Just beat this "game." What a letdown. What did Sup Forums think?

Just beat this "game." What a letdown. What did Sup Forums think?

It's nowhere near the torture of Everybody's Gone to the Rapture.

I got this game for free from ps+ and I dont even

Same. I suffered for the platinum trophy. Walking is deliberately slow to maintain a tolerable frame rate and the place is far too big.

Okay game for the most part but the story goes absolutely nowhere and the ending ruins it.
Feels like they had much more planned but decided to cut it short halfway into development.

It had three great hooks (missing girls, SOMETHING IN THE WOODS IS WATCHING US and "holy shit government facility") that i thought were gonna lead somewhere superatural and interesting but it wrapped up in the most mundane and meh way possible, killing the missing girls and facility hooks on your way to the end and the second hook leading to a guilt-ridden hobo

the CLICK HERE TO FEEL intro was garbage too

the art direction, voice acting and dialogue writing are great though, and the idea of going around with your map and compass to find your way was great, but the fact that you not only had the path and dotted line on by default and that the big map was just a series of corridors completely ruined that as well

i got this feeling as well it paved the way for something great and the great thing never came

Walking simulator shit from another SJW author that got a fuckload of praise it didn't deserve.

>I can't express criticism without resorting to buzzwords and memes!

Well said.

So many great hooks but they blew it in the worst way possible every damn time.

THAT ENDING WAS SO DEPRESSING.

Henry - wife has dementia sorry bro
Delilah - YOU'RE FIRED
Ned - how's that PTSD coming along
Brain - LOL

I liked the atmosphere, liked the build-up, loved the slow downward spiral of intense paranoia.

Was very, meh about the conclusion.

I understand that the anti-climax was the thematic point, but it still felt like a bit of a missed opportunity not to take things further.

Story relied too much on conveniences in order to maintain mystery.

>GOAT atmosphere
>shit game
feels awful 2bh, the entire time feels like a tease, but it never goes anywhere but you can't properly be let down because you actually enjoyed the atmosphere

oh well

>the missing girls hook
I think that was the biggest deflation of tension for me.

Their sudden disappearance was great, and the core of the paranoia was being filtered through the idea of potentially being framed for murder and not knowing who you could trust.

But if they weren't dead I think they should have saved the reveal for the epilogue or something.

Just casually telling Henry that they had been found before the mystery had even been solved suddenly lowered all of the stakes and abruptly ended the idea of being in the forest with a potential killer.

Of all the potential twists, I wonder what would have resonated with people the most.

Dealing with the hallucinations of dementia, being in the middle of nowhere with a murderous stalker, or being caught up in a shady government conspiracy.

Would any of them still be memorable, if the conspiracies about them were played straight?

I actually agree completely.

"Ooh. Oh? Oh! ...oh"

how long does it take to complete that game?
I want to go through it just to see the scenery, but if it is 30 hours I might skip it

i was really into /x/ stories and read a bunch of innawoods stories and read into that forest ranger story series on nosleep a little while before discovering this game, and when i did i got right into it

i started to really get into it, but then my route went down like they had such a great potential and it was such a letdown that i really don't know what to say.

>missing girls
>SOMETHING IS THERE
>restricted govt. area (this part was what REALLY started to get me)
>turns out you're almost entirely alone in the woods when you find out those firefighters left a while ago during the huge wildfire

like good lord man, it gave me the good spooks and then fucked it up later on

This game is a very good example of why devs should always be flexible in the development process. The ending was very clearly created before most of the game was even done, leading them to keeping it in even though the rest of the game is pretty strong. Had they been more flexible, we might have gotten a satisfactory ending.

I think exploring the depths of Henry's paranoia could have been the way to keep it character-focused rather than getting the government involved.

Like if those two girls did accidentally die somewhere on the trail, and Henry had a breakdown after finding them, and it became a mind game of whether he could trust Catherine not to pin all the blame on him, or something? I don't know, I can appreciate wanting the story to stay grounded in a sense, but I feel like there could have been a really solid climax somewhere in there.

>"Ooh. Oh? Oh! ...oh"
Pretty much.

I think there was effort made to make the final reveal emotional, but with little to no interaction with the kid or the father, and knowing that it happened so long ago, it was hard for the event not to feel a bit distant.

These.

It's a piece of fucking shit with orrible frame rate, uninovatove characters, a poorly written story line with a garbage ass main "character" do not listen to shills such as ^ and They are simply casuals

I feel like the only one who loved the ending

It just felt right. The moral of the story is that you cant run away from your problems. Ned couldnt run away from what happened to his son, Henry couldn't run away from the issues he dealt with with is wife, and the player realizes how fucking painful it is when delilah just fucks off.

i paid $10 for it as a person who hates walking sims with a passion, i picked this up because i love going outdoors and hiking and shit and it really resonated with me.

Was there any clue of what happened to Ned in the end?

Did he just stay behind to die in the fire?

here's the big problem

I didn't give even a single fuck about the autistic boy she wanted to talk about, so any time she would bring him up I wouldn't engage in the conversation. So I really didn't know much of anything about him or his father,

and unfortunately that turns out to be the one dialogue line that actually sort of mattered

This is pretty much how I felt about it too. Yeah the ending was disappointing, but imo it was disappointing in a good way. Not everything that is spoopy turns out to have any concrete facts. Reminded me a lot of playing in the woods with friends when I was a lot younger and finding creepy shit, only to years later find out the explanation was so mundane.

It felt right.

Ending was kind of a letdown, but poignant at the same time. Overall I really liked the game. Exploring the forest was super comfy, and the two main characters were superbly acted. Dealt with some very mature and realistic issues.

I can appreciate that. Even if I personally thought it was a tad too anti-climactic in contrast with all the intrigue they hyped up at the start, it still seemed to fit the onset of what Henry's story was meant to be about.

Watched a LP of it, saved myself money, still disappointed in it. I was hoping for a survival horror game set in the dense wilderness with a humble beginning, what I got was talking, omving forward, and pressing A.

I can accept that Firewatch was meant to be about regular people with regular problems.

But it really makes me want to see a spiritual successor of sorts, one that actually does take the conspiracy all the way. Even something supernatural, like playing as a lighthouse keeper and trying to make sense of some strange thing you saw in the water or some-such.

I thought it was alright, and had a clear amount of effort put into the branching dialogue, but I preferred the Vanishing of Ethan Carter as far as payoff in walking simulators go.

It was a really nice game. Setting was beautiful and the voice acting was great. Ending was a let down that didint really answer anything at all. Just left me disappointed in the end.

But he is right

Reminds me of subnautica, where people complaining about the author's SJW are more annoying than the impact it actually had on the game.

The quips and friendly chit chat was the only good thing about this walking sim

Then you need to stop being so triggered by a three letter meme

walking simulator isn't a buzzword though

It was the comfiest game I played in years!
I will never forget how I played from start to end and the sun was coming up on my window as I watched the credits.
This game made me crave two things: spend some time out in the wilderness maybe getting a firewatch job, and a MILF boss like Delilah.
Holy shit Delilah gave me a boner throughout the entire game.
I kinda expected more from the ending though, but the journey was great.

I think you missed my point entirely.

I was really into it, seriously thought it was heading towards X-Files territory, but the ending completely soured the whole game for me.

Literally only problem with the game is that it fucked itself by making the player hyped for a major conspiracy, make you doubt Delilah and shit, just for the ending to be about two characters you never saw.

I can easily define this game by saying it was the biggest wasted potential of the year.

game had the potential to be spoop town 3000 but fell flat on its face