Alright, so i just finished pic related and wanted to talk about it, what a fucking game this was, it took me a while to get into the game cause it felt a bit dated but after getting good at stealth and getting the dragon sword it made the game much more enjoyable, are any of the endings canon or was it just a choice you made which didn't really matter, i went for the helios ending.
Alright, so i just finished pic related and wanted to talk about it, what a fucking game this was...
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>are any of the endings canon or was it just a choice you made which didn't really matter, i went for the helios ending.
The sequel makes all the endings occur at once. But the sequel is a bit shit, so people don't care much.
makes all the endings occur at once? how so?
JC merges with Helios but triggers an economic collapse with its decision making which plunges the world into a dark age. The illuminati and several other factions try to seize control.
JC merges with Helios, but a power surge makes him go into hibernation and breaks global communications.
Life would be better if we could all be like JC Denton.
Helios is the only acceptable ending. IW just doesn't count.
Not really all endings, only Tong and Helios. JC and Helios fugg, but accidentally the internet.
Illuminati doesn't happen in any shape or form.
>IW just doesn't count
How about the original Deus Ex design document?
>Our villain, Adam, is the ultimate End Justifies the Means villain. He uses people, deprives them of personal freedom to get what he wants, but his goals are totally admirable. He really does plan to bring peace and harmony to the world. It's just his methods that are bad. His tools are mind control, and the elimination of the last vestiges of free will. To a lesser extent, the secret societies have been engaged in this sort of paternalistic behavior for decades, even centuries, but Adam takes it to a level even they consider inappropriate.
>The player gets to explore the good and bad of free will (and the pain and suffering that go along with it) as well as the good and bad of enslavement (and the utopian, albeit lifeless, society that results).
>In the end players can bring about either of these two extremes - a totally free world which will have to rebuild itself rather painfully or an idyllic world free of pain and suffering where everyone does what they're told.
>The Big Win scenario is to find a way to restore humankind to the middle ground where it has existed for so long, with some free will and some controls.
My primary issues with the original Deus Ex are that the gunplay isn’t good, enemies aren’t interesting, the stealth isn’t good, the hacking/lockpicking are one dimensional, there isn’t a significant platforming/area traversal element. Dialogue basically never constitutes a good gameplay challenge, and Deus Ex isn’t an exception there.
On the level of simply the game living up to what it. The game doesn’t really care if you go lethal or nonlethal in any of the missions (after the third one it stops tracking the difference completely). The overall story arc is completely linear, you always have to betray unatco, you always get captured by gunther, you always break out of unatco, go to hong kong, infiltrate versalife, etc, etc. There are tons of invincible NPCs in many of the levels, especially the early ones. You’re required to kill multiple NPCs to proceed (even if there are clever workarounds for all but one of them).
I went into Deus Ex thinking, “Wow, I can do anything.” After successive playthroughs and learning more about the game, I realized, “Wow, I can’t do anything.” My opinion on the game changed over time as my opinions about what made a good game or not became more refined. Deus Ex is complex, but it isn’t deep. There’s a lot going on, but none of it is interconnected, meaningful, or challenging. This is what lead to my change in opinion.
The merging with helios is faulty because of a problem with JC's augmentations. That makes all communication in the world go down and that triggers the dark age ending. In that moment the illuminati take the chance to take the power again.
yeah people seem to hate iw a lot, why is that? is alex denton (the dude i saw in the lab) the protag in that one?
because the game isn't good
I agree with you. But you still like the game, right?
>yeah people seem to hate iw a lot, why is that?
Because it's a shit game. Even the writer and the composer just kind of phoned it in. There is even an easter egg in the game where the devs talk about how no one really has any idea what the fuck they are doing.
>is alex denton (the dude i saw in the lab) the protag in that one?
Yes and no. Alex Denton is the protagonist of IW, but the Alex Denton you saw in the lab was only a hologram.
I think it's not a good game, but who cares.
You enough to make this post in at least more than one thread.
alright, guess i'll skip that then. what about HR & MD? are they worth playing/checking out? what about the fall?
>In that moment the illuminati take the chance to take the power again.
No they don't. The Illuminati is gone. Dead. Completely. Both secret societies in the game, the Templars and the Illuminati, are new groups who decided to take an already existing name. The irony is that this neo-Illuminati (but really more of an MJ-12 v2.0) is using the funds of the real Templars the original MJ-12 wiped out shortly before the events of DX.
They're good, especially MD.
Don't even think about trying the Fall.
HR is ok. A lot of the time it feels like a game that's deus ex themed, rather than a prequel.
decent game though.
They are alright. I'm not really a fan, but compared to most modern games they are outstandingly decent. To me though, both games are way too style over substance.
who /heavy weapons/ here?
Mankind Divided is a decent game, but it ends too quickly.
>pigeon page
every time
>i hope they have digital rice on the internet
Every time.
...
>get Dishonored 2 since it's apparently been fixed now
>it's not, but it runs well enough on low settings
>this is the combination for the first safe in the game
Quickly becoming my favorite meme desu.
Just about every game with ties to LGS does that.
The Thief series, Deus Ex, Shock series, Dishonored.
It's pretty cool
>adam
whoa
It was a logical name to use. I have a feeling the change was made by Pacotti to add another layer of depth to the Daedalus/Icarus/Helios line, but when they wrote the original story drafts Adam was a perfectly logical choice for the name of their AI.
It's objectively one of the best game ever made (subjectively THE best for many) so of course people care.
"Deus Ex 1 is not a good game" is something you can't say unironically unless you give exemples of better ones.
protip: you can't