I remember growing up that major cultural watershed moments happened through games: technical advancements in graphics and in input were marked by milestone releases with games such as Doom and Half-Life. However in the last 10 years, I don't remember anything as monumental of a release as either of those two games.
We also used to have huge video game firsts like "the first game to have gameplay mechanics with real-time lighting" or "the first game to use AI controlled enemies that have procedural behavior patterns" or "the first game to have a persistently online world" but it doesn't seem like we have any of those firsts anymore... it just seems like everything we've wanted to accomplish is already... done...
Are we now at the point where all significant ideas have already all been expressed in games? Are games now at the same point where film and music is? Have games stabilized to the point of being culturally irrelevant?
Caleb Jenkins
No. You're just at that point in life in which you choose to kill yourself or suffer on eternally. Your call.
Aiden Torres
Nope. Making games is just so expensive nowadays so no one innovates.
Jackson Butler
>Are games dead Yes, and you should thank overshit for that
Nolan Cook
>Are games dead no but they're stagnating
Benjamin Robinson
No. Advertising is expensive, making games is not. And for some reason people want to toss out their games into the real media rather than through internet ads or reviews, which probably costs tens of thousands more per second of exposure.
Jaxon Fisher
The main problem are executives and developers. Executives care more about profit than they do about how good the game actually is, or what it's about. The problem is that executives in the game industry care more about short term profit gain than long term. Look at EA and how they fucked up a lot opportunities by simply not waiting. The problem with developers is that very few of them care about video games. Devs that work for companies lack any real passion and see making video games as just another crappy 9 to 5 job. Some indie devs are a bit better, but indie devs are usually in it for money and fame, and video games to them are just tools to increase their financial and social standings.
tl;dr: Games aren't dead, they're just being abused horribly by people who don't give a shit about them.
Jayden Walker
Creative media like this will never completely stagnate, whether it be movies, music, games or books. Sure things might slow down from time to time, but there will always be someone out there innovating.
As for the video games specifically, we are definitely in a dry path of technological advancement. Like you said, a while ago games were spouting that they were the first to use some new method. I don't think that games have stopped advancing, I just think that the marketing for games has changed.
Before when games were in an interesting time and it was only played by fans that could actually understand that technological talk, it was a marketing ploy to try and one-up your competitors bragging about your game having a new technology that other games don't.
The difference now is that gamers just don't care about that at all. I guarantee you that at least ~60% of gamers have no idea what the majority of those terms mean. Also games have become more about the "experience" rather than the game itself, meaning that it's more beneficial to market a game with gameplay mechanics rather than gameplay development. Saying your game has "the largest open world" is equivalent to "the first game with ...".
Ryan Jackson
>but it doesn't seem like we have any of those firsts anymore... VR, dipshit
Jaxon Turner
Anyone have SFM of light skinned Tracer instead of tanned?