>game is chastised as being a walking simulator
>it actually is a god damn walking simulator
Ukfags in charge of making games. Had to quit after just 12 long minutes of this.
>game is chastised as being a walking simulator
>it actually is a god damn walking simulator
Ukfags in charge of making games. Had to quit after just 12 long minutes of this.
k
I tried it because it was "free" on PS Plus and holy fuck it's actual trash. I'm not entirely against the idea of a story heavy game but shit man this game is boring to the point of being exhausting.
>being exhausting
when is the last time you walked for more than 15 minutes
Mental exhaustion and physical exhaustion are different things
I bet you get mentally exhausted eating 3 cheeseburgers
Not that poster but you're an idiot.
>being so jaded you can't enjoy a good story
This is one of the best walking sims. Try to actually feel, it helps. Get into the story or stop bitching.
I would have been able to finish it if I didn't have to stand around and do fucking nothing while fairies talked
I don't care about this, but how is Deadly Tower of Monsters? I'm yet to bother installing a free game.
Id rather read it or watch it as a movie this had no need to be a game
>Get into the story
I tried but I couldn't. The characters in the beginning just rubbed me the wrong way. Oh, American scientist you're so smart and cool and no one understands you! And your boyfriend is such a bumbling retard, you poor soul!
>Deadly Tower of Monsters
Good for what it is. You'll have fun playing it.
Pretty damn fun. Its a typical top down action game with gun and melee but the "commentary" is good
They forgot to mention about the running button in the game. Not only that but even if you pressed the right button to run it takes a few seconds for the character to start running.
The story might be interesting but it is just not fun.
>I tried it because it was "free" on PS Plus
Same here. Thank God for demos. I was convinced this would be like Heavy Rain, but with shit graphics. Turns out its complete shit through and through.
It's nice if you just like to appreciate graphics.
I like the soundtrack although it was not really that impressive in itself.
Did you break a sweat coming up with that insult?
>American scientist you're so smart
She LITERALLY accidentally kills everyone in the world
the game is shit
the village feels like a proper British village tho which is neat
Woah, you're right. The story is amazing, I didn't know what I was missing.
The game is a good walking sim it looked really good on pc and is This on PC
ITT OP is the developer shilling his shitty indie walk sim while pretending to be self conscious
23 posts, 17 posters
Really gets my gears going.
that was a lie, but you didn't question it, so I know you haven't even played the game
I haven't played past the first half hour and I forgot most of it because I grew bored of listening to the shitty priest whine. If the story is so good why don't you explain it to me?
No one can deny that the graphics in this game are spectacular. Judging this game on graphics alone, it gets a perfect score. Graphics are only part of what make games compelling, though.
The painstakingly slow pace, lack of any real game mechanics, and contrived story is what makes this experience fall flat on its face. It might as well be a movie.
There were parts of the game where I thought about backtracking to see if I missed any scenes, but decided against it because it was too much of a drag to do so.
TD;DR: It needs a run button and puzzles.
>It might as well be a movie.
It would be a pretty boring movie.
Yeah, I hate when anybody posts more than one time, I don't like discussion
is there anything arousing about this game at all?
>heavy rain
>good graphics
Like sexually arousing? No. You listen to disembodied voices and stare at the ground the whole game.
Neck yourself mate. You can't even get into a narrative. You have no empathy.
Why do you even play games if you can't relate to them?
I agree, and I didn't like the ending, either.
It was too abrupt and explained nothing.
A more proper ending would have been a genuine conversation between Kate and the Pattern in Tower 6. The Pattern imparts vague, arcane wisdom before restoring everything to the way it was. When the people return from the Infinite Beyond, they have no recollection of what happened, but hints are dropped that each and every human now understands their optimal course in life, which prompts the residents in Yaughton to reconcile with each other and live as well as possible.
>You have no empathy.
lmao. I have no empathy because I don't like a boring story? Not my fault everything in the game felt inauthentic. I can't relate to poorly written dialogue, my bad.
what's an Ukfag? Sounds like food.
...
I think it's a Middle-Eastern dish