Why do good games go unloved?

Why do good games go unloved?

Literally the only thing this game has going for it is the Multiplayer.

That's a pretty big thing.

>Halo CE
>semi-arcadey slow clunky but overall good fun except for that pistol
>fun campaign, save the universe shit

>Halo 2
>refines Halo, introduces mechanics, becomes the game that sold the Xbox
>plot is more of the same but the campaign is fun especially with the skulls and glitches. Soundtrack is absolutely C U M

>Halo 3
>is Halo 2 + polish + a basic weapon that doesn't suck entirely in MP without being dual-wielded; balanced grenade stock
>good end to the trilogy, get to defend Earth, pretty cozy

>Reach
>best of the series once bloom was made optional and armor lock was nerfed. It's like 3 but with even more polish and extras

>Halo 4
>CoD in space, some Elites still don't get the memo for some reason and you're fighting them. The prometheans are just not fun to fight and they throw off the weapon type effectiveness scheme
>muh drop pods and whatever else clowny shit in MP, combat is way too lethal for a Halo game, barely engaging

>Halo 5
>4 (CoD in space) plus wow parkour edge climbing neato
>>>>>>>no splitscreen multiplayer, the CORNERSTONE of the Halo experience

Halo without Bungie is cancer


Debate me

>his argument against 5 is lol cod

Pleb

>>Reach
>>best of the series

not as good as halo 2 and 3 though, but unlike 2 and 3 there are enough people playing 5 to get matched not filled with fucking 50's and other bullshit

>once bloom was made optional
?

no splitscreen is pretty shit

but it did convince me to have 4 tvs hooked up in the same room next to eachother for dat dank split screen experience

There were playlists without it I guess. Forgot it wasn't a full-blown option. It wasn't that bad in the first place, armor lock's definitely the worst

Yeah this is true, it's an improved Halo 3

>tfw PScuck
>tfw Destiny is the closest thing I'll have to Halo multiplayer

>Microtransactions
>Armor Design
>Shit story and campaign
>forge not included at launch, no matter how good
>pay 2 win gamemode
>ADS, clamber, other retarded shit that has no place in halo
>SPRINT SPRINT SPRINT
>Game is more about movement and running away like a pussy instead of twitch reflexes thanks to sprint and that boost shit
>Maps so bad now most of them are forge made like reach

I could go on and on

Halo 5 is shit and you are fucking retarded if you defend it.

Hol up hol up

Being like CoD is enough of an argument for sure. A shooter without engaging combat is fucking garbage, and dying in under a second to basic weapons is entirely not engaging.

The multiplayer is absolute shit too though. Tied with 4 for worst.

>A shooter without engaging combat is fucking garbage, and dying in under a second to basic weapons is entirely not engaging.
So not Halo 5?

That's not the problem

Halo 5 encourages COD-ish bullshit like running away when you are outclassed, and stacking positions with multiple players to control it since grenades are a joke thanks to that boost crap that lets you dodge shit

In classic halo, 2 men fought, the better won, lesser respawned, now, the lesser sees he is outclassed, boosts behind cover and sprints away until he finds more teammates so help his pussy ass

Power weapon hoarding was always bad in halo, but its bad in 5 because instead of having a chance of fighting back, if a team stacks with power weapons, the enemy team has no recourse to kill them other than a desperate push or grenade spam (which, again, doesnt work cuz LOL DODGE AND SPRINT)

Halo 4 and 5 were fucking garbage because they didn't realize an arena shooter can't be one if it can be trivialized by people stacking and there not being ways to counter that

It's basically overwatch on B point defense except you have no ultimates to take them out,

>Halo 5
>Engage

Yeah maybe for .3 seconds before you ran back to cover to heal you boo boos and look for your self esteem team to help you out, because that is what the multiplayer is like now, nothing but teamshots and people hoarding together

It's better than Reach.

>running away when you are outclassed is COD bullshit

No it really isn't. Reach at least felt like a Halo game, 5 fails at everything, from armour, maps, colour, story, weapons, campaign, it excels at nothing.

>Reach at least felt like a Halo game

It's not that common since the TTK is high but in cod this happens a lot

>Get shot
>get no shots in because you suck
>barely survive
>go to cover
>run in opposite direction because he's coming your way
>wait until health comes back
>pick a cornet and wait
>reengage and hope for a different outcome

>Battles don't end when they should, they are dragged out

This is the problem, this kind of shit has not place in halo

When you engage in a fight, if you fuck up, you die, you don't cower behind cover like a pussy and even in Halo, where that is denied by grenades, that is no longer the case because if one comes your way, you can just boost out of the way and sprint away to safety

nah, best MP of the series and basically any game of the last few years to be honest

That never happens ever, COD battles are prettty much find enemy and whoever shoots first wins. There is no running away, the only 'drawn out' battles are sniper battles that usually end when someone has to reload.

>This never happens
>Blops
>AK74 U indooors

Sure it didn't

Jesus fuck I hope someone scooped your brains out through your ears and you don't actually think that.

its true my man

Halo Online bro
Halo CE
Halo 2 vista

>marketing going all in on a big Locke vs Captain King confrontation
>it only happens in 1 cutscene and its not even good
I guess Nathan Fillion being there was alright?

>Any 343i book
>Any 343i patch
>Any 343i anime
>Any 343i app
>Any 343i collection
>Any 343i game
>Any 343i media
>Any 343i launch
>good

HAAAAAAAAAAHAH AH AH AHAAA HAH HAHAH AHAHAHAH AHAHAAAH AH AAAH HAAAAA

no.
You can FEEL the corporatism, you can FEEL the pressure from Microsoft higher-ups, you can HEAR the horse getting beaten to death, you can FEEL the Marvel-like "planning a decade ahead" and blandness + lack of love on all of their projects.

343i is just a tumor MS made up to milk their biggest cow for longer than it needed to be milked for. They always get the biggest TOP WORLDWIDE TALENT, get get in the best outside concept artists (whom I follow), the best programers, the best level designers, etc for each and every game. 343i is pretty much a 3rd party studio in and of itself, the core team is there to follow Microsoft's strict needs and the other 60% of the team is temp outside workers following a contract.

I can't believe anyone has ever liked 343i. They fucked up so much even before releasing their first Halo game that for me Halo4 was their last chance to reedem themselves (we know how that went), but I guess for kids like you Halo4 was your first Halo game or something. There's no possible way you'd care about 343i at this point, even after they completely fuck up MCC and many other projects.

I have nothing else to say, I am speechless. How can a person like OP have such shit tastes? I mean... you are always a faggot, but this crosses the line.

>no splitscreen is pretty shit
>BUT!

I genuinely stopped reading there. I couldn't make a better Cuck strawman, but you are the real thing. Impressive.

Ironically Destiny is a better Halo game than any of 343i's Halos.
You are experiencing something more true to form that those games, so don't feel guilty about it.

>Destiny is the closest thing I'll have to Halo multiplayer
Not very close at all.
>destiny mp is more halo than halo 5 mp
were you born retarded?

Destiny is nothing like Halo you deluded Bungie cuck.

>refines Halo, introduces mechanics, becomes the game that sold the Xbox

Halo 1 was already selling the Xbox

>Destiny is nothing like Halo
Neither are any of 343i Halo games.
I only said Destiny plays most similar to Halo1-3 compared to Halo5, I didn't say it was the same. It's just that 343i is way off the fucking mark.

You can't seriously tell me that Trials of Osiris doesn't feel more like Bungie Halo's competitive smaller team modes than anything halo5 has.

>I only said Destiny plays most similar to Halo1-3 compared to Halo5
This is way way wrong.
>Trials of Osiris doesn't feel more like Bungie Halo's competitive smaller team modes than anything halo5 has.
Fuck no, Destiny mp feels nothing like Halo.

>Halo 2
>plot is more of the same

Are you fucking crazy?

CE's plot is almost paper thin and aside from the flood serves almost exclusively exists just to string the missions together

2's plot actually attempts to be a decent narrative with character devolpment and focuses on adding backstory and lore to things, wheras in CE, even if it was there, it wasn't at all the focus and you wouldn't know it if you didn't read tFoR or tF.

also, see 5 doesn't have ADS. It has zoom that looks like ADS. How it looks doesn't matter, it still behaves like zoom.

>Game is more about movement and running away like a pussy instead of twitch reflexes thanks to sprint and that boost shit
Are you insane? Halo has always been more about map movement and control then twitch reflexes, Cod is the one that focuses more on reaction time then anything else to a fault.

You litterally don't know what you are talking about.

Also, clamber is fine since thrust and hover add more skilljumps and makes them more complex then ever. Crouchjumps are also still a thing.

It's not like CoD though. There's no doubt that it's borrowing some ideas and features from it, but it doesn't play like CoD at all. It's still fundamentally Halo both in gameplay and in design phiosphy, hell it's arguably CLOSER to CE and 2 in a lot of ways then 3.

It borrowing features from other shooters isn't inherently a bad thing. Every other shooter borrowed halo features when it was the king of the genre, because a lot of those mechanics are good. As garbage as CoD overall may be, not every part of it is bad, and ity's fine for features from it to be implimented in Halo as long as they are well executed, and ehance rather then interefere with what makes halo good.

Now, if you want to argue that they aren't well executed, like is, then go ahead, but I still disagree, and I'll explain why in my next post

1/2

>Power weapon hoarding was always bad in halo, but its bad in 5 because instead of having a chance of fighting back, if a team stacks with power weapons, the enemy team has no recourse to kill them other than a desperate push or grenade spam (which, again, doesnt work cuz LOL DODGE AND SPRINT)

This is a ridiculous argument to make, especially when you are comparing it to 2. 2 was litterally nigh unplayable due to the exact issue you mention: In SMG starts, whatever team got to the BR's first just won the game and it was impossible for the other team to make a comback because the BR is the best gun at every range outside of power weapons and the SMG can't hit shit past 5 feet..

In 5, by contrast, nearly every gun in the sandbox is viable. Even autos are highly useful. It's absolutely possible for a team to make a comeback if they make good use of the new movement abilities, especially since 5 has more skulljumps and pathways then ever, which means one team knwoing more skilljumps/shortcuts throghout the map will help them more in 5 then in any other halo game and can turn the tables.

Furthermore, if you let an enemy get away in 5 due to them sprinting, that's on you. Their shields don't rehcarge for like a full 6 fucking seconds after sprinting, if you are coordinating with your team at all you should be able to pick them off the moment they hit sprint. Even if you are alone, assuming you actually are being smart about your weapon combo compared to your oppenent and are keeping yourself aware of cover and all that it still should be managable, and if they got away, most of the time, it's because they deserved to and they duped you/

Why do good series get raped by bad devs after the original devs ended it?

Did you mean to post in this thread?