this scam again after no news or updates after so long
Kill yourselves.
Luis Baker
how bout you come on the game and we settle this you fagboi t.gloriousbees
Austin Rodriguez
This just looks absolutely awful and once again proves that indie games were a mistake.
Nathaniel Collins
>posting this scam again after no news or updates after so long what the fuck are you talking about
cry about it faggot
Ayden Peterson
I love 2D MMOs. It's a shame they are dying. Keep it up.
Nathaniel Scott
Thanks mate. I'm looking to make the gameplay actually feel good and responsive so that people will enjoy it, also might be porting to iOS using unity.
Wyatt Lewis
Reminds me of a game called TerraWorld Once it's done I may try it if it ends up on Steam or something, I'm a sucker for absolutely no-name MMOs
Michael Davis
I'll be greenlighting it when the playability is decent and engine is stable.
Hudson Hill
Isn't Steam already full of this same exact game made with the same 'MMO maker 2016' program already?
Liam Nelson
I've seen a bunch of RPG maker games, i've only seen about one 2D MMO that's got successfully greenlighted.