Why did this game need a death counter

Why did this game need a death counter

the previous zeldas had it so they probably just kept it for tradition's sake

the death counter in zelda 1 was probably a holdover from the arcade style of scoring, same reason why SMB had a score system that seemed irrelevant to the gameplay

So you know how many times you died

Except that it doesn't really has one... Has it?

To trigger you.

On the file select screen.

to let you know how much of a casual you are

To make fun of you.

The death counter only shows up after you've died once, meaning that you could get near the end of the game without dying and then die and when you go to the loading game screen you see a "1" and wonder what it is for, and the when you die once again it goes up by 1 one again and now it shows "2" and you immidiatly realize that THAT'S the death count and you have to look at it every time and then autism kicks in and you start a new game wanting to finish the game without dying.

>not resetting when you die in every single game so that the game can't secretly record that you died and laugh at you behind your back

when i was a kid i never thought it was a death counter, maybe some kind of percentage of the game you beat or secrets unlocked. if i remember right i was at 098. dont even ask.

>dying in this game
how the fuck even? if you died to anyone except maybe volvagia, you dont deserve to play

You should have enough bottles by then to stock up on fairies so dying to Volvagia is no excuse.

good point, thats why i said maybe. not only does link get a shitload of health after the first few (easy) dungeons, but also free insta revives in the form of fairies

>what is 3 heart run
>what is playing risky instead of stocking health and fairies like a fairy

obviously im not talking about challenge runs idiota

How can someone die on OoT? All you had to have is a fucking fairy in a bottle.

Protip: If you turn the console off or reset when Link dies it wont save the death and the counter will stay at 0. Use this trick to hide your shame.

It probably played on people's unfamiliarity with 3d games at the time.

So everyone knows what a casual you are.

It's the same shit on previously Zelda's, just have a Fairy and you will never die.

It has. The number on the file beneath your hearts.
If it is not zero what changes is that you won't get a teeny tiny reward at the end, your Scarecrows Song played over the end still picture in different instruments.

When you were young and mostly unfamiliar with 3D games dying was inevitable.

>dying in OoT

When OoT came out I had no idea that there were other games in the series.

A death counter for this game is such a fucking joke.

Next time I play this I'm using a code to make it so Link dies in one hit so I might find a hint of challenge somewhere in this outdated casual shitshow. I probably wont even bother playing it ever again.

OoT came in 1998 user, 2 years before you were born. Of course you had no idea there were other games in the series.

I didn't even know it had one.

Seems like an assessment sort of mechanic.

Born in 91. Wasn't really allowed to play games until about a two years before, and I didn't have access to a nintendo console until the N64.

but yeah be a prick just because.

Which Zelda game is the most interesting/challenging to do a 3 heart run? I wanna do one but I'm not sure which game to go with.

>dying in a 3d zelda

other than like the final boss of SS you have no excuse

Did that really have anything to do with it? The only requirement I know of is that you had to be playing the game on the N64.

A Link Between Worlds. Especially on Hero Mode, two hits and you're out.

wtf? beating ganons dad was even easier than beating ganon in ww

Not him but I did a full-on minimalist challenge in Hero Mode. 3 hearts, no optional items.

It was fucking BRUTAL. The last fight in particular was insanity- you're one-shotted by everything and the regular Master Sword does pitiful damage.

>do a 3 heart run
>grabbed by Morpha
>Ganon kills you in one hit
>Iron Knuckles
shit's fun

It says so on Zeldapedia at least (but only on the N64 version).
You have no real problems getting 0 game overs in a normal playthrough so I never had a non 0 file to see it.

a link to the past wasnt a death counter it was a save counter

none of those enemies are at all threatening after learning how to cheese them

Morpha especially is just sad.

Don't die in a kids game if you don't want it to bother you

>none of those are threatening when you git gud
well no shit
you have to git gud first though

When I was a little kid, my parents played the shit out of OoT and I thought it was a rupee counter because it was at 300 or something on the end-game file
Goddamn, Mom, get good

All games are for kids so what's your point

Volvagia is easy, what are you on about?

So you can git gud

Did that recently in WWHD hero mode. Not too hard, only died once in Savage Labyrinth last floor (could've avoided with magic armor). Enemy cannons on the sea are probably the most dangerous, 2 & half hearts damage. So for more challenge I could have used potions instead of fairies.

>volvagia
Fucking Gohma puts up more of a fight. Volvagia doesn't even breathe fire unless you're standing in front, not moving at all.

>Savage Labyrinth
Never heard/found it, is that like Cave of ordeals or an actual dungeon like Gerudo training ground?

I'm very in touch with my inner child.

He's talking about the hole on Outset
The Cave of Ordeal's predecessor

You think it's easy because you've been spoiled by 3D games so you know how they work. Back in the day you had to be a pro to get past a 3D game without dying more often than not. Even if you were an """""adult"""". Ocarina of Time was a harder game than Dark Souls in 1998.


In fact I would say Bottom of the Well in Master Quest is the hardest dungeon of any video game still. Literally hell incarnate.

But it's okay, you'll never know cause you'll use a guide anyway. Thanks so much for reading my post!

>Not holding their shield up by default in combat

Savage.

Never used a guide for Bottom of the Well MQ. I don't remember it being that tricky.

I had never seen the game over screen until Arin died like 150 times on his playthrough.

TAKEN DOWN FROM THE WORD "GO!"

...

hell no, ganondorf ww can't even touch you and all you have to do is press the A button when the game flashes on screen.

even Demise can bonk you with its unblockable, unparriable lightning and rush attacks, not to mention MOTION CONTROLS.

>people get good at games over time
tell me more.

I played on release and the only thing that managed to kill me was that Iron Knuckle as kid Link.

also falling into those whirlpools after dark link repeatedly whoops

>Back in the day you had to be a pro to get past a 3D game without dying more often than not. Even if you were an """""adult"""". Ocarina of Time was a harder game than Dark Souls in 1998.
who the hell are you kidding?

First time I beat ALttP my death counter was 94 or something. I also assumed that it was game completion so I felt really good about it.

>First time I beat ALttP my death counter was 94 or something
do you have cerebral palsy.

>Cheese

No but I was around 7-8 and with a very tenuous grasp of English.

sounds like every kid that played it in non-english speaking countries, which is a lot.

I can fight Ganondorf blindfolded, the game's piss easy if you're not a Game Grump