Camera is too close to show both me and the boss

>camera is too close to show both me and the boss
>even though he's literally 10 feet away
>have to go first person view to even know where he is
>but I can't attack at all from first person perspective
Hot damn, what a miserable pile of bad gameplay design.

That's not the boss, that's ocelot.

use the gaps inbetween the pillars
gg ez

No it's good because, you see, it's old. Just like music.

I was 9 when I beat him and had more trouble finding him than beating.

Cerebral palsy confirmed.

I accidentally came on my dog.

>this copypasta AGAIN

Graphics, atmosphere, voice-acting, and story. That's all the game is. The gameplay is garbage.

Whoa, deja vu. You posted this exact thread very recently.

>hold X and Square together
>can run and shoot
>go the opposite direction to him and unload your SOCOM when you're right behind him
>fight over in seconds

You're too casual for PS1 games and that's sad.

Play the twin snakes then

yeah we all love ancient classical music from 1911 and that is why we still listen to it today

What a boring piece of shit fight that would've been if you had 100% line of sight to Ocelot.

Many fights in MGS utilize incomplete information to great effect. Fatman, Grey Fox, Sniper Wolf.

I played this last summer for the first time and had no problem with that shit

What really fucked me over was that final bit where you're escaping the base, it was a pain in the fucking ass to get the guns to aim at the other trucks properly but I eventually figured it out.

Is this the shitty boss thread?
I have no idea what the hell they were thinking about the 3rd fight against this guy.
If you don't have something that Nulls Force or better you are going to eat it.
Having something that Nulls Force makes the fight trivial (which you will because Gale has to be in the party), but the boss spams Psycho Rage so goddamn much that every turn with him is just waiting until he's finally done and hope he doesn't wreck your shit with Power Charge.
If you try to debuff him he will cast Rage, Dekunda and then Psycho Rage and just do his normal AI. So you might as well not bother, as you don't even waste any of his turns.

You must be in the wrong thread. No shitty bosses had been posted.

>artificial difficulty is a good thing

>Many fights in MGS utilize incomplete information to great effect. Fatman, Grey Fox, Sniper Wolf.
How so?

There is so much stupid in this post I am in shock. I hope2god u trollin

>try to google artificial difficulty
>top result is urban dictionary

Meaningless meme buzzword confirmed.

When the boss is difficult because of bad, frustrating mechanics associated with the boss, you can link the fucking shit mechanics to the boss
just like how Shredder in TMNT IV isn't good himself, but the mechanics of throwing the foot soldiers at the screen to damage him is cool and fun. the later straight fight with Shredder isn't as good

I mean you don't rely on visual cues alone. Footstep sounds, radar blips etc. together give you enough information to rek the boss.

>You can't see boss who's right next to you
>but your spidey senses tell you how many bullets he has

Well done, user. Well done.

>MENSA IQ required to count the shots in a revolver

Revolver has six bullets, knowing how to count is not spidey sense.

almost none of those things you mentioned are what make the game good. It's the gimmicks, gags, and absurdity of it all

>snake keeps in mind how many shots Ocelot has left
>this is apparently a super power and completely inconceivable in our own reality

Guys. I think I have powers. I can do this too.

Did it really need an onscreen prompt, though?

Apparently Kojima thinks you are all too stupid to count to six.

Radar blips are visual clues, but fair enough.
The main problem i'd have with 1 is how you can't see where you're aiming off the screen.

Yeah why the fuck is that there? speaking of which why is there a ring counter in Sonic? get rid of that shit count to 100 yourself because you're a real gaymer. Dark Souls? get rid of those useless health bars, you don't need them right? you're not casual are you?

Coming from SNES beat-em-ups and rpgs it blew my mind the AI didn't simply just run at you or repeat a static pattern.

And you can sense his health and stamina.

MGS1 and 2 will always be the definitive mind fuckers in vidya to me. The amount of shit that's in both of those games and all the stuff they do with it still makes me smile.

That total 180 tho
>it's impossible and stupid for snake to know the bullets
>a bunch of posters: it's reasonable and simple
>it's so simple and stupid. Anyone could do it why is it even there

Ocelot also yells out whenever he's reloading that he is reloading because he really likes the feel of reloading.

>video games games being video gamy
>problematic

I'll take the health and stamina bars over flashes of red and regenerating health.

So you are too stupid to count to six then?

Well, I guess Kojima was right to think so lowly of MGS players then.

I seriously thought he was called Revolver was because he revolved around the room.

>I'm not doing well in this fight
>it must be a problem with the game and not be being a bumblefucking retard

I was somewhere between 9-11 years old when I beat this boss. You are literally worse at video games than an 11 year old child.

>graphics

ive always wondered how ocelot got in there.
You need to use c4 to blow up a wall to get in.

So did he plaster up the wall himself?
Or did he tell the guards "look, plaster up the wall behind you."

What if snake never even got there? He'd just starve to death with baker?

>Refuting points against game design is hard, so I'll just go with "mad cuz bad"

>all this stupidity
>I'm "trolling" I swear!

Just go dude. Your thread is a failure. People recognize MGS1 as the masterpiece it is, the end.

He used the keycard door.

>google meme
>its a buzzword

Was just thinking that the other day. It's possible he slipped in behind Snake.

Lemme guess, someone told you to get good at Dark Souls once and you've been salty ever since huh kid?

No, it's not mad cuz bad.
You are just bad.
Git
Gud

I just told you

Ah, "lemme guess", another popular form of deflection, once again not addressing a single thing.

I think I will have to bust out a wall to escape this room.

There is no window or anything, just a door, no way out, how did I even get in here?

-tips fedora-

It's a game, there's no difficulty that isn't artificial.

Op's picture shows the door he could have used to walk in. Are you really this dense?

The phrase is almost always used wrongly. It means something which takes more time than it does skill, or it takes solely luck.

So padding then?

Basically. In essence, something which isn't actually hard, but you'll struggle to get past for some bullshit reason not relating to git gud.

I get that to only get a topic going on Sup Forums is to post bait, but come on, this shit is staler than Snake's own corpse after 4.

Seems like a bothersome conceptual tool - especially with the naming convention - given the Dunning–Kruger effect as it extends to partially randomized tasks.

So like... you ever get to the end of a game and you have to fight enemies that are all HP sponges that will never kill you unless you let them, but take about 15 minutes to defeat? That sorta shit?

Yes, if combined with having to restart the whole thing on failure. Padding is kind of it's own thing, though, i should say.
Better way of thinking of it would be like an attack (say, a hip-check) you can't predict, while the rest of the time you have to put yourself in range of that attack to do shit. It's not a matter of skill for you to overcome it, it's random chance for the AI to give a big ol' fuck you.

Another one would be a timed event where you often don't have the time to accomplish a task if the AI decides to hamper you at all in a way you can't prevent/circumvent.

So what about things like where a boss needs to do a certain attack to reveal his weak spot, but you need to basically invade his personal space to bait him into doing it? Or when the boss does that attack randomly and does it increasingly less often as he takes damage?

God, I remember "Prinny: Can I really be the hero?". There's this one boss that's basically a robot that sometimes throws bombs at you. You can throw the bombs back, that's the only way to make him vulnerable to your attacks. Problem is that he only throws bombs sometimes and does it semi-randomly, plus you only have like 2 or 3 minutes to finish the fight. If he doesn't do it often enough, you literally can't finish the fight in time.

>So what about things like where a boss needs to do a certain attack to reveal his weak spot, but you need to basically invade his personal space to bait him into doing it? Or when the boss does that attack randomly and does it increasingly less often as he takes damage?
Eh, i'd be inclined to say no. I'm thinking like Ganon and stuff where you know it's going to happen, so you have the opportunity to activate it and get back out. If you can't do the latter, it's a matter of git gud.

But yea, that Prinny fight is exactly it.