What's the ideal range of a fighting game's roster size in your opinion?

What's the ideal range of a fighting game's roster size in your opinion?

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The bigger the better.

the size doesn't matter, it just needs to be balanced

The bigger it is, the harder it is to balance.

I'd say somewhere around 20 is ideal.

>page 7
Bump

Between 20 and 30.

See: ggxxac+r

Well, more is always better, but of course there is a balance issue.

The thing I was really impressed with when it came to USFIV is that it had a roster of 40-something characters but a very large portion of the characters were all pretty viable.

Ultra SF4's size of around 40 was perfect. Enough top tier characters but also a good mixing of character specialists to the point where every character (besides poor Honda I think) had appeared in top 16 in one of the major tournaments

anyone else felt that Excellent Adventures was way more entertaining when they played USFIV? I used to watch the episodes every Sunday but ever since they started playing V I barely care any more.

Around 20 and then growing to about 35.

Learning a new game with too many matchups is not a good experience.
Roster bloat is an actual issue.

Yeah I watched every sf4 adventure but with 5 I've just stopped caring.

I think the major things missing are the character select screens, the chase for the salty runback and the messages. There's just too much boring downtime in the new Adventures

16-32

10 or less just isn't enough

Yes. SF4 was so much more entertaining to watch, and i feel like they don't even care anymore.

that and i feel the complexity of 4 lead to a lot more crazy and exciting shit happening. guests would always come in and try to style with ridiculous combos but that shit doesn't happen in 5 much at all

It has to do more with how many types of character you have. I think it's good to have at least two variants for every type to allow for a larger selection of playstyles without bloating individual character movesets.

As big as possible but with at least the top 7 or so characters balanced well enough to be viable.

The rest are fun to play around with. USF4 and smash are good examples. Both games have a huge roster, but only a handful of characters are played in actual competitions. Nonetheless, all of the characters are fun to play locally, and there isn't the same kind of discrepancy between top tier and bottom tier as there is in say, a DBZ game.

>page 8

Nobody plays fighting games.

25

USF4 has a good amount of character represented even in top play, I remember Infiltration was even making Chun Li work and she was low mid tier

Why do you cuck ask this question fucking everywhere tons of times?

Chun Li was literally only used as a counterpick which is lame as fuck.

youtube.com/watch?v=jiTKC99ZY9A

this was probably my favourite rare pick

Somewhere in the forties, 50 max

After that you run into a lot of issues like balancing, character archetypes overlap making some redundant (can already happen at 40) and hard for players to learn every match up

I normally hate FG players who try theatrics and win poses after the match, but I can't even fault Valle this time because this is probably one of the greatest SF4 matches of all time.

Tons of characters for casual play, put all the balancing effort into the 5-6 top tier characters to make sure that competitive play involving those characters will be as deep and engaging as possible.

I still feel we could've gone one more year of Ultra, especially after what happened at last year's Evo Top 8 and Kazunoko winning Capcom Cup.

Of course it was premature, SFIV was hype as fuck.

Capcom intentionally killed Ultra and they were able to do it because major tournaments had been integrated into the Capcom Cup, Capcom has pretty much strangled the competitive circuit to death by enforcing a strict top down corporate hierarchy.

>Capcom has pretty much strangled the competitive circuit to death
By having it grow? Even getting on espn 2 again this weekend

Still one of my favorite matches to date.
>tfw I'll never have reads so good you take Daigo out of a tournament
youtube.com/watch?v=NnkzQ11KKy8&list=PLnJYUs2wpsOKeWqSglO7te2POq20SzZ1D&index=20

Nah SFIV needed to end it was already 8 years old at the time that V came out. V was really rushed though they should've started working on it earlier.

user, it's gone zombie. These people aren't playing and watching SFV because it's better than Ultra, it's because Capcom removed Ultra and signaled that it's V or nothing.

>IT'S DEAD
>Well yeah people are playing it and watching it but that doesn't count
People can still play Ultra user, it can even be at tournaments no Capcom can't stop it being main stage everywhere. Lets even pretend they did have that power, if people only played ultra still cause it was main stage and had money then that says a lot

You 4 vaginas are so terrible.
Game wasnt even good.

>if people only played ultra still cause it was main stage and had money

That's how every fighting game is, the top players chase the money they don't play for enjoyment. People like Justin Wong and Tokido are the best example of that because they even admit that if there's money they'll play the game

Holy shit Valle's still got it.

I seem to be in the minority where, given the choice, I would rather have a lower sized but relatively equal power level then a cast flooded with characters but most of the cast is terrible. Skullgirls even though I wasn't a big fan of the game is a good example of this.

>muh IV!
It's hilarious, just 1 year ago you guys knew your place as a baby's fighting game, but now won't shut up about your game "being better than V".
Just fucking stop, OS Fighter IV was trash for the vast majority of the time it was out, at least V came out with a good vanilla version.
Fucking SF community ALWAYS talking trash about the newer game.
Every. Time.

Well the best fighting game in the world has 14 characters, so i guess that.

>at least V came out with a good vanilla version.

>nubi still hasnt killed himself

Let me guess, you started playing fighting games with Ultra.

>V came out with a good vanilla version.

>at least V came out with a good vanilla version.

Oh, wow, the IV baby is mad

Its all the same guy.
He shits up every fighting game thread.
He should really kill himself.

>at least V came out with a good vanilla version

>V came out with a good vanilla version.

>at least V came out with a good vanilla version.

anything past 25 is pushing it after this point its difficult to have characters not step on anothers feet, See USFIV

Overinflated roster was one of the main things that kept Tekken scene down. Blazblue is also almost dead in part thanks to it.

Maybe it is good for a bunch of clueless casual retards who want an excuse to beat arcade mode 50 times but otherwise the fact that you need to study frame data and punishes (and that's only scrapping the surface) for 50+ characters to not get destroyed by mashing scrubs just scares off people from getting into the game.


So I'd say anything between 16 (at earliest launch) and 40 (at the late stages) is ok.

Less than 10 is a fucking joke though.

Two is enough, Ryu and Ken.

20 to 30 for one on one.

40-60 for 3 vs 3.

>at least V came out with a good vanilla version.

Honestly, just 1 character, with different cosmetic choices. All fighters fight the same. That is the true pick

1 character per fighting style, and then 1 variant for every fighting style. And by "fighting style", I mean the styles that apply to the game's system. Not real life martial arts. The characterization of the characters are just nice aesthetics to mask the underlying system of two hitbox generators going after each other.