I play this game when I'm feeling depressed...

I play this game when I'm feeling depressed. I like how I can complete it in one sitting and that satisfaction I get from growing the scarf. It's comfy and beautiful.

How about you?

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en.wikipedia.org/wiki/Art_game
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If you like Journey, OP, you should buy ABZU. It's pretty much the same thing except in the ocean. That is, if you haven't already.

I was sooooooo disappointed in this game. everyone said that it was amazing and something worth owning a ps3 for. I was suspicious because of people talking about how it's a work of art. I finally tried it when it was on ps+. Regret every minute I spent playing that game.

Cool

Well I liked it.

I get that you would enjoy Journey as something basically low-effort and calm while you sit and play through it as a kind of ritual, but that's problem why I thought Journey was kind of boring and overpraised to begin with. I mean, Sup Forums is always shitting on games for having little meaningful interaction and nigh-impossible failure, but Journey gets a pass because it's pretty and artsy I guess?

I don't hate the game or anything, it does have nice atmosphere, but it felt like it was trying soooo hard to orchestrate these "feelsy" moments that it bordered on manipulative.

wish i could just launch it from steam and didn't have to dust off my ps3 to play it

>Journey gets a pass because it's pretty and artsy I guess?

Sup Forums is not one person user.

You're right, I have seen plenty of people hating on Journey on Sup Forums. But the board is considerably more divided than it is on, say, highly linear sequences in Uncharted and Tomb Raider. Or hell, even other "atmosphere" games like Dear Esther.

>But the board is considerably more divided

Not really. You're just not on here enough.

nigga don't try to compete with me in terms of NEET life, I've been a loser faggot browsing Sup Forums like 4 hours every day for the past 8 years

Journey is one of the few artsy games that is really quite beautiful and elevates the medium into something that can actually be called art.

My favorite part is sliding down the big sand slope and it literally feels like the world is made of gold

Fun Game

Great game.

I agree. Journey and The Witness really are masterpieces, and will live on when shit like GOne Home or The Beginners Guide are forgotten.

I really love the game if I'm totally honest. It can be hard to legitimately like art games, and identify with the genre considering how diluted, and divisive it's become. I think that regardless of all of general distaste for the genre, Journey is still a pretty stand out experience. Rich aesthetic qualities, a very simple but effective narrative, and authentic, cathartic emotional resonance right where it counts. If anyone does really dislike this game, I'd be very interested to hear why.

>with the genre

Of "art games"?

Lmao.

I like how art games apparently means little to no challenge.

Aren't art games widely considered to be a genre by this point? I'll admit, I'm not 100% sure on that, but I'm fairly sure it gets referred to as such a great deal. Also, I see what you mean. Designing an "artistic" experience does mean that developers often ignore the possible benefits of having real challenge, but I don't think Journey as an experience is any worse for not having challenge. You gotta remember that if a developer wants to craft a highly curated, and precise experience that makes the player feel a certain way, having too much challenge or possibility for failure can potentially ruin the impact of that experience. If you were dying to those sentinel bastards all the time in Journey then the frustration may distract from the intended impact of their inclusion.

>Aren't art games widely considered to be a genre by this point?

?

By who?

And what genre is it exactly? How does it play?

en.wikipedia.org/wiki/Art_game
I've kinda just always heard of art games being referred to as a genre. Asking how an art game plays in reference to it's genre definition isn't really fair either. Art games are about exploring emotional, aesthetic, and narrative ground within an interactive setting, but usually without a focus on the interactivity as much I'd say. Bare in mind that a game can cover multiple genres, and we can use multiple genre tags to describe a game.

>I'm not 100% sure on that, but I'm fairly sure it gets referred to as such a great deal
lol, yeah, well, that's the problem. Modern games writing in a nutshell. "I'm not really sure what X means, but a lot of people are saying it so fuck it that's enough for an article. Thoughts? Opinions? Put your answer in the comments!"

And no, it's not a genre. Singling certain games out as "art games" has been nothing but a shitty, self-important marketing ploy since day 1.

This, get around to playing Abzu. I just finished it like 5 minutes ago and had a fucking great time. Austin Wintory did the music for both games. Also, it's half off on steam right now.

>subgenre of the serious videogame
>video game designed to emphasize art

lmao

Trust the autistic retards of the wikipedia foundation to not know shit about how to categorise anything.

>Bare in mind that a game can cover multiple genres

No user, the way genres work is that you can only ever use one. This isn't fucking "tagging" you goddamn steam sucking retard.

That way RTS games would fall under both tactics and citybuilding, but if I wanted either one of the two, I wouldn't want a fucking rts game, retard.

Well, I'm not gonna go out and find a bunch of instances of it being used, even though the wiki article does just that. I'm just stating that I have heard it being used a lot. At this point, it's usage of a genre definition has been pretty much cemented in a lot of games discussion, and as long it communicates an idea effectively, isn't that all that matters? Language is about communicating an idea, and if "art game" has been effectively communicating, or at least strongly suggesting a type of game when mentioned, then what is the problem? Though, I do agree in many ways with your opinions on game writing. It's pretty vague and awkward, and the lack of a decent consensus on terms outside of their social usage is annoying.

>it's usage of a genre definition has been pretty much cemented in a lot of games discussion
>as long it communicates an idea effectively, isn't that all that matters?

What it communicates, is that the person calling things an "art game" is a fucking faggot, so it does communicate that idea very effectively.

>always play with the vanilla robe
>see someone with the white one
>they start showing me where all the upgrades are
>have to act like im new and clueless

"Art game" doesn't communicate an idea effectively. It doesn't suggest a type of game. What it does is make people think of various (and wildly different) games people slapped the label on, i.e. it's just marketing, as I said.

Genres are about how the game functions, not what people online are saying about it.

I think the big difference is that Journey is the only walking simulator I've seen with actually really impressive visuals and felt like some effort went into making you feel like you were exploring. If you added some puzzles and collectibles it would actually be pretty good.

Compare that to like Everybody's Gone to the Rapture or Gone Home. Those games aren't visually impressive, and you're not really exploring, just moving from place to place while audio tapes try and spew a boring story at you.

>I haven't seen many walking simulators

Gee user I'm sorry your favorite genre is full of boring bullshit. Maybe if I could interact with things I'd like it better.

That's not a very good response to his post considering his implication is that you're unfamiliar with the ones that are more interesting. I don't know about interesting, but there are certainly other visually impressive ones like The Vanishing of Ethan Carter (which is somewhere between a walking simulator and a really easy adventure game).

The first time I played Journey it completely blew me away, it was an emotional rollercoaster, the next few playthroughs however were kinda meh.

......'game' was beautiful, but I sure as fuck wouldn't buy a PS3 for it... the fuck....

I only played it once because of this, I feel that if I go through it again just trying to collect things and get to the end simply to finish it It would ruin the fond memory of the game I have. Its a must play, but get it cheap.

I always play it when I trip. Such a beautiful game

>your favorite genre is full of boring bullshit

The genre IS boring bullshit. But there are ones that not only somewhat play better, but look more interesting to boot. Journey has pretty much nothing beyond that one scene where you're slipping down the sand.