Play video game

>play video game
>weapons degrade/break after certain amount of use

Why do they keep doing this Sup Forums? Don't they realize it just pisses people off and dislike the game more?

>weapon degradation
>crafting systems
>hunger stats

Any other "realistic" trash that can fuck off along with the people who defend it?

casuals itt

>Hunger
absolutely terrible usually
>Crafting systems
not always bad
>Weapon degradation
As long as it isn't some fucking open world survival shit, Weapon degradation exists for people who aren't fucking fags and can deal with maybe having to switch weapons instead of using the same overpowered weapon.

Get out of here with your elitist garbage. We're all anonymous here. It's fucking annoying and so is hunger. If you want a "survival/hardcore" mode then they should have that available for fagets like you.

if you can't handle the heat, play on Story Mode, it's there for women and children like you who who want a "more narrative experience"

I don't mind it as long it doesn't break and permanently go away

Dark souls 2 is literally the only game that I can stand this mechanic

That's exactly what I just argued you dumb faget. The story mode should be normal, they should add a hardcore mode for fagets like you who actually want to play with weapon degrading/hunger. The thing is they keep fucking putting them in the main game mode.

>play the last of us
>weapons degrade and break
>but you never get hungry

Yeah seriously weapon degradation systems are always shit

its usually one of two systems

>weapons degrade, but its so cheap to repair them its pointless (dark souls)
>weapons degrade, but its way to quickly so your best shit breaks all the time and its annoying

How about just letting me use my shit I collected

>game has item degradation
>it Breaks and becomes useless after 5 minutes of use
>know for a fact that a certain item can withstand a lifetime of neglect and abuse and still function properly
This is mostly the reason why people hate weapons and shit degrading in game, because These days it often gets put in a game for 'realism' purposes, yet they degrade at a completely unrealistic rate.

>The story mode should be normal

go home polygon, this is a no-cuck zone

Literally the only things that degrade in TLOU are melee weapons and shivs, and that's to make it so you don't just make a shiv-bat and trivialize everything.

Crafting is good when it's optional/beneficial, but not mandatory. Like in Skyrim I like being able to make health and magicka combo potions that are stronger than most potions in the game. If crafting potions was the only way to have potions at all, however, I would find that highly annoying.

The weapon degraduation was one thing that kept me from getting into Dead island, without it it could have been actually fun
It especially sucked because you would make a really neat looking weapon then it would break like 6 swings later and become useless

If the game has a ton of unique drops or a crafting system I don't mind it. Gives you good incentive to keep changing it up.

>without it it could have been actually fun

Summon knight: a swordcraft story on gba had a decent system
Weapon durability only last on a per fight basis and you had 3 slots+magic from your gaurdian thing

Weapon degradation is a result wanting to incentivize the player to try new stuff so they dont stick with the one weapon that breaks the game

But this wouldnt happen if they actually bothered to balance their weapons, so in this instance less is more

>along with the people who defend it?
That's what has always pissed me off the most.

People who think inconveniences belong in a videogame.

remove all the inconvenience and you end up with the ultimate game pretty quickly - turns out it's a one.armed bandit

it forces you to think strategically, rather than finding a good weapon and spamming it until the credits roll. you get to use more weapons as a result. being stuck in your comfort zone gets boring.

Weapon degredation was ok in Dying Light, it stopped you using the same weapons all the time, which makes sense seeing as you're using table legs and shit you found on the floor

Weapon degradation (and repair) is most useful as a mechanic in online games as a gold sink to fight inflation.

The kind of gear degradation that exists in stuff like Fire Emblem is pretty shitty because people will always hoard the best one of a kind gear, elixir style, just in case they every REALLY need it.
Instead opting to default to just using the best replaceable items.

In the upcoming Zelda game, it looks like they've added it as a mechanic to help fight against having an empty world. There might not be something great everywhere you go, but there's some useful replacement gear at least and that's a better reward for exploration than the fucking ruppees they threw at you until you had more than you know what to do with like every other game in the series.

>get OP weapon
>degradation makes it so that you just don't spam it endlessly and cheese the game
duh.

They removed degradation in the latest FE, replaced it with a debuff system so that previously discarded iron weapons are more attractive now.

Depends on the game, it can actually be a decent way of balancing certain weapons or make them interesting as options, though sometimes the speed at which a weapon that looks quite well-made degrades can be ridiculous. If anything I think something like Skyrim could have actually used degradation, to help balance out how tempering can cause ridiculous increases in damage and provide another means of increasing the Smithing skill than just mass-producing jewelry.

Monster Hunter I think does it well as an actual game mechanic. Blademaster weapons have a sharpness meter with varying tiers and lengths for every single one, they start at peak condition each hunt and degrade on a per-hit basis, with the player needing to take time out to sharpen the weapon with whetstones every now and then if they want to deal maximum damage or prevent bouncing off certain monster hitzones. There's also various armor skills that can speed or slow down the sharpening process, as well as slowing or even quickening degradation, upgrading the sharpness level, etc.

>get OP weapon
>realize you already beat the game
>weapon still degrades
....

>>realize you already beat the game
Any game with degradation has OP weapons throughout, it's the whole reason the system even exists.

Also, money sinks, it's a way to prevent you from making money useless after you've bought everything.

a system where you're constantly given "OP" weapons that immediately turn to shit is a retarded desuyo.

What about post-game? Is shit still gonna be degrading when you're grinding to get some good equipment for post-game missions and bosses?
Shit concept and a system

You're better off with the usual buy marginally better equipment by the next town.

>a system where you're constantly given "OP" weapons that immediately turn to shit is a retarded desuyo
why? It gives you a choice and variety, keeping the OP weapons for sticky situations while using the weaker ones for the rest, that on top of whatever variety there already is like specific enemy weaknesses.
> Is shit still gonna be degrading when you're grinding to get some good equipment for post-game missions and bosses?
why wouldn't it? Plus, the degradation system doesn't have to be global either, only for the strongest gear like Runescape does.

Also, like I said, degradation fixes one of RPGs' biggest issues: lack of money sinks. Don't ignore that.
>You're better off with the usual buy marginally better equipment by the next town.
So what you're saying is that you want things to be less complex, varied, thoughtful and challenging, just the usual simpleton way of picking the strongest gear and that's it? You don't want something that makes you want to pick something else depending on the situation?

>choice abd variety
Oh gee I sure do love hoarding a weapon just to use it on at a designated time.

I'm gonna ignore the rest of your stupid argument but let's get to
>So what you're saying is that you want things to be less complex, varied, thoughtful and challenging
Trade those words for "obnoxious and tedious" and there you go.
>b-b-b-but money sinks
Oh right, I have deposit a bit of money to repair a weapon, great, more tedium.

I'll offer you better systems, "Refinery" "Enchantments" and " Weapon Reincarnation"

"Refinery" Adds those good ol' +1s
"Enchantments" Give those good 'ol special effects
And "Weapon Reincarnation" for weapons that have their own special ability, so you can adapt them onto another one.

There, the ability to give most weapons the same level of potential to be good and last you throughout the game without tedious trash like degradation and hoarding.

Trash like degradation is well, for lack of better word "artificial", in a game's difficulty and old just makes things more well, tedious.

It's a shit concept, and a shit system, an unstable foundation to build on my friend.

>Weapon degradation for the sake of realism is retarded and stupid
>Degradation for balance/gameplay purposes is fun and often well thought out
And luckily it is usually extremely easy to tell the difference when a game has it for either Realism or balance/gameplay

Gonna steal some of that stuff, thanks
I like games that let you beat them with a fully upgraded starter weapon despite presenting numerous superior options

>complaining about weapons breaking after a certain amount of uses
>basically a casual that doesn't know
Small Chainsaw (Whatever Amount) + 3 Magazines = 3000 uses x SCSaws

This
The chainsaws last so fucking forever unless you're a retard and they're 1 - 3 hit kills

can't wait to play dead rising 4! They took out all the inconveniences and added more zombies!

I kinda like it. Forces you to keep on your toes, prevents you from getting complacent.

What I don't like is RNG dependent gameplay. Like it doesn't matter how well you play, if you don't RNG yourself into food or oxygen or whatever you're fucked.

Small chainsaw breaks this game so hard it genuinely confuses me how it made the final cut.

>accessible from Night 1 so long as you beat a boss that can be killed with 1 handgun and a stick
>located somewhere it is necessary to run past dozens of times during the game
>infinitely respawns
>does the most DPS of any melee weapon in the game and absolutely demolishes bosses
>has one of the highest durabilities of any weapon period in the game

>mfw I'm not you
>mfw I can enjoy games with fun mechanics that add to said games because I am not an autist

Best Melee Weapon
Small Chainsaw > Real Laser Sword
Best Ranged
Real Mega Buster

Anything after DR2/OTR doesn't have alot of appeal but I still watch videos to see how they're progressively making it so different from the first game and get more irritable

>Weapon degradation exists for people who aren't fucking fags and can deal with maybe having to switch weapons instead of using the same overpowered weapon
More like "use repair kit once in a while because"

>he doesn't mod his games to include hunger/thirst/sleep requirements
>he doesn't mod his games to include weather damage and hot/cold requirements
>he doesn't mod his games to include wetness debuffs
>he doesn't mod his games to include disease and sickness

The game is so good even with that though.