Raise difficulty

>Raise difficulty
>Enemy gets more HP and does more damage

I always hear people complaining about this, but what's the problem with it? It might be "lazy", but both these things DO make the game harder.

Enemies doing more damage means you have to make less mistakes or die, and enemies having more HP means you need to keep doing well for longer and can't kill enemies super quickly using some shitty spam move or whatever.

What's the issue? What's a better way to do it that wouldn't take tons of effort?

And don't say "make the enemies more aggressive" because that's literally just "enemies attack faster", which is on the same level as "enemies have more HP and power"

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Because in a game where you've mastered the mechanics at whatever difficulty you just came from nothing changes
Use your image as an example
If you're good at dodging then you'll die very little if at all, all they have done by increasing the damage done and health pool is make your fights last a little longer
Adding additional moves sets to enemies or simply changing a pattern would make it "more difficult"

>dark souls enemy in NG
>close to melee, raise your shield, hold left to circle around, when it does an attack, backstab

>dark souls enemy in NG++++++++
>>close to melee, raise your shield, hold left to circle around, when it does an attack, backstab, and then do it again 7 more times

Difficulty is supposed to change the way you play and challenge you in new ways

Because you don't make things harder to a player who actually understands the game, all you are doing is extending the amount of time he has to spend on every individual fight

it's a difficulty slider, not a how much time do I feel like wasting slider

both of these apply only to the
>enemies get more HP
part, what's wrong with enemies doing more damage or attacking faster? Surely this would make fights be over quickly

great idea. Lets take away half the movesets of our enemies unless you play on the hardest difficulty. lol. how fun. This sure won't ruin the rest of the difficulties by making enemies boring as shit!

You're at least partly responsible for the way you play the game, don't act like backstab fishing is the only way to play dark souls.

It's not "harder" - it's just "more tedious"

I remember when the kids here were shitting on the game using the buzzword "artificial difficulty"

good times

>attacking faster

Name one game that does this

>doing more damage

Just don't get hit, same as on the low difficulty.

nice job picking just the "enemies have more HP" part and ignoring the idea of making enemies more powerful or attack faster