When will the "stealth is fun" meme finally die?
When will the "stealth is fun" meme finally die?
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A good stealth game can give you the same thrills you got playing hide and seek as a kid
People who hate stealth are usually people who suck at it
The "meme" died years ago m8. Have you not seen stealth games lately?
WHEN U GIT GUD FAG
Stealth is fun, I just hate the "reset everytime you get caught" meme so I end up playing it as a sneaky shooter
smart stealth is fun
"stealth mission in a non-stealth game" are awful
What are some good multiplayer stealth games, Sup Forums? Hard mode: no co-op, versus only
>I just hate the "reset everytime you get caught"
You are why stealth is bad now. No offense.
No-kill stealth is bullshit
stealth games where you pick enemies apart one by one is fun
>playing the game as the developer wanted you to
lol fuck stealth. if the game deosn't gave over me or something i just walk around killing everyone.
Being caught should never be an instant game over in a stealth game except for in a few justified missions, and a player should never reload after being seen unless it's due to some bullshit glitch or they're replaying the game on a challenge run. You should always try to improvise off of your failures and escape by using your head. Much more engaging.
this. I suck at it and it's the reason I hated stealth games or stealth parts in games because it made me nervous. I always enjoyed watching other people play stealth games.
I picked up Hitman this year and I'm slowly getting better and more into stealth, it's pretty good and suspenseful once you get the hang of it
Stealth is for when you want to play a badass who feels realistic
Best of luck with that. Stealth has to be my favorite genre of all time and it's cool to see new people getting into it.
Or if you want to play a smartass.
"Stealth game" and "open-ended mischief simulator" often overlap.
Stealth is fun when it's done properly.
i don't understand why the "non-lethal stealth" has become so popular. Snagging enemies, hiding bodies, slotting fools, those are all super fun. Moving slowly and having to sit for 5 minutes just to memorize a fucking pattern in the guards is getting old, especially when you can't just kill them.
>mecha game
>controls like a mech sim with clunky ass movement
>let's include stealth mechanics and missions
>btw no save points are allowed
Why
I really enjoyed the stealth in Alien:Isolation. Since it was much more of a 'cat and mouse' styled stealth over remembering where guards walk
>he didn't play Skyrim as a stealth archer
Top pleb
Memes aside, stealth is one of my favorite ways to play a game if there is the option, currently playing Dishonored for the first time and I'm loving it. I hate that I sometimes have to backtrack to collect runes and shit, because it usually means I end up being seen.
All in all its the most cerebral way to play action games.
Thanks dude
What are some of your favorite stealth games?
Nonlethal stealth can be plenty of fun, it's just when devs make it slow as balls that it becomes shitty.
I swear every stealth game nowadays has this shitty super slow choke move with no weight to it to knock out guards. The old Thief games, for instance, had you running around and basically timing a game of 'the floor is lava' with silent footing in between patrols to smack people in the back of the head.
MGS 3 and 5 also pull off nonlethal stealth pretty well. Hiding around walls and chokeslamming niggas into walls or diving off of a building to concussion guards is crazy fun.
Modern devs just need to learn how to make nonlethal offense feel punchy and quick without it being brokenly OP.
Classic Thief has to be my go-to game, although that'll be a bit more difficult for someone just getting into stealth. MGS is pretty good, and while you're checking out Hitman I recommend Contracts and Blood Money.
Styx: Master of Shadows is flawed, but pretty nice and it shows a lot of passion from a small development team.
It can be really good, but it depends on the game. It's frustrating when it's shoehorned into games where it doesn't belong, in which case it's always a really half-assed shitshow that feels out of place
>I'm looking at you, Battlefield 1
I always play Rogue in DnD, so I always stealth every game I can. No-kill runs in Metal Gear are the best.
Playing through Skyrim for the first time. Trying to build my character as a Rogue/Theif but it's not working too well
i just wanted to share i found the source for op's image and it's pretty awesome, i recommend watching it
I recommend the Sneak Tools mod if you're playing on PC. While you're at it, try searching around Nexus for a few other stealth mods. Immersive NPCs in the Dark and Suspicious City Guards are nice too.
When autist "gotta kill everything!!!" faggots like you stop playing games.
It always gets me how most stealth games seem to rely entirely on guards who are seemingly half blind and deaf, and all the other little flaws that would be hard to avoid but are still jarring
>Guard Jerry patrols in a circuit around the building
>One time when he gets to a certain door guard Steve is missing and there's a rifle laying on the ground
>Doesn't even give it a second look
>Sees a door open and close right in front of him
>Didn't see a person, must be nothing
When it stops being true.
Stealth is fun.
Which it hardly ever is
I agree that getting caught should not be game over, but holy fuck you for saying that there should be no consequences for it. It's not a stealth game is stealth isn't the best way to operate. I like Ground Zeros because getting caught puts the whole base on alert and changes all the patrols. There's a reason not to be caught, which adds tension. In Splinter Cell Blacklist, getting caught just means you have to kill 5 guys and then next area is completely oblivious, because the devs removed the alarm system and made the AI reset when you go to each new area.
Your mentality caused this, even if it was not your intention. That's why I said no offense.
Because it's fucking cool when you outplay big motherfuckers with scout builds.
when will
>stealth is being invisible to the enemy and you can teleport everywhere and kill them instantly like an assassin
I swear this trivilization and GOD awful idea of broken perks ruin any fun left in the genre.
2D has been the only bastion for stealth in the past decade.
I hate stealth but tenchu wrath of heaven is one of my favorite games
I'm garbage at rts but I still play sc1 once every few years. Just no excuse for fun.
Because it's the hardest form of stealth. The kind where you leave no trace at all and no one ever knew you were there. It's called "ghosting".
By "a player should never reload after being seen" I meant "rather than slamming the quickload button as soon as you get seen (which a LOT of stealth players do) you should try to live with the consequences of your actions and try to improvise to escape."
My bad.
Yup. It's not that I hate stealth games, I've just played enough to know I'll probably never be that good at them and I should stop wasting money on them.
Ironically, mgsv was the exception
This.
Good stealth is playing MGS5 without the tranq.
Stealth in Brigador is actually pretty fun with the Black Hand radiation beam. Blowing shit up also works for Stealth as enemies will investigate the much louder exploding gas station or fuel depot, not your own weapon noise.
What if I like to do stealth shit in games where stealth isn't necessarily mechanic, like milsims?
>People who hate stealth are mostly retards without imagination
FTFY
Non-lethal stealth became popular because Thief did it.
The problem is that non-lethal stealth isn't appropriate for every stealth game. It worked in Thief because you were a thief, not a an assassin.
In games like MGS however, where you play as an operative, it's ridiculous apart some one off situations (i.e the Virtuous Mission).
To any aspiring devs thinking about making stealth games: Think about whether or not it actually makes sense for the protagonist to go non-lethal given their profession.
Playing Hitman: Blood Money and going through the levels without being spotted and making the deaths look like accidents is the most fun that I have ever had in the stealth genre.
past games probably weren;t able to be coded with that kind of logic because it might have been too complex or gamebreaking. Future games may go that far though, and I kind of wish they would. Splinter Cell is probably the closest that gets to that within my experience.
>People who think stealth needs to be in everything despite the fucking game having nothing to support it are usually fucking niggers that THINK they know stealth after playing ASSCREED or some nu-shit.
Come back after a trip to the Cathedral you DOUBLE TAFFER.
the idea of stealth being more skillful than combat went out the window when methods of KOing people became so easy and numerous that it turned these games into saturday morning cartoons
lets not pretend that they aren't equally retarded right now, not when you have magic sleep bullets and sleep grenades that are more effective in combat than the real ones
the best kind of stealth is setting up some kind of elaborate rambo ambush and killing everyone with loud weapons before they know what him them
thats just metal gear for the most part, and the series has always been silly like that, in a Japanese sort of way.
It was an extremely important part of MGS3, though. It was mission relavent in the Virtious mission as you said, but it also added a whole new mechanic to the game. You used it to tranq and capture animals. It could put guard dogs to sleep without making soldiers suspisios. It was also a way of neutralizing guards without making it obvious that someone was taking them out, while also being balanced by it's delayed effect and the need for headshots. Then there's the boss battle with the Sorrow, where all the people you decided to kill are used against you.
Non lethal take downs fit into MGS3 more than any other stealth game.
What's the point of sneaking around enemies if you're just going to kill them? That's just cowardice.
>sitting in a dark corner picking off enemies and walking past them
>skill
Thats not stealth, thats an ambush. The two are usually mutually exclusive, save for a few exceptions.
What are some stealth games where you get to hide dead bodies in sewers? It's the most thrilling stealth experience possible.
It's the raw exhilaration of dragging some poor fool's lifeless carcass through the streets undetected, open the manhole and saying
>"YEAH! THROW 'EM INTO THE SOUP! HEH HEH HA!"
I will be awaiting your recommendations.
What the point of not killing them? If they're the "bad guys" there's no reason not to besides arbitrary rewards from the game.
*cringe*
Modded Skyrim
I hate lethal stealth. You're neither minimizing causalities and evidence, nor being a badass warrior.
Lethal stealth is called fighting like a pussy.
Stop playing PC games with quicksave then.
Really? So you have no problem with Press X to knock out guard? Or any of the other magical abilities present in stealth games?
There no evidence if there's no survivor's user
>play a stealth game
>don't see a way to progress past something
>turns out you can just crouch up past a guy
What's the point of being sneaky if you're going to kill them? Again, cowardice is the only answer.
Be a man and fight or don't even bother.
its not exclusive to metal gear. koing guards in thief is as easy as running back to a dark area and then circle strafing the guard as you beat the shit out of them with your club.
even chaos theory is guilty of making it way too easy to knock people out. both the sticky shocker and airfoil round are more effective at taking people out than actual bullets, and that's fucking ridiculous
i dont know what started this psuedo ghost playstyle that revolves around laming out guards with OP gadgets and LTL ammo but that shit has got to stop
people who don't enjoy sucking cocks usually aren't very good at sucking cocks either, who would've thought?
actual ghosting (ie never engaging at all) is cool
but if all you do is run around and shoot everyone with stealth bullets instead of normal bullets then you should be penalized just as much as someone who runs and guns
Because they're the bad guys and need to be punished swift and harsh. People calling stealth kills cowardice are just buttmad they got killed in their sleep and now have to post as a ghost
>Stealth missions in non-stealth games
>Game has a stealth mechanic
>Get detected killing an enemy
>Everyone in the level goes on alert and tries to find you
>They give up if you stay out of sight long enough
What sort of gun is that
Welcome to modern stealth gentlemen, clearly an age of skillful and fun metagame.
I like to play stealth games where I don't even have to do anything to the guards. That way I can imagine the guards getting yelled into oblivion by their commander for letting their base get ransacked right under their noses
>game's stealth is based around disguises
Nothing gets my dick harder than disguises.
game?
Only people with vaginas cringe.
I have no problem with it being an option, it's just that in order for you to get the Foxhound rank you have to use non-lethal methods in every situation. This leads to a scenario where you have to take down The Boss using tranquilizers and stun grenades when the entire point of the game is to assassinate her.
A more flexible scoring system that changes depending on the circumstances would be better.
Stealth can be a lot of fun if you look cool doing it like in Tenchu and the older Splinter Cell games.
Ghosts don't exist moron, and even if they did they wouldn't waste our time arguing with huge bitch cowards who don't want to fight like men.
Best stealth game passing by!
That's what combat will be like soon. The US has started a program to silence every gun in the military. Everything from pistols, rifles, shotguns, to .50 cal snipers and vehicle mounted weapons. China has already done it, too. Every Chinese service rifle comes with a silencer.
>playing stealth focused game
>enemies seemingly have set patrol patterns
>fuck up somehow and alert enemies
>"no big, i'll just hide until the pattern resets"
>they don't reset
>enemies that were originally just standing guard don't return to where they were standing and start patrolling
>patrolling enemies no longer follow their original patrol path and start going all over the fucking place
>sometimes they randomly just turn around and patrol the way they came
>get spotted after thinking the guy might be back on a patrol, but he doubles back and turns around for some strange fucking reason
Fucking Last of Us. I fucked up a Bow head shot and there was no nearby bottles/bricks and alerted the fucking soldiers and I ended up waiting like 10 minutes, only to get fucked in the ass because the ONE time I decided I feel it's safe to move the stupid fucker does a quick turn and wastes my entire time.
Is there any other game that does this?
I hated how Mark of The Ninja became more of a puzzle platformer than a stealth game in the second half.
>Forsaken Fortress (1st time)
If you don't want the rank that asks you to use non-lethal the whole game, don't go for it. And doing the bosses non lethal is fun. Killing the Boss non-lethal could mean defeating her entirely with CQC, which is more "Foxhound" than anything.
If a stealth game can't be completed pacifist, no detection, unupgraded its probably a shit stealth game.
Discuss
If guards actually spotted an intruder they would most likely spend several hours looking for them until relaxing.
one of the few good ideas in splinter cell blacklist was the scoring system
if your game is designed around multiple playstyles, then it makes sense to also have multiple scoring systems.
they didn't go far enough with the idea, but it was a step in the right direction
ideally instead of having one generic S ranking, you would have a combat S rank and a stealth S rank etc each with different critera
What if it's a game where the objective is to kill a specific nigga, like Hitman?
Correct. Only console kiddies who grew up on MGS would disagree.
ACHdtjrkually the best stealth game is Eve Online.
>skulk around invisible
>scanning people down
>calling out movements to your fleet
>being a warp-in point
>jammin' dudes from 150km after the fight starts*
*probably been nerfed
Running with Rifles. Shit is cash, would recommend.
I feel like if you're going to do stealth in a game you have to go to one of the two extremes:
A) Go completely all-in on it, make it be the only viable option at any point in the game, and design everything around that- if you get caught you can go loud long enough to make an opening and find a place to hide, but that's about it.
B) Make it 100% optional- if you want to do stealth things because you like stealth it's a thing that can work a lot of the time, but if you hate that shit you can ignore it
When games fuck it up it tends to be either "fail immediately upon detection" stealth segments in games whose mechanics are not built for stealth or games that try to be about stealth but let you say "fuck it" and Rambo it up if you're found most/all of the time.
thanks man, just made the switch to PC trying to find games. any link to a free download?
What if you do it pacifist in detected and downgraded from a gun to a water gun?
Because that shit is cash in MGSV
I love running around blinding gaurds with water then running by and completing my objective
Also knocking people out with decoys is always enjoyable
Actual best stealth game coming throughunseen.
Supressors dont work like you (and by most extension most people) think. They don't actually make the weapon quiet unless you use sub sonic ammunition like .45 acp. The reason the USMC is doing it is to aid in the reduction of tinnitus in marines. This is especially valuable in indoor shooting. It turns shooting indoors with a rifle from EEEEEEEEEEEEEE to "damn, that was pretty loud."
I've always found it funny how nobody can see your nigh-visors bright green lights, even when you're in the dark in front of someone.
>I need to be able to kill people in stealth games
>Payday 2
>nothing but failed stealth attempt after another
>could have finished the heist if we just shot people
>no one ever wants to shoot people