ITT: Games that made you realize how dumb you are.
ITT: Games that made you realize how dumb you are
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Lifeā¢
tis 100
The tasks aren't really hard to code, but I kept running out of space. Fuck the limited space.
>The tasks aren't really hard to code, but I kept running out of space.
So you were utterly failing at efficiency
I made it to world 4, It's not that I gave up, but it stopped being fun at that point.
Basically, yes. I got stuck at some level about halfway in because my solution needed two more lines of space or so. And I couldn't come up with a way to salvage my solution without starting over from scratch, so I dropped it. I feel ashamed.
Why not just do some actual programming at this point
I do, actually. I'm a software engineer. But I'm one of those spoiled millennial C++/C# programmers and I've never gotten around to try assembler, so I thought I could try it out in this game. Very good game btw.
So that means they ARE hard to code
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Yes, the difficulty of this game stems from the limited space for code, which is obvious for an assembler game, I guess.
Holy shet
There's a point in all Zachtronics games for me where I can see what the solution is but the work involved to implement it just seems like a chore and I give up.
Don't worry, what you had in your head probably had some unexpected collision anyway.
Why does the intro of all things feel like it was patchworked from some different versions of the game
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>Spoiled
>C++
Stop talking shit.
Assembly is easy anyway, if you can program you can do assembly with a bit of learning, it's very simple because it has to be.
Puzzle Agent series did that to me a few times, and they're hardly the worst in the genre.
>spoiled millennial C++
?
Don't take it out of context, user. I meant that you don't have to deal with limited resources in higher level programming languages (unless you're working on HPC shit) and you have predefined functions to do the basic things you'd have to do by yourself in Assembler.
WHAT WAS I THINKING?
I CAN'T FLY THIS THING
>That one fucking madman who does every possible multi-reactor problem in one reactor
Nah, it made me realize how smart I am and how dumb everyone else is
Probably.
And those are certainly the best moments in these games when you realise that they've tuned the level to make the 'obvious' solution not fit and you'll need to innovate.
It's just having to make some sprawling edifice before getting to that part which leads to me packing it in.
I wish all the levels were smaller scale but with tighter restrictions I guess, Infinifactory in better in that way.
>can't figure out hard multi reactor level
>some asshole did it in a single reactor
>tfw you will never beat it even while staring at online solutions
Its weird. When I learned C++ it was looked down upon for being too high level but nowadays people act like its overkill. I think its just people who have strong opinions for shit they no nothing about.
I think C++ is perfectly fine as it is. It's actually pretty barebones if you come from languages like Python or C#.
Never understood this meme
Nowadays even some "pro" devs just work in Unreal drag&drop, so actual C++ is way above that.
you joke but apparently people actually got stuck on this
Half of Sup Forums judging by the threads when it came out.
you just input what's on the card to advance
Okay. and..?
no that's it
This looks pretty. What's the system requirements for it?
Play the game, or go look it up on youtube like you kids do these days
Chess I can't win a single game
Very modest.
>that oppressively small space allowance you get to fight Bha Shogth
I still haven't beaten that fucker
Zachtronics games are great for scratching that autism itch but goddamn can they get brutal
What it has to do with the meme context, retard? i was asking why is this a meme
That's good to hear. I checked the website but couldn't find any, even in their FAQ. Got specifics?
That looks fucking dope. Is it good?
Here you go lad.
I just about managed to make it through the tutorial, I wanted a Freelancer/X type game since the latest X was garbage but this is a bit more involved when it comes to actually flying your ship. It's great from what I've played so far, I just haven't had the time to sit down and learn it properly.
It's not the prettiest space game, but who gives a shit, the cockpit looks great and all the dials actually have information that means something on them, not just garbage.
Ah, thanks.
I don't think you are in any position to call others "retard", user
I don't think you are in any position to tell other what position they are in, kid.
Grand Strategy, and RTS games in general
Also it feels like I've gotten worse at tactical games like turn-based RPG games with time, I didn't have troubles with them as a kid but as an adult I fail at thinking a few steps ahead.
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Thanks man, wishlist updated.
>wasd with tilt and up/down movement
how is that hard
>Set myself the goal to do Gas Works Park in 3 reactors
>after 6 hours of assembling that damn thing, the machine finally works
>feel accomplished as fuck
>find some asshole on the internet who did it in 2 reactors
>feel like shit
GS games just have the deepest entry point/biggest starting tutorial and info dump. Once you get over that by investing a bit of time in the first GS game you pick up then it's pretty smooth sailing from there.
The "getting it" part is the hardest, after that how good you get at them is the same as any other non reflex/micro based vidya genre. I highly suggest trying to get into them, they are in my opinion some of the most rewarding games I have ever played and what's more important is that that reward and satisfaction comes from pure gameplay, not scripted stories or cutscenes
but zachtronics games arent meant to be solved fast. quitting them only shows your lack of persistence, not your idiocy
Do you really see nothing memetic about the fact that the first puzzle that a game has you do (a game lauded for being smart, at that) is literally following instructions?
No.
Blizzard RTS games ruined the genre for me. After growing up playing a ton of Starcraft and Warcraft 3, I'm just way too used to their simplistic style and precise control. Trying to play those fancy RTS games that try to emphasize the strategy part with weird ass squads that count as single units and that you're supposed to treat as troops in a more realistic warfare scenario with ambushes and whatever just feels so much more awkward and clunky and shit than making a dozen marines that handle like Diablo characters and rolling through shit
I was never able to enjoy grand strategy games because while what initially drew me to them was the historical role playing and wish fulfillment, the insane learning curve basically forced me to abandon all that and embrace the spreadsheet nature of the game. I found that once I was actually able to play the game (as opposed to just following some youtube tutorial and having to restart in a couple of hours every time I tried to stop copying the guy in the video) I couldn't really feel the historical playground anymore beneath the 50 menus and stats you have to manage and whatever. I could start out as my country and blob the fuck up but I didn't really feel anything. It's sort of like how to get good at Starcraft you have to stop playing the sim city in space with "one unit of each type" armies or whatever dumb shit you did as a kid, except that "competitive" Starcraft is still very fun and engaging (even if for different reasons), while turning GS games into map-painting simulators makes them lose all their appeal to me.
Try dominions 4, it's more mythology based than history based but it damn sure scratched my imperial Rome itch way better than any total war.
It actually has close to the same level of depth as a GS game but the learning curve is far more forgiving because there's no "right" way to play the game.
Vg has a great general and the other groups you can play with are good too.
youtube.com
Obligatory
Does this have a set order of "puzzles" to complete, or are the tasks randomly generated?
Set puzzles. The input isn't strictly randomized, but it would be more difficult to find a solution that only works for that specific case than it would be to just solve the general case.
Ahhh, that's cool. I got the game for $1 recently, and just printed the manual today. I'd like to give it a try.