What exactly is a "cinematic game"? Can a game's cinematic elements be objectively quantified? What is the unit of measurement? How many of these units does it take to reach the "cinematic game" threshold?
What exactly is a "cinematic game"? Can a game's cinematic elements be objectively quantified...
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Who's that Yahtzee wannabe, or Yahtzee got hitmself got hit with a shovel a few times
He lives in America now so getting hit with a shovel a few times isn't entirely out of the question
A cinematic game, is one that values and places emphasis on making the game looks good and having a compelling narrative rather than having engaging gameplay.
Yeah, they don't have those in australia.
He lives on California to boot!
So Planescape Torment is a cinematic game
If a game needs to rely on cinematic's and trade of real gameplay with QTE's to compensate for lack of game content then there's your gauge
The Order: 1886.
No, that's quite the opposite.
Beyond, two souls
The tale of a dyke and her imaginary friend
its not really something that can be measured, just games that have a focus on narrative and aesthetics, the quality of the game just depends on how much focus is put into actually making the game fun. on one end of the spectrum we can get games like witcher 3 or last of us or metal gear that have a heavy focus on "cinematics" but still can be good, but on the other end we get walking simulators where there is almost no gameplay
most games these days. Uncharted, FFXV, Doom, etc.
probably best answer.
David Cage seems like he just wants to make movies
Game constantly takes control away from the player to showcase shit in cinematic angles.
QTEs.
Focus on shoving information down your throat because it knows its market is retarded.
Takes itself seriously despite having a shit story/characters at worst, or mediocre at best.
Gameplay isn't good enough to make up for it.
A bunch of set pieces instead of relying on good level design that lets the player experiment.
Combine all of those and you have one.
The real answer is "game I don't like" that gets Citizen Kane of gaming tier awards from popular websites.
Until Dawn
if the frequency of cutscenes exceeds the amount of gameplay or the interruptions of cutscenes becomes so intruding and frequent that the gameplay between suffers would be my measure
remind yourself that a cinematic game is not bad to boot, but it is hindered in gameplay terms by the traditional focus of taking away from the player, it just so happens most of the cinematic games and cinema people want games to emulate aren't that grand and far less entertaining than videogames that already exist
When you think about it if they become a genre unto themselves then they have potential.
Think merchandising/tie ins with movies if you can get an Iron man, Batman,
Thor etc game that plays like a movie...
- Games that frequently interrupt the player either for cutscenes or to show off set pieces.
- Gameplay that is wholly derivative of it's genre, usually having no nuance of it's own to make it unique, only serving the purpose of giving the player something to do until they get to the next story check point.
- Very lacking in enemy variety (or in some of the most heinous cases, no enemies at all). New enemy types with new AI are rare or possibly non existent, and instead the game increases difficulty by making the enemies more bullet-spongy or increasing the quantity of enemies.
For example, while the newest DOOM throws different enemy combinations at you all of which use different tactics to try and take you the fuck out, the end of a CoD game will just throw a horde of the same enemies you've been fighting all-game-long until you get to a certain position which tells the game to stop spawning them and trigger the cutscene where Price rides a nuke into the air and manages to disarm it and drop to the earth in a very epic fashion. You are sure he did, but there will be some reason that he's not.
>David Cage seems like he just wants to make movies
He should get a screenwriter, those scripts are some advanced stupidity.
Instig8ivejournalism's video series about cinematic games is fantastic and some of the best game analysis I've ever seen
Cutscenes aren't "cinematic gaming", they are just movies. Cinematic gameplay is gameplay that uses the camera in an artistic way.
Rail shooters are some of the most cinematic games out there, because the computer takes complete control of the camera and frames the action dramatically.
Games with pre-rendered backgrounds or set camera angles are also quite cinematic. Like Resident Evil and Onimusha.
Same goes for shmups with elaborately composed background animations. youtube.com
Astebreed is a game that fucks around with the camera to create visual emotion pretty heavily and successfully. youtube.com
Anything that constantly removes control. Often for a couple of a seconds at a time. That's what I'm talking about if I say cinematic garbage. The games where it stops you from playing so something cool can happen, instead of letting you experience something cool.
I'm find with cut scenes, as long as they're fairly strictly at the start or end of a level.
Play Metal Gear Solid and then play Half-Life 1. You'll understand.
So you're telling me MGS isn't a cinematic game.
Go fuck yourself, idiot. Your definition is wrong.
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>places emphasis on making the game looks good
Not cinematic.
>having a compelling narrative
Not cinematic.
If something is axed for being too "video-gamey"
It's not a "cinematic game" because the "game" part is not very cinematic. It's a game with a lot of movies interspersed throughout.
Watch these videos and stop parroting faggot meme opinions
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Every PS4 exclusives game that normies like
That's realism.
You niggers are going by the definition of "cinematic" that garbage game devs use.
You are letting them define a very valid term as just shitty "lookin the graffix" presentation.
I would argue that cinematic gaming is a pursuit of a certain vibe or aesthetic.
A lot of games achieve this, I think, through control of the camera.
The original Resident Evil, for example, uses purposeful camera angles to achieve the atmosphere and control the player's perception. That's highly cinematic.
On the opposite side of the spectrum, Uncharted uses its camera to swing around setpieces and make the game feel like an adventure movie.
The same feeling for either of these can't really be obtained with a player-controlled camera.
Parasite Eve in 1998 was marketed as "the cinematic RPG," and I think that's very apt, but it's hardly a "movie game" like Sup Forums complains about.
Grim Fandango was cinematic.
Metal Gear Solid was cinematic.
Oddworld was cinematic.
Devil May Cry was cinematic.
Even something like Dead or Alive Xtreme 3, I would consider cinematic.
I don't think it really has anything to do with gameplay, but with presentation. All these "cinematic" games play very differently, but they nonetheless achieve a certain cinematic flair in the way they show themselves off.
Cinematic shouldn't be a bad thing for a video game to be, because a huge part of video games is the VIDEO, and to be cinematic is to play to the strengths of that part of the medium.
>watch these videos
>stop parroting
>so that I can parrot
*lookit
It's dumb, that's what it is.
It's fine to repeat what someone else said if you thought deeply about it and decided it's valid, and not just "do I fit in yet guys" meme bullshit.
I don't even agree 100% with what he said. I don't think "lighting" is cinematic because paintings have had lighting since forever.
>It's fine to repeat what someone else said if you thought deeply about it and decided it's valid, and not just "do I fit in yet guys" meme bullshit.
And you're the one who gets to draw that line?
You don't know how much consideration any of the anons in this thread have given to their opinions or the opinions of others.
The thing with the "fun" part is that is something subjective, people who found walking simulator "fun" exist.
I'd like to think most of the people ITT aren't so stupid that "durrhurr games that show off graffix are bad that's what cinematic is" was somehow the result of deep thought.
This posy makes sense except that I disagree about Oddworld. That game is more picturesque than cinematic.
>people who found walking simulator "fun" exist.
Yume Nikki is pretty fun.
Zone of Enders shifting to a more dramatic angle when you use a close-range attack is pretty cinematic.
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You can be cinematic without taking away control from the player and switching to a literal movie.
The horse-riding in SoTC is far more cinematic than the
No, not because "the stuff you're looking at is prettier" but because of the angles that're designed to show off the world in a way that is visually impressive.
*than the horse-riding in Twilight Princess
In TP, the camera just focues on the horse's ass and puts it in the very center, forsaking any cinematic appeal. Boring unless you want to fuck horses and jack off to Shadman's art.
Compare the first SOTC angle to this one.
How about time spent not interacting with a controller.
Literally watching a movie.
Then there is a degree of limited input during particular scenes.
The number of scripted events where the character is preforming complex actions with little to no input on the behalf the player.