>obsidian makes another fallout game with 4s engine
Could it happen?
Obsidian makes another fallout game with 4s engine
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Possibly
Get on your knees and beg me like the filthy animal you are.
It would have the gutted mechanics of 4 and they'd be forced to do dumb shit with base building mechanics, and it'd be a miracle for them to unfuck the guns to where it'd be half as good as it was in NV. Not to mention the canned voiced dialog and all that Obsidian would have to work around. I'd give them the benefit of the doubt, but I don't think they could pull it off. The engine is way too shooter for it to be a good RPG now.
>It would have the gutted mechanics of 4
Not necessarily. NV improved on the gutted mechanics of 3.
>The engine is way too shooter for it to be a good RPG now
You don't know what an RPG is then.
Please enlighten me. I thought an RPG was Planescape Torment and not Half-Life.
Not gonna happen. Obsidian has gone through too many transformations. Also bethesda hates good writing.
>I thought an RPG was Planescape Torment
LMAO
An RPG is not dialogue options.
An RPG is about starring as the main character in a fantasy or sci-fi novel. Having the world around you "react" to your choices, which are only limited by your imagination and not a bunch of pre-programmed options for you.
Planescape Torment was good, but not because it was a good RPG (which it wasn't). If you want to try an actual RPG play literally any tabletop game, even D&D 5e is better than every single videogame that exists for roleplaying.
An RPG is a system of stats and attributes that build a character that you the player use to interact with the world around you. It can do things you yourself can and can't do. It's not about twitch skills, your character is capable of shooting a gun even if you yourself can't. It's not a shooter, RPG's are like Fallout 1 and 2, Underrail, Arcanum, even Deus Ex where you increase attributes to do things you can't do otherwise. Having a shooter with "RPG Mechanics" does not an RPG make. Your entire post gives me a headache. By your definition Dino Crisis is an RPG simply because it has multiple endings.
Didn't obsidian get burned on a bonus because the metacritic was 1 point shy of where Bethesda wanted it to be at?
genres shift and evolve, RPGs don't have to be about "stats and attributes"
an RPG in 2016 is very different from an RPG in 1996, and that's for the better
>The engine is way too shooter
It's the same engine from all bethesda fallout games user, and all TES games since morrowind
>stats and attributes
Stats and attributes exist in ALL games even if they aren't shown to the player. You bring up Deus Ex, but you seem to forget just how easy it is to go on a killing spree in that game with mere "twitch skills" which seems to invalidate your point.
>by your definition dino crisis is an RPG because it has multiple endings
I guess your feeble fucking mongoloid brain that gets headaches from attempting to read can't read then, since I literally said that pre-programmed options don't make an RPG.
>an RPG in 2016 is very different from an RPG in 1996, and that's for the better
>genres shift and evolve
Except they don't which is why they're genres. A horror movie in 1930 is still a horror movie, a fantasy book written in the 40's is still a fantasy book, a shooter made in '92 is still a shooter. An RPG is an RPG. You can try to mix genres but that makes it a "Blank with RPG mechanics" game instead of an actual RPG. You're the guy that thinks permadeath in a game immediately makes it a rogue-like.
Don't enrich these babies, they have less than 1 INT to understand the term RPGs.
Let them have their fun and dreams of obsidian making another fallout.
nostalgia
>Wanting gun mechanics from NV
No thanks. The Gunplay is the worst part of FO3 and NV. They just need to bring back that dialogue, quest branches, storytelling, and non-gimped options for ammo and customization
fallout is dead
it fell victim to le skyrim may may
RPGs are RPGs not because of "skills and attributes" (numbers) but because of choice and player identity. That's the core of what an RPG is meant to be, not "le skill trees and graphs"
No cause they've been burned too many times.
Obsidian lost out on getting any bonuses for New Vegas because its based on scored and they were off by one point on metacritic and no one is willing to change this system
>an RPG in 2016 is very different from an RPG in 1996
Not at all. An RPG in 2016 remains to be functionally the same as an RPG in 1996.
Fallout should just go the STALKER direction instead of the pseudo-fps/rpg hybrid that Bethesda made
>Bring back modernized weapons, aim down sights, silencers, etc
>More punishing survival system
>Introduce going prone
>Fluid movement system
>A PROPER stealth system, not just using a stealth boy and crouching
>Interesting and fun quests, modding support, settlement building
Only it isn't, I was born in 96 and didn't play those games till my teens. They are objectively better than the crap that gets called an RPG nowadays.
>I was born in 96
I was about to laugh until I realised this faggot is 20 years old.
True. There is no such thing as a computer RPG.
that's because you're latching onto Dungeons And Dragons-esque autistic numerical systems rather than what matters (character, player identity and choice)
something like The Witcher 3 is more adept at character building and genuine roleplaying than any drab systems-based 90s RPG could ever hope to be. But let me guess, you prefer "using your imagination"
I doubt it, and honestly I'm not sure I would want it.
New Vegas was great but the deadline left so much unfinished content. Unless they give them significantly more time then I'd rather just leave it as-is. There are parts of New Vegas that blatantly lack content when you open dialogue with NPCs and the shit they're talking about isn't there.
Bethesda wants an outside dev to fail when they hand them the reigns on a licensed project. It's downright pathetic.
A new obsidian fallout would be amazing. They could make it work.
Unfortunately it's never going to happen.
fallout nv remaster in fo4 engine when?
f4 engine is garbage, choose a modern engine like ue4 or something.
Four years from now and never finished.
Or just never, because the fallout mod community isn't even close to what the elder scrolls one is even on a good day.
The term has taken on new meaning. Now, "RPG elements" typically include leveling up player stats.
I understand what you mean, and in some ways I sympathize with your resolution, but it's just kicking against the pricks/pissing against the wind at this point.
>The term has taken on new meaning
To retards, yes. Intelligent people don't go with the flow like lazy fuckwits and forget about the meaning of a word just because other people have. To communicate meaningfully, you can't be lazy with this shit. It's like having a garden that has grown out of control to the point where you can't even walk through it.
Intelligent people understand that language is meant to facilitate communication between two parties and when you stubbornly refuse to adapt to the concepts that a language conveys, you're only damning your own side of the dialogue. Intelligent people realize that language is defined by the masses and that it doesn't entrap or ensare them, because language can quickly lose its purpose if all terms only refer to their archaic usage.
Language means what its society and users think it means, otherwise, it's just masturbation.
>when you stubbornly refuse to adapt to the concepts that a language conveys
You're right about that. The difference is that when two humans are having a conversation and some dumb ass comes along who doesn't understand shit, there's no need to stop having that conversation and lower the barrier of communication so the retard can also be part of it.
>language is defined by the masses
lmao
The only reason to evolve a language, or not and keep using "archaic" terms, is if it is BENEFICIAL to do so. There's no benefit in being ignorant about actual RPG's when we are discussing RPG mechanics. Especially being wilfully ignorant when you are being taught about your own ignorance.
Just kill yourself.
That's very British of you, and I have some suspicion that you are.
Larger landmasses have variance in dialect and don't require your insane, constant and ridiculous changes in etiquette and linguistic structure.
Back to the Core Regions
Wow. Vegas is very close to the NCR capital.
>wanting them to use that trash engine
why?
When you don't even have land vehicles it's a lot further away than you think. Post-Bethesda, give me one instance of even seeing the fucking wheel used. At least as a vehicle.
They don't even use the covered wagon.
God I hope not. NV was horrible garbage. Fuck you retarded Obsidian cock riders.
Yeah really ,
I think 4 was a real step forward.
New Vegas by itself was much better than 3 but the DLC was fucking shit. The good parts of 3 were completely involved in the DLC.
absolutely not and really the only reason NV is so overrated(even though its great) is because compared to the piece of shit 3 is it's amazing
can you imagine having a in-depth discussion with ceaser where you can only ask a set of few questions, no checks or anything.
Fallout 2 had cars, like the Highwayman
>The Highwayman is the only working vehicle usable by the Chosen One in Fallout 2. It supports a large group, from Marcus to Skynet. That particular Highwayman can be found in the Den. Its missing part, the fuel cell controller, could be found in Gecko.
its the same engine.
>good RPG
Who gives a fuck about RPG mechanics these days except Obsidian fans playing their cRPGs?
I felt like I had robbed myself in New Vegas because in spite of having 100 speech I just walked into his tent and head-shot him.
Oh well.
It became a problem because the guard's fist weapons were screwing me but I was so stimpacked up at that point that I could basically piss on them with the Gobi rifle and That Gun. Plus I had Boone, though he was the whole reason I never listened to Caesar in the first place.
In the past year Dead State, Underrail, Tyranny, PoE, and a couple other old-school style RPG's came out, so there's an audience that wants it.
I know, but as you know I said post-Bethesda.
I installed a vehicle mod for NV one time and it was honestly comical. Car physics do not work at all in gamebryo and you quickly figure out why it was probably completely scrapped even in NV.
Thanks. I've been looking for that exact article for a while now.
XRE CARS? XRE CARS.
Yeah it really kinda breaks the game when you can just drive to Vegas in about 10 minutes
3's dlc was shit though
not as shit as NV's dlc
I don't see why not.
The complaints about FO4 were not with the engine. I'd say it's no more or less glitchy than every other open world game. It's that proper level of charming glitchy, where it's a laugh riot because you just sent a mirelurk into orbit by hitting it with a wrench while it was standing on a slight incline and the physics engine wasn't having any of that.
desu senpai, they could cash fallout vidya along westworld hype.
who else reinstalled new vegas to relive some westaboo escapism?
NO. According to avellone all of the people who wanted a new fallout game in obsidian have left. Lets bot forget that most of the great writers have left.
it will be more like an RPG and thus better than 4.
Doesn't speak much about the quality and completion of the game though.
It's the same engine as NV I thought? Even if it's not, that isn't how game engines work.
only if they fix the shitty engine
the sad truth
>writing, quests, and RPG mechanic quality even better than that of New Vegas
>skills return
>graphics, gunplay and power armor (only this time you actually have to earn it, no power cores) of FO4
It would be amazing and therefore will never happen just like Silent Hills and Dragon's Dogma 2
>An RPG is about starring as the main character in a fantasy or sci-fi novel. Having the world around you "react" to your choices,
HAHAHAHAHA
Go fuck yourself.
A good RPG is about using the PC as a window to the world. They can change it but they are never the fucking main focus. This was one of the core design elements of fallout 1 and 2. Then 3 went full retard and had a radio caster focus entirely on you and how "speshul" you are instead of doing interesting world building and hinting at the time limit as he reports on the wasteland as well as repeating helpful survival knowledge.
And no, you moron, 5e is not automatically better than any vidya RPG nor is any other pen and paper/tabletop RPG as it depends entirely on how good your GM is.
It could, I hope it fucking doesn't though, ONLY because 4's Engine is starting to show it's age. I'd really hope they'd use a new engine for it.
That the game and mechanics are fucked up when the framerate goes above 60 FPS is a great example of how old the engine is or how badly constructed it is.
Instead of focusing on Obsidian doing another Fallout, gamedev anons should be looking into OpenMW and OpenCS and make their own Fallout/TES alternatives.
Imagine if the Enderal guys had access to an entire Bethesda's gamebyro recreation and could do anything with it.
I'd rather them make a game in an actually good engine for the first time ever. That would neccesitate a different franchise, though. That would be okay, we don't need more Fallout. It's dead. Has been since the turn of the century.
Surprised no one's announced they're porting NV to FO4. Though I guess you'd require a lot of talent to remaster it yourselves.
God damn the visuals were ugly in NV.
While I agree with your points, lashing out and telling him to kill himself isn't relly proof that you're not autistic, and instead deepens my suspicions.
You clearly have no idea what an rpg is
That's not their style man.
If they had Obsidian step into it they'd basically make them use the same engine and try and work with it. One part because Obsidian wouldn't have enough time (clearly) to make a ground-up game but also because there's no way they'll let an outsider upstage them. They can't have that because if it does happen, the fans will go "well what happened to Obsidian, why is Bethesda developing this when Obsidian did so well?" Which the fans did anyways because Bethesda is sort of shit.
Even if they did, we'd have a Skywind situation where the core mechanics of Fallout 4 would ruin the experience.
If someone is going through that kind of effort, why not listen to
and make your own post apocalyptic exploration/survival-based RPG? Because you know, you could actually make money off this, and do multiplayer, and have access to an incredibly sophisticated code base that is objectively superior to what Bethesda offers with their mod tools.
He's very close.
RPGs aren't directly about storytelling.
It's purely an abstraction of real life into a numerical based system, for the 80s and 90s.
RPGs are outdated as fuck.
As much as checkers is a change over chess "for the better" I guess.
Haha, sounds like probably the best reason why Obsidian wouldn't be allowed to touch the Fallout 4 engine or be allowed to create a new Fallout game.
I would imagine they'd easily outstage Bethesda in terms of storywriting if they were given a chance, and there's no way they would be afforded that chance.
Fucking one's self and killing one's self are two different things.
Drive to vegas? You can walk straight the fuck to vegas from goodsprings at the start in less than 10 minutes already
>Head to giant cross landmark
>Cut across railroad to BOS bunker
>Go towards black mountain
>Fast travel to black mountain once you get the marker for it
>turn 180 and head towards McCarran
>Loot NCR torso piece off of body if possible on the way, if not than w/e
>Go into McCarran
>Yolo to monorail
Ta da, half of entire game skipped.
>fallout game with 4s engine
Fallout 4 is a mod for skyrim which is just in turn barely different from fallout 3 and oblivion.
When is Bethesda actually going to move on from their shitty dinosaur of an engine?
when people stop buying their games
>Even if they did, we'd have a Skywind situation where the core mechanics of Fallout 4 would ruin the experience.
I don't see how. The only thing complimented in New Vegas was the storytelling and exploration.
I hope not because the engine is pure cancer
Seems like they're actually doing it now with VOID/iDTech 5 open world games branch. I'm guessing their next 2 projects will be pulling a "Rockstar RAGE engine" testing open worlds and scripting before releasing a TES sequel on it
Remember when they did that ping pong game?
>>obsidian makes another fallout game
I can respect that
>with 4s engine
On a second thought I'd rather not.
What's your favorite RPG?
Oh well ok then. I mean I fuck myself for about half an hour after long days of work, so that's understandable.
It's not a secret that every game bethesda has made for the past ~15 years runs on the same ol' Gamebryo. Only cosmetics change
The gunplay was fun though.
...
Small devs tend to be much, MUCH more proud of the job they do. Even if they have very little time to do it in.
Even the writing gets cobbled together in-house as used to happen back around Morrowind. When you'd find some guy that enjoyed writing and go "hey do you think you could try and write that cave quest line in about a week? I know you're working on the pathing there but I bet you've already got an idea of what's going on in there." It's very old school and something that Obsidian was doing in New Vegas. Even if you're not a very good writer, it makes you a lot better when you have some idea of what a game asset is doing there in the first place.
That's actually the speedrunning tactic, it even checks the BoS bunker so you can just quickly fast travel to it again in the later quest.
>A good RPG is about using the PC as a window to the world
Like any movie. Amirite?
What I said has nothing to do with being "speshul" or whatever other autistic retarded thoughts are running through the dried up basin that is your brain. It has to do with the ABILITY to make choices unrestricted by hand-me-down options, which are not present in the current form of videogames. Whether or not you succeed in those choices and end up a mere smear on the fucking pavement wasn't even part of the conversation, fuckhead.
> 5e is not automatically better than any vidya RPG nor is any other pen and paper/tabletop RPG as it depends entirely on how good your GM is
The very fact that you can HAVE a fucking great GM who can do a good job of integrating your choices into the world is already a telling point about the superiority of tabletop. But you're a moron anyway so I don't expect you to understand that.
>They can change it but they are never the fucking main focus.
The player is always the fucking "focus", by the mere fact that you are the POV and the focal point of all the changes happening in game. Once again, any form of higher thought or function is completely lost on you. "I think therefore I am" doesn't apply to you at all. You may as well not even exist user.
Would you swallow a cup of Todd's semen if it meant that Obsidian will develop all upcoming Fallout games?
I remember when I first played through the game I actually followed the intended path until I reached Novac and they wanted me to go deal with the ghouls, at which point I just went "fuck that," walked to Vegas and never returned
I want Obsidian to make TES6, so no.
Hell no.
Obsidian is in a state of constant flux. Which means people come and go without any real regulation. It's much more fluid than it used to be. A dev name means nothing now.
kek. My first time I just fucking didi Boone's quest, not knowing he would turn into the best fucking 360 legionscoper in the Mojave, then later went up to do the Fort (Benny) quest and Boone just open fired on the Cottonwood Cove guys.
todd would need to sell off the fallout rights to another dev before that shit.
Its already a monkeys paw anyways, you'd know gearbox would buy that shit up ASAP. and that'd be objectively WORSE
Obsidian is shit without Avellone.
>being so excited to toddpost that you forget Todd isn't even from Obsidian.